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Incredibly wrong. I was dead right about those shipments. I sent in a few task forces to the checkpoints, turns out, those shipments were Crimson Armada nukes. They destroyed 110,000 trade vessels, and eliminated our trade routes by attacking our docking bays. Every single one.....


Well. That's a bad thing.
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*frowns*

....


Something wrong?
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You'd have to tell me what those are.


Formics? Let me grab a picture for you that Ender sent me.
*Shows you a picture on my phone*
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I just think that the trailer as it is now is more of a turn off than a benefit.


I don't have the time or the ability to do anything else right now. I've gotten plenty of good comments on it.
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They had no concern for anything that wasn't one of their own kind. Sometimes, I doubted they even had that much.


So, essentially the Buggers?
...

*checks something on a holoscreen projected from my wrist*


*Codes a few lines*
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I like, take on a darker skin tone when I have a beard. It's actually amazing to see.

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Lol. I love how you rendered the vive controllers instead of hands or something.
Okay, new plan, don't have the text. It makes this seem like a child made the game, ie. someone who doesn't have experience making game trailers. It's too generic and the gameplay shown doesn't fit what's being said. "Why do I fight?" Yet no fighting is shown. "I must escape?" You don't show any reason to want to escape. I think you're doing a "trapped in a virtual world" approach but that's not shown in the trailer. It just looks like you're throwing around random generic questions for no reason.
I'd suggest reworking the trailer to show the start again, followed by the door like you had, and then go straight to fighting for a scene, preferably small enemies, followed by the "how do I do things" scene where you're trying to figure out how to play, then going to a scene where that boss monster is attacking you, preferably literally showing you getting hit by one of it's attacks, then a scene of defeating a different boss and it dying, then going to the title screen.
It would look much better and a but more experienced.


To the first part, there's no text in the actual game except over the modes, such as "campaign" on the moon base. It's a time loop, not a virtual world, however.

I can do something like that for trailer 2. But what you saw matches that description to an extent; it's not obvious, which can be fixed. The creature with the scythe used one of his attacks on the spire in the center, which represents your influence on that level, and the Yeti rushing the player was its death animation, because in the end, Hailfire and Brimstone (the icy peaks) is actually the first level and the Cemetery is the second. The trailer is intentionally vague so the second one clears the truth up a bit more. I want the game to speak for itself, and the trailers are there to make the player think, because they have to figure out the story.
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I like, take on a darker skin tone when I have a beard. It's actually amazing to see.


Optical illusions?
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I don't believe an entire planet worth of fighters would have been enough to prevent what happened, though. Both Sven and that Tox fellow defended the planet heavily.


Really? How could any species be that bad?

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Ah. That is neat.


I suppose. You?
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