As a player, what is your preferred writing level? One to two paragraphs Is grammar and depth of writing important to you? Yes Are there any writing subjects you particularly enjoy exploring? Pretty open to anything. Is there anything you really dislike and want to avoid like the plague? pretty open about most things Is there something you are uncomfortable with happening to your character? Any wounds that can’t be healed and will significantly impact my character, in the long run, should be run by me. Do you have any short-term or long-term goals with this character?
Name: Vor Grilnisk Species: Devaronian Homeworld: Devaron Age: 35 Gender: Male Rank: Jedi Knight (Shadow) Master: n/a Former master(s): Jedi Master Bathdoroth Apprentices: n/a
Detailed appearance. Imagery insufficient.
Vor Grilnisk is a typical Devoronian, at least in looks. Standing at 1.9 meters tall, with red skin and two horns, he is pretty unsettling to most races. His race giving him a visage that resembles demons from various religions. As a Devaronian, his body is denser than what it appears, making him heavier than he looks. HIs physiology also grants him silver-based blood, which appeared thick and black when exposed to air. Vor has all sharp incisors, as is typical for a Devaronian male. He keeps good care of his horns, often keeping them polished and cleaned. Taking pride in his appearance, he is often well groomed.
Report on natural ability with the Force, as well as all known Force Techniques and the skill level.
While Vor is adept at the force, he lacks the diversity of some other Jedi at his skill level. However, what he lacks in diversity, he makes up for in strength. He may not know as many force techniques as other Jedi Knights, but the level he can use the ones he knows is extraordinary. Coupled with his unique skill of Electric Judgment makes Vor a deadly opponent. HIs force powers are specifically trained for hunting down Sith.
Force Speed - Well Trained Talent Telekinesis - Intermediate Training Telekinetic Defense - Well Trained Talent Force Jump - Intermediate Training Force Stealth -Trained Talent Mind Trick - Basic Training Tapas - Basic Training Electric Judgment - Trained Talent Force Sense - Intermediate Training
Report on skills not directly rooted in the Force, including the level of skill
Wilderness Survival - While on a mission, A Jedi Shadow is often without support. Considering a mission can take him nearly anywhere in the Galaxy, Vor was trained to survive on some of the most hospitable planets with little to no support. Infiltration - Vor has shown great potential at infiltrating Sith Operations. Both through use of hiding and stealth, and pretending to be Sith himself. His impersonation of Sith is startlingly good. To the point where it worries the Council. Investigation - As a Jedi Shadow, part of his job is finding Sith, or Jedi that may have been corrupted by the Dark Side. Even without the force, he can reasonably detect the taints of the Dark Side. Duelist - Vor has shown great skill in Lightsabre to Lightsabre combat. While he focuses mainly on Ataru, he seems to have a natural knack, that makes it easier to work in other forms, as seen by him incorporating Makashi's parries. Blasters - While an unconventional skill among Jedi, Vor has picked up some rather handy blaster skills. He often uses them to either pretend to be non-force sensitive to get closer to Sith or to surprise a Sith in a lightsaber duel by pulling a blaster pistol hidden in his robes to quickly turn the tide of battle.
Report on known combat experience, training and lightsaber training.
For Grilnisk served as a Jedi Shadow during the War. He spent years hunting down Sith. Due to his experience, his initial training in Ataru has evolved. Taking in some of the parrying aspects of Makashi, allowing him to keep up the offensive while providing a little more defence than is typical of Ataru. Even as a Padawan, he excelled at lightsaber combat, and using the force to augment it. Vor's specific fighting style also works in Electric Judgment and a Blaster pistol. TYpically striking hard and fast with his sabre before using the acrobatics of Ataru to create space for himself to rest, while utilising the blaster pistol and electric judgment to attack from a range, to keep up the pressure. Before leaping back in. The use of Electric Judgment is often used for shock value (Pun fully intended) as Sith rarely expect such an attack from a Jedi.
Detailed notes on political influence and associates.
Vor Grilnisk was a General during the war but since the war ended, he kind of fell off the map politically. He tries to stay away from politics as much as he can, as it tends to not agree with the kind of work he does. That's not to say he doesn't have his contacts. He has a few contacts in the criminal underworld, among smugglers and bounty hunters. While he doesn't hire them to do jobs, he does occasionally help them avoid a republic patrol in exchange for information on any information about what the Sith might be up to. Vor does also have some dirt on republic senators. While it isn't anything he really cares about or is super serious. Just the odd scandal every now and then, that he picks up during his investigations.
Detailed notes on known rivals and enemies, outside and within the Order and Republic.
