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11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

Reserving this spot for nation profile, to be posted shortly.
ESSENTIALS Population Density (Population - 3,200,000) - Regionally Dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger economy to sustain itself. Economy - Stagnation - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze products. Domestic Political Stability - Growing Unrest GEOGRAPHY Largely consists of jungles and hills RESOURCES Mineral Deposits - Rich deposits of metals and minerals such as copper, lead, coal, usable stone. Valuable Mineral Deposits - Trace deposits of rare earth metals. Unique Materials - incense, dyes, ivory Agriculture - crop based, food surplus that is decreasing over time MILITARY Military Focus - inferior army and navy, ranged focus, bad infantry and cavalry ratio (15:1) Military Recruitment - Forced recruitment Reliability - Levies are of decent quality, generals play politics, decentralised Military Size - small core of professional units: requires some upkeep, easy to equip/supply quickly, seasonal levies Military Technology - Antiquated, your nation lags behind the rest of the world, and stubbornly clings to ancient traditions. Military Training and Morale - Highly Trained; Low Morale, levies are of decent quality but low morale Military Leadership - Competent; Rose to their positions through experience and battlefield exploits; decadent Military Reputation - Unpopular domestically; considered devious by foreigners Siege Equipment - practically non-existent, instead your army relies on grapling hooks and infiltration
roll pls
This'd be (somewhat) perfect for a semi-nomadic sort of civ. A low total population but strongly centralised in large communities, economic disgruntlement could push these people to raid and seek their fortune elsewhere. In addition, his military rolls turned up high, which suggest a militarised society like migratory barbarian hordes, steppe nomads, etc. While it is technologically behind, that does not mean Faze's people have no access whatsoever to iron or steel equipment, it is just not widespread and likely reserved for his elite. ESSENTIALS Sparse Population (Population - 1,500,000) - Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a lack of manpower. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Heavily: Many towns and cities are present in your nation. Technology - Obsolete: The industrial level and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to high-heat ovens, more wood, leather than metal, etc, etc. Your artisans are skilled, but not educated. High technology production requires foreign training and foreign experts. Domestic Political Stability - Growing unrest GEOGRAPHY Largely consists of plains and hills RESOURCES Mineral Deposits - Minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver, some marble quarries. Unique Materials - Exquisite leather Agriculture - cattle based, slight food surplus that is decreasing over time MILITARY Military Focus - Decent army, excellent infantry and cavalry ratio (3:1) Military Recruitment - Volunteer Force Military Reliability - Levies are of excellent quality, generals play politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Badly Trained; High Morale, levies have low morale, bad at following orders Military Leadership - Competent; Rose to their positions through battlefield exploits Military Reputation - Popular domestically; considered huge but wild Siege Equipment - Developed, seasoned corps of engineers and sappers; Loyal and capable
Roll for me, too.
ESSENTIALS Population Density (Population - 5,300,000) - Regionally Dense; A small amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects are expensive, since most of your citizens till the soil. Economy - Slow Growth - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital, amount of labour or insufficient demand. Urbanisation - slightly urbanised: There are several towns and but only a handful of cities present, communities generally range from a few hundred to a thousand individuals. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are slowly becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - Quite stable GEOGRAPHY Largely consists of plains and hills, with some mountainous areas RESOURCES Mineral Deposits - Moderate deposits of metals and minerals. Valuable Mineral Deposits - None. Unique Materials - flax and linen --> textiles Agriculture - crop and small livestock based, extensive food surplus MILITARY Military Focus - Decent army, decent infantry and cavalry ratio (7:1) Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime Reliability - Levies are of decent quality, decentralised units Military Size - small core of professional units: requires some upkeep, easy to equip/supply quickly, seasonal levies Military Technology - Slow Modernization, your nation does somewhat lags behind the rest of the world, instead holding to traditions and conventions. Military Training and Morale - Highly Trained; High Morale, levies are of good quality but low morale Military Leadership - Competent; Competitive; Corrupt Military Reputation - Popular domestically; considered impetuous but capable by foreigners Siege Equipment - antiquated, seasoned corps of engineers and sappers; Loyal and capable
<Snipped quote by Sini> I decided I couldn't spare my time for this roleplay, and took back my interest. Sorry.
Might want to consider things a bit longer in the future then. 8 minutes needed for a revelation. You're more than welcome if you change your mind.
Nevermind.
Pardon?
Rest of the rolls will be up today, when I return from paleographics in a few hours.
This puts me in a precarious position, something I do not like. I have gone over Vahir's nation sheet, and have to admit I believe his is a good concept. It doesn't fit into the classic militaristic entities we usually end up with, but instead would focus on mercantile exploits. The fact it was already worked out and posted might mean several things: A) You did not read what was written. B) You did read but did not care. Also, you were so keen on playing this merchant state you were either rash or trying to push this through. Furthermore, I think you have not given it a proper chance.
