Avatar of Steel Legion

Status

Recent Statuses

6 mos ago
Current Dont lie about your qualifications, question why it takes a university degree to get a job as a barista. But only once youve completed an assessment... then they help you to get a degree once manager.
6 mos ago
6 mos ago
“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.” ― G.K. Chesterton
9 likes
6 mos ago
Anxiety! Youre Fired! ...depression, collect your things and go!
1 like

Bio

“Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.”
― G.K. Chesterton

Most Recent Posts

@Theyra

Are you ready to throw up the IC?
Oh Im interested right enough.

Thinking of playing a combat medic for the marines. He's probably going to be bionically augmented.
Warhammer
40,000
C O M M A N D E R



This is an interest check for a nation states style game based on a system of planets orbiting a star within Games Workshops 40,000 universe.

You will take on the role of Imperial Commanders tasked with liberation, industrialization, salvation and bringing to heel an imperial system so that it is within the vision of His Holiness the Emperor of Mankind who resides on Terra, known to antiquity as Earth.

This game welcomes the new player and old veteran with equal respect (hopefully we will have an equal party of both!!).

The game will divide players into factions from the imperial loyalists, these loyalists, though different in approaches all worship the Emperor to some degree. They will be sharing and in some cases vying for governorship of one of the planets in the system. The turns will be divided into quarters Q1, Q2, Q3, Q4 as such, four quarters make up a year. You are allowed to make 4 actions in a quarter and i shall roll for them behind the scenes and report the result. I will be using a d20 system, to increase the chances of critical successes, referred to as Nat 20s, and critical failures referred to as 1s. Players are encouraged to detail and differentiate their factions to apply bonuses to these rolls in the fashion of +1 etc. Anything above 11 will count as a success and anything below 10 will count as some version of a failure (as decided by the GM, me), synergising bonuses will have a big effect. I also encourage players to help eachother, politic and trade with each other certain bonuses and technologies.

Where it is stated, detail in posting will play an enormous part in the game. Your Commander will put the finer points on exactly how deals are made, how alliances are formed and what promises are honoured, all under the heat of battle in a galaxy where there is only war. Where applicable, the decision of the roll-offs will go to the player with the most detail, presented the most neatly, in the most timely manner. Simplified: the most awesome wins. Though bare in mind this is a casual game.

Playable factions include:

Adeptus Astartese
Astra Militarum
Adeptus Ministorum
Adeptus Mechanicus
Adeptus Arbites
Rogue Traders
Inquisition Ordo Junior

These factions are styled after the armies of the table-top but if you have an idea for one not mentioned feel free to post a query here. Each faction will come with a bonus and these are also negotiable. You will also have to detail a character sheet for your individual Commander should they ever meet another in battle or wish to lend their considerable skills to their faction on the front lines.

This is a universe where much is possible but only through service to the Emperor will true immortality be attained.


So prime your grenades, level your bolters and facing stance! Its time for another 40k game!

Welcome back, Commander.
"I am a Dryad and I speak for the trees," she said, gazing warily at the man. "Soooo... yes, I can talk, and no I am not a human."

She gave him a puzzled look. "And no, it's not uninhabited. You're all here now, so not technically. Are you from Clan MacClatch?"


Arney screwed up his face trying to understand something, Some-ONE! He'd never seen before.

A tree person?!?

Well the writes did always say only the trees with the strongest spirits were fit for shipbuilding Maybe this is the spirit in question. He breifly wondered how a woods-spirit would enjoy being a ship, but quickly realised this might be insulting so he did not say it.

"Yes, it is i, the Chieftan of Clan MacClatch who said so,
i -uh, speak for the Clan!!
-and if you have a claim to this palace i say; MAKE IT!"
Arney and his champions had entered the large building and were presently looking at the dead wizard… could it be possible to revive him? Was he waiting for someone to do so? Is it wise to do so? So many questions hung in the air.

Catarella had stationed himself by gate the outside, keeping lookout for the wagon and horse. Nervously looking around he glanced back and saw the tree seemingly sprout legs and move. “Uh CHIEF, CHIEF!!! SOMETHING MOVED!!!” Arney heard the urgency in the mans voice, it was loud enough that Cyprian and the others could hear. Arney turned about on his heel and went to the grove with purpose just in time to see Caterella running in the opposite direction, his large belly bumping into his legs as he bounded to safety.

Arney looked at the tree-creature. They were coming out of the woodwork, literally.
Arney looked at the creature, it was presently rubbing its eyes, it was not overtly threatening so he thought he'd try reason first.

“Do you speak? This castle is so old we thought it uninhabited… at least by humans” (it was obvious the castle was made for humankind and less so for trees)
"Which one of you lads is going to impress us all by going in first?" He said to his champions.
>silence<
"Just kidding... i know its me..." He said and steeled himself with a gulp.
Arney looked back and forth and slowly entered through the gate, his sword raised, flanked on either side by his champions.

He looked out on a freshly maintained courtyard.
>silence<
He didnt like the silence, it was now time to do something impressive otherwise the lads would have no stories for home.
He looked up and shouted out "HULLO IS ANYONE THERE?!? IF NOT CLAN MACCLATCH and friends CLAIMS THIS CASTLE AS THEIR OWN!"

He heard Taranis lift off into the air and looked around. That was a trick he'd never seen before.
He was flying towards the big building and he and the lads should probably keep up.

"Forward men, we've got a scout!"
This is it, the right time of day, following the right map to the right path. But when the palace appeared in front of him Arney couldn't help but let out a gasp. If looked at with one's peripheral vision either left or right it would simply disappear, and even when he was staring at it directly it seemed to try to not be pinned down. It was sneaky magic indeed.

“Now, don't any of you lads go getting ideas about stripping that gate for its gold, this place is enchanted by a he-hag by the name of Anthedon, one of the greatest in the land, so keep ye guard up… In any case, the palace is here to be enjoyed by us all, the party and the Clan, and shared equally after the effort of finding it.” He said, addressing the small honour guard of 4 MacClatch champions, and Caterella.

“When should we send out the signal to the rest of the Clan?” Said Catarellla MacClatch, a beefy middle-aged man with a large round stomach sat atop a small horse and cart. He, like many in the Clan was not of MacClatch blood, but had worked with them for so long that he'd taken the last name as was the custom. The mixing of blood happened organically.

“We’ll think about that in the morning, first we must settle the palace and ensure it is safe”

@WolfredWolf
"What's our plan? We probably shouldn't split up in there unless we know it's safe…”

“Agreed” “Of course, they could have left the place entirely undefended in the hope that the invisibility would make it impossible for anyone to find.” He said with a rye smile and drew his parrying sword and fetched a light shield out of the back of the cart.
@Aristocles

Posting interest.

I was wondering if you'd accept a Chieftain of a clan of seafaring folk who deal mostly in trading but are looking to expand into adventuring and exploration. They will have a small fleet at first, but will expand as time goes on. They will mostly travel up and down the coasts, as reliable maps are hard to come by. (they will also provide a vehicle for the party in the form of a longboat-esq ship)

The clan name will be MacClatch, and its leader Arney MacClatch, they are modelled on the Scots and Vikings and are considered barbarians by most accounts but tolerated within the city. In time i expect Arney will become a weather-manser specialising in elemental magic, as having someone to control the weather is pretty much essential on a small ship. They will also research golems when they discover someone who knows how to make them.

Any more detail needed just ask!


© 2007-2026
BBCode Cheatsheet