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    1. Varromere 11 yrs ago

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It is said that all things are on half of one whole; that everything is completed, or opposed, by something else. That is balance, according to men with too much time on their hands to remunerate such matters.

In the world of Arilyth, the curse of undeath has haunted its peoples for thousands of years. Men and women drawn to macabre sorceries make mockery of life and death, raising corpses from their graves and fuelling their power with the souls of the silent dead. It is from the whims of necromancers that a greater menace has taken root in the world, a scourge that cannot be eradicated, a plague that spreads from one to another: the vamphiir. Vamphiirs are a sentient undead creature, unshackled by necromancers, and chained by their inhuman hunger for the vitality of the living. The life of one brought down to a few seconds of utter euphoria, to experience the warmth of life once again, to remember, to feel…

As there is darkness in the world, so is there light to oppose it. In this case, fire – the Order of Cinders.

For three thousand years, men and women have flocked to the Order, pushed by vengeance, hatred and circumstance to endure a lifetime of peril hunting creatures and sorcerers that would otherwise threaten the world. It is a thankless task, and one often appreciated with chagrin, complaint, and in many unfortunate cases, the death of a hunter. Their mission is simple – purge the dark. Yet such a sacred duty, one avowed in blood, is complicated by the nature of their foes and an enemy that they cannot face – the fear of those who do not know any better.

However, the nights grow longer. An unsettling chill has taken hold in the world. The stars dim, and black clouds cage the gaze of the moon. A new menace has made itself known, and for the sake of the world, the Order of Cinders must embark on what may be their last great hunt.


Premise

Welcome to Black Cinders, a story based in the fantastical world of Arilyth.

You are one of the Hunters or Huntresses of the Order of Cinders, an organisation dedicated to the eradication of the undead. Prior to the events of this story, you were on the hunt or preparing for one, but your plans were interrupted by an urgent summons issued by the Huntress-General Valla Dagan. Your characters have been commanded to travel to the port of Isamanca, where you are expected by the Duke and Duchess Chavarra.

Our tale begins in Isamanca, a city of extravagance and indulgence, a hedonist paradise caught in a cultural renaissance.


Gameplay

This is a fantasy adventure, interwoven with elements of a darker and grittier world and storyline. Players will remain together throughout the majority of the RP. Character depth and development will be important here, and more importantly, character interaction.

There will be some action, some combat, some intrigue and some mystery. Players may have to make hard decisions, decisions that will impact how you are viewed and how the story plays out. I haven’t planned everything out - I have a vague overview of the major plot points. How we arrive at these plot points falls to how the players interact with the story. I encourage side-stories, and I encourage players as a collective to work to achieve certain goals and forge a brilliant story together. This is, in my opinion anyway, what makes a great roleplay for all involved.

Black Cinders will begin in Isamanca. However, it will leave the port eventually, and our characters will find themselves caught in a malicious web that will at times divide us.


Character

In this section, I will summarise details about your characters and the Order of Cinders.

The Order of Cinders was founded by a pyromancer named Kal Dagan three thousand years ago in the ruins of an ancient city following the birth (or, rebirth, rather) of the first vamphiir. The influence of Kal Dagan has remained strong throughout the longevity of the organisation, as it has taken the Crowned Wyrm of the Dagan Clan as its crest, and made many of his descendants leaders of the Order. One such example is the current Huntress-General, Valla.

Upon the mountains of northern Sivar Velg is the House of Fire, also known as the Hold of the Hunters, a monolithic bastion of stone the colour of ash. Massive fires burn all day and night, their light a beacon in the intense blizzards native to the region. All Hunters and Huntresses know the House of Fire to be their home. In many cases, it is the place that they were raised. Subsequently, it acts as their headquarters, their armoury, their school and their family.

Most Hunters and Huntresses come to the Order of Cinders as orphans, or those touched by the plight of the dead. Many are traumatised and frightened, but their rigorous training transforms fear and breeds it with hate, creating a lethal fighter out of the most impacted victims. This does not break them though, for all Hunters and Huntresses have already known great pain and loss, and it is their hatred and desire for vengeance that spurs them onward.

Members are referred to as Hunter or Huntress (the capitalisation is an important distinction). Hunters and Huntresses of great skill and experience are promoted to the rank of Hunter/Huntress-Captain. They are the only members of the Order, save the Hunter/Huntress-General, permitted to teach or lead a group of Hunters/Huntresses. As mentioned before, the leader of the Order is the Hunter/Huntress-General.

