Why does saying "I love you" have to have so many romantic connotations? There are so many people I love in a way seperate from anything romantic. <3
3
likes
5 yrs ago
I'm fucking back with a fucking vengeance, I just wish I had some wine
4
likes
5 yrs ago
Bourbon and tea is a good idea
5 yrs ago
He's made of bones, he's made of blood, he's made of flesh, he's made of love. He's made of you, he's made of me. UNITY!
Bio
A thing that will die after eating rat poison
But really, a guy that likes to RP. Not too keen on sharing personal info in my bio, but after I get to know you, I may open up a bit more in regards to certain things.
I have been roleplaying for most of my life, but forum RP is newer to me than tabletop. I wanted something to do to kill time without putting wayyyy too many hours into Dark Souls 3.
I love music, historical fencing and re enactment, making shit, and just being cool with people. Talk any of these things with me, and you'll be cool with me. I have very strong thoughts on sandwiches. Ask if you dare.
Here's a list of cool people from this site that are just cool people that I enjoy talking with, and a quote from each of them. In no particular order, here they are:
So this is my draft (and possibly final) sheet. I've taken a custom mech, so hopefully I've filled out that section to the GMs satisfaction.
If there's anything that's unclear, don't hesitate to let me know (really). I wrote the majority of this at about 3:00 am, and finished it at 1:40 am the next day, so it's absolutely going to have some things wrong.
Yeah, I know the RP official thread isn't up, but I just wanted to put this to the community as well
Basic Info
Name: Colin Kitshin Age: 55 Sex: Take a wild guess Appearance: Body wise, he's quite well muscled due to constant working. He's almost always covered in soot, steel shavings, grease, cuts, burns, and sweat. Unless he wants to make an effort, of course. His clothes are never polyester, because they'd melt and get ruined if they were. They're also almost never clean.
He has short brown hair that's beginning to go grey, a gruff beard, and sunken cheeks. His eyes are blue, but people have a hard time noticing that, because they're too busy noticing the soot all over his face.
Personal Info
Profession: Mechanic/Engineer. He worked on a few early mech models, and as such has a very thorough understanding on how they work, and how they can be modified. Personality: Colin is a bit of a loner, but only because machines take up the majority of his life. He tends to be rather carefree, until one of his machines are involved. He gets so overprotective of his machines that if you damage one, you can expect to pay for the damages in more than just money. He's calm, but not exactly collected. His mind is constantly wandering between ideas, unless he's actually making one. He attributes his mechanical skill to his overactive imagination, and can calculate the exact way to install most modifications in his head, without the help of blueprints. He will always use a blueprint though. Just in case. History: He was born to a middle class family which has a long history of engineering through his mother's side. He likes to think that his mother was the one who brought him up to love steel and grease. In his teenage years he was building small robots for "Robot street fighting", and winning regularly. He dabbled in speedbuilding there, too. As he approached his 20s he started to take mechanics more seriously, and started working for the family mechanics business when he wasn't doing study for his engineering degree.
Later in life he was hired to work on mechs, which he continues to do to this day. He works on other things, but mechs are a very good source of income. Services, modifications, and repairs rake in the majority of his income. And while he doesn't like to see a mech trashed, he loves to work, and he loves a pile of scrap steel.
Resources
Equipment: Most of his equipment is top of the line powertools that he carts around in his ship. He believes in hand made quality, and currently owns a propane forge, a drill press, a linisher, a bench grinder, several welders (MIG, SMAW, and TIG) a drop saw, a steel roller, several handheld power tools (like angle grinders), and a 150 year old german style anvil which is still very solid and usable.
Other than his extensive range of tools, he also possesses his customised Bluecaster Cargo Jet, which is a one man cargo ship. It's fitted with a cargo hold, a bunk, a cockpit, and a leisure room. Its size allows it to get to smaller areas without an issue while carrying all the gear he needs to fix shit. As for weapons, it boasts a pair of custom artillery cannons that utilise automated tracking technology, and oddly large breech magazines. He also owns (and regularly plays) a sitar. He isn't Indian, but he enjoys playing this instrument.
On his person he rarely carries more than a water bottle, his info tablet thing, and his wallet. There just isn't any need for it. Skills:
Engineering, manufacturing, and mechanics are his main skills. He's worked as an engineer all his life, and even helped to finalise some of the mech models currently used today. He's really quite good at it, and does contract work to the highest bidder. He isn't famous as such, but is highly regarded within the engineering community. He has a slight focus on the practical side, but recognises that theory and planning are both incredibly important.
Business and Finance: He's run his own business for 30+ years. He knows how this works to a passable extent.
