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4 yrs ago
Current is sexualizing Pokemon a variation of bestiality?
3 likes
4 yrs ago
lol. lmao
7 likes
5 yrs ago
JOHN TABLE!
1 like
5 yrs ago
hearing rumors that rebornfan is storming the US capitol, looking for whoever's responsible for everyone ghosting his RPs
14 likes
6 yrs ago
you got a fat ass and a bright future ahead of you. keep it up champ
1 like

Bio

Most Recent Posts

"Why do we even bother policing other Gnawers? Redwatch is for Redfield, they can deal with their own problems."


Name

Erian of Redfort // Erian Sleepy Eyes

Rank

Greenband

Appearance

A young upstart with a penchant for running his mouth, Erian's gotten himself into enough scraps over his short years to gain a number of scars. Swelled, shallow cuts surround each of the mouse's eyes, giving him a strangely tired expression- prompting his nickname. A chipped front tooth thanks to a neighbor wacking him in the mouth with a shovel during a heated argument.

Short and scrappy, Erian's body mass is tightly woven beneath his matted fur. His coat is a mess of tangled, black hair with sparse white spots around his torso. Erian's whiskers are long and typically caked in dirt and dust. Years of working in the deepest mines of Redfort, and covering himself in dirt and charcoal, Erian doesn't stress much over appearances. Not to say he's particularly dirty. But you won't find him getting his coat brushed often or excessively washing his paws.

Erian is small of stature, nearly half that of most mice his age from Redfort. Though Erian was always part of the mining unit, following in the footsteps of his parents, he never developed much upper body strength. Most thought he was incapable of it due to oddities in his genetics, tied, likely, to his height. Erian often worked as a scout and a runner. They sent him into the tiniest cracks and crevices to examine potential new areas to excavate. Dangerous work, but Sleepy Eyes was never one to shy away from it. This activity lent him great strength in his legs and a lithe, capable build.

Personality

One would struggle to find a more fiery, passionate soul than Sleepy Eyes Erian. The short tempered miner mouse is a deeply flawed individual. He has great pride in his lineage and his nation, to the point where he blindly believes and supports everything the monarch or her government says. He has a tendency toward violence when angered, especially against those who confront and insult him personally. Rough and coarse, the rodent often times struggles to empathize with others; especially when he doesn't know them personally. His personality tends to lead to conflict with others around him. Erian doesn't enjoy fighting with family or the few friends he has managed to keep a hold on, but a lot of the time the mouse simply can't control himself. He lacks the personal discipline to do so.

Erian of Redfort loves his country and his king. He's never left Redfield before, and never had any desire to for most of his young life. Ever since he was a boy, he's looked up to the Redwatch. He sees them as the crowning achievement of his beloved kingdom. A legacy of heroism and defending the legacy of his homeland left an impression upon the young mouse. Erian's blind patriotism and loyalty to the crown has left him jaded, however. He believes the Watch has spread itself too thin trying to protect everyone- some of whom might not eve deserve defending. Why does Redfield need to guard Glendale, or Westercroft? The Redwatch is their creation. It's their army. The other Gnawer kingdoms were a drain on Redfield resources and only ever caused problems for them. Erian used to shout his views from the mountaintops. Several violent confrontations later, and Sleepy Eyes has learned to keep his opinions to himself unless otherwise asked. He's just as passionate about it, however, as he used to be.



Watchers and Watchguards are given 65 points to allocate to their stats, Greenbands are given 60. Each player gets five points to put into their equipment -- each piece of equipment must have one point at minimum, and 5 at most. One point items are somewhat broken, very old, or otherwise crappy items you wouldn't pilfer a dead mouse for, two point items are cheap, old, flimsy, or otherwise unimpressive, three point items are well-made, four point items are very well made, and five point items are masterfully crafted. The higher the number is, the less likely it is to break.

Stats

STR: 6
CON: 15
DEX: 20
CHA: 3
INT: 8
LUC: 8

Equipment

3 points - Well crafted bow

2 points - Hunting knife
Traits

+Like A Rat: Erian fights with the brutality of a savage. He pokes eyes, stabs genitals and isn't afraid to get his hands dirty. Gains a bonus when rolling for a dirty trick maneuver, as well as when defending against a dirty trick.
+Cave Diver: Spending his youth in the deepest caves of Redfort, Erian is a natural at traversing underground environments. Gains a bonus to rolls for climbing checks when inside tight spaces
-Don't Call Me Short: Erian is nearly half the average height for a male mouse his age. His small stature makes him physically weak. Penalty to all melee strikes and strength tests.
-'Short' Tempered: Easily provoked to anger and lacking the discipline to control himself, Sleepy Eyes has a tendency to respond to negative circumstances with violence. Penalty to diplomacy rolls, charisma checks and potential to become 'enraged' if hurt in combat.

