
Near half the size of Earth Dumah is a desert world of rolling deserts, deep canyons, and seesawing mountain ranges. Water is a scarce resource and must be pumped up from the ground and imported off-world. The latter being the more common and collectively practical method for sustainability. Scattered oasis’ and cavernous springs can be found, though these are rare and more often than not claimed by raiders.
The planet is home to little life aside from small rodents and various species of lizards and serpentine creatures. While most of the creatures are edible, they cannot be relied on as a viable food source. Typically prospectors, raiders, and Dusters are the only ones who hunt these reptiles for food. The most dangerous creatures currently known are various poisonous serpents and a particularly large lizard resemblant to Earth’s Komodo Dragons. They are extremely poisonous and many have died from the lethality of their bites. While treatable the poison is extremely potent and typically kills the unprepared victim in just over an hour.
Plant life is restricted to cacti, bush plants and fruits, and various fungi cloves that grow in ravines and around cliffs. An edible and medicinal algae that grows in underground caves and in oasis ponds is a favorite find of botanists who visit the wastes.
There are signs of larger life on Dumah that have been turned up over the years that are of some concern. Particularly the skeletal remains of large quadruped creatures in deep canyons and out in the dune seas. Some as large as whales. While no such living colossus’s have been verified this doesn’t stop wild tales of sun-stroked prospectors and shifty Dusters from spreading tales of great beasts out in the wasteland.
Dumah is moonless and one of three planets orbiting the star Ishmael. The other two planets are Jetur, a Jupiter-like gas giant, and Tema, a volcanic planetoid sixty-five million miles from the star. Jetur has been profitable for mining companies due to heavy deposits of metals and crystals on it’s seven moon. Tema, while undeveloped, is hopeful for future mining endeavors. That said the unforgiving volcanic nature of the Tema has proven this to be a difficult pursuit.

There are two major cities on Dumah, New Anchorage and Silverwall. New Anchorage is the site of the first outpost on Dumah. Today it is the planet’s major space port and trade hub with a teeming population of around fifteen thousand people. New Anchorage is a testament to the progress made on Dumah and offers much; commerce, food, entertainment, employment, security, and pleasures galore. Some of it’s notable structures and locations are Pohl Spaceport, Nourse Medical Research Center, the Tycho Commercial Center, and Hauzer Arms and Security.
The other major city is Silverwall located nearly a day’s trip west of New Anchorage. Silverwall is notably smaller with a population of around seven thousand. Silverwall is more of an industrial city with trade and commercialism falling second behind mining, refining, and manufacturing. The city was named for the deep cavernous mines just to the north that dive deep into the cliffs and are rich with silver. Kahlo Mining, the corporation that first funded Silverwall when it was merely an unnamed compound, has profited handsomely and developed Silverwall into a sizable and productive city. Most of the population work in the mines, refineries, and factories. A number of private farms and ranches nearby also offer employment and provide food directly to Silverwall.
Aside from these two major cities there are over a dozen small towns and outposts scattered across the wastes, their populations being anywhere from a hundred to just ten people. Most are mining compounds, trade posts, or farmland, with several up and coming towns as well. Most of these settlements are funded and managed by smaller companies and entrepreneurs based from Earth or other older colony worlds, what with major corporations like Tycho focusing on major cities. These isolated locations are more likely to draw in both outlaws and Dusters alike, what with major corporations and the Enforcers not looking favorably upon freelancers like the drifters of the wastes.
Life on Dumah is divided between the harsh and gritty frontier and the cold, uncertain environment of corporate metropolises. Everyone must find their place and keep their wits about them. Safety is limited even in the lap of luxury and tenderfeet don’t last long on Dumah.