Avatar of Sini

Status

Recent Statuses

11 yrs ago
Current The Empire Strikes Back
11 yrs ago
Off to visit the little sister. Shall be back by Sun/Monday.
11 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.

Bio

Née 1991. I feel old already.

Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.

While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.

I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.

Most Recent Posts

Roll reqesting. If you please.
ESSENTIALS Population Density (Population - 8,200,000) - Highly populated, regionally dense; A large amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself. Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You are heavily dependent on trade. Urbanisation - Heavily: Many towns and cities are present in your nation. Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is on par, iron lies within your capabilities. Domestic Political Stability - Urban unrest, growing disgruntlement in countryside GEOGRAPHY Largely consists of plains, desert, with tropical areas RESOURCES Mineral Deposits - Extensive deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver. Unique Materials - Wine (as in, exquisite wine) Agriculture - crops and small livestock based, food surplus slowly shrinking MILITARY Military Focus - Decent army and navy, good infantry and cavalry ratio (6:1) Military Recruitment - Volunteer Force Military, additional levies in wartime Reliability - Levies are of decent quality, generals are competitive and play at politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly, they put a strain on your food production and economy; seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Decently Trained; High Morale, levies are of good quality with poor morale Military Leadership - Incompetent; Rose to their positions through inheritance and election; loyal to themselves Military Reputation - Popular domestically; considered large and dangerous by foreigners Siege Equipment - Obsolete, you prefer to besiege enemies and starve them into submission
Looks interesting. If there's still space, I'd like a roll. Also, Flag Maker 1.7 is great for designing flags.
ESSENTIALS Population Density (Population - 3,600,000) - Sparsely populated, regionally dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself. Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You heavily are dependent on trade. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Rapidly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of resources and supplies. Metallurgy is high-tech, even steel lies within your capabilities. Domestic Political Stability - Relatively stable, religious unrest GEOGRAPHY Largely consists of plains, forest, with tropical areas RESOURCES Mineral Deposits - minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately gold. Unique Materials - pearls, dyes Agriculture - crop and small livestock based, food shortages are seasonally common MILITARY Military Focus - inferior army but excellent navy, superior ranged units, bad infantry and cavalry ratio (12:1) Military Recruitment - Volunteer Force Military, additional levies in wartime Reliability - Levies are of decent quality, generals are fiercely loyal to the ruler Military Size - medium core of elite units, relative to total population: requires some upkeep, relatively easy to equip/supply quickly, seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Highly Trained; High Morale, levies are of poor quality with poor morale Military Leadership - Competent; Rose to their positions through training; decadent Military Reputation - Popular domestically; considered small by foreigners Siege Equipment - State of the art, seasoned corps of engineers and sappers; Loyal and efficient
Is there any particular world history you might want to mention before I get rolling on the history of my state? I've got a vague idea of what I want to do, but if I can mesh with some sort of overarching story that'd be even better. EDIT: And, on that note, if anyone wants to collaborate in some regard or have a pre-existing relationship then all the better.
I added a paragraph to the IC information section. Basically Tanis was once inhabited by another race/civilisation but they died out, and has since been colonised by dwarves, orcs, elves and men in turn.
Roll Please!
I'd say these rolls are for a militarised society. Would that work for you? ESSENTIALS Sparse Population (Population - 1,700,000) - Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a lack of manpower or funds, tech limits. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - low: Small communities make up your nation, with regionally developed towns and one or two cities. Technology - Obsolete: The industrial level and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to high-heat ovens, more wood, leather than metal, etc, etc. Your artisans are skilled, but not educated. High technology production requires foreign training and foreign experts. Domestic Political Stability - Growing unrest GEOGRAPHY Largely consists of hills and mountains RESOURCES Mineral Deposits - Minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver. Unique Materials - furs, pelts, precious stones Agriculture - cattle based, slight food surplus that is decreasing over time MILITARY Military Focus - Decent army, decent infantry and cavalry ratio (6:1) Military Recruitment - Forced Recruitment Reliability - Levies are of excellent quality, generals play politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Obsolete, your nation lags behind, you are dependent on what you can buy, pillage or otherwise take from others Military Training and Morale - Badly Trained; High Morale, levies have medium morale but are bad at following orders Military Leadership - Incompetent; Corrupt Military Reputation - Unpopular domestically; considered huge but wild Siege Equipment - Outdated but effective, seasoned corps of sappers; Loyal and capable