Trade

Following in the footsteps of his parents, Erian used to be a miner before he joined the Redwatch

Friend

Diana of Redfort: Aunt to Sleepy Eyes Erian, Diana is a Watchguard assigned to garrison duty in one of Redfort's burrows. She took Erian in after his parents died, and helped guide him to the Redwatch when the young mouse needed a direction in life. She supports him as best she can, though Erian's temper and shortsightedness make him a hassle to even her. Diana attempts to keep a 'hands off' approach, not wanting to mix her personal life with work- she shows absolutely no favoritism to Erian, and prefers not to interact with him outside of home life. She was his guardian for the two years prior to him becoming an adult mouse, giving Erian lodging when no others would.

Enemy

Vale Goldcloak: Vale runs the major mining operation in Redfort that Erian's parents both worked in. He and Erian's father were constantly at each other's throats while he was still alive. The father often usurped Vale's authority and was a threat to his position as head of the company. Goldcloak tried to run him out of the job dozens of times. Yet Erian's father, stubborn as a mule, refused to be intimidated. It is suspected by some that the mining 'accident' that claimed the lives of Erian's parents and made him an orphan could've been the work of a desperate Goldcloak, but the authorities didn't have enough evidence to pursue foul play charges. Vale and Erian hate one another with a passion. Erian suspects he's the murderer, and Vale believes Sleepy Eyes to be an impudent child that needs to be put in his place.

History

Sleepy Eyes Erian of Redfort was one of four children born in his litter. His parents were both career miners who had never left the city of Redfort before, and their children were expected to follow in their footsteps. Erian's siblings all died working in the mines in various accidents and cave ins. Erian nearly lost his head on a couple of occasions, but he managed to survive to early adulthood. Short tempered and opinionated, the boy got into plenty of trouble with others, often fighting older, stronger mice and coming home with scars and bruises. His parents, while loving, were too busy to adequately raise Sleepy Eyes- he lacked authority figures in his life and had little to no self discipline. When his parents both died in a mining accident, Erian was left without any close family to take care of him. He was too poor to afford his own living space and would likely starve if no one helped him. His aunt, Diana, gave him shelter. Erian, unable to make a living wage as a miner, was all but required to join the Redwatch if he wanted to survive on his own.
G R A V E S

• Tʜᴇ Dᴜɴɢᴇᴏɴ •



Graves didn't know how he felt about Rael's little theory. If this dungeon was just the beginning of another tier of monsters, with more intelligent AI and actual tactics, what did that mean about the rest of the game's difficulty? Would there be more dungeons like this one? The playerbase would need to adjust their expectations on how monsters should fight every time they approached certain raids. If they couldn't adapt, as their current ragtag team had somehow managed to, they'd die. 'Pariah was gettin' a lil' too easy anyway.'

"Good idea. You and flower boy can take up the rear. I'll keep covering the front. We should keep close regardless. Both flanks need 'ta be able to cover each other when shit inevitably hits the fan again. Oh, and don't...don't call us 'wayfarers.' Makes you sound gay as hell. Just call us players." Graves wasn't a fan of the original plan to keep themselves split into two fireteams anyway. It left them exposed and weakened. Splitting up was never a particularly bright idea in a dungeon; and now that the monsters were using ambush tactics, the danger was multiplied several times over. "Yo, Orchid!" The Blood Knight shouted, turning to Ochre. The craftsman was going through the rather disgusting process of picking apart the corpses for materials. Graves grimaced at the sight, but he didn't comment on it. "I want you in the back with the little girl. Keep our rear covered. You think you can handle that, flower boy?"

The team's resident pyromaniac and psychopath might've gotten on Graves' nerves to the point where he wanted to wring her neck, but she had a point...for once in her life. They shouldn't be feeling pain. Not with the same intensity that followed when Graves was struck by a goblin's arrow earlier, anyway. It was certainly cause for concern. The tank had reacted violently to the sensation. It was...alarming, to feel the barbs strike him and lacerate his flesh. Graves didn't fight like the other tanks. Rael was swift enough to avoid most blows. Ochre and Vulcan wore armor that protected them from harm. Graves? His power to survive came from magical potions. He regenerated his wounds by bleeding his enemies. Graves was exposed to every crushing hit of a club, and every biting stab from a blade or arrowhead. He was a tough son of a bitch, but not that tough.

