Avatar of Sanguine Rose

Status

Recent Statuses

3 mos ago
Current Wow three years since an update....well - I guess I've been busy. Finally getting back into real story writing instead of just editing and submitting old stuff.
2 likes
3 yrs ago
Responses didn't come like I meant them to. I'm working on being able to get to them this week. Thank you for your patience with me.
1 like
3 yrs ago
Responses to those waiting to hear from me will come tomorrow. Apologies.
1 like
3 yrs ago
Shit happens, responses slow. Working on it. Please be patient.
4 yrs ago

Bio

I'm an adult with a family and responsibilities that take priority, as well as mental health issues that can cause me to not get on this site for periods of time. Just know I will get back to you within a few days. If I had something going with you at some point, and you're interested in either starting it back up or starting something fresh, just reach out.

I recently started working on getting published, and have self published one story so far. Check it out on Amazon - Into the Night by Alexia Wynd.

You can also check out more of my work - short stories and the like - at my recently started Patreon: patreon.com/storiestocaptivate

Also found on Twitter: @AlexiaWynd

Most Recent Posts

I am extremely sorry for my disappearance. I became extremely ill and haven't been able to really do much else aside from rest and recover. I'm doing much better now, and hope my delay hasn't killed anyone's desire to participate.
Hey, just wanted to let you all know I haven't forgot about a response. I just haven't had the opportunity to get to it yet. I'll get something together tomorrow, Sunday at the latest.
Chose this color for narrative/setting. Will probably use this for NPCs as well.

Feel free to insert your characters as desired. I won't get around to writing something for Tia until tomorrow. I will have NPC responses/narrative/setting for anyone that goes to interact with any of them sometime tomorrow evening (hopefully within 24 hours of now) as well.

And perhaps in the future, time and technology willing, I will manage to get a reference layout of the town and such together and made available for you. For now, feel free to establish the layout as you want (keeping consistent with what someone else has established, as much as possible.) Figured doing it that way was easier than going into detail about how the village was laid out, makes it easier for everyone in my opinion.
The village of Kasdella is a quaint town. Outside of the distress from their current predicament and what the former lord of the land had done, they live a rather peaceful life. A town mostly inhabited by every day folk - such as farmers and bakers - they see their fair share of foot traffic as a town on the way between two larger towns. Crime, while it does happen on occasion, isn't a daily or even weekly occurrence - as far as something that involves the authorities anyways - and thus most of the town's justice is handled by the churches; St Cuthbert and Pelor are the main two that share the responsibility, all with a dedicated church within short distance of the town center. Shrines dedicated to many of the other gods are located along the town's main streets. There is a decent sized inn that serves as the local pub as well. An alchemist that also occasionally dabbles in magic items and scrolls resides in town, as well as a goods trader that has workers that travel to other towns to procure objects of desire should there be demand for things not in his shop. Nearly any goods one could expect of a stay town can be obtained, either from vendor stalls or being directed to the proper craftsman.

On the hill to the north, overlooking the town, stands tall a massive castle surrounded by a sentry wall. A dark and twisted forest has grown up a decent way of the hill to make the untended pathway from Kasdella seem even more forlorn. Farmers taking down rotted crops and adding to their compost heaps, as well as herders dealing with dead livestock, can be seen from the main road leading to town. Not every farmland has these problems, but it can be seen those closer to the forest and hill leading to Castle Larendale seem to be the ones with the problems heard about abroad.

<Snipped quote by Sanguine Rose>

Sounds good, I'd be willing to still let people in as we begin the intro! And I'll add your character to the cast.


All right. Oh, also, don't forget Deft Dreamer's character. Forgot to give her a stamp of approval.
I am working on the intro for this now. Haven't had the time today like I was hoping. I will do my best to get it started tomorrow, but I cannot guarantee when it will be. If there is anyone else that is interested, I think we could still manage to bring people in until our characters finally start off toward the castle. @compass - what do you think about that?
The first few posts are intended for our characters to be arriving at the town and gathering information to help with the venture into the castle.

Also, here's my character.


Ok. Well I guess I have a few more questions before I commit.

How much of this do you have planned out? I ask because I am a fan of structure and find RPs without it tend to die quickly.

Is this basicly a dungeon dive? Im Just curious.

How do you feel about more mature content, like cursing, violence, and Romance? I tend to like things on the darker side of things and prefer to write with those that arnt squeamish.


I'm going to tackle this from the bottom up.

Mature content is fine as long as everyone in the RP is okay with it. While violence can be avoided in interacting with the NPCs beyond the village, I'll be honest in saying it is likely to happen so no one gets the wrong impression of mature content in the RP. Romance is up to those involved in it, and if you plan to have characters sneak off for sexy times - forum rules say it goes to PM or just fade.

For the most part, yes, I believe this could be summed up as a dungeon dive. If everyone enjoys playing it - and we actually manage to get to an end instead of it fading out of existence - our characters can stick together for a larger campaign, but for the most part this is designed as a one shot "dungeon dive".

While this isn't a set campaign like most campaign manuals, there is the information/exposition that will definitely happen at the beginning, and there is definitely an end. The stuff in between is mostly notes dependent on what characters there are and how the group deals with certain problems.
Im interested. Can we play any any Level Adjusted character race, for instance a Pixie Rogue?


I would prefer sticking to only the core races - exceptions for standard sub-races can be made.

As far as my own character, I am trying to narrow down what I'm going to play. I plan to let everyone else make characters and use that to determine what character may compliment the rest the best.
I was thinking a Favored Soul, or at the very least, a Duskblade


So, with regards to Favored Soul, while we aren't focusing too heavily on mechanics - I do request definitely adhering to the mechanics that separate it from playing a cleric. So the character would be limited from wearing any kind of heavy armor, and only have a handful of spells they actually know and can cast from, unlike their cleric counterparts; they would still maintain their freedom to cast whatever spells they know without preparing a selection ahead of time, as well as the increased number of times they can cast spells per day. In addition to that, I think it's prudent to mention they shouldn't be crafted after a high level Favored Soul (i.e. no wings or damage reduction yet) as this particular setting isn't necessarily designed for such a high level character, but any other features from the core class (Complete Divine) are fine to include.

As for Duskblade, I'm going to outright say no. While Favored Soul and Bloodrager both are alternatives to regular classes with either extended limits to compliment their new benefits or a new spin to existing class features (cleric and barbarian respectively), combined-classes - like the duskblade - don't hold the same balance of drawback to benefit that alternative classes do and overpower other classes much faster because of this.
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