Current
Let's get this Grey dust guy out of here, the dust gathering guild is taking new members. (Get it?)
10 mos ago
Hey raavendaas my status wasn't about you little guy you need to actually have 1x1s to be considered a 1x1 player not 10 pages of bumps 😭
1
like
10 mos ago
Just saw the most unwanted 1x1 RPer lose it all on the status bar. In more cordial news bloodlines 2 has been preordered
2
likes
11 mos ago
Like if you enjoy SFW RP.
6
likes
1 yr ago
CHICKEN JOCKEY!!!
5
likes
Bio
Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will: • Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products. • Provide clear leadership across all World of Darkness media and products. • Support creators with improved tools, transparency, and canon guidance. • Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all. Welcome home, Vamily.
"Detroit wasn't the city it use to be, like most US cities it was advanced. More advanced than anyone could have predicted in this time and age, if it wasn't for the technological revolution that it would still be bankrupt, gang ridden and recovering from the hardest plague this side of the Atlantic. The Yellow Rot, it still oozes with some of the denizens but it's nothing too bad right. Most of the population has recovered, while they could. The vaccine affected most but, some people walk around oozing the fluids of something supernatural. Many speculated it wasn't of this world, but no one could prove it. It would be after 2010 that the world picked itself up from the pandemic, nanomachines, Cybernetics, and medicine was the focus of it all. Weapons took a back seat, but pre-tech weapons were abundant while those that cast plasma or smear hyper lasers into another's chest. Well, those kick around as well."
Timeline diverges from real life after 9/11.
This is cyberpunk and elements of modern society are mimialistic as society has changed in a decade.
I wouldent compare to cyberpunk to irl (experimental exosuits).
In real life these concepts are experimental, in cyberpunk they arent. They are grounded and work, there are tech mega giants.
I can go more in depth later today but the gist is our world is nothing like the one I'm portraying.
Aye, I know the 'gameplay' reason! I was more asking for why you become less human - the lore behind it, I suppose.
I'm working on a sheet, never fear, just curious!
Cyberpsychosis is the effect of installing too much cyberware In the Cyberpunk 2020 role-playing game this is noted as Humanity Cost, or Humanity Index in the original rules. It is a system that limits the amount of cyberwear one can get, with the penalty of causing madness and a loss of emotional empathy. Too much would result in a character becoming an unplayable psychopath.
Cyberpsychosis
The cyberpsycho must constantly fight to keep from going over the edge and committing irrational, violent acts of murder and mayhem. Most of the time, he loses.
Then everybody loses.
Something happens when you start adding metal and plastic to people. They start to change. And it isn't pretty. In the 2000's, we call this cyberpsychosis; a mental disease in which the addition of cybernetics causes an 'already unstable personality to fragment. At first, the victim begins to relate more to machines than to humans. Soon, he starts to ignore people, parents, friends, lovers. Eating, sleeping all become less important. Finally, human interactions begin to irritate, culminating in a terrifying rage that consumes the victim entirely.
And uh... could I get a baseline tech level/acceptability level?
- The more cybernetics you have the more prone you are to going into cyber-psychosis, essentially seeing others as threats (humans) and trying to murder them. That's when you get PKed, having a few augs is fine but know when enough is enough or you'll die.
From the front page.
Nothing huge like military hardware, rockets on your back.
Think simple.
Look at the existing character sheets.
Arms, chips, neural implants.
The gist.
Again I need to review what you post, so if you arent sure post anyway and we'll get it solved if need be ;3
Well, like I said earlier - I get very Deus Ex HR vibes - Detroit, special police work, augmentations, secret behind the scenes stuff, so on and so forth. Is there anything in particular I should know? I get the impression this is a setting from some other RP or something, but idk if I'm reading into it too much?
The setting is unique, I didnt take it from another rp. The unit isnt a secretive one it was created to combat the crime wave. The only thing that you could associate this rp with deus ex is that its cyberpunk. And mysteeeeeery. The cops in the unit dont necessaryily need augs, its not an augged exlusive unit. There are units where its augs only but this isnt one of them.
[center][img]https://i.imgur.com/QZPXCu5.png[/img]
[youtube]https://www.youtube.com/watch?v=Pv0rUwqLsgk[/youtube]
[code]Hey @everyone
White Wolf Returns: A Homecoming for World of Darkness
For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.
Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.
This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.
Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them.
The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.
As White Wolf, we will:
• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.
• Provide clear leadership across all World of Darkness media and products.
• Support creators with improved tools, transparency, and canon guidance.
• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.
The night belongs to us all.
Welcome home, Vamily.[/code]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://i.imgur.com/QZPXCu5.png" /><br><br><iframe src="//youtube.com/embed/Pv0rUwqLsgk?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br><br><code>Hey @everyone <br><br>White Wolf Returns: A Homecoming for World of Darkness<br><br>For over three decades, White Wolf has stood at the bleeding edge of supernatural and horror storytelling. From Vampire: The Masquerade to Werewolf: The Apocalypse and Mage: The Ascension, our games helped shape generations of roleplayers, writers, and dreamers who sought meaning in the shadows.<br><br>Today, we are proud to announce that World of Darkness will once again be guided under the name that birthed it: White Wolf.<br><br>This isn’t just a name change. It’s a return to our roots—and a commitment to the future. A future where mature horror stories are told with care. Where community and collaboration are central. Where fans, creators, and licensees can find clarity, support, and inspiration under a banner they trust.<br><br>Simultaneously, we are announcing today that White Wolf will now be a publisher, as well as a licensor, of World of Darkness games. This means that we will continue to work with our network of licensing partners who bring you all the great video games, tabletop roleplaying games, card games, and more -- but we will also develop some new games internally, and publish them. <br><br>The first game that we will publish as White Wolf is Vampire: The Masquerade Bloodlines 2 as co-publisher with Paradox Interactive. We will announce additional games from White Wolf as the publisher later this year.<br><br>As White Wolf, we will:<br>• Reinforce our legacy as pioneers of narrative-driven horror and emotional roleplay across all our products.<br>• Provide clear leadership across all World of Darkness media and products.<br>• Support creators with improved tools, transparency, and canon guidance.<br>• Maintain rigorous standards for inclusivity, sensitivity, and collaboration in storytelling.<br><br>The night belongs to us all.<br>Welcome home, Vamily.</code></div></div>