"The human soul weighs 21 grams, smells like grilled vegetables, looks like a wrinkled tartan quilt, and sounds like bridge traffic.” Face Claim — neels visser | Color — FFD700
Name
Seth Warlock
Superhero Alias
Warlock
Age
19
Sex
Male
Sexual Orientation
Straight
Hero Connection
Is the son of Adam Warlock. Adam introduced him to the Avengers.
Appearance
Seth Warlock is 6'2 and athletically built. By all accounts, Seth is an attractive man. This is because Adam was designed to be the pinnacle of human evolution. Blue eyes and dirty blonde hair.
It all really started one night when Adam Warlock returned to Earth to help the Avengers with an Infinity Stone Crisis. It was delt with minimal casualties, but Adam decided to hang around on Earth for a few days, to see what it had to offer. He ended up hooking up with an attractive woman. This resulted in the conception of Seth. Adam then left Earth for a bit. Unaware that he was now soon to be a father. It wasn't until nine months later when he felt a shift in the universe that he suspected something was amiss. He could have sworn he felt himself on Earth, despite being light-years away.
So, Adam made his way back, to discover he had a son. It was difficult for Adam to accept, so he told the Avengers to look out for him, before vanishing for a few years to try and 'find' himself. After his journey of self-discovery, Adam returned just in time for his son, Seth to discover his powers. So, Adam did what he thought he had to. He took Seth under his guidance and started teaching him how to use his powers. Seth was taken from Earth by Adam and taken across the universe to train. Having discovered his powers when he was eight, he trained for four years before deciding to return to Earth to see his mother. The now twelve-year-old returned to earth to discover his mother had died. Furious, both at his father and himself for not being there for his mother, Seth refused to go back into space. Choosing to stay on Earth.
He kept up his practice with his father in abandoned train yards and fields for a few years, before Adam decided to leave Earth to deal with some other cosmic threat. Which left Seth dealing with things by himself. At least until he got picked up by the Mobius Academy.
Family Tree
Adam Warlock - Father Hazel Darwin - Mother (deceased) Caine Warlock - Oldest Half Brother Abel Warlock - Older Half Brother (Deceased)
Abilities
Seth's powers reflect those of his father.
Superhuman Physiology - Seth Warlock possesses a number of super-human properties and powers derived from his artificially determined genetic structure, which he inherited from his Father.
Energy Consumption - Seth is a much more direct consumer of energy. Allowing him to sustain himself without food or water. This can be done via contact with an energy conductor or the energy itself.
Superhuman Strength - Warlock possesses super-human strength, though its exact level is unknown. Though roughly about lifting 4 tonnes unaided by his other abilities.
Superhuman Speed - Warlock is capable of running and moving at speeds much greater than even the finest human athlete.
Superhuman Stamina - Warlock's musculature generates fewer fatigue toxins, during physical activity, than the musculature of a human being. While not employing his energy to enhance his natural physical strength, Warlock can physically exert himself at peak capacity for several hours before fatigue begins to impair him.
Superhuman Durability - Warlock's bodily tissues are much harder and more resistant to injury than those of a human. He is capable of withstanding tremendous impact forces, falls from great heights, exposure to temperature and pressure extremes, the vacuum of space, and powerful energy blasts without sustaining an injury. His body is also specially adapted to withstand the physiologically debilitating effects of moving and running at high rates of speed without sustaining an injury.
Superhuman Agility - Warlock's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
Superhuman Reflexes - Warlock's reaction time is similarly enhanced, enabling him to react at a level that is beyond the natural physical limits of the finest human athlete.
Astral Outsider - Seth is outside the loop of destinies and as such is capable of deeds in which cannot easily be seen or tracked by even those with cosmic senses, wielding the Infinity Gauntlet and exclusively using their cosmic senses granted from the gauntlet. This also extends into supernatural powers, with those unable to gather intelligence on Seth Warlock through magical means.
Time Freeze Resistance - Seth is immune to time freeze powers. Specifically originating from the time stone.
Reality Warp Resistance - Seth has some resistance to Reality Warping, able to hold his own form when others try and change it.