Piloting: By no stretch of the imagination is he a virtuoso at this. He can do it, though. Not particularly well, but not disgustingly badly either.
Household upkeep: He figured that if he had to run his own life, he'd better do it well. He's an alright cook, rather tidy, and is sure to have a spare mattress around.
Sitar: This West Asian instrument was very interesting to Colin. He liked it for how different it was, and its timbre. He plays it for about an hour a day if he can, and is rather good at it. He has a basic understanding of the music theory behind it, too.
In-Mech Repair: He has his own small mech, which he has removed all weapons from in favour of tools. He has outfitted it with multiple custom tools for repairing other mechs, and in a way could be considered a mech medic.
Weaknesses:
Lack of combat experience: He's had experience in repairing during combat, but hardly ever fights.
Whimsical: He gets lost in ideas a bit too often. He zones out in non-stressful situations, which can cause some conversations to turn awkward.
Unrefined: While the machines he makes are ornate, beautiful, and functional, he is very rough around the edges. He has no sense for manners, and can inadvertently put people off because of that.
Recluse: He tends to hide from the outside world in his workshop, where he controls everything. He isn't totally oblivious, but frequently misses out on the small details.
Base Model: A custom mech built by Colin himself. He considers it his magnum opus. It boasts a dual reactor, an elegant cooling system that was modeled off our very own ability to sweat, hand forged armour plates, twelve storage compartments, extra long leg pistons to allow for height gain, a set of overdriven leg pistons that allow for faster running, and no weaponry at all.
The Dual Reactor is to compensate for the overdriven legs. The cooling system uses thermometers and tubing to pump coolant to sections of the mech that rise above 30C. In the storage compartments he houses myriad grades of steel in different stock specifications. Lots of sheet stock to patch up armour breaches. He features an extra four pistons wherever he needs any pistons at all in the legs of the MedMech. These extras are powered by his spare reactor, unless he has only one reactor avaliable. If this should be the case, they are not powered and the spare reactor will route power to the main pistons instead. Because this mech is very short, it can gain extra height through its leg pistons. It can add 8 meters to its height with this method.
Within the cockpit, the pilot has access to a button and lever interface, with the more common controls in the center and the less common towards the side. Armaments: None. He has fitted the mech with tools instead, to allow him to repair other mechs. The way they are mounted allow for three tools per arm, and these tools can be changed in the hangar. Usually he will go with a grabber on each arm, a welder, a belt sander, a grinder, and a cutter.
It does possess thick armour around the more vital regions, though. This was a deliberate choice from Colin to reduce damage, due to the fact that he can't shoot back. He has implemented a feature where he may close some of the armour plates together and render the mech partially invulnerable, with an extreme sacrifice to maneuverability. It also tends to use much more coolant in this mode due to the lack of 'vents' between the armour plates. Weaknesses: The obvious one is the lack of fighting capability. The other big weakness is a small size and large mass, due to the spare steel he carries and his thicc armour. This causes it to eat slightly more power when it's moving, so it can drag that extra mass around. (it's worth noting that it's still lighter than a regular mech, but heavy for its size.)
Designation: He has fondly named it MedMech, and refers to it as Mac for no reason in particular. Appearance: The MedMech is usually the shortest mech around, standing at a tiny 10m tall. It hasn't been painted, but Colin keeps it well poished, and it can look quite pretty and shiny in the sun. Pilot: Colin Kitshin
I could change a bit of backstory to have your character be the one who 'gives' me the Book of Ishamel? That is, if you're no opposed to parting with it. If not that, your character could've been a tutor of his at some point. That, or they could have yet to meet, and just stumble across each other some time
WIP, and may or may not be accepted. Uh... good luck to me, I guess. For the Breaking Point RP.
Basic Info
Name: Colin Kitshin Age: 55 Sex: Take a wild guess Appearance:
Personal Info
Profession: Mechanic/Engineer. He worked on a few early mech models, and as such has a very thorough understanding on how they work, and how they can be modified. Personality: Colin is a bit of a loner, but only because machines take up the majority of his life. He tends to be rather carefree, until one of his machines are involved. He gets so overprotective of his machines that if you damage one, you can expect to pay for the damages in more than just money. He's calm, but not exactly collected. His mind is constantly wandering between ideas, unless he's actually making one. He attributes his mechanical skill to his overactive imagination, and can calculate the exact way to install most modifications in his head, without the help of blueprints. He will always use a blueprint though. Just in case. History: He was born to a middle class family which has a long history of engineering through his mother's side. He likes to think that his mother was the one who brought him up to love steel and grease. In his teenage years he was building small robots for "Robot street fighting", and winning regularly. He dabbled in speedbuilding there, too. As he approached his 20s he started to take mechanics more seriously, and started working for the family mechanics business when he wasn't doing study for his engineering degree.
