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Bio







A little about me…

• Female (She/Her) (Cisgender)
• Pansexual
• Thirty years old.
• An America-born Eurasian. (Of Han Chinese and Dutch descent.)
• US Central Time Zone
• Casual & Advanced are my vibes.
• My writing interests are manifold.
• I tend to prefer 1x1’s but I never shy away from a great group RP.
• Ask for the Discord.





Current Roleplays…

NO MERCY WRESTLING LEGENDS My long-running wrestling career 1x1 roleplay with @Shoopuf.

~ BLACK FLAGS OF THE ABECEAN ~ A swashbuckling RP set in the universe of The Elder Scrolls.





Extras…

My catalogue of characters. (The new one.)

My old/original catalogue of characters.

SANDSTRIDERS world and lore.

A Thousand Legends world and lore.

Group Roleplays that I have GM’d;

Most Recent Posts

RESERVED
RESERVED FOR INDEXING, TIMELINE, AND ADDITIONAL INFORMATION.


It was the year 2405 and humans had terraformed much of the solar system. In their search for resources and extrasolar worlds to colonize, probes and expedition ships scoured the stars, funded by Tycho. A megacorporation based from Earth that dominates mining and trade in the Sol system. Word returned from the fringe of distant worlds ripe for colonization and human expansion and waves of colony, mining, and military vessels stampeded from Sol over the decades. Humanity had found it's new frontier and the race was on.

One such theatre of this new age of exploration is the Schon Cluster. A collection of dwarf stars, asteroid fields, and planetoids. There are only two inhabitable planets in the entire cluster, both of which are small and harsh worlds to live on. While mass colonization has been dissuaded prospectors, scientists, and mining corporations flock to Schon. Constructing drill platforms, mine complexes, and orbital stations.

Thirty years later, the Schon Cluster is perhaps one of the most frictional and contested regions in the Terran Federation. With Tycho having a total monopoly on Khione and it’s surrounding territories, prospectors, smaller companies, and merchant coalitions squabble over what’s left. The desert world of Dumah - the only other habitable world in the entire cluster - has become the new west of modern exploration and colonization.

ℙ𝕃𝕆𝕋


The year is 2435, and our tale centers on the desert frontier world of Dumah. As colonists and miners try to make a life on Dumah, they find that life on this planet isn’t easy to put it lightly. Resource shortages, severe sand storms, and hostile wildlife have always been a constant threat. Within the last decade the planet has begun to see a rise in crime.

Smugglers prowl the desert while raiders and mercenary bands harass the colonists and frontier settlements. Many merchants and land barons wage petty trade feuds and engage in claim jumping and hostile takeovers via threats and actions of violence. Between local rivalries and raider and smuggler bands, the Enforcers - a corporate funded security force stationed on Dumah - are spread thin.

This is where the Dusters come in. Dumah, even as isolated and desolate as it is, plays host to a multitude of characters. Bounty hunters, mercenaries, assassins, ex-military thugs - a plethora of diverse figures that roam the wasteland. They are no organization or firm, Dusters are merely drifters for sale. Gunhands that offer their services to an employer. The term “Duster” derives from them typically being wanders who travel the deserts alone or in small groups. They are typically native born to Dumah and most of them grew up on the frontier or small settlements. Dusters come in all shades of character, some are heartless contract killers and assassins, others are merely drifters who offer their protection to small settlements or innocent civilians. They are welcome by many and reviled by more.

You are a Duster. Be you Dumah-born or an immigrant. You ride the wastes on your horse or zoomer, your reasons your own. Loss of identity. Greed. A seeker of justice. A killer who searches for new prey. Who other than you can say?

Regardless of your personal affinity you will play a hand in the events of coming days. Times are changing on Dumah and in more ways than one. Tycho intends to tame the savage wastes of Dumah and subjugate it to their corporate whim as they have across the rest of the Federation. Dumah is far from Earth and it’s authorities and Tycho’s influence is widespread and deeply rooted across the colonies. And then there are the raider and smuggler threats that grow worse by the year. Not to mention the dangers of the harsh planet itself. In this gritty opera that is the shaping of Dumah - everyone must find a place.








@Estylwen I’m going to start brainstorming. Would a martial artist ninja chicc with a whimsical sense of humor work?
Sounds interesting.
Still making sgetti.
A couple of questions while I’m at it;

1. Without spoiling too much - if any - of the storyline, could you maybe give some more basic outline on the plot arcs? Like the general theme of the main narrative.

2. As far as the IC goes, any day estimate?

3. Does Dumah have any moons? Any info on other planets in the Ishmael system? Space ports?


1. The primary arc is going to be the Tycho Corporation and their hostile takeover of the planet. They already have a stranglehold on the only other habitable planet in the entire cluster and now they’re after Dumah basically. This RP was heavily inspired by Red Faction actually with bits of Star Hawk mixed in. The primary plot will be around an eventual “armed uprising” of sort and Tycho ultimately either being driven off the planet or seizing total control and establishing a “corporate dictatorship”. Even the players endorse the idea we may even can have Dumah totally secede from the Terran supernational collective totally.

Other secondary and minor sub-plots really will focus on the increasing raider attacks and increasing smuggler activities and Tycho and other corporations wanting them stopped. (Tycho only to an extent.) Minor arcs will be assassination chains, illegal AI and genetic research at remote labs, etcetera.

2. Well the IC itself will be reliant on when enough players have applied their characters and I’ve approved them. But the official thread itself I’ll start working on tonight or tomorrow and plan to have primed sometime Saturday.

3. Dumah had no moons. There’s a few spaceports for refueling and orbital trade/commerce along with refinery and docking complexes. But nothing major. As for other worlds, Ishmael has two other celestial bodies; a large gas giant on the termination shock and a volcanic planetoid on closer to the sun itself.
Since the planet is smaller than earth by a good margin, it would have less gravity, right?


Yes, but not to the degree of things floating off or being able to leap over entire canyons. I’ll double check on that and if I’m completely wrong I’ll edit to have Dumah slightly larger. Otherwise, yes - notable less gravity.
I’m aiming to have the OP up on Saturday.
<Snipped quote by Shu>

Would an android or mostly-synthetic cyborg be within the realm of possibilities? :)


Android no, now a cyborg character is fine. As long as he has maintained his human sentience.
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