Members of the Order adorn themselves in supple, flexible black leathers and cloth, depending on where they are of course. The object that distinguishes them as a Hunter or Huntress is a black coat bound by one single brass button. It is important to remember that members are almost always hunting, and that their hunt can take them to all kinds of places. Consequently, they are well-travelled, cultured and quite worldly, and many are bi- or even multilingual. When on a hunt, only Hunter/Huntress-Captains are formally allowed to recruit individuals and bring them to the House of Fire, though individual Hunters and Huntresses are known to make the suggestion to those they see potential in.

The pyromancers of this guild specialise in a particular type of magic called ‘ebon pyromancy’, a sorcery that is unique to the Order. The fires they produce take an unnatural red colour, marred by streaks of black whenever undead are nearby. Whilst any fire is able to kill a vamphiir, ebon pyromancy is doubly effective.

The Order of Cinders’ words are, “by will of fire, darkness becomes cinder.”

As a member of the Order of Cinders, you have taken a blood-oath to the eradication of undeath. You despise anything and everything that does not live, and any individual dabbling in foul sorceries that invoke these unnatural forces. You have walked a road filled with hardship, and now live a life of untold danger. This journey has defined you, perhaps in more ways than you can imagine.

CHARACTER SKELETON
Name: [self-explanatory. I hope.]
Appearance: [this includes age. Feel free to use a picture, though a description is always appreciated.]
Biography: [your backstory. Where you come from, what events have shaped you, when and how did you end up with the Order of Cinders? And as a side-piece, where you were when you received the summons to Isamanca.]
Personality: [normally I shy away from this, but your characters will essentially know each other, or are aware of each other, so there are likely to be elements of your character and their behaviour that other members of the Order, and thus other characters, would know about. This isn’t a psychoanalysis. This is a chance for you to express what others will or should know about how your character ticks. I hope this inspires some camaraderie or conflict between our cast.]


Setting

The following is a brief compendium of information relevant to the story and character creation. Isamanca, and the Revosso Peninsula at large, will be written about in length in my first story post.

ESSENTIAL INFORMATION
World: Arilyth
Year: It is the 831st Year of the Third Era
Happenings: In Sivar Velg, the lonely town of Balgath is raided by barbarians under Cherak Gundagir. Balgath, being the heart of most trade in southern Sivar Velg, will likely not recover from this attack. The Sivarans continue to be their own demise. Meanwhile, Sigga, Queen of Maegul, colonises parts of the Thousand Glades and marries Auvil Margeir, Lord of the Freehold of the Glades.

Adrion Meryn is crowned as King of Lorinth. He is expected to marry Annebeth Asere, a union that is likely to consolidate the vassal of Alassia with the power of Lorinth.

The Revosso Peninsula prepares for the autumn solstice, where the people celebrate the culture and prosperity of the peninsula and the cities governing it. The dukes and duchesses of these city-states prepare for their annual meeting in Isamanca to discuss the politics of their cities and the looming threat of Jzarea.

Ibzya receives emissaries from Jzarea, a move that has greatly angered the principalities, whom are already fighting the Jzareans.

The Jade Sea is a graveyard for the fleets of both the principalities and the empire. The Jzareans were not able to overcome the Ashareen Armada, but were able to successfully land in Varazhyr and take Bashra, along with the Gulf of Khelat. Tensions in the south are rising, yet despite the war, the Ashareen economy is thriving. Despite decades of rivalry, the Republic of Paerium has allied with the principalities.

Meanwhile, in Jzarea, it is said that the saviour of the druidai (currently enslaved) has been born.

MAGIC


THE HUMAN FACE OF ARILYTH



Rules

  • Don’t be a dickhead. Simple.
  • If you’re going to be absent or no longer wish to participate, be honest. Tell me.
  • At least three posts a week please. I will try to post every day, depending on where the story is.
  • Communicate with me if you have an issue, whether with the story or in real life.
  • Be realistic, be dark, be gritty, dive into those characters and interact with the story. Don’t hesitate.
  • An active OOC is always appreciated. Throw ideas around, discuss the story, encourage, etc.
  • This is high casual, therefore, good grammar, spelling and paragraphing are a requirement.


