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C H A R A C T E R C O N C E P T P R O P O S A L
W O N D E R W O M A N



DIANA PRINCE-TREVOR QUEEN AND CHAMPION THEMYSCIRA THE AMAZONS AND THEIR PATRON GODS

C H A R A C T E R C O N C E P T:


"Hateful to me as the gates of Hades is that man who hides one thing in his heart and speaks another."
- Homer, The Iliad

Diana was never born. Her first memory was of washing ashore an island paradise, swaddled in a bloodied cloak, as all Amazons before her. They raised her to be a warrior, taught her of their Patron Gods, and warned of the dangers of the outside world. Through skill at arms, a head full of wonder and a golden heart she earned the respect of Hippolyta, Queen of the Amazons, who took Diana as her daughter and heir. For all her life she knew only the peace and plenty of Themyscira. Yet, for reasons even she couldn't understand, she yearned for more. She yearned to know what lay beyond the sea, beyond the horizon she had watched since she was just a little girl. The gods granted her a chance when a hulk of burning steel came falling from the sky, depositing bodies onto the very shores she was 'born' on.

Only one man survived the plane crash: its pilot, an American soldier by the name of Steve Trevor. He told his rescuers- and captors- of the world beyond the sea. He told them of an apocalyptic war put on by a mad tyrant, bent on conquest and genocide. He told them that if this man succeeded, even their island hidden in the mist could be under threat. The queen, calling on the wisdom of Athena, knew what ought to be done. A champion ought to be chosen to carry the survivor home, to defeat this terrible foe, and to be Themyscira's bridge to the mortal realm. Athena chose Diana as her champion. She would be granted boons of power by each of the Patrons to aid her in her quest, though they came with a mighty cost: An oath that Diana would never return to her home of Themyscira.

She would enter the world in October of 1941, joining the Allies in their fight against the Axis powers. Diana would fly alongside the Blackhawks, shake hands with the one they called Steve Rogers, and mistake Captain Marvel for a demigod. She would go toe to toe with beings of unimaginable power and cruelty. She would bear witness to the worst- and even the best, at times- of what humanity had to offer. It was also when her exploits caught the attention of international press, who chose the curious moniker of 'Wonder Woman' for her. It became a part of her.

Victory came and went, but the work was never done. Diana would follow the survivor, Steve Trevor, back to his United States and make a life with him there. She would begin her advocacy not only for Themyscira, but also for peace, and for other beings like her that the world often misunderstood. An embassy would be opened in Washington, D.C. The Amazons would be granted Permanent Observer status the United Nations. And her new, curious role of superhero would continue to grow in scope and importance. Life was hard, but it was good.

Things deteriorated as time went on. The Cold War would ramp up and her diplomatic presence would be met with more and more hostility by every side, her neutrality brought into question constantly. Metahumans were viewed with distrust or outright hostility. Many of her friends would retire in anonymity, putting down the cape and cowl after so much public pressure. On top of it all, Trevor's health was deteriorating. After much deliberation, Diana chose to retire, too, so that she might spend the last of her love's life with him in peace.

Decades passed in lonely isolation before Diana saw a golden messenger descend from the sky, grave news clutched in his fist. Hippolyta, her mother, had passed suddenly, and she had not named another heir since Diana had left. Themyscira was in chaos and Olympus was divided. Some of the Patrons were beckoning her to return despite her oath, while others still warned of the dire consequences. Diana didn't care. The world of man had little left for her, and the Amazons were in need- she would return home, Gods be damned.

Queen Diana of Themyscira has ruled for just under five years and already she's made many a radical change. She has established normal relations with the governments of mankind, allowing a trusted circle of Amazons to go and leave as they see fit, and even allowed choice outsiders to visit paradise. She's even begun her work as Wonder Woman once again, joining the Justice League to help defend Earth from threats too powerful for any one hero to handle.

Yet for all the appearance of prosperity and stability, there is stirring in the pantheon. Daggers move in the shadows of Olympus. The Patrons are weakened, divided, and their rivals seek to take advantage of Diana's broken oath. Poseidon and Hades bicker over the Abyss- that dividing line between the ocean and the underworld. Deimos, Phobos and Eris clamor for the release of Ares. And Zeus, Skyfather and the mightiest of all the Gods, turns his jealous eye toward other pantheons of Earth.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I wanted to take advantage of the timeline of this game and went with a more mature version of Diana with a long history and a lot of lore I can draw from. She's seen everything from WW2 and the golden age of capes to the Cold War and the rejection of metahumans by the public, and those experiences will shape her characterization: Diana is more skeptical of people, she yearns for a return to an age of heroism, and she's more pragmatic in her application of violence. But, critically, she hasn't given up on her core principles. She still believes a better world is possible, only now she knows it is a road not easily traveled.

One of my main inspirations for this version of Diana was Wonder Woman's Rebirth run by Greg Rucka and a few others. I intend to incorporate more mythological aspects of her lore than the traditional superhero bits, though I hope to touch on those as well. The opening plot will be focused heavily on her Patrons, her broken oath to never return to Themyscira, and the possibility of war in the heavens. The consequences of her actions in this arc will affect the trajectory of the rest of her story in radical ways that I'm pretty excited for, if I'm honest. I just gotta make sure I get there!

I think I've made one attempt at writing in the supernatural corner of these One Universe games, and I've never applied for a major character, and if I'm honest I'm a bit nervous taking on that responsibility. After quite a bit of thinking and writing and planning, however, I believe I have a strong plot mapped out and an interesting direction to take the character in.

C H A R A C T E R N O T E S:

This section will be filled in as characters appear in-character.