Being willing to do things for the Order, that typically wouldn't be allowed, has led to Vor and the other Jedi Shadows having a somewhat strained relationship with the other members of the order. He obviously has an antagonistic relationship with the Sith.
List and description of other known associates, including intimates.
Trained with Warcain Beezfall. Trained under Jedi Master Bathdoroth.
List of all known ownerships, including vessels, (non-standard) equipment, and locations.
Psychological evaluation of Jedi Order member.
List and description of known and suspected flaws. To be put into restricted database.
All known interests of the force-user.
Notes on skillset specialization, if applicable.
Major achievements on record.
Major failures on record. Confidential.
Personal biography, as detailed by the candidate for use in Jedi archives. Acquired shortly after last achievement of note.
Name: Marcus Scott Dixon Aliases: Hell Hound Species: Inhuman Powers:
Fire Infusion - Marcus can infuse objects (usually a weapon), beings or powers with fire, empowering and energizing them and allowing him to manipulate their qualities and efficiency and use fire in various ways to attack.
Self Fire Infusuion - By turning his power inward, Marcus can increase his own physical attributes, and gain various fire based attacks.
Age: 32 Nationality: Australian Birthday: October 28, 1987 Birth Place: Townsville, QLD Gender: Male S.H.I.E.L.D. Academy: Operations Qualification: Marcus Dixon was a police officer in Australia before undergoing Terrigenesis. After that, he worked for the Australian Government under a new team specilised in keeping Meta-Humans under control. Years in the Field: Four years
Appearance
Height: 6 FT 1 IN Weight: 77 KG OR 170 POUNDS Build: Athletic, Muscular Eyes: Green. Normally Orange. When using powers Hair: Dark Brown Skin Tone: Slightly tan Tattoos/Scars/Piercings: n/a Personal Style: Hardly original in his style, he often wears a dark coloured cotton T-shirt with jeans when he isn't on duty. He has even been known to wear a leather jacket if the weather calls for it, or if he just wants to bring a little bit of a badass factor to his outfit. He often wears cheap clothes as when he infuses himself with Fire, his own clothes tend to burn off. However, he doesn't wear polyester shirts. He is very distinct in that he only likes pure fabrics, as things like polyester aren't as breathable, and get quite uncomftable in the heat.
Sexuality: Heterosexual Relationship Status: Single and ready to mingle Personality: At his core, Marcus Dixon is a simple man. He knows what he wants, and is willing to do anything to get it. If he doesn't get it, he doesn't become a sore loser. One of his philosophies is that if something was meant to happen, then it will. Try hard so you deserve it to happen. If it didn't happen, its not your fault. The universe just had other plans. For the most part, he can get really into what he is doing, even if he always has a happy go lucky attitude.
Coming from a small town cop background, he doesn't really look for creative or eccentric ways to solve problems, often just going with the easiest or most obvious answer to things. Which has led to him destroying some rather expensive equipment given to him by the Sci-Tech division, so now they hesitant to give him cool weaponry. Habits: Playing with fire. Whistling. Hobbies:
Jogging. Gotta stay in shape.
Shopping. Gotta replace all the clothes he burns.
Drinking. Gotta have fun.
Fears:
Bears
The Ocean
Being Drowned
Likes: At least 6
Alcohol.
Biscuits.
Cats.
Puppies.
Large Parties.
Music.
Dislikes: At least 6
Seafood
Being forced to make the tough calls
Racism
Homophobia
Having to speak
Being woken up in the morning
Cards On The Table
General World Skills: Limit 7. These skills cannot have been obtained through academy training. They are skills that do not relate to your career. For example - driving a car, riding a bicycle, random trivia knowledge, a photographic memory...
Driving a car
Mixing Cocktails
Speciality Skills:
Jack of All Trades (Unarmed Combat)
Jack of All Trades (Bladed Weapons)
Jack of All Trades (Guns)
Jack of All Trades (Projectile Weapons)
Disguise
What Is On Your Person:
SHIELD ID badge
Wallet (Australian Drivers Licence, three fake debit cards, 45 dollars in cash, a loyalty card to a coffee shop that is only one punch away from a free coffee)
the newest iPhone
Fire retardent underpants
extendable baton
handgun
car keys
a sawn off shotgun
Possessions: Limited to the spots provided. Keep it simple! Focus more on things that are important to them - don't put in things that are a given, like a bed. But a special photo of them and their cat? Put that here! A stolen file on someone? Include it! If you're having trouble, think of the things you'd show to someone if they came over to your room - or maybe that you DEFINITELY would not want them to see....
a picture of him and his two Cats
a katana and wakizashi
a fish tank
History
Why did you want to become an Agent of S.H.I.E.L.D.?: Working with the Australian government as part the Australian Meta-Human Control Group, was fun and all, but it was relatively small compared to what was out there. Marcus wanted more than just stopping Australia's super-powered criminals. He wanted to do something larger scale. He applied with his supervisor to get a transfer to SHIELD. Wanting to bring his abilities into the global stage. Get out into the world and help more people.
