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7 yrs ago
Current Lots of guests coming and going in the next few weeks. I apologize in advance if I lag in posting
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7 yrs ago
Traveling for a week, and may not keep up with RPs. Thank you for your patience.
3 likes
8 yrs ago
Been busy and scatterbrained this week, and behind on RPs. Please excuse my delay in posting.
1 like
9 yrs ago
Got back from a two-week vacation overseas. Give me some time to catch up with RPs. Thank you for your patience!
3 likes
9 yrs ago
I'll be going on a two week vacation starting tomorrow and don't know how often I'll have Internet access. Thank you for your patience. I'll try to be more regular when I get back.

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Most Recent Posts

I'm wondering if I should bring Shizuka back. I sort of feel like the character's run her course.
By the way, there is talks of shine city coming back for a 4th season. Maybe you'd be interested as one of our beloved original members.


I'd be up for it, whether we're sticking with old characters or doing new ones.
@Dynamo Frokane

Hey, in case you missed it, I replied to the RP. No rush or anything, I just didn't want you to be waiting for me or something.
@Stern AlgorithmCould you add the extra information listed below? The cool down just says how long you have until you can use the ability again. Just remember that these abilities specifically are only for the Field of Justice. When you are fighting in Valoran (or any thread that isn't the Field of Justice), then the rules on these abilities don't apply. All fighting will be free form.


It is done. What about durations of cc that Kindred inflicts? (I'm assuming 1 turn)

@LeeRoy

I can see some interesting interactions between Kindred and Sion. Kindred despises those who willingly and knowingly cheat death, but Sion was resurrected unwillingly and is tormented by his undeath. Lamb may take pity on Sion while Wolf may feel confused on whether Sion is 'huntable' or not.
@Holy Soldier

Phew, finally finished. I know you said to PM you our CS's but I figured some activity on the OOC, and an example of a potentially finished CS might be good for recruitment purposes.



"Tell me again, little Lamb, which things are mine to take?"

"All things, dear Wolf."

Kindred - The Eternal Hunters


K (Kills)/D (Deaths)/A (Assists)

0/0/0

W (Wins): 0 | L (Losses): 0





Affiliation: Independent

Role: Assassin, Marksman

Attributes: Ranged

Height:
Wolf: 2' (length of disembodied head)
Lamb: 5'6"

Weight:
Wolf: 130lbs
Lamb: 130lbs

Written Appearance:
Wolf:
Wolf is a large, black, disembodied wolf's head that leaves behind a wispy trail of darkness. He wears a small, white, roughly-hewn, wooden lamb mask that only really manages to cover his eyes. Instead of actually being a flesh and hair wolf, he looks as if he were comprised of some jagged, ethereal liquid. His eyes and mouth glow an otherworldly blue.
Lamb:
Lamb is a svelte humanoid covered in white fur and standing on digitigrade legs. Her lower legs and feet are black. Her fur is of a similar texture to Wolf's instead of being curly wool. She has a short fluffy tail, and a mane of hair, simular to a lion's. Two long white ears droop down a bit past her shoulders ending in blue tips. She wears an angular, dark purple wolf mask that covers her entire face. Her eyes glow the same otherworldly blue as Wolf's. Her body is covered in swirling spiral patterns. Lamb carries an intricately carved bow that resembles a rack of antlers. In the middle, it is a dark blue and fades to light blue at the tips. Instead of a string, there is a circular ring attached at the handle that fires ghostly blue arrows of light.

Personality:
Wolf:
Wolf is violent, playful, naive and inquisitive. An emptiness fills him, causing him to hunger incessantly. He is very needy and desires closeness and attention which he gets mostly from Lamb. Wolf seeks, in essence, to become one with others, something he only experiences in glimpses when he chokes the life out of his victims. It is his fate to seek those that run from him, and it is this loneliness that makes him chase. He behaves in a child-like manner with Lamb who constantly reassures him.
Lamb:
Lamb is calm, wise, confident, and nurturing. She gives death to those who accept it. She speaks of inevitability and fate, and is accepting and tolerant of all, because Death does not discriminate. The only thing she and Wolf cannot accept is undeath and immortality: those who seek it, those who attain it for themselves, and those who force it upon others.

Friends:
• N/A

Rivals:
• Hecarim
• Mordekaiser
• Yorick
• Thresh
• Karthus

Special Abilities
Mark of the Kindred:
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Lamb's arrows and Wolf's bite. When a monster is marked by Wolf, all enemy champions are alerted to the monster that was marked.
Dance of Arrows:
Lamb vaults, firing up to 3 arrows at nearby enemies. Dance of Arrows grants Kindred the ability to avoid the ability of an enemy champion. She can also use this ability to scale walls that would otherwise be too tall for most champions. After using this ability, Lamb cannot perform it again for 1 turn. Casting Wolf's Frenzy or vaulting inside of its effect allows Dance of Arrows to be recast sooner.
Wolf's Frenzy:
Wolf claims a territory, attacking nearby enemies inside it for two turns or until Lamb leaves Wolf's field. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her. Wolf maims monsters, causing them more grievous wounds and crippling their movement when it comes to fight or flight for a short duration. For every two turns that Lamb moves about the map, she will max out her stacks, granting her one opportunity to heal herself from one injury/affliction the next time she attacks a minion or enemy champion. This ability cannot be recast for 1 turn.
Mounting Dread:
Lamb fires a carefully placed shot, slowing the target. After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, savaging them. This ability cannot be recast for 1 turn.
Lamb's Respite:
Lamb blesses the ground underneath her for one turn, granting all living things inside the zone, ally or enemy, a respite from death. When the blessing ends all living things inside are healed up to two afflictions. Lamb's Respite duration is 1 turn. This ability cannot be recast for 3 turns.
Color me interested. I'd like to reserve Kindred.
Sorry for the wait.
Cassie 'tsk'ed when Mrs. Incredible came on the TV. While she felt that crime fighting was a responsibility of supers, it was not one she reveled in. And although both her parents had been crimefighters, Cassie herself was anything but seasoned, and she was sure the same could be said of the others present. "I know where it is," Cassie said to Rebekah, having worked there herself. "But I'll need some time suiting up." Cassie cracked open the large white trunk she took with her everywhere, revealing her armor packed inside in small parts fitted to individual cubby holes. She pulled out a simple black spandex suit; she would need to slip this on before donning the armor.
Zhou Yu assessed the troops and officers, seeing discipline in the former, and arrogance in the latter. Both could be manipulated if one played their cards right.

As he searched for a door, he found a button, glancing back towards the control room and casually noting Benny playing with Bondi. "It speaks," Zhou Yu thought, surprised that he no longer felt surprised that a green blob could communicate better than a dead axeman.

When lieutenant Quary made his demands, Zhou Yu introduced himself by shouting through the door, "I am Grand General Zhou Yu of the Kingdom of Wu. We are preparing to relinquish ourselves peacefully into your custody. I do however request to be greeted by someone of my equivalent rank as per custom. If someone cannot be found, then the closest thing you have to nobility will suffice. I am preparing to open the door now." Zhou Yu pressed the button and prayed to the gods that it was the control to the door.
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