Energy Manipulation - Seth is a capable Energy Manipulator, trained by Adam Warlock.
Energy Constructs - Seth Warlock has been seen employing various kinds of energy into constructs.
Magic - True to his naming of Warlock and among his energy manipulation capabilities includes manipulating mystical energy for a variety of purposes. He can cast spells for healing, magical energy blasts, telekinesis, magical lightning, teleportation, transmutation, materialization and force field generation.
Power Cosmic - Among his body's special adaptations are an enclave of cells able to tap and transform cosmic energy for personal use such as projecting blasts of cosmic energy, locate and enter natural space warps, and augment his own physical capabilities. He can use his cosmic powers for healing purposes.
Name: Patches White Paw Race: Felis Class: Paladin Rank: Copper (new recruit) Affinities: Light, Spirit (Body)
Attributes Strength: Excellent Intelligence: Low Agility: High Dexterity: Low Constitution: Average Resilience: Average
Brief Backstory: Patches White Paw is a kind and friendly Paladin, sent on a quest by his Clan Mother. He was tasked with helping end the curse that effects all Felis. You see, many Millenia who, Felis were known for their long live. This was because they in fact had nine. A Felis could live nearly a thousand years. But, for reasons unknown to historians, the Felis were cursed. Each life stripped back to a mere fifteen years. Now only living for a hundred and fifty years, the Felis were forced to adapt. Now, Millenia after the cursing, Patches is the next in a long line of noble warriors to carry on the quest for returning the lives of Felis. Only half way through his second life, he has done little of note. He has decided to join the Adventurer’s Guild in search of allies and training. Weapons: A battered long sword resized for use of the Felis. Work plate armour that belonged to his predecessor. Abilities: Patches is an accomplished swordsman. Despite his small stature, he is agile enough to level the playing field against opponent of normal height. Coupled with his affinity for Spirit (body), Patches’ fighting style is very similar to Yoda’s in Revenge of the Sith.
Name 🎱 Arthur Finn (mortal name after curse) 🎱 Radueriel (Celestial Angel Name)
Age 🎱 27 (years since curse) 🎱 13,457 (true angelic age)
Gender 🎱 Male
Ethnicity 🎱 Caucasian
Nationality 🎱 kind of just appeared on earth, no legal citizenship 🎱 American (via Nox Tenebrae)
Species 🎱 Cursed Seraphim/Angel 🎱 Similar to a Fallen Angel except that a cursed Angel was dragged down instead of falling. 🎱 normal angels don’t exist the same as humans, as such before being cursed doesn’t connect with after being cursed.
Detailed Information
Appearance
Personality 🎱 Arthur Finn doesn’t remember what he was before he as cursed; then again, that’s like saying what do you remember from before you were born? All in all, there is one thing that Arthur hates, and that is cockiness. Arrogance is never warranted, and he will often go out of his way to take people down a peg or two. When it comes it his personality though, he prefers to remain quiet. He thinks things through before saying, so as not to make a fool of himself.
Notable Relations 🎱 Christine Finn (a delightful older woman who is Arthur’s step mother) 🎱 James Finn (Christine’s loving husband, and step father to Arthur, and now a ghost)
Everyday Skills 🎱 Getting vehicles to do what they shouldn’t 🎱 Pretty good mechanic 🎱 Can make a mean signature cocktail 🎱 Problem Solving 🎱 creation of ammunition and maintenance of firearms 🎱 a pretty good dancer
Biography 🎱 His life as Arthur Morgan began when an Angel named Radueriel was cursed by a powerful demon named Zolros. 🎱 The Angel was born again as a mortal baby. Indistinguishable from a regular baby, except for a “Z” shaped scar on the right hand. 🎱 The baby was adopted by a couple of mostly human Agents of the Veil. 🎱 The baby was named Arthur, a hero’s name Christine said. 🎱 James and Christine raised Arthur as their own, as they were on the verge of retirement and had no kids of their own. 🎱 It soon became apparent that Arthur was no normal baby. 🎱 James raised his concerns with the headmaster at the time of Nox Tenebrae. 🎱 After some testing and research, Arthur’s origins were revealed. 🎱 The headmaster requested that Arthur be enrolled in Nox Tenebrae, but Christine wanted him to try and live a normal life. Arthur was only twelve at the time. 🎱 When Arthur was fifteen, the farm that the family were living at was attacked by a demon seeking revenge on Christine and James. 🎱 James, who was human, died during the attack, and Christine, who was versed in magic, managed to drive the demon back. 🎱 Christine managed to save James’ soul and bring him back as a ghost, but decided it was for the best to enrol Arthur at Nox Tenebrae where he would be safe.