You have 3 'domestic' soldiers for every 1 mercenary. Though, if everyone else is fine with that, you can up that ratio, either now or ingame. Having so many mercenaries is a ticking time-bomb and a strain on your economy and food production, not to mention the peace of your citizens.
Alright, more rolls to come tomorrow. I'll also start to gather/create/compile a list of strength and weaknesses I'll roll for you fellows. I'll roll one of each so you can think the rest up for yourselves that ties in with your nation concept.
I'd quite like a roll.
I quite like these results. Small but deadly, like a scorpion, which ties in with the geography! ESSENTIALS Population Density (Population - 2,800,000) - Sparsely populated, regionally dense; A good amount of manpower for the military and economic purposes, with social infrastructure strained more at a regional basis. Civic projects range from affordable to expensive. The nation requires a stronger agriculture to sustain itself. Economy - Slow Growth - The economy is performing well, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in supplies or insufficient demand, however. There is some unemployment and economic unhappiness among people in the lower income brackets. You heavily are dependent on trade. Urbanisation - Semi-urbanised: There are several towns and a few cities present, ranging from a few hundred to a few thousand inhabitants. Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is high-tech, even steel lies within your capabilities. Domestic Political Stability - Relatively stable GEOGRAPHY Largely consists of plains, desert, with tropical areas RESOURCES Mineral Deposits - Extensive deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately marble and variant quarries. Unique Materials - glassware, jewellery Agriculture - small livestock based, food shortage are seasonally common MILITARY Military Focus - Decent army and excellent navy, good infantry and cavalry ratio (5:1) Military Recruitment - Volunteer Force Military, additional levies in wartime Reliability - Levies are of decent quality, generals are fiercely loyal to the ruler Military Size - small core of elite units, relative to total population: requires some upkeep, easy to equip/supply quickly, seasonal levies Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Highly Trained; High Morale, levies are of good quality with high morale Military Leadership - Competent; Rose to their positions through experience and battlefield exploits; loyal Military Reputation - Popular domestically; considered small but dangerous by foreigners Siege Equipment - State of the art, seasoned corps of engineers and sappers; Loyal and capable
Roll reqesting. If you please.
Khan <3 Also, @Terminal and @ethanjory are ok with me assigning some additonal global traits (2 weaknesses & 2 strengths). Alternatively, you can always suggest your own, or I roll for 1 weakness and 1 strength, and you think up the rest. Personally I think the latter might prove more interesting. Thoughts? It would be a combination of the current system and Kad's heritage, for those familiar with it. Are there any objections?
Interested! Roll request.
ESSENTIALS Population Density (Population - 8,000,000) - Adequately Dense; Lots of manpower for economic, public and military purposes, and social infrastructure (housing, roads, public buildings, sanitation) is only under some pressure. Civic projects are quite affordable. Economy - Rapid Growth - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital, amount of labour or insufficient demand. Urbanisation - highly urbanised: There are several towns and lots of cities present, communities generally range from a few hundred to several thousand individuals. Technology - Slowly Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are slowly becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to bronze and some iron products. Domestic Political Stability - Religious unrest GEOGRAPHY No results - based on further rolls I'd say mountainous with some fertile regions. RESOURCES Mineral Deposits - Moderate deposits of metals and minerals, large stone and salt deposits Valuable Mineral Deposits - Marble Unique Materials - Porcelain, gems Agriculture - crop and cattle based, extensive food surplus MILITARY Military Focus - inferior navy, strong army, decent infantry and cavalry ratio (6:1) Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime Reliability - Levies are of poor quality, decentralised units Military Size - medium sized core of professional units: requires upkeep, relatively easy to equip/supply quickly, seasonal levies Military Technology - Slow Modernization, your nation does somewhat lags behind the rest of the world, instead holding to traditions and conventions. Military Training and Morale - Highly Trained; High Morale, levies are of poor quality with low morale Military Leadership - Somewhat Competent; Competitive; Corrupt Military Reputation - Popular domestically; considered craven by foreigners Siege Equipment - Outdated, seasoned corps of engineers and sappers; Loyal and capable
Looks interesting. If there's still space, I'd like a roll. Also, Flag Maker 1.7 is great for designing flags.
Still room, yup.
© 2007-2026
BBCode Cheatsheet