Later in life he was hired to work on mechs, which he continues to do to this day. He works on other things, but mechs are a very good source of income. Services, modifications, and repairs rake in the majority of his income. And while he doesn't like to see a mech trashed, he loves to work, and he loves a pile of scrap steel.
Resources
Equipment: Most of his equipment is top of the line powertools that he carts around in his ship. He believes in hand made quality, and currently owns a propane forge, a drill press, a linisher, a bench grinder, several welders (MIG, SMAW, and TIG) a drop saw, a steel roller, several handheld power tools (like angle grinders), and a 150 year old german style anvil which is still very solid and usable.
Other than his extensive range of tools, he also possesses his customised Bluecaster Cargo Jet, which is a one man cargo ship. It's fitted with a cargo hold, a bunk, a cockpit, and a leisure room. Its size allows it to get to smaller areas without an issue while carrying all the gear he needs to fix shit. As for weapons, it boasts a pair of custom artillery cannons that utilise automated tracking technology, and oddly large breech magazines. He also owns (and regularly plays) a sitar. He isn't Indian, but he enjoys playing this instrument.
On his person he rarely carries more than a water bottle, his info tablet thing, and his wallet. There just isn't any need for it. Skills:
Engineering, manufacturing, and mechanics are his main skills. He's worked as an engineer all his life, and even helped to finalise some of the mech models currently used today. He's really quite good at it, and does contract work to the highest bidder. He isn't famous as such, but is highly regarded within the engineering community. He has a slight focus on the practical side, but recognises that theory and planning are both incredibly important.
Business and Finance: He's run his own business for 30+ years. He knows how this works to a passable extent.
Piloting: By no stretch of the imagination is he a virtuoso at this. He can do it, though. Not particularly well, but not disgustingly badly either.
Household upkeep: He figured that if he had to run his own life, he'd better do it well. He's an alright cook, rather tidy, and is sure to have a spare mattress around.
Sitar: This West Asian instrument was very interesting to Colin. He liked it for how different it was, and its timbre. He plays it for about an hour a day if he can, and is rather good at it. He has a basic understanding of the music theory behind it, too.
In-Mech Repair: He has his own small mech, which he has removed all weapons from in favour of tools. He has outfitted it with multiple custom tools for repairing other mechs, and in a way could be considered a mech medic.
Weaknesses:>list>
Lack of combat experience: He's had experience in repairing during combat, but hardly ever fights.
Whimsical: He gets lost in ideas a bit too often. He zones out in non-stressful situations, which can cause some conversations to turn awkward.
Unrefined: While the machines he makes are ornate, beautiful, and functional, he is very rough around the edges. He has no sense for manners, and can inadvertently put people off because of that.
Recluse: He tends to hide from the outside world in his workshop, where he controls everything. He isn't totally oblivious, but frequently misses out on the small details.
Base Model: A custom mech built by Colin himself. He considers it his magnum opus. It boasts a dual reactor, an elegant cooling system that was modeled off our very own ability to sweat, hand forged armour plates, twelve storage compartments, extra long leg pistons to allow for height gain, a set of overdriven leg pistons that allow for faster running, and no weaponry at all.
The Dual Reactor is to compensate for the overdriven legs. The cooling system uses thermometers and tubing to pump coolant to sections of the mech that rise above 30C. In the storage compartments he houses myriad grades of steel in different stock specifications. Lots of sheet stock to patch up armour breaches. He features an extra four pistons wherever he needs any pistons at all in the legs of the MedMech. These extras are powered by his spare reactor, unless he has only one reactor avaliable. If this should be the case, they are not powered and the spare reactor will route power to the main pistons instead. Because this mech is very short, it can gain extra height through its leg pistons. It can add 8 meters to its height with this method.
Within the cockpit, the pilot has access to a button and lever interface, with the more common controls in the center and the less common towards the side. Armaments: None. He has fitted the mech with tools instead, to allow him to repair other mechs. The way they are mounted allow for three tools per arm, and these tools can be changed in the hangar. Usually he will go with a grabber on each arm, a welder, a belt sander, a grinder, and a cutter.
It does possess thick armour around the more vital regions, though. This was a deliberate choice from Colin to reduce damage, due to the fact that he can't shoot back. He has implemented a feature where he may close some of the armour plates together and render the mech partially invulnerable, with an extreme sacrifice to maneuverability. It also tends to use much more coolant in this mode due to the lack of 'vents' between the armour plates. Weaknesses: The obvious one is the lack of fighting capability. The other big weakness is a small size and large mass, due to the spare steel he carries and his thicc armour. This causes it to eat slightly more power when it's moving, so it can drag that extra mass around. (it's worth noting that it's still lighter than a regular mech, but heavy for its size.)