Combat
Fighting Style 🎱 Adaptable Striker 🎱 Arthur’s fighting style revolves around staying out of the opponents optimal attack range, and landing high damage hits. 🎱 When fighting melee fighters, he leaps and moves backwards to keep is opponent at a distance and attacks using firearms. 🎱 with ranged fighters, he moves in and strikes with a knife. Always moving forward to keep the ranged fighter off balance.
Strengths 🎱 A good rounded and balanced fighter. 🎱 not afraid to use weapons or fight dirty. 🎱 plays to his opponent’s weakness.
Weaknesses 🎱 Fighting multiple opponents 🎱 people who are well rounded in both melee and ranged attacks. 🎱 Teleporting melee fighters
Equipment
It’s a custom double barrel shotgun that Arthur typically wears it strapped to the outside of his right thigh. The ammunition he uses with it varies. Most commonly, Arthur uses a composite shell that contains silver ball bearings, Iron ball beatings and salt. He even gets his composite shells blessed by a priest. He also will use iron or silver buckshot and slugs if he knows he is going against Fairies or Werewolves respectively. Arthur also has access to wooden stake shells for hunting vampires. Basically, the larger bore of a shotgun allows Arthur to use more exotic ammunition than people who use pistols or assault rifles.
Work in dual shoulder holsters, Arthur has elected to use Rhino revolvers instead of a more conventional pistol. There were a few reasons behind this, mainly because of stopping power. For a semi-automatic pistol to have as much firepower as a revolver, it would need to be so much more heavy and unwieldy. Besides, the only pistol that even comes close is the desert eagle, and it loses its main advantage of being a semiautomatic pistol which is capacity as it can only hold seven shots. Arthur has done his research and found that opting for a revolver was the smarter thing to do. The ammunition variety is nowhere near as much as for his shotgun, but he will still alternate between iron, silver and blessed bullets depending on what he is fighting.
Left boot Right pocket Strapped to the outside of his left thigh Fastened to his right shoulder holster
Power/Magic Abilities
Strengths 🎱 Remnants of the Angels - having been an Angel, some of the divine power has carried over, strengthening Arthur’s body. Making him strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings. 🎱 Displacement Spheres - Arthur can project intangible orbs from his mark on his right hand. The orbs themselves do nearly nothing, but Arthur can manipulate where they move. Their real purpose is that Arthur can teleport to any orbs he can see. If something should obstruct Arthur where the rob is, such as the orb being half inside a person or object, the obstruction is blasted away. 🎱 Release the Demon - Arthur can temporarily give into the curse. What this means is that the mark on his hand grows. It grows out and corrupts his right arm. Giving into the curse has a number of effects.
🎱 Teleportation no longer requires Displacement Spheres. 🎱 His strength increases to being strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives. 🎱 Arthur can steal life force and power from people he grabs with his right hand. How this manifests depends on the target. It would kill a human, but for supernatural creatures the effects are a little harder to predict.
Weaknesses/Limitations 🎱 Arthur needs like of sight to his displacement spheres to teleport to them. 🎱 Arthur’s right hand needs to be free to create displacement spheres. This means if he wants to teleport, he can’t use weapons in his right hand. Given, he is right handed, it makes it quite difficult. 🎱 Given that the Displacement Spheres are visible, it can make his Teleportation predictable. 🎱 While the curse is released, Arthur looses all value of life, be it human, his friend’s or even his own. 🎱 Stealing the life force of certain creatures can be detrimental, and there is no way of knowing before hand. For example Demon Life Force may physically and mentally hurt him by the dark energy that it is. 🎱 Stealing the life force of anything risks the corruption growing, and makes it harder to reseal. If it spreads too much, it risks taking over Arthur’s humanity and he will become a mindless beast.
