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11 mos ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
1 yr ago
One might say your villain arc has begun. Embrace it.
5 likes
1 yr ago
Man do I love watching the circus
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Hey there, kemosabe. Ever wanted to see what was out there? Get out of this same-old kinda life, and see the stars beyond? There's a lil' something for everyone, no matter where you end up.

Take a trip to the core worlds, the cradle of civilization. Get some shopping done, chrome yourself out to the nines' and so long as you have the green, make sure it all comes from first rate and only lightly used from the finest vendors in the galaxy. You can find anything here, regardless of legality! Of course, you'll have to deal with the Vangarians- The Imperials like to tax anything and everything they can get their hands on, also regardless of legality. The best part? If you don't pay your taxes, they send hunter-killer robots after you! The Vangarians get a little heavy handed when it comes to money- Forget to pay your tab at the bar? Robots. Skip on your rent? Robots! Run a red light? Well, that's just a fine if they catch you. It's great! Safe, if you can afford it.

But hey, the taxman got you down? Tired of Vangarians taking every nickel out of your wallet, and then charging you for the ones you will hypothetically earn? Well you can always take a shuttle out to the outer worlds- the edge of known space. It's a bit rough and tumble, bounty hunters, cowboys and space samurai abound- to keep the space pirates in check after all. Plenty of lowlifes around here means plenty of profit to be made! And if hunting lowlifes isn't your jam, you could always be one of the lowlifes- who is gonna stop you after all? A weirdo with a fedora and laser katana? Good luck finding you through all the choking smog and neon drip. Ain't nothin' pretty out there except what you make yourself, but hey! That's the prettiest thing of all, ain't it? Just gotta