Designation: He has fondly named it MedMech, and refers to it as Mac for no reason in particular. Appearance: The MedMech is usually the shortest mech around, standing at a tiny 10m tall. It hasn't been painted, but Colin keeps it well poished, and it can look quite pretty and shiny in the sun. Pilot: Colin Kitshin
Oh, this one was for expanding Horizons. I tried. Goodbye. It was decent for all of 2 posts.
Name: Pate Yves Influence: 3 Height: Around 5'9" Weight: 35 kg Age: Young. Species: Human Appearance: Scary lanky, almost skin and bones. He wears coarse woven, baggy pants; Worn button up boots, buttoned only to the ankles, unless taking off in a ship of some kind. Then they're buttoned all the way up to prevent blood from pooling in the legs; A ragged vest made of some kind of tanned leather?; and a mask resembling a smiling face, only the smile is how you'd expect a corpse to smile, and the eyes are deep black pools, seemingly deeper than the Void itself.
Occupation: Former 'courier'. Dealing in extreme and delicate goods. That didn't pay enough, so he started doing 'street' racing to make extra. Eventually his ship was destroyed. As a consequence he was fired from his courier job and could no longer race. He was begging for a good while, until he managed to stow away multiple times in a row to get off the planet. Interests: Ships/Planes/Vessels, Tasty data, interplanetary trade, neurology, and money. Personality: A think on the fly kinda guy. Likes to mimic the personalities of others to see what results he gets. Dislikes those who follow without question. At core though, he is a reciprocal person. If you're kind to him, he's kind to you. If you shoot him, he will plot revenge.
Abilities/talents:
Vessels(2): Due to his extensive flight experience he has acquired many tricks. Saving fuel, using planetary gravity, necessary weight, vehicle repairs and optmisation, etc.
Software manipulation(2): He pursued programming as a hobby for a while, just because he enjoyed doing it.
Neurology and people reading(2): Again, pure interest birthed this. He is able to read other's emotions and mimic their personalities on a basic level.
Items:
Modular ship improvements(4): Using his knowledge of Vessels and Programming he was able to devise a device that could easily plug into almost any ship to augment it's qualities by redirecting power, drawing latent energy from space, and even accepting blood sacrifices to overdrive certain systems. Usually this will be used to temporarily increase a ship's thruster capacity at the cost of weaponry etc., but sometimes Pate lets blood into it to significantly overdrive all systems. It features a system that holographically shows the ship's systems, current fuel, wasted or latent power, co-ordinates, registered crew members, and various other systems. He got 2 of these built by a well-recognised engineer while he was still 'couriering' and got his boss to pay for them under work expenses. The bastard.
Utility rifle(2): Although he can't fight very well, it serves a decent factor for intimidation. As a utility rifle it accepts many mods and can handle a lot of abuse, but isn't especially special in any other way. He usually carries 3 mags max.
Fucked up mask(1?): A mask that serves to conceal his face and distort his voice. Doesn't serve any special needs aside from intimidation and identification within the 'street' racing scene.
Other notable things about Pate: He can't fight to save his life (eh? eh?). Usually he'd be more than happy to hide or find the nearest getaway solution.
Dead in the water. Also, no caps anymore. What a wild ride.
Nation Name: The Free United Cites (TFUC)
Flag/Banner(s):
Political Environment and Government Type: I'm going to put this in hider dot point things to organise my thoughts a little more.
The cities used to be separate nations, but were recently unified by Warlord Seme IV under The Free Uniting Pact. Now they're still considered states in the nation of The Free United Cities. There are no hard rules, except those in TFUP. Everything else is held together by a judgement system explained further below.
The cities have a 'friendly rivalry' type of thing going on. Warring between themselves is not prohibited, but they must do it in good spirit/sport or accept that Jajeme could tell them to resolve it nonviolently if it is weakening TFUC more than a little. War between cities is often encouraged, as it allows for practice. Each city has a certain personality and role, which are explained in more depth below.
Despite all of this, the cities always help each other against or with outside forces. The Warlords are always happy to meet in Jajeme to feast, or whore, or drink. Not that any of those are exclusive of one another. This is because all conflicts the Warlords hold outside of Jajeme must be forgotten, for fear of murder.
The Warlords try to do well by their people for this same reason. More details under 'Warlords'.