Graves would be damned if he complained and showed weakness to the rest of these maggots, though. He tore the barbs from his back, blood spurting out. Each broken arrow brought an angry curse to Graves's lips, and a grimace to his face. He cleared his naked flesh of the arrows, allowing their resident healer to scar over the wounds. Everyone was shrugging off the passive magic of the dungeon like it was nothing. Graves remained silent on the subject, though he bore an increasingly sour disposition- nothing unusual for the hardened man. 'Easy for you all to say when you're barely getting hit.' He thought to himself with no small amount of contempt for how easily his party members were shrugging off this awful new sensation. The old system never hurt this much.

"Alright. We've spent enough time jerking ourselves off here. Let's fuckin' move out." The crass tank ordered. If they actually followed or not, Graves didn't much care. He took his pike in his fist and started back down the dark halls of the dungeon anyway, even if he was going alone. They would follow; that's how they worked. All it took was a little bit of yelling and some physical prompting, and Graves could get anyone moving along.
G R A V E S

• Tʜᴇ Dᴜɴɢᴇᴏɴ •



Graves didn't know how he felt about Rael's little theory. If this dungeon was just the beginning of another tier of monsters, with more intelligent AI and actual tactics, what did that mean about the rest of the game's difficulty? Would there be more dungeons like this one? The playerbase would need to adjust their expectations on how monsters should fight every time they approached certain raids. If they couldn't adapt, as their current ragtag team had somehow managed to, they'd die. 'Pariah was gettin' a lil' too easy anyway.'

"Good idea. You and flower boy can take up the rear. I'll keep covering the front. We should keep close regardless. Both flanks need 'ta be able to cover each other when shit inevitably hits the fan again. Oh, and don't...don't call us 'wayfarers.' Makes you sound gay as hell. Just call us players." Graves wasn't a fan of the original plan to keep themselves split into two fireteams anyway. It left them exposed and weakened. Splitting up was never a particularly bright idea in a dungeon; and now that the monsters were using ambush tactics, the danger was multiplied several times over. "Yo, Orchid!" The Blood Knight shouted, turning to Ochre. The craftsman was going through the rather disgusting process of picking apart the corpses for materials. Graves grimaced at the sight, but he didn't comment on it. "I want you in the back with the little girl. Keep our rear covered. You think you can handle that?"

The team's resident pyromaniac and psychopath might've gotten on Graves' nerves to the point where he wanted to wring her neck, but she had a point...for once in her life. They shouldn't be feeling pain. Not with the same intensity that followed when Graves was struck by a goblin's arrow earlier, anyway. It was certainly cause for concern. The tank had reacted violently to the sensation. It was...alarming, to feel the barbs strike him and lacerate his flesh. Graves didn't fight like the other tanks. Rael was swift enough to avoid most blows. Ochre and Vulcan wore armor that protected them from harm. Graves? His power to survive came from magical potions. He regenerated his wounds by bleeding his enemies. Graves was exposed to every crushing hit of a club, and every biting stab from a blade or arrowhead. He was a tough son of a bitch, but not that tough.

Graves would be damned if he complained and showed weakness to the rest of these maggots, though. He tore the barbs from his back, blood spurting out. Each broken arrow brought an angry curse to Graves's lips, and a grimace to his face. He cleared his naked flesh of the arrows, allowing their resident healer to scar over the wounds. Everyone was shrugging off the passive magic of the dungeon like it was nothing. Graves remained silent on the subject, though he bore an increasingly sour disposition- nothing unusual for the hardened man. 'Easy for you all to say when you're barely getting hit.' He thought to himself with no small amount of contempt for how easily his party members were shrugging off this awful new sensation. The old system never hurt this much.

"Alright. We've spent enough time jerking ourselves off here. Let's fuckin' move out." The crass tank ordered. If they actually followed or not, Graves didn't much care. He took his pike in his fist and started back down the dark halls of the dungeon anyway, even if he was going alone. They would follow; that's how they worked. All it took was a little bit of yelling and some physical prompting, and Graves could get anyone moving along.
That we are! The more the merrier.
Good question! No idea. I'm hoping a couple more guys pop in from the Int check soonish, or this might start lookin' like a bust, sadly.
The Cosmic Warriors

"We fight for a brighter future! And, ya know, 'cuz we don't want our heads to explode."




The Premise:


It is the year 2032. The world lives in an era of relative peace now, under the watchful eye of the World Government. Technology has continued to advance at a breakneck pace. Miracle medicines, robotic wonders and weapons of incomprehensible destruction are becoming more and more common. You are an ordinary citizen of this united earth. After the terrifying reality that was the end of the world, everything else feels...inconsequential by comparison. Every day life is mundane to the point of boredom, now. Nothing ever seems to go wrong anymore. No more war. No more violence. No one had to hide beneath the covers, praying their country wasn't bathed in nuclear fire. The world is, now, a perfectly ordinary place.

Or, it was, until the Hexagon appeared. Hanging high above the city of New Zion, the capital of the world, was a sprawling spaceship in the shape of a hexagon. The five sided monstrosity of a construct dwarfed the entire city in size and scope, easily stretching out over the island cradle that held the crown of earth.

No one knew where it came from or why it had appeared. Politicians, scientists, and generals scrambled to discover the meaning of this interstellar intrusion in earth's atmosphere. Panic rose up in the streets of New Zion, forcing the World Government to bring martial law down upon it's citizens. Many attempted to flee the capital, fearing the worst. No one made it out. The Hexagon shrouded the city in an invisible field that locked it's close to twenty two million strong population inside. Terror spread over the world. They were not alone in the universe, and it appeared that they did not come in peace.

You were not among the panicked masses trying to flee New Zion. For whatever reason, fate deemed you worthy of something...greater. When the Hexagon appeared, it launched eight pods from it's bays. The pods landed all throughout New Zion. Perhaps one crashed into your apartment. Or maybe it landed on the front of your car. Whatever the case, you were the first to reach the strange, egg-like projectile that fell from the heavens. When the pod opened, you found a weapon hidden within it. Touching the tool of destruction, you found your mind and body altered forever. It formed a bond with you. Wires slunk beneath your flesh. Technology dug it's way into your brain and gave you memories that were not yours. Armor formed over your body, becoming one with your bone and sinew. You were made new by this strange, alien technology...

...And the Aliens hunted you because of it.


Our World:












Da Rules:


Now don't worry, I'm not much of a stickler for rules n' guidelines. On most things, you can probably rely on common sense and be right 99.9% of the time. Following the site's rules and asking questions when you're not sure will go a long way for ya.

Mainly, I'm hoping everyone can get at least one post out a week. Slow posting is what kills good RPs, and I don't want that for this. If you miss the posting deadline without first talking to me, I'll do what I have to to keep the RP moving along. So, if you don't want to get pushed to the side, stay up to date!

In regards to length, I'm a little more scrutinizing than I probably should be. One liners are super lazy and really don't add anything to an RP, so if you had a tendency to only write one or two sentences, this ain't the place for you. I'd like everyone to shoot for at least one whole paragraph at minimum. That's five-six good sentences. However, I don't think one can adequately flesh out a character by only posting a single paragraph once a week. The more detail you put into things, the happier I'll be!



Character Sheet:




I think Imma give it another day before I get an OOC up.
@Superboy Ok, so yeah basically everything id enhanceed.

I'm guessing you're hearing, sight and smell is enhanced too. And if you want to go high fantasy and anime, touch and taste.


You would be correct, yup! I actually hadn't considered touch and taste, but that would certainly be entertaining.
PS: On your intro, there's a bit of incoherency. You say that it was an Hexagon that appeared over the city. However, on the same paragraph, you call it a Five sided monstrosity. Hexagons have six sides; so, something isn't matching here.

I'm just pointing it in case you haven't noticed yet. Anyway, see ya. I'll come again if I get the time to join this, I certainly have a good idea.


D'oh! That was a mistake on my part. Thanks for pointing that out, I'll fix it.

You mention the swords change you, do you mean you gain powers? Or do you just become super strong, fast, etc?


Sort of. The weapons cybernetically enhance the wielder's physical capibilities. So they would be super strong, fast, and all that entails.

Buuut: While the characters are mastering their weapons, they'll discover more...unique ways to harness the weapons' power. I very much plan to introduce more eccentric capabilities as the Roleplay progresses.

Thank you all for your interest, it's much appreciated!
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