Name 🎱 Arthur Finn (mortal name after curse) 🎱 Radueriel (Celestial Angel Name)
Age 🎱 27 (years since curse) 🎱 13,457 (true angelic age)
Gender 🎱 Male
Ethnicity 🎱 Caucasian
Nationality 🎱 kind of just appeared on earth, no legal citizenship 🎱 American (via Nox Tenebrae)
Species 🎱 Cursed Seraphim/Angel 🎱 Similar to a Fallen Angel except that a cursed Angel was dragged down instead of falling. 🎱 normal angels don’t exist the same as humans, as such before being cursed doesn’t connect with after being cursed.
Detailed Information
Appearance
Personality 🎱 Arthur Finn doesn’t remember what he was before he as cursed; then again, that’s like saying what do you remember from before you were born? All in all, there is one thing that Arthur hates, and that is cockiness. Arrogance is never warranted, and he will often go out of his way to take people down a peg or two. When it comes it his personality though, he prefers to remain quiet. He thinks things through before saying, so as not to make a fool of himself.
Notable Relations 🎱 Christine Finn (a delightful older woman who is Arthur’s step mother) 🎱 James Finn (Christine’s loving husband, and step father to Arthur, and now a ghost)
Everyday Skills 🎱 Getting vehicles to do what they shouldn’t 🎱 Pretty good mechanic 🎱 Can make a mean signature cocktail 🎱 Problem Solving 🎱 creation of ammunition and maintenance of firearms 🎱 a pretty good dancer
Biography 🎱 His life as Arthur Morgan began when an Angel named Radueriel was cursed by a powerful demon named Zolros. 🎱 The Angel was born again as a mortal baby. Indistinguishable from a regular baby, except for a “Z” shaped scar on the right hand. 🎱 The baby was adopted by a couple of mostly human Agents of the Veil. 🎱 The baby was named Arthur, a hero’s name Christine said. 🎱 James and Christine raised Arthur as their own, as they were on the verge of retirement and had no kids of their own. 🎱 It soon became apparent that Arthur was no normal baby. 🎱 James raised his concerns with the headmaster at the time of Nox Tenebrae. 🎱 After some testing and research, Arthur’s origins were revealed. 🎱 The headmaster requested that Arthur be enrolled in Nox Tenebrae, but Christine wanted him to try and live a normal life. Arthur was only twelve at the time. 🎱 When Arthur was fifteen, the farm that the family were living at was attacked by a demon seeking revenge on Christine and James. 🎱 James, who was human, died during the attack, and Christine, who was versed in magic, managed to drive the demon back. 🎱 Christine managed to save James’ soul and bring him back as a ghost, but decided it was for the best to enrol Arthur at Nox Tenebrae where he would be safe.
Combat
Fighting Style 🎱 Adaptable Striker 🎱 Arthur’s fighting style revolves around staying out of the opponents optimal attack range, and landing high damage hits. 🎱 When fighting melee fighters, he leaps and moves backwards to keep is opponent at a distance and attacks using firearms. 🎱 with ranged fighters, he moves in and strikes with a knife. Always moving forward to keep the ranged fighter off balance.
Strengths 🎱 A good rounded and balanced fighter. 🎱 not afraid to use weapons or fight dirty. 🎱 plays to his opponent’s weakness.
Weaknesses 🎱 Fighting multiple opponents 🎱 people who are well rounded in both melee and ranged attacks. 🎱 Teleporting melee fighters
Equipment
It’s a custom double barrel shotgun that Arthur typically wears it strapped to the outside of his right thigh. The ammunition he uses with it varies. Most commonly, Arthur uses a composite shell that contains silver ball bearings, Iron ball beatings and salt. He even gets his composite shells blessed by a priest. He also will use iron or silver buckshot and slugs if he knows he is going against Fairies or Werewolves respectively. Arthur also has access to wooden stake shells for hunting vampires. Basically, the larger bore of a shotgun allows Arthur to use more exotic ammunition than people who use pistols or assault rifles.