Regarding extra-TFUC forces, they decide what to do based on disposition, TFUC gain, personal gain, and personal values. Ie. If a nation is willing to be allies, TFUC will happily trade and defend, until it becomes harmful towards the wellbeing of TFUC. Personal value placed on loyalty is a very minor consideration.
Warlords act as rulers over their individual cities. They are bound by The Free Uniting Pact (TFUP) to enforce very few laws in their city. By custom, if a Warlord is killed, their killer takes rule. This is unlikely if the Warlord is well liked, which they'd better be for fear of assassination. If a Warlord is not killed and dies of sickness or age, the first person to assume the mark of power for that city becomes the new Warlord (this can be a throne, a staff, a crown, shit like that). This usually has a ritual before it, involving competition with other candidates, but there's nothing apart from stigma to stop someone forgoing this ritual. When someone becomes a Warlord they discard their old name, taking on the name of the city.
So basically justice is fit to be served by any three people not involved in the perceived wrongdoing. If these five people disagree they will have to make the vote unanimous in any way they see fit (debate, murder, threat) Justice is complicated. The large majority of the people follow a loose moral code, generally something along the lines of "Everything is appropriate at different times.". Apart from this strange cultural habit, there is no formal justice system.
This is the only city protected from the inside by TFUP. If anyone within TFUC attacks Jajeme, they will face the wrath of all the other cities. The Warlord of Jajeme doesn't follow normal rules either. The Warlord has several students he has chosen, usually about 5. These students take it in turns to run certain aspects of the city so the Warlord can evaluate them. When the Warlord dies any way the students appeal to the Warlords of the other capitals, who must make a unanimous vote on a student (again, by any means.). The Warlord of Jajeme ensures the safety of TFUC as a whole, and enforces the rules put in place by TFUP.
The rules enforced by TFUP are as follows:
It is our responsibility to punish any Warlord who neglects his responsibilities.
It is our responsibility to defend Jajeme.
It is our responsibility to forget conflict if Jajeme asks, until Jajeme sees fit to resume the conflict.
It is our responsibility to defend cities of TFUN from outside forces.
It is a Warlord's responsibility to only control one capital at once.
It is a Warlord's responsibility to enforce a minimum of rules in their city.
It is a citizen's responsibility to dethrone an unworthy Warlord.
Location On Map:
Demographics (Racial): TFUC is a melting pot of different ethnicities. This is a breakdown only of the most common:
East African (28%)
Arabic (22%)
Eastern European (15%)
Central African (12%)
West Asian (14%)
Other (9%)
Cultural/Social/info in general.
Culture changes significantly as you change city/region, however some culture is universal.
Clothing is largely a practical choice in TFUC. The lighter and more breathable a cloth, the more value it holds. Raime, Silk, and Linen are the most prized fabrics.
The style of clothing worn is adapted to the heat. Items listed below.
Calatobea - A very large hat, often spanning a meter in diameter, though wealthier people may have larger ones. They're made of heavy fabric stretched over a light metal, wooden, or plastic frame. In some cases the frames can fold together, like a hand fan, for easy carry or storage indoors. They often have drapes of translucent fabric hanging from the center of the brim, for full sun protection. They're the heaviest piece of common clothing worn.
Calanada - A long, sleeveless, voluminous robe made of the lightest fabric you can afford. Shoulder to knee-level, which buttons all the way down. In the absence of sleeves there are square flaps of fabric sewn onto the top of the shoulder seam, to offer a place to hide your arms from the sun. Usually unfitted, to add breathability. Outermost layer worn, and often the only thing worn on the chest.
Ada - A long-sleeved shirt, usually loose fitting with no buttons. Only extends down to the waist. Made of medium weight fabric with holes in the back, inner elbows, wrists, and armpits. Holeless ones are worn in winter and at night, and holed ones are worn when a Calanada is just impractical.
Calanakabira - Very baggy pants. Often made out of a medium weight material that gathers at the mid calf-ankles. Fastened around the waist with a sewn-in sash, often in a contrasting colour to the legs. This sash can be various widths. Wider sashes extend further up the waist, and even into the chest area. The wider ones are worn in winter or at night.
Akabira - Tighter pants. Usually buttoned up the side of the legs. Similar variances to the Ada, ie. holes, thick versus thin fabric etc.
Leukam - Sleeves that are buttoned on at the bicep. These are usually only worn during winter.
Leusar - Basically underpants of any variety. Only worn to catch sweat, and as such aren't worn too often, as sweating helps cool you off. What a surprise.
Obviously there are more types of clothing, (Male/Female specific, finery, travelwear, and military), but the listed items can be found in almost any household, for every body type, and almost all occasions.
Song and story are incredibly important within TFUC. No feast is a feast without at least one song and one recital of Seme I.