If there are any questions or queries, feel free to ask!
@BubbleGumKingHere you are:



And yeah, feel free to post them here if you'd like.
@BurningCold Taken straight from the OOC:



Now, pyromancy works exactly like any other form of arcane magic. The differences between ebon pyromancy and normal pyromancy are few, but they are that:
  • Ebonfire is an almost unnatural red colour and emits an intense heat
  • It is a sorcery exclusively developed by pyromancers of the Order FOR pyromancers of the Order
  • It kills undead a lot quicker than normal fire
  • It is more malleable than normal fire, and is used in devices used by the Order
  • Ebonfire will develop distinct streaks of black when near the presence of undead; these streaks darken the closer you are to any source of undeath or dark magic
Bonding is already occurring, I love it!

I am happy to announce that the OOC will be up today, likely tonight (it's almost 2PM here).

@RyuShuraI'll respond to this in our inbox. :)
@BurningColdThe Baruvadi form one of the three 'nations' of Veldonn. Colloquially, they are known as Bards due to their celebratory view on life, with a culture that values lore, music, dance and community.

Baruvad, formerly a kingdom and now under the yoke of Lorinth, is located in the heart of Veldonn, surrounded by the Ebenwalde, a dark and dense forest that encompasses the entirety of the country. They are a hard-working people who enjoy brewing beer and passing down their history through poetry and song. This is particularly important to them today, as the Bards suffered the most during the crusade that robbed them of their autonomy. They are a stubborn and enduring people, not accustomed to war or violence, but willing to fight to the death for their lands and for their independence. So when King Charles Adelen and the knights of Lorinth navigated their way to the capital of Stunnenbor, they were met with fierce resistance. Baruvad held out for a decade before Adelen surrounded Stunnenbor and trapped its citizens inside it as it burned.

The Baruvadi maintain their tradition of dissent. Despite the looming presence of Lorinth, rebellions are constant, and the inns and taverns are ablaze with passionate cries for their liberty. Their culture is loosely inspired by Germany.

@RedDuskPyromancy, particularly ebon pyromancy, has been found to be the most effective tool against the undead - particularly vamphiirs. Necromancy and blood magic are strictly forbidden, though there have been cases in the past of members using blood magic. Of course, necromancy is studied as much as it can be without one actually dabbling into it, but again, there are some who have taken a more 'fire-with-fire' approach to the hunt, though the penalty for such is death by fire.

In short, pyromancers are capable of studying other kinds of magic, but their studies under the Order have honed in on ebon pyromancy and how to wield it effectively as both a means of offence and defence. So, maybe you were a maegi of some other faction prior to your induction to the Order or what have you.

---

If you guys want to post your characters here, that is fine. However, I won't be accepting them until the OOC has been posted as you guys may change your minds about something based on new info presented or what have you.

@The NarratorLooking good thus far! I'll have a more detailed look when I wake up and inbox you. :)
@BurningCold g'day! I'm not accustomed to this 'mentioning' business haha.

And no, unfortunately. Humies only. :p
While I am writing up the OOC, as per request, I will be providing the character skeleton for you guys to start tinkering away with your characters. However, expanding on that, I’ll be giving you guys some world information as well to help you guys work out your backstories and to ween you in to the world of Arilyth.



Character Skeleton:

Name: self-explanatory.
Appearance: a picture or a description will do. This does include age.
Biography: your backstory. Who is your character? Why are they with the Order? Where are they from? I want every juicy detail. And if you do wish to keep it a secret (as some are wont to do) then please at least PM me your biography so that I can look at it and approve it.
Personality: normally I shy away from this part of a character’s profile but seeing as your characters know each other or are aware of each other there are probably some, or many, elements of who you are and how you behave and what drives you (this is linked to your biography) that other members of the Order, and therefore other characters, would know about. This isn’t a psycho-analysis of sorts, merely a way for you to convey what you would like others to know about how your character ticks. I’m hoping this might inspire some camaraderie or conflict between characters.

Now, this was all written very haphazardly in my one hour break at university so I apologise if there are any errors in grammar, spelling or syntax, or if any of the descriptions are confusing/lax. I promise you that the OOC will be of a much higher standard, and that my writing in the roleplay (most importantly, of course) will be judged heavily by my perfectionist demons.

If you have any more questions or queries regarding this information, or you want to know more about a certain part of the world or culture or whatever, then please do not hesitate to ask me. :)
@BurningCold I've never played No Man's Sky, but there is quite a story planned. I've got what I refer to as checkpoints for the overall story. How we get to these checkpoints will depend on you guys, as I do encourage side-stories and plots so that it isn't so linear and pre-determined, and it makes it more fun for me as well considering I know where it's all heading.
I better get to work on an OOC pronto then!

Anyone else have any questions?
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