Work in dual shoulder holsters, Arthur has elected to use Rhino revolvers instead of a more conventional pistol. There were a few reasons behind this, mainly because of stopping power. For a semi-automatic pistol to have as much firepower as a revolver, it would need to be so much more heavy and unwieldy. Besides, the only pistol that even comes close is the desert eagle, and it loses its main advantage of being a semiautomatic pistol which is capacity as it can only hold seven shots. Arthur has done his research and found that opting for a revolver was the smarter thing to do. The ammunition variety is nowhere near as much as for his shotgun, but he will still alternate between iron, silver and blessed bullets depending on what he is fighting.
Left boot Right pocket Strapped to the outside of his left thigh Fastened to his right shoulder holster
Power/Magic Abilities
Strengths 🎱 Remnants of the Angels - having been an Angel, some of the divine power has carried over, strengthening Arthur’s body. Making him strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings. 🎱 Displacement Spheres - Arthur can project intangible orbs from his mark on his right hand. The orbs themselves do nearly nothing, but Arthur can manipulate where they move. Their real purpose is that Arthur can teleport to any orbs he can see. If something should obstruct Arthur where the rob is, such as the orb being half inside a person or object, the obstruction is blasted away. 🎱 Release the Demon - Arthur can temporarily give into the curse. What this means is that the mark on his hand grows. It grows out and corrupts his right arm. Giving into the curse has a number of effects.
🎱 Teleportation no longer requires Displacement Spheres. 🎱 His strength increases to being strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives. 🎱 Arthur can steal life force and power from people he grabs with his right hand. How this manifests depends on the target. It would kill a human, but for supernatural creatures the effects are a little harder to predict.
Weaknesses/Limitations 🎱 Arthur needs like of sight to his displacement spheres to teleport to them. 🎱 Arthur’s right hand needs to be free to create displacement spheres. This means if he wants to teleport, he can’t use weapons in his right hand. Given, he is right handed, it makes it quite difficult. 🎱 Given that the Displacement Spheres are visible, it can make his Teleportation predictable. 🎱 While the curse is released, Arthur looses all value of life, be it human, his friend’s or even his own. 🎱 Stealing the life force of certain creatures can be detrimental, and there is no way of knowing before hand. For example Demon Life Force may physically and mentally hurt him by the dark energy that it is. 🎱 Stealing the life force of anything risks the corruption growing, and makes it harder to reseal. If it spreads too much, it risks taking over Arthur’s humanity and he will become a mindless beast.
“A test you say.” John said with a smirk. “I would like files on the people I will be going against. An assassin should never go in blind, or unprepared. It’s unprofessional.” He said with a flat tone. “In the meantime, do you have a place I can set up my equipment? I have some things I need set up so I can keep my implants working.” John didn’t sleep like a normal person, his implants had removed the need for it. Instead he needs to keep them charged. Optimally, he would charge them every night, but they could still be used effectively in combat for three days without a charge. Beyond that, he would last two weeks before life support started shutting down.
John smirked at that. “Well I doubt you’ve seen someone who has died as many times as me.” He had the records to prove it. After he was caught in the car bomb, while they were rebuilding him, he was clinically dead no less than thirty six times. “I got a letter awhile ago. I got caught up with my old employer...” he thought back to his old employer. A dictator of a small country hired him to hunt down rebels and spies. It would have been easy money if he actually got paid. Instead the dictator tried to double cross him. So, John sided with the insurgents and helped overthrow the tyrant. He mad a point of extracting the dictator’s teeth before killing him. “I figured showing late was better than not showing up at all.”