Sometimes these stories focus on those who somehow revolutionised TFUC, listed under 'Notable Leaders' below. Mostly they're fictitious or religious, focusing on ancient heroes who did well by their god and were granted some boon. Some are well-structured, and more are shitty, but entertaining. Kinda like a cheesy action movie.
Songs are performed on large brass drums, clay or reed pipes, fretless string instruments with 20+ strings, wooden horns, and wooden percussion. They follow all kinds of storylines, and are sometimes even there only to accompany sung poetry. The genre is similar to acoustic art noise. They tend to focus on intricate melodies and shifting rhythm, rather than harmony or pulse. This is danced to in a style resembling a mashup of swing and waltz.
The main spoken language is an Arabic/English Pidgin hybrid dialect called Die Allugha. The refugees had to learn new languages as they fled, and English was one of the most common. They still talked to each other in native tongues, but eventually English wormed it's way into their communications. They can usually speak simple English, Arabic and Afrikaans, too.
The culture surrounding Jajeme is a peaceful one. At least as peaceful as it gets within TFUC. Jajemites tend to have inflated egos, and consider themselves more entitled than others. Then again, they've not needed to live in fear.
Seme culture is best described as condescending. They tend to see themselves as the superior city within TFUC because they've been around longest. When it comes to interacting with nations outside TFUC, they become self-conscious. Wanting to flaunt wealth and power to prove themselves.
Jajanhart culture is aggressively progressive. They're always looking to advance their knowledge and technology. They also tend to be straight up aggressive when confronted. If some city withholds goods, they will be warned, then attacked. There's also an element of pride surrounding their landborne army.
Eljawheran culture is supportive. A leader is considered good if they're in a place to help others at little expense, or even gain, to the city. Passive manipulation is the game.
Sevre culture appreciates the working class. Oxymoronically, they're almost the nobles of Sevre. The harder you work, the more you are respected.
Religion is quite diverse here. In general there are 6 main religions, listed and explained below. Due to hundreds of years passing and cultural mingling these religions are quite different to those around today.
(nol-ZEE-veh) Worship life in all forms. An Omnitheist religion that believes life is one entity with many facets. Life is all powerful, and the highest priority for followers of Nolzive. Capital punishment is thoroughly wrong, even if the perpetrator had committed murder. This religion demands total pacifism, and as such is quite unpopular among the anarchists of TFUN. About 4% of the population.
Yeah, I know it's a philosophical position and not a religion. I thought I'd put it here as a majority of the population fall under this, and Existentialism rejects gods for the most part. Google what it is if you don't know, it's mostly the same here. About 47% of the population
Rather than naming the innumerable versions of this present, I'll lump them under this. Generally follows a moral code along the lines of 'Be a good person by following. Take comfort in faith and knowledge of the afterlife.'. About 9% of the population.
A strange and mingled version of Monotheism. This is the religion of the refugees who fled north. It teaches that it is holy to be a part of a larger group(s), and contribute to it's survival. Aiding those in your group is the main consideration of this religion, and the more you aid the higher you go in heaven. It teaches that everyone goes to heaven, and that no hell exists. But there are different levels of heaven, the lowest being a void of infinite nothing, and the highest being a space for you and your group to do as you please. Acting selfishly or cowardly reduces your merits, and acting altruistically increases them. about 9% of the population.
A polytheistic religion that mainly advocates acceptance. It is a religion that accepts the notion that all gods can coexist, and each is equally valid as another. Those who are religious are most likely to fall under this religion. I guess you could say it's the cultural parallel to casual Christianity. About 20% of the population.
(hi-WOO-an) A religion that worships Haiweuh (hi-WOO), the god of Chaos. Followers of this religion believe that luck is the most desirable and holy attribute. They also believe that Good Luck is a gift from Haiweuh, as a reward for doing extraordinary things. Their morals are very odd. They believe that magnitude and predictability is a direct measure of morality. The less predictable, and the larger the magnitude, the more good it is. When something becomes utterly predictable, and/or when something is tediously subtle is when it becomes wrong. As such it is rather simple. About 11% of the population.
Important States and Cities:
The capital of TFUC, and founded as the free uniting pact was formed. A city large enough to be a state itself. Centerpoint of all other TFUC cities. No special trade or wealth, as a central location was prioritised over a wealthy one. Finished being built on 2400, started in 2373. Located in what was northeast Sudan, near the Red Sea.
Originally a mining encampment controlled by Jajanhart, it was declared independent after TFUP was founded. Owns farms and mines all along the Nile, and produces a wealth of food. Trades in Petroleum, Iron, Tungsten, Precious Gems, and Sulphite. Located by what was Lake Victoria, and following the Nile up through Sudan.