You work with what you have, not with everything you wished for. Not to say I am unreasonable and will not work things out with a player. This mechanic is simply in place to avoid unsurmountable "God Nations".
I would have been more than glad to work something out with you, @Vahir since you were clearly not aiming to play something all-powerful. As @ethanjory and @gowia said, I'm always up to discuss things. I even stated as such in my opening post, right under the part where I explain this roll-system is in place. However, I cannot very well do that without the consent of the rest of the players for reasons of fairness. It wouldn't add up to let you just do your thing while the rest have to adhere to the rule and rolls. It pains me you just left without trying to look for a solution, but that is your good right.
No offense, but I find this mechanic stifles creativity, and puts too much focus on game mechanics on the game mechanics, instead of the RP.
I understand what you say, but strongly disagree. There are no other mechanics in place. This is just a precaution, providing a base to work off. It is there for a reason and past experiences with certain people. Also, if you look closely it does not determine TOO much, just provide building stones. Have you read the rolls?
I see why you guys want to do here, and why you do, and it just isn't for me. I'm going to bow out here and leave you folks to it.
While I never enjoy people leaving roleplays, I am afraid this might lead to a bad start. No hard feelings, though, I think you would be a great addition to this RP and setting. If you do change your mind, please let me know. I did like your mercantile city-state.
roll request
This time geography did come up with a result. Keep in mind that for example agriculture gives crops and small livestock as a result, it does not exclude you from growing olives, grapes or whatnot. These products are simply not cultivated to such an extent to make a massive difference. ESSENTIALS Population Density (Population - 7,200,000) - Regionally Dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger economy to sustain itself. Economy - Stagnation - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to iron products. Domestic Political Stability - Growing unrest in cities GEOGRAPHY Largely consists of plains and hills, with tropical areas RESOURCES Mineral Deposits - Minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver, some marble quarries. Unique Materials - Spices, hardwood Agriculture - crop and small livestock based, food surplus that is decreasing over time MILITARY Military Focus - Decent army and navy, good infantry and cavalry ratio (5:1) Military Recruitment - Volunteer Force Military, levies in wartime Reliability - Levies are of decent quality, generals play politics Military Size - small core of professional units: requires some upkeep, easy to equip/supply quickly, seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Highly Trained; High Morale, levies are of good quality but low morale Military Leadership - Competent; Rose to their positions through experience and battlefield exploits Military Reputation - Popular domestically; considered small but capable by foreigners Siege Equipment - Developed, seasoned corps of engineers and sappers; Loyal and capable
Also...is there a limit on the races other than human. Obviously you have said low fantasy..and I want a human nation, but would some dwarf and elf immigrants that are racially trodden on be acceptable.
That is what the demographic section is for. You're more than welcome to think up your own minorities/ethnicities which include non-human races. I would like that you stick to the classic elves, dwarves and orcs (possibly halflings) and respective hybrids, just for ease.
I suppose I'll request a roll.
Do or do not, there is no try. First Roll, feel free to ask questions. I have left boons and flaws out of this for now, figuring I'd ask you lot first. Do you want me to roll nation flaws for you or leave that up to your own sick brains? Of course, the two are not mutually exclusive. Keep in mind that for some elements rolls did not turn out. For instance, in this case geography was left to the player. However, from the amount of mineral deposits, it would be a fair assumption to go with a mountainous/hilly country or region with a few forests. In this case there is some domestic disturbance present in the country, particularly in the cities. However, whether that is due to religious unrest, racial strife, poverty or something else, only Ethan knows. ESSENTIALS Population Density (Population - 6,000,000) -Adequately Populated; Some manpower for economic, public and military purposes, and social infrastructure (housing, roads, public buildings, sanitation) is only under some pressure. Civic projects are affordable. Economy -Rapid Growth - The economy is performing well according either to design or accident, or a happy coincidence of both, and this situation puts money in the coffers of the nation and confidence in its citizens. Urbanisation -Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology -Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to iron products. Domestic Political Stability - Widespread Protests Common, particularly in large communities. RESOURCES Mineral Deposits - Moderate deposits of metals and minerals, iron, tin, copper, salt and the like. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver and gold. Unique Materials - Magnificent furs Agriculture - cattle based, slight food surplus that is decreasing over time MILITARY Military Focus - land oriented, good infantry and cavalry ratio (4:1) Military Recruitment - Volunteer Force Military, large component of mercenaries (3:1 ratio) Reliability - Racially Homogenous troops are reliable, mercenary components subject to some doubt Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Decently Trained; High Morale Military Leadership - Semi-Competent; Rose to their positions through experience and battlefield exploits Military Reputation - Unpopular domestically; considered uncouth but capable by foreigners Siege Equipment - Undeveloped; Loyal
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