General History: Born in Townsville, QLD, Marcus Dixon spent his early life in a small town, that had a high military and mining population. He had a relatively easy early life. His parents provided for him, pretty well. He went to a good school. Was generally raised right. When he graduated from high school, he wanted to help people. So, he joined up with the police force. It was boring work at first, but whenever the troops would come back from deployment, and the miners had time off, the town would get busy. All that male energy meant violence was always inevitable. So, at least he had some times when he got to fight. After his first violent altercation with a suspect, he found he enjoyed it. So, he started putting his name down for more and more dangerous missions.
One day, a mission came along that required the raiding of the local army barracks. Normally it was Military Police who handled this kind of thing, but the local MPs were the suspects, and the higher-ups didn't want to send anybody down, so they contracted the local Police department. As it turns out, the Local MPs were smuggling in terrigen crystals. During the raid, the fire alarm was set off, and the sprinklers activated one of the crystals. Marcus was exposed to the mist and started his terrigenesis.
Awakening about a week later, he found himself in a government facility in Canberra. It was in this facility, the events that had transpired were explained to him. The Australian Government then offered him place on a task force to help deal with super-powered threats within Australia. Marcus enjoyed doing this for two years before growing bored and applying to join Shield.
Joining up with SHIELD wasn't easy. At first they declined taking him in, because his only real qualification was having been a small town cop for four years. He applied again on his own, but the task force he was assigned to intercepted his application and denied the transfer. Saying he was still under contract, and that leaving would make him a fugitive in Australia. Marcus then went to the person who was next up the chain of command and asked them for help. They gladly helped him apply, and get into SHIELD Acadmy, as part of the Operations wing.
Extras
Character Quote: "Fire never surrenders. If it cannot burn through, it burns around. Block its path and it sends sparks through the air, to begin the blaze anew somewhere else. Fire always finds a way." Theme Song: Anything Else: Edge of Venomverse
Just a sentence or two about the importance of communicating with your fellow RPers when you are busy :)
Communication with fellow RPers when busy is super important. It is just common courtesy. If you are going to be away for a while, or can't reply because of work commitments, then you should tell your partners. If you just vanish, they are left waiting. Nobody likes waiting. What's worse, is it plants a seed of doubt. YOur partners start wondering if they did something wrong. They stop growing as a writer.
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Most commonly answers to Max, or whatever profanity is yelled in his direction 22 Male Straight Caucasian Australian
The Johnston Family is a relatively new family in the Australian Witch community. They have a lot of respect but are very much new money. It was his parents who brought his family name to the forefront of Australian Witch politics. Being the only new Family to be on the Australian Council of Witches since Salem. It was very contrived at first, because his father was an outsider, tracing no distinct lineage to any noteworthy family or individual but still managed to prove his worth and get a seat on the council. When Maxwell turned eighteen, he was cut off. His parents wouldn't support him, so he could grow into the Witch his parents knew he could be.
Maxwell is somewhat of a party animal. He's modest and persuasive. Of course, he's also stable, surprising and dedicated, but they're often slightly tainted by a mindset of being angry as well. Maxwell is also considered disruptive by most people. He is very power hungry.
✠ Parties ✠ Alcohol ✠ Necromancy ✠ Music from the 80s ✠ Silence ✠ Being made to work ✠ Dogs ✠ Rules Host parties. Combine what he learned in potions with cocktails to make unique drinks that taste more like concepts then drinks. He is also good at a card game called "Push" that relies largley on probabilty spells to see who can draw the highest card. Dying alone. Take a seat on the World Witches Council
Second Necromancy, Advanced course on Curses, Potions & Elemental Magic
First Year took Beginners intro to Curses, Elementral Magic & Necromancy
An almost innate knack for Necromancy. He also is rather good at probability magic. Maxwell's main strengths are what would typically be called 'Battle Magic.' While not technically its own form of magic, rather it is an umbrella definition for the types of magic and its applications that are best suited to combat. While it is typically very hard, through the use of probailty magic, Maxwell increeases the chance his elemental magic and curses will work better under pressure. Probability can't warp reality. While at times it seems like it can, it won't cause things to behave agaisnt the laws of physics or magic. Messing with probabilty often has the side effect of making more improbably things happen to everyone else as well. He is also considered an alcoholic, which sometimes effects his spell casting.
