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Bio

I have been writing as a hobby for longer than you have been alive. I have been a regular member and roleplayer of no less than fourteen different online forums during that time (including the old RPG), five six eight of which no longer exist.

I was previously a regular on the Homestuck forums, but I became so sick of thread turnover there that I asked around and eventually found the Guild. Since joining, I have exclusively only participated in Advanced RPs. Before Mahz gave NRPs their own subforum, I used to be an NRP regular in the Advanced Subforum. I am a Guildfall survivor, and know/regularly write with a few others.

If you ask anybody who has written with me in previous RPs, they should tell you that I have a generally open schedule, I post regularly and in a timely fashion, and I never drop an RP once I join unless the thread dies. Some of them may tell you that I have extensive expertise within the realms of Biology, Psychology, and Physics, which I will make no effort to validate since there is no way I can provide hard proof of aforementioned alleged expertise to anybody over the internet (though I am happy to try and answer any questions you send my way).

My favorite fandom is the Myst franchise, which seemingly nobody other than me has ever heard of.

I was a Contest Moderator for the Writing Contests Subforum for just a little bit over two years. I wrote the Moderation Policy for that subforum and I ran a contest called the Twelve Labours; you can still go there and see all of them and the entries people wrote for them in the Contests Section and the Victory Archives.

I have been quadruple secret banned from the guild discord. That is not a joke.

Most Recent Posts

No worries, my history is getting drafted up today and I plan on revising any errors and adding on/developing it into more detail as time progresses. Dihira and Arkho are two gods/goddesses im very interested in developing a history with Odysus.
Arkho, unfortunately, is no longer present in the RP as Dead Cruiser decided they could not participate.
Hey everyone, can we get a rolecall, see who's still in this shindig? Current participants (to my knowledge): @HeySeuss @Whist @Jig @Paper Angel @Howler @Harbringer @Prince Potter @Whiskers Posters who were interested/working on profiles: @Lord Monbodo @ChaoticLaw @The Fair Lady
/me props the thread up. I believe @Rtron is next up. It's been a while since we've heard from Eli, yeah?
Further notation for the start of the RP: Vinchus is quite agreeable when around Vaulters, but has something approaching an inappropriate degree of disrespect for the Ardent Mages. He can/will make exceptions for individuals who prove themselves worthy of merit in his eyes, but expect some hostility from him at the start. It was going to be mentioned in his history (which should be up tomorrow), so I think it unlikely he and Asriyah have worked together before.
Huh. Mine HAS vanished abruptly. They may have all been reset to default.
Posted. I think it's quite obvious by now that the Kusagi Empire is just steampunk Japan-landia. So I'm not gonna be modest about it and just use Japanese as their language. It makes things easier that way. xD
I kind of jumped the gun already when I had Kuro speak Japanese earlier. >.> Were you able to read those, incidentally? I'm kind of wondering how Ryza react to the greeting/farewell, considering the content.
Finally! Sorry for the longer than stated wait, the Broken lords Questline has one part where you need to hunt down four demon armies that spawn after searching a ruins. They all decided they wanted to go sailing. In different directions. Below is the profile for my Broken Lords character, Vinchus! He is mentioned by name, if not actually present, in the Broken Lords questline as an Archivist who does most of your Endless Ruin/Artifact research. Since there is little to no information about him other than offhand commentary by the Broken Lords leader, I figured I'd fill in the blanks. He is a melee tank with a few single-target, melee-range utility spells to mix things up a little. His history is currently incomplete, I figured it would be best to put what I had out rather than keep everyone waiting. Also, Winter is pretty ok, but Endless Winter is awful and they should have added an option to turn it off, lore be damned.
Kuro peeked his head over the counter-top once the sound of gunfire dwindled, staring at Walkins where the man lay on the floor. He got up and brushed a few chips of melting ice from his coat idly as he turned and began walking back over to Helen and Adonai. "If we are to leave him alive, we need to divest him of his arms and clothes." Kuro called out to Alan. "He likely has an enchantment responsible for deflecting bullets. Without it, he will be more pliable." "If he's even still alive." The barkeep said, still crouched behind the bar but finally poking his head above it. "Is he dead?" Walkins came in through the front door and issued a diminutive quip. "No, no he is not." Kuro said as he casually settled back down into a crouch behind the bar. If the first Walkins had been immune to bullets, chances were this one would possess the same enchantment. Kuro's concerns turned instead to the rear entrance - the others could cover the front door easily enough, and it was unlikely the doppelganger there was long for this world. Had it been Kuro, now would have been the time when he came in through the back entrance and threw a blackpowder grenade into the throng of people standing in the middle of the bar - Walkins 3.0 came in through the back entrance, somehow eluding Helen's watch over it, and began hosing down the main room with his steam repeater. 'It could be worse.' Kuro thought absently. Gazing down the bar as he was, he had a clear view of the ice spirit as it began to rematerialize, and finally, he now had a target that he could actually hurt. Everybody knew that ice was brittle. Kuro drew the first of his blackpowder revolvers from his coat and opened fire, quickly emptying six bullets at the ice spirit's center of mass. He didn't stop there, his left hand having already retrieved his second blackpowder revolver - he dropped the emptied one to the ground immediately once it was out of bullets, clutching the second as he passed it on from his left hand, and emptied that into the ice spirit as well even as it started to form its ice spears. "I told you to watch the exit, doctor." His voice irritated, his bored expression finally breaking, his eyes narrowed slightly in annoyance as he dropped the second revolver even as his left hand retrieved one of his steam canisters from within his coat. He immediately pulled the pin with his right hand. If Walkins and his doppelgangers alike were resistant to bullets, and if there were any more inbound, it was time to make sure they couldn't do any spotting.
I am going to wait for Helen to reply (and hopefully throw that grenade at Walkins 2.0. I want to see him gib.). For anyone in need of a killer post-mortem one-liner in exactly this situation: Some Inspiration.
I'm working on it, and likely she will. Just...the posts keep coming and won't let me! :P Edit: Add on- Come to think of it...she might not even know how to use it. O_o Machinery is different compared to grenade and I don't want to assume she does when it's not likely she would...
. . . I've changed my mind. Now I want to see Helen gib. :P In all seriousness, there is an upper limit to the complexity inherent in the design of a grenade. If it's too complicated, the danger involved in using it increases (and it was already pretty high to start with). There are two parts that, knowing nothing else about the grenade, are all you need to worry about. 1. The lever. Pulling this makes bad things happen. 2. The pin! The pin is your friend. The pin prevents your ass from exploding while you carry grenades around on your belt. It stops the lever from being released. Instructions for operation: 1. Pull pin. 2. Release lever. 3. Either throw or drop grenade. 4. Run/duck/pray. Doing all three at once is recommended. Preferably away from where the grenade is. Depending on the design of the grenade, it might go off anywhere between five to three seconds. There is a slim-to-none chance that a grenade can be a dud and not explode (until you pick it up). Advanced grenade tactics including 'cooking' the grenade before throwing it, bouncing it off walls/terrain, using them as improvised deadman's switches, booby traps, and more.
I am going to wait for Helen to reply (and hopefully throw that grenade at Walkins 2.0. I want to see him gib.). For anyone in need of a killer post-mortem one-liner in exactly this situation: Some Inspiration.
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