Avatar of stone

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Recent Statuses

3 yrs ago
Current WE'RE SO BARACK
2 likes
5 yrs ago
read Helck
3 likes
6 yrs ago
Keeping an RP alive is as much the players' responsibility as it is the GM's.
10 likes
6 yrs ago
The most important period in an RP's life is when the responses start to slow after the initial honeymoon phase. This is THE deciding time for whether or not an RP dies.
18 likes
7 yrs ago
aviaire is terrible and bad
1 like

Bio

HELLO MY NAME IS STONE AND I LOVE FANTASY - ALL SORTS OF IT - ALL MY RPs ARE FANTASY

MY FAVORITE KIND IS TECHNOFANTASY, THOUGH. THE KIND WITH SWORDS AND MAGIC AND GUNS AND MONSTERS AND SCIENCE AND SOMETIMES CARS TOO. YOU CAN DO SO MUCH WITH MODERN TECHNOLOGY IN YOUR FANTASY WORLD

OH I LOVE PALADINS TOO. THERE'S NOTHING COOLER THAN A PARAGON OF JUSTICE AND VIRTUE



LIST OF IDIOTS I LOVE INCLUDING DESCRIPTIONS FUCK YOU AVI

@Aviaire - IDIOT
@Yankee - IDIOT
@Haha - IDIOT

Most Recent Posts

@Idea

Though, I suppose they might not be species, considering in most settings there are half-elves, half-orcs, etc. That means that they can reproduce and stuff, which fills the species definition.
<Snipped quote by stone>

I prefer to use race in fantasy because while species is also accurate, I feel that race implies different intelligent people-groups, and species can also mean to include animals. I only have a problem when “race” is used to describe different ethnic groups of humans because the human race is one race, one species, with ethnic and cultural diversity. Species can be used to classify an intelligent being or an animal, whereas race limits that category to intelligent species. And by intelligent I mean a species with culture and language.


That is a good point. I hadn't considered that.
Fantasy settings make ethnic diversity easier in a way because in a world where racial tension is more like “human vs elf vs orc” ethnic variation in human characters suddenly doesn’t matter at all culturally, for the most part, but fantasy RPs are where I happen to notice the least ethnic diversity in human characters.


I know I'm deviating a bit, but it's pretty funny how they call elves, orcs, etc. "races" instead of, you know, "species".
It always blows my mind, seeing what usernames haven't been taken yet. Welcome!
I also think that a good way to add diversity is on playing with strengths and weaknesses. I tend to stack weaknesses as opposed to strengths. Like, yes, my man can fight amazingly well but he's shithouse in a social situation.


Want to tag on here is something that is really important. I feel that Sanderson's Second Law (that limitations are what make a magic system interesting, not capabilities) applies to characters too. Since you're writing, your character can do anything htat you write them to. That's cool, but not super interesting and it definitely doesn't create conflict. What's the most interesting is what they CAN'T do, and how they work around that INcapability to achieve their goals. THAT's the essence of story.
@Idea

A fellow BrandoSando fan :D
The biggest difference between the sections is description. MORE STUFF DOESN'T "HAPPEN" IN "HIGHER" RPS.

You're in a response cycle, which means you have to rely on other people to continue forward and progress. No matter the RP, there is a sort of indeterminate limit where you can't continue any further in your post without stepping on someone else's toes. The difference between sections lies in there. Free will cut all the fat and maybe leave one or two lines of motivations or descriptions. Advanced will give intricate reasonings for actions and details about the scene. Casual will be somewhere in between.

However, the key thing they share is that one person is acting, and there's only so much one person can do. It's why, in general, Advanced is slower than Casual, and Casual is slower than Free - there's less stuff to write, so each rotation of the cycle moves faster the less there is per post.
It might also be a player vs. GM mindset as well! Does the person have experience GMing an RP that needed lots of NPCs? They'll probably be more diverse in who they play!
Started GMing Cardinal Rift a few months ago. We've got 12 players, and, personally, I'm ecstatic with the amount of diversity. Each character feels unique, we've got different backstories, origins, etc.

One thing that I'm really proud about is how I believe CR's diversity was brought about by the setting my coGM and I created. We wanted to make a world where anyone could play any sort of character they wanted. One of the principal character traits was magic. Our magic system is very limiting, and yet open at the same time. By giving people the chance to explore the boundaries of what magic can or can't do, I think we sort of brought about creativity in other aspects of character creation.

Of course, magic isn't all of it. Personality is big too. By making a world with very different areas and backgrounds, we let everyone really expand what they liked.

Sorry if it was a bit of a ramble. I suppose my end conclusion is that the setting itself is often what fosters character diversity. If the GM makes a world where there's options, the players will take those options. To answer the bit about through different RPs, I really don't know. I haven't been on the guild long enough to say.
<Snipped quote by Candelabra>

this is not an advanced specific issue and i have encountered it the most in casual (though casual is basically advanced-lite now with all this high-casual bullshit)


What constitutes as high casual?
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