The gateway to the east, Eljawhera is a very diverse city. The center of trade with the east, if trade is occurring. Anything that wants to get to TFUCs core by sea has to get past Eljawhera and Jajanhart. Has a broad spread of semi-valuable resources rather than a wealth in anything in particular. This includes, but is not limited to; Orange-spectrum dyes (from Chromium), Petroleum, and Copper. Has a fairly strong navy. Located in what was East Oman.
Easily one of the more wealthy cities in TFUC. Jajanhart benefits heavily from resources which were untapped before the war. The more valuable of these include; Iron, Tin and copper (by extension, bronze), and salt. They developed advanced blacksmithing, and military tactics fairly early on. Has a very strong ground army. Located in what was central Somalia.
(Pronounced SH-ehm) Is a largely agricultural city due to the minerals found in the soil. However, as the main defense against the North it still holds an army comparable in size to Jajanhart. Center of trade for eastern and southern Europe. It also holds decent quantities of Gold, Silver, Iron, and due to sulphur deposits, has recently rediscovered basic guns and gunpwder. Located in what was northwest Saudi Arabia, bordering Jordan and Egypt.
History: (Start of the first year listed to the end of the second.)
The Arabian Plateau was too close to Syria. It was hit with extreme nuclear fallout, and a large crater near it's north. After this, an extreme amount of once-citizens sought asylum in central/southern Africa, which wasn't a huge target. Only a few thousand made it through, however. Non nuclear bombs were falling all over the horn of Africa, making it extremely dangerous to pass through, and radically changing the landscape.
Those who couldn't make it into Africa tried to go northeast. Many died from hunger, and many more from fallout. Only a small number made it through. The refugees who fled both ways attempted to keep their culture alive, but through the ages change had a word or two to say about that.
The separate groups of refugees split into subgroups, and eventually went separate ways.
Their once-home was never forgotten, though. One day they'd have it back.
Through the years a few groups tried to go back, but ultimately met their end by the hand of radiation or undetonated warheads. In 2038 Seme was settled, and to the great surprise of others, useful resources and farm-able land were discovered there. Word leaked, and Seme attracted the attention of the refugee groups who fled so long ago. For just a few years everyone was only happy to be back...
After this 'grace period' people started fighting over power, siting pure descent, resource control, previous experience, and wealth as their reasons for deserving more. Eventually resource control won out, and the first Warlord took power. She renamed herself after her fine city as a means of gloating, and banished her rivals. This shattered the budding nation of Seme, and with the powers growing in the north, they could only go south.
Power was found in two other resource rich locations, which were dubbed Eljawhera, and Jajanhart. Each city rose to gain significant power through different means.
Eljawhera used wood gathered from nearby forests to craft boats. This led to an 'advanced' navy, and an immense boom in the trade of salt, Dyes, and Petroleum. They developed a keen trade sense, and are almost always able to gain the upper hand in a trade.
Jajanhart recovered ancient information on metallurgy, and was able to create bronze and steel surprisingly suddenly. This led to advancements in arms and armor, often based on pictures in ancient books. They truly took blacksmithing to a new level of advanced. They found rich deposits of gemstones in the southwest, and started mining there.
Meanwhile, Seme was all too aware of the rise of these two cities, which seemed almost too happy to work with each other. An attack was launched against Eljawhera. The outcome was disastrous for Seme, however. The army was sent down the east coast of the Red Sea, only to be met with a blockade set by Eljawhera. The blockade kited Seme's ships into the coast, forcing them to beach. Much to their dismay they were met here by the Jajanhart army, who forced their backs to the sea. It was rumored that the stink by that sea was great indeed.
Warring continued for many years, crippling each city. Jajanhart and Eljawhera eventually turned against each other. Basically, shit happens. People died, territory is gained, and I don't have enough time to write a simple descriptor of all the battles that happened.
After far too long warring, these nations were slowly realising that they could very well see a repeat of past events. Seme sent a peaceful messenger to Eljawhera for the first time. Niceties and gifts were exchanged in a solemn shame, both seeing the horrors of war. Jajanhart was harder to convince, but it eventually calmed.
The Free Uniting Pact was formed, the Sevre region mines were declared independent of Jajanhart, and the only internal problem left was what was to be the capital of The Free United Cities. Seme argued that they should be the capital, because they were the original nation; Jajanhart argued they should be the capital because they had the most formidable military; and Eljawhera proposed they work together to build a city specifically to be a capital. Eljawhera's idea was accepted, and Jajeme was built.