John Scottsfield approached the guild hall. He wore a dark coloured long coat with a hood to hide most of his cybernetics. His dual combat pistols sling at his hips, where he always wore them. In his left hand hung a duffle bag that held a few clothes, toiletries, a few tools necessary to keep his implants running and most notably his Kiara Rifle. There had been a few traps in the surrounding forest, but his HUD has warned him of them before he activated any. He walked right up to the front door and knocked. While he waited for an answer, he reached into his jacket and pulled out a device. It looked like a handle, but one end had what looked like the cylinder of a revolver. On to of that, the end was a pressure sensor to fire one of the six bullets when something was “stabbed.” He didn’t want to break into the building, because a building full of assassins was probably the last place someone breaks into if they wish to stay alive.
Name: John Scottsfield Age: 33 Gender: male Bio: John Scottsfield was a pretty normal kid. His childhood was alright. His parents provided for him, but his life changed drastically, on September 11, 2001. When planes crashed into the twin towers. The blatant terrorist attack on American soil started the war on terror. John's father was in the first tower and was killed. His body was never recovered. In retaliation, John Scottsfield joined the United States Marine Corps. He was placed into Force Recon and deployed to the middle east. He served for six years, before hearing that his mother had killed herself over grief. So, he resigned from the Marines and moved back to the states to look after his younger brother. He struggled to adapt to civilian life, missing the rush of combat. So, he applied to join the police force. He got into SWAT. While it wasn't hunting terrorists across the middle east, it was better than a desk job. He became one of the best SWAT agents and started making a name for himself. Which ended up being his downfall. He pissed off some mob boss. Who rigged his car to explode. Now the victim of a car bombing, John Scottsfield was barely alive. In a medically induced coma, hooked up to life support to keep him alive. One of John's buddy from his time in the military had gone into the private sector after leaving the military and was working for a questionably legal tech company. After hearing about John's accident, he pulled some strings and got John accepted into an experimental program. John was rebuilt. The exact specifics behind it were shady at best. The company used the latest in technology and even some dark magic to turn him into a soldier again. They never really told him what they did to him, but he was in and out of consciousness for some of it. He vaguely remembers a massive firey figure touching his heart but when he spoke about it, they just told, that some of the drugs may have caused hallucinations during the procedure. Now he is a cyborg, that kills for money. Skills: John Scottsfield's style of combat is based heavily around heavy firepower. He has a pretty basic hand to hand combat, preferring to utilise his gadgets and implants to turn the tide in battle, as opposed to learning fancy kung fu techniques. John is a pretty good shot and is very good at breaching rooms. Contrary to most assassins, he works like a sledgehammer, as opposed to a scalpel. You want the job done quiet, pick someone else, but if you want your target to see their death coming, and make an example of them, then John is the guy for you. Weapons, Gadgets, Tools & implants:
The Kiara Rifle is a combination weapon that is both a rifle and a shotgun. It has single and auto setting for both.
The P6D 7.5MM CDD COMBAT PISTOL has four firing modes. Single shot, 1-2 Burst, 1+2 Discharge, Auto. Each one comes equipped with a Range Finder, Laser Sight & Camera. John typically dual wields these.
The communications array was built by the company that turned John into a cyborg. It is a wrist-mounted unit that can use basically any form of modern communications technology. Allowing him to listen in on nearly any transmitted data.
This pocket pistol is small enough that John always has it in his pocket. It is his back up weapon, in that it only holds two shots. He also keeps one in his left boot.
Has several flash bang pellets in his belt and jacket pockets to disorientate and confuse opponents (Unless said opponent is Hellen Keller).
A knife hidden in his right boot.
A wrist-mounted grapple gun mounted on his right wrist, for speedy escapes, or last-ditch attacks.
For defence. It houses his grapple launcher, similar to the Numenorean Gauntlet for Desolation of mordor.
Several Powerheads attached to knife handles, for close quarters combat.
Visor over left eye protects against flashbangs.
The visor applies a heads up display to John's field of vision.
Has a wireless modem so he always has wifi.
Life support, like a lot of life support, to keep him alive.
A cerebral control module, that allows John to control certain technology with his mind.
Carbon fibre muscle replacements. Making John strong enough to lift small cars and bend metal, fast enough to move at/beyond the highway speed limit, durable enough to withstand being thrown off tall buildings.