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<Snipped quote by System>

Yes!


Just checking. Welcome to the Netopia Square, one of the largest hubs of network traffic on the planet.
<Snipped quote by System>

*looks around in different directions really fast, my tails stand up straight anxiously*


You did use that BugFix chip, right?
<Snipped quote by System>

*stands next to it*
Okay, Logging in now.
*logs in*


*Your appearance is converted into a series of cubes that turn into a translucent-blue form and shoot upward*
Alright, I'll be right behind you. Jack in.
*Does the same, and we reappear in the middle of a bustling cyberscape*
<Snipped quote by System>

*saves the email*
Okay. Got it. Now what?


Stand next to the hologram and log in whenever you're ready.
<Snipped quote by System>

Okay.


*Sends you an email with a link that explains the basics of netbattle*
<Snipped quote by System>

Is there book or drive I can have with the information?


Hold on, I'll email you a link.
<Snipped quote by System>

*my eyes turn into swirls*
I-uhhh....


Does that clarify the battle system for you?
<Snipped quote by System>

And what’s that?


Well...
*Increases my rate of speech*
If you look at your chips, each has a specific chip code that you can use to execute combos with other battlechips. You can only load chips with the same code into memory at any given moment, meaning that you'll need to flush their data before using chips with any other code. Alternatively, you may load as many chip duplicates at a time as you would like, irrespective of their chip code. However, chips without a code can be used in conjunction with any other code, except in the situation that you're using duplicate chips at once with different codes—that requires you to flush the current chips out of memory before using the codeless chip. Even with the previous stipulations in place, you are still bound by your memory limits when it comes to loading chips, meaning that you can reach a maximum, even when additional chips are still available to you. You also likely only have access to a select window of chips at a time, which is a product of differing speeds of memory access different functions. As a result, if you don't get the chip you're looking for, you may need to shuffle through memory until you discover it. But if you do that, you need to clear the chips available to you, possibly removing your potential to use them in combos. Reloading your entire chip deck takes a non-negligible amount of processing power as well. In addition, you are limited to a number of chips at a time due to the data structures in place capping out once the total number of chips has become too large. You can store alternative chip folders in slower memory, but they cannot be swapped in and out at will. You may also assign a subset of your memory to a "regular chip," which will always be loaded first in combat. However, some chips require too much memory to store and cannot be assigned as regular chips as a result.
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Well, I think we are good to go, no? Oh! Uhm. How do you use chips again?


You can summon them, like that physical one I gave you, or you can use voice control. But if you use them in battle, there are a couple rules to follow that can get a bit complex.
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