A wand that contains the soul of a past witch. The true identity of the soul is unknown, but it calls itself Wanda. Wanda helps Maxwell focus his magic, in being both a familiar, and a wand. However, Wanda sometimes cast spells by itself, leading to Maxwell getting in trouble when he tries to deesclate a fight, while Wanda wants to kill.
Most commonly answers to Max, or whatever profanity is yelled in his direction 22 Male Straight Caucasian Australian
The Johnston Family is a relatively new family in the Australian Witch community. They have a lot of respect but are very much new money. It was his parents who brought his family name to the forefront of Australian Witch politics. Being the only new Family to be on the Australian Council of Witches since Salem. It was very contrived at first, because his father was an outsider, tracing no distinct lineage to any noteworthy family or individual but still managed to prove his worth and get a seat on the council. When Maxwell turned eighteen, he was cut off. His parents wouldn't support him, so he could grow into the Witch his parents knew he could be.
Maxwell is somewhat of a party animal. He's modest and persuasive. Of course, he's also stable, surprising and dedicated, but they're often slightly tainted by a mindset of being angry as well. Maxwell is also considered disruptive by most people. He is very power hungry.
✠ Parties ✠ Alcohol ✠ Necromancy ✠ Music from the 80s ✠ Silence ✠ Being made to work ✠ Dogs ✠ Rules Host parties. Combine what he learned in potions with cocktails to make unique drinks that taste more like concepts then drinks. He is also good at a card game called "Push" that relies largley on probabilty spells to see who can draw the highest card. Dying alone. Take a seat on the World Witches Council
Second Necromancy, Advanced course on Curses, Potions & Elemental Magic
First Year took Beginners intro to Curses, Elementral Magic & Necromancy
An almost innate knack for Necromancy. He also is rather good at probability magic. Maxwell's main strengths are what would typically be called 'Battle Magic.' While not technically its own form of magic, rather it is an umbrella definition for the types of magic and its applications that are best suited to combat. While it is typically very hard, through the use of probailty magic, Maxwell increeases the chance his elemental magic and curses will work better under pressure. Probability can't warp reality. While at times it seems like it can, it won't cause things to behave agaisnt the laws of physics or magic. Messing with probabilty often has the side effect of making more improbably things happen to everyone else as well. He is also considered an alcoholic, which sometimes effects his spell casting.
A magical cat bound Maxwell. His parents helped him form the contract when he was young.
Ken is a Phase Cat. A magical variation of cat that has the ability to teleport about five feet at a time. In addition to having two tentacles on its back. Phase Cats have two forms. The first is their passive form, and can be seen above. The second is their hunting/combat form. as is seen below.
Name: Jason Coldwater Nickname: JC Age: appears early 20s, actually hundreds of years old Gender: Male Species: Mystic Vampire Powers/skills(if any): Tactile Telekinesis, Blood Magic & Vampire Powers Crush: n/a Relationship: n/a Personality: Doesn't really develop lasting relationships. This is partly due to having lost everyone he cares about, and not wanting to lose it again, and that modern people often fail to hold his attention for long. He has been known to hold very little value in human life. Often seeing them as little more than blood bags. This doesn't stop him from throwing massive parties and raves. History(optional): Jason doesn't often talk about his past, or even if Coldwater is his real last name. It is alluded to that he had a wife, and Child before he became a vampire. Jason has also alluded to being Merlin, the wizardly advisor of King Arthur. It is in fact true. Jason was Merlin before he became a vampire. He has since used his magic to de-age his body back to his early 20s. In mordern times, Jason is the proud owner of most of the Downtown real estate. Other: Jason Coldwater is a wealthy man, even if he doesn't flaunt it often. He also frowns upon weapons. As they are a sign of weakness to him. Appearance(s):
Thevuliam, as he prefers to shorten his name to, appears to be a pretty average Chiss. However, that is because most of his body is covered in Sythskin. The right side of his face is very badly burned and scared, from being in a horiffic crash. His face is the ony wound he refuses to heal. He is two metres tall, and athletically built. Without a medical scanner, it is very hard to tell he is nearly two thirds cybernetic.
Cybernetic. Thevuliam is now nearly two thrids cybernetic after his ship crashed. The cybernetics have enhanced most of his physical attributes. Reinforcing his skeleton and muscles to make him a formidibae killing machine. One of his more specific cybernetic enhancements is the At-Cyb Husher Mike. His heart and muscles were enhanced and replaced with the precursor to the Cardio-Muscular Package.
