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Dead inside, but somehow still kicking.

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Once I'm sure of who's accepted I'll finish up relationships. Also, not really in the mood to dig through the OOC to find characters and what not, no matter how awesome they are :P
@Lmpkio@Mr Allen J I get that it's seems like a big character sheet (Although a good deal of the questions are one word answers), and it does seem kind of redundant, but in my opinion, if you're willing to go through the trouble of thinking about what your character likes, dislikes, or does out of habit, then it shows me you're dedicated to the roleplay, and that you really understand your character. If you're dead set on getting rid of those parts, then I would expect to see them show up in the personality section.

@Saarebas I believe we do still have room :)
Also, here's the current CS if you guys would like to begin work on characters. It isn't set in stone yet, but if any changes are made to it, me or Blue will let you guys know :D

@ClocktowerEchos I'm pretty busy all today with a big family thing, but I'll hopefully have it up tomorrow evening, Monday morning at the latest :)
@Lmpkio Love all the ideas :D The pirate one seems especially interesting :)

@Aquaknight I love it :D I think my first character would be really interested in him. He's a character with abilities based off of Tracer. He can teleport around, rather than move through time, but similar affect. Anyways, both his parents were former Sentinels, so they'd probably have known your character if you go that route :P
@Aquaknight About the same. The Mechs mentioned are the equivalent to Omnics. Guns are just as advanced, shooting much faster and much more powerfully, and police guns operate similar to Winston's weapon, shooting electricity rather than bullets. Cars hover rather than roll etc :)
@Aquaknight There's still room :) Welcome aboard :)

@ClocktowerEchos Plot wise, our first major arc will involve our heroes trying to defeat these terrorist organizations, although how missions turn out will be based upon player choices. As for any pvp combat, since the characters are all on the same side, fighting will between them will probably be limited. In such cases however, if the two players in question don't agree on a winner, then me and my co-GM would deliberate, evaluate each character and their abilities, and then go roll a dice if a winner isn't obvious. By obvious I mean a character who has no offensive abilities against a character who is mainly offensive abilities :) Hope all of that made sense.

Edit: Abilities wise, characters will have at least two. Me and Blue will probably discuss that further though, just so we can make sure combat and everything is fair.
I'm very sorry, but I'm going to have to drop out of this. As much as I adore this idea and the enthusiasm from the GMs, I've lost my inspiration to write for Arthur, which is no one's fault but my own. Again, I apologize, and feel free to use Arthur as you all see fit :)
@Mr Allen J As many as you can handle :) I myself will most likely have two characters but if you think you can handle more, than go ahead.

Also, I think we have enough people to get an OOC up, so I'm gonna begin work on that with my Co-GM @BlueAjah :) Super excited that so many people are showing interest :D
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