Not long after Jajeme was finished, Sevre made a land grab northwards. It claimed a large swathe of land rich in Iron, Petroleum, and Tungsten. Most importantly though, it gained control of the Nile, and established many farms along it. This established Sevre as an important force, where it was previously a backwater. The other cities were utterly surprised, and Jajanhart was proud it had 'birthed' such an ambitious city.
Warring continued, but mainly as a way to train their troops. Some battles went bad and caused hostilities. These were allowed to play out under the watch of Jajeme.
Resources and knowledge was freely shared between the cities, through Jajeme.
"When life seems stable, you will be taken off-guard"
Seme I: She was the first Warlord in TFUC area. Banished the people who would become Jajanhart & Eljawhera I. ruled from 2240 to 2263. Murdered.
Seme IV: Was the Warlord who sought to end the Resource wars. Ruled from 2360 to 2381. Crushed by construction materials.
Seme X: The current Warlord in Seme. Ruled from 2402 to present.
Jajanhart I: First warlord in Jajanhart. Reign 2242 to 2270. Knife to the neck.
Jajanhart XI: Current Warlord of Jajanhart. Reign from 2419.
Sevre I: The Warlord who was raised after Sevre became independent. Did the land-grab. 2410-2415. Publicly executed for enforcing too many rules.
Sevre II: Current Warlord in Sevre. Reign 2415-present.
Eljawhera I: First Warlord in Eljawhera. 2243-2247. Killed for incompetency.
Eljawhera II: Got shit started in Eljawhera. Started multiple trade routes, and communicated with Jajanhart. 2247-2283. Old age.
Eljawhera IIX: Current Warlord in Eljawhera. Known for her high standards. 2390-present.
Jajeme I: First and current warlord of Jajeme. Keeps peace between TFUC, likely to last a while. 2400-present.
[center]A thing that will die after eating rat poison
But really, a guy that likes to RP. Not too keen on sharing personal info in my bio, but after I get to know you, I may open up a bit more in regards to certain things.
I have been roleplaying for most of my life, but forum RP is newer to me than tabletop. I wanted something to do to kill time without putting wayyyy too many hours into Dark Souls 3.
I love music, historical fencing and re enactment, making shit, and just being cool with people. Talk any of these things with me, and you'll be cool with me. I have very strong thoughts on sandwiches. Ask if you dare.
Here's a list of cool people from this site that are just cool people that I enjoy talking with, and a quote from each of them. In no particular order, here they are:
[@Goldeagle1221]
"What the shit?"
[@TheGrundlesnart]
"Don't quote me."
[@MissCapnCrunch]
"Rodent is a little shit, I want to beat him up but in the most loving way"
[@Rultaos]
"If you're feeling unimportant, always remember that every protagonist was an NPC before their most important story began"
[@iTem]
"haha yeah"
[@Sirkaithethird]
"I'm just running an aux through my amp, Playing Van Halen at 05:50"
And that's that. There's not much else I feel like saying. Here's a list of bands I like (to be made soon)
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center">A thing that will die after eating rat poison<br><br>But really, a guy that likes to RP. Not too keen on sharing personal info in my bio, but after I get to know you, I may open up a bit more in regards to certain things.<br><br>I have been roleplaying for most of my life, but forum RP is newer to me than tabletop. I wanted something to do to kill time without putting wayyyy too many hours into Dark Souls 3.<br><br>I love music, historical fencing and re enactment, making shit, and just being cool with people. Talk any of these things with me, and you'll be cool with me. I have very strong thoughts on sandwiches. Ask if you dare. <br><br>Here's a list of cool people from this site that are just cool people that I enjoy talking with, and a quote from each of them. In no particular order, here they are:<br><br><a class="bb-mention" href="/users/goldeagle1221">@Goldeagle1221</a><br>"What the shit?"<br><br><a class="bb-mention" href="/users/thegrundlesnart">@TheGrundlesnart</a><br>"Don't quote me."<br><br><a class="bb-mention" href="/users/misscapncrunch">@MissCapnCrunch</a><br>"Rodent is a little shit, I want to beat him up but in the most loving way"<br><br><a class="bb-mention" href="/users/rultaos">@Rultaos</a> <br>"If you're feeling unimportant, always remember that every protagonist was an NPC before their most important story began"<br><br><a class="bb-mention" href="/users/item">@iTem</a> <br>"haha yeah"<br><br><a class="bb-mention" href="/users/sirkaithethird">@Sirkaithethird</a><br>"I'm just running an aux through my amp, Playing Van Halen at 05:50"<br><br>And that's that. There's not much else I feel like saying. Here's a list of bands I like (to be made soon)</div></div>