Juggernaut. Due to his cybernetic enhancements and his experience with the swoop bike crash, Scar doesn’t experience pain the same way normal people do. Partly because there isn't much that seems painful compared to the swoop bike accident that disfigured him, partly because he is loosing his mind, and partly thanks to thin ceramic and plasteel plates implanted under his skin where they can absorb damage with little serious damage to the tissue underneath, Scar takes a blaster bolt to the chest and just keep going.
Banking Shots. Thanks to an extra Biocomputer connected to a Q-22 Retinal Tracker, Scar is able to see an overlay of his shots trajectory. This grants Thevuliam a rather unique ability to ricochet his Blaster boots of certain surfaces.
Thanks to a rudimentary Response Improvement Package coupled with a Emotional Regulator, Scar can enter a Beserker Mode. During this mode, he perceives time slower than normal. Allowing him time to calculate and plan his actions. It also puts his Cardio-Muscular Package into overdrive nearly doubling his already exceptional strength. The downsides are numerous though. He doesn’t see value in any life, including his own, or close friends during the duration of Beserker Mode. His cybernetics build up excessive heat, which can be rather painful after the Beserker mode has ended. At most, the Beserker Mode can last a minute. It can be ended early if Thevulian chooses to though. He has to live with what he has done. Beserker Mode makes Cybernetic Psychosis much worse.
| {Limitations} |
Cybernetic Psychosis. Due to the integration of cybernetics in his brain and body, Thevuliam isn’t always in control of his mind or cybernetics.
Scarred Visage. Thevuliam goes by Scar, because his face is still horribly scarred. While it doesn’t affect him, it does negatively effect his social interactions as most people fail to see past the wound.
Hatred if the Chiss. Despite being Chiss himself, Thevuliam has a distinct hatred for the Chiss Ascendancy. This is because the crash that scarred him, was a Chiss Capital Ship. It crashed on a moon after a brief encounter with the rebels. Thevuliam was trapped in the wreckage for three days before being rescued and rebuilt by scavengers. While the Rebels shot him down, he holds no hard feeling towards them, because he knows they were following orders. He only holds resentment that his own people didn’t come save him.
| {Personality} |
This, along with the Backstory section should be the more detailed areas of the CS.
| {Place of Origin} |
Quite simply, where your character came from and a brief bit on their upbringing.
| {Background} |
A history of your character showing important events in their past, and most particularly how they came to be part of the mercenary group and what they've done since joining.
Personality 🍉 Jason loves to party. Sometimes when he isn't meant to. Jason's willingness to party has lead to his dorm being known as the defacto bar. While it is encouraged that it is BYO, Jason does have a stash of liquor he is willing to hand out. Just be ready to be knocked on your ass by his drinks. Jason is a smart guy, even if he has shown up to missions hungover, or drunk. He does not encourage the use of illicit substances within his dorm, nor does he support underage drinking. He has very little tolerance for people who take everything seriously. He is sarcastic and makes nearly anything into a joke, often appearing to fail to grasp the seriousness of any situation.
Notable Relations 🍉 n/a
Everyday Skills 🍉 Mixing Drinks. 🍉 Cheating at Cards/Poker 🍉 Creating a Hangover Cure 🍉 Has recently taken up knitting
Combat
Fighting Style 🍉 Jason specialises in Khrastao. Khrastao is an offensive martial art that focuses on overwhelming your opponent by focusing all your energy into a few precise attacks. The primary focus lies on both elbow jabs and knee strikes and it often relies on the speed and strength of both the attacker and defender.
Strengths 🍉 The biggest strength of Khrastao is the focus on accuracy and precision when it comes to dealing with your opponent. By taking advantage of the sheer strength of your challenger your opponent tends to tire out pretty quickly, which helps defend your weaknesses more. 🍉 Very good at close fighting.
Weaknesses 🍉 On the other hand, the biggest weakness of Khrastao is that it requires you to react incredibly fast. So until you've trained your reflexes you'll need more than your skills to win. 🍉 Jason lacks any real ranged attacks.
Strengths 🍉 Jason is completely surrounded by a field of telekinetic energy, protecting him from harm and physical damage, enhancing his physical abilities and allowing him to manipulate objects that he can touch or flying by pushing his body through the air. 🍉 Thanks to Jason's ability, he is effectively strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives. 🍉 With enough concentration, he can, in theory, push past these limits.
Weaknesses/Limitations 🍉 The Telekinetic field only protects his physical attacks. Sonic & Psionic attacks bypass the field. He can still be poisoned. The field doesn't filter toxins out of the air, so he can still inhale toxins or be suffocated if there is no air.