S A M P L E P O S T:


P O S T C A T A L O G:

A list linking to your IC posts as they're created. This can be used for a reference guide to your character or to summarize completed arcs and stories.
<Snipped quote by Bounce>

...

low-key wonders if it's too late to rethink my entire concept

[snipped cursed image]


Mmmm do not like this image
:eyes_emoji:
But what about the Codpiece?


is that

HIM?!!
I suggest they do battle in a mud pit, preferably to the death
Throwing out interest for Wonder Woman!
Hey, @Cybermaxx. Post more. I like reading the Titan stuff. That is all.


I am notorious unreliable but I will do my best.

also UwU thanks daaaad~
So that was shorter than I was hoping my next post would be, but it was technically already late and if I saw myself in the post check-in again I'd prolly cry. Hoping to get the next leg of Stephanie's j o u r n e y up in the next few days!

'The Brown House' - East Warrens, Santa Marta
Issue #1.02: Have a Little Faith

'Hi, my name's Stephanie Brown. This is my bedroom.'

The clock strikes 6:00 AM and an alarm goes off on her smartphone. Its Michael Buble's cover of Feeling Good blaring out at max volume, demanding she rise to meet the morning. Steph gargled out a groan and rolled over until she was close enough to the nightstand to smack the screen, silencing it. A machine wasn't about to tell her how to live her life.

'And that's...me! I've never been very good at waking up.'

It was 6:30 AM, announced the alarm, and it was time to get up! The soothing yet energetic sound of jazz drifted through the bedroom, joined by the first rays of sunlight to peak through the window. It was a brand new day for Santa Marta, California, and the first day back to school since the pandemic came to an end. It was a day full of possibilities, hopes, aspirations...and Stephanie wanted none of it. She scrambled to mute her alarm for a second time before she was too awake to regret it.

'Never been very good at anything normal, really.'

7:00 AM rolled around and Michael Buble started singing right on schedule-

...Aaannnd Stephanie promptly shut him up before he could get two words out. She was quite on top of the whole 'not waking up' thing.

'But- given the whole cluster that was my childhood- can you really blame me?'

A knock on the door came at 7:45 AM. "Steph, honey, are you almost ready?" Crystal Brown called. "I spotted the bus stopped down the road while I was making us breakfast and came to check up on you." She paused for a beat, listening for a reply that didn't come. "Its waffles, bacon and eggs, by the way, just how you like them! I figured it would be a good way to celebrate going back to school after such a long hiatus. I know this pandemic's made things difficult, especially after the move, but I think..."

'That's my mom: my last, great anchor to reality. She rescued me from Bludhaven almost two years ago, now, no questions asked. I'd do anything for her- except eat her cooking.'

Stephanie blinked the crust off of her eyes and sat up, her head pounding. The sun was shining right in her face, she could hear her mother's muffled speech from other side of the door, and what was rapidly becoming her least favorite song in the world was playing in the background. Sliding out of bed, Steph stumbled over to the nightstand and plucked up her phone to shut it up. Then she saw the time.

"Shit!" She could've sworn it was six-something the last time she checked! How long had she dozed off for?

"Hey!" Mom yelled, her voice muffled by the door between them, "Language!"

Blankets went flying as she leapt outta bed, making a mad dash for her wardrobe. The bus would be gone in five minutes, tops. No time to get ready. Had to throw on the first pair of clothes she found. Deodorant was basically a shower in a can, right? That'd do. Hairbrush for the road. Grab the backpack outta the corner she'd tossed it in all those months ago. Try to tie her shoes and walk at the same time. Fail, fall over. Ouch. Finish tying before getting up. Was that everything?

She looked to the chest at the foot of her bed and her gaze lingered. Its body was all black save for the gold on its hinges, trimmings and lock. The colors were desaturated, the surface scratched and worn down by time. That chest's contents were all she'd brought with her when she left home.

'I already know what you're going to say. "Steph, you're paranoid! You should be packing rulers, notebooks and, like, calculators, not a grappling hook!" And I know, I know- you're right. You're right! The chances something goes wrong? Super low. But, on the off-chance something DID happen-'

Another knock on her door shook her out of it. "Sweetie, are you okay? You're going to be late!" Her mom called.

'No. No, not this time.' Stephanie sprung to her feet and made for the door, quick as could be.

Crystal started to turn the doorknob and step inside. "-You can't be late on your first day of senior year, Steph. After all, you're-"

Stephanie bolted right past her mom, nearly knocking her over in the process. "Sorry! In a hurry!" She called over her shoulder as she jumped onto the stairway handrail and started sliding down it. "Oh, and-"

@Retired, I believe of all of the suggestions so far, you brought forth the best solution. I absolutely agree that the idea of events being spread out rather than kept solely to the middle and end of seasons could be a very fun experiment in driving up the game's interactivity. I've already discussed options with @Hillan regarding how we want to implement this as a system going forward, and he's on the same page. So, with that in mind, everyone should be ready to see an announcement in the next few days.

Also, I've decided on a new rule. In order to ease the more militant idea of strict posting deadlines, even though the rule will remain to post at least once every two weeks, I've decided that I'm going to replace the Weekly Post Check with The Bi-Weekly Post Check instead.

In conjunction, I will be utilizing the "expiration" method of roster duty to give players more of a chance to gather themselves in what are undoubtedly very troubled times in all of our outside lives. As such, the player characters in red on the roster will now indicate who is halfway to roster removal rather than who is past the point of character ownership. After a month in red, a character is removed. But in that month, players have the chance to resume at their convenience.

I hope this makes sense, and if there are any questions, feel free to ask. But I think this can help to both address the fact that this is a slower game getting off the ground and that circumstances are a bit different for everybody with COVID-19 heightening problems all around.


good post king :thumbsup:
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