Avatar of Sho Minazuki

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Roll a dice and assign rarities to the results? Like if you get from this number to this number it's a <rarity status here>, and once rarity is decided, roll again for what Pokemon in that rarity range will appear.
Fair enough.

At the start, how many moves should they know? I guess each time they evolve, they'll learn 2-3 or more depending on what their evolutions allow or are. For instance a Pokemon that evolves two times in it's lifetime would learn like, 2 or so each time, but one that evolves once may learn 3-4 to make up for it, while one that doesn't evolve will simply have better aptitude to learn new moves.

But the amount they'll know at the start... Possibly just the first 4-6 of their learnlist I guess?

But does this also mean Pokemon can use more than 4 moves during battle? Or are we still limited to 4?
Then you want to rename it to Combat Level or something like that, and make a new grading if you're going to use level like that.

The problem is that level already has a use in-game, but you must also realize that there's a reason that only videogame titles of Pokemon have ever used levels, with some exceptions like the Pokemon card game videogames.

I also think the levels should be dropped entirely to give players a more open world feel. If levels were dropped entirely, we'd be free to go anywhere in the region without a level barrier. It'd also be more natural, I don't walk around and assign levels to birds and stray cats I see, I don't see why people in the Pokemon world would either unless they were really serious about training Pokemon or just kind of a dick about it. Remember that Pokemon are pretty much same status as animals in this world, with some big exceptions like being able to catch and pit them against one another.

@1Charak2 @AbysmalDemon
Blair Aschenford | Route 1 > Harport


@MissFortune @GrandzHelios

"Unfortunate, but I suppose this could be one of many meetings, farewell then", he said, bidding the trainer Ren a safe journey. He turned back to Fantasia who brought up the use of their Pokedex, he silently did the same and scanned his newfound Snivy, and then turned towards the direction of Harport.

"Well, let's get going then", he said. He returned the Snivy back into it's Pokeball in order to make the ensuing walk easier.

The walk to Harport wasn't very long, but neither was the sunset. By the time they reached the gates the sun had gone down and only tiny rays of sunlight peeked out from the horizon. He wasn't sure if they were going to make it to the last ferry or not, but with the sun down, it was unlikely.

"Should we find a place to stay? Or should I attempt to see if there are any ferries leaving for Grand City yet?", he asked. Personally he would rather take his time and find a place to stay, but it was entirely possibly they can make it to Grand City without delay. If they took a ferry in the morning, they would arrive by lunch time.
The levels were only in the descriptions to the cards as flavour, but they were never actual stats on the cards.

Also according to the rules, in a match to evolve a Pokemon you merely place the card on top of the related evolution. So say you have a Charmander on the field, and you have a Charmeleon in your hand, you're free to just evolve it right there.

Levels were only in descriptions as flavour.
See, I know this stuff sounds okay, but the problem is we're using level at all. The way levels were designed, cues for evolution based on those levels and so on, in the games, they were designed as a progression balance. It's why something as strong as Dragonite's evolution lane doesn't finish evolultion until like, the 40s, and something like Caterpie can get to Butterfree so quickly.

You don't seem to understand that LEVELS were designed SPECIFICALLY for the game. The cards don't have it. The anime doesn't have it. What reason does the RP need it for? It's just not designed for a setting other than a video game.

Imagine going to mid game, some Pokemon evolve as early as 10-20, so if you're catching their first forms when you're midgame with 20-30s, they'll pretty much evolve immediately once you catch them. It's just strange, and jarring.
The cap on wild Pokemon is reasonable, but it also means when we catch new Pokemon that are in really weak routes, they'll be waaaaay far behind.

The main problem is that level is still a quantifiable number.
Blair Aschenford | Route 1


@MissFortune @GrandzHelios

Before he could respond and assure Fantasia that it wasn't a bug type, the trainer approaching them had spoken. He seemed to be a nice guy, looked honest, maybe too honest for his own good. Blair himself though, didn't look like the most honest, but that was just his eyes talking.

"I suppose I do, the name's Blair, nice to meet you too Ren", he responded. He looked at the Pokeball for a minute, and then called the Snivy out. In a flash of light there it was standing in front of him, a Shiny Snivy. He crouched down to meet it eye to eye.

"Your name from now on, will be Alain", he started. The Snivy didn't seem to mind, but the look in it's eyes... It looked like it was a bit of a trickster. Empress watched from the side keeping eye contact and asserting dominance.

"Hmmmm... I think we'll get along just fine", Blair got up and turned to Fantasia and Ren.

"So, are we all headed for Harport? Or is it just me and her?", he questioned.
That's fine and dandy but check the second paragraph of that again. We'll still get this problem even if we use levels as a mere guideline.

"In this RP's case, we have a lot of options for paths we can take around the region, so there also comes the issue of... We may run into Pokemon way too powerful for us, we'll never be able to have a well-leveled team because if we all set them low so that encountering Pokemon too strong doesn't happen, when we get new members to the party they'll be underleveled."

Also if they become progressively harder then it just becomes a lategame mess. We lose variety, we no longer have a feeling of 'Pokemon in the wild', it becomes Dark Souls, imagine coming across a Magikarp that sweeps your party at end game? Yeah. A wild one too.
I also want to talk about Pokemon levels one more time, just to make sure you thought it through. As in... Levels in the games were made for the player's own progression, to guide their progression and give them a quantifiable way of knowing how strong something is or when it gets stronger and so on. Not to mention because you follow one route generally in the games, they can make the wild Pokemon get stronger and stronger as you progress down that planned path.

In this RP's case, we have a lot of options for paths we can take around the region, so there also comes the issue of... We may run into Pokemon way too powerful for us, we'll never be able to have a well-leveled team because if we all set them low so that encountering Pokemon too strong doesn't happen, when we get new members to the party they'll be underleveled.

In the anime, levels don't exist, and I don't think I need to say more than that.
© 2007-2026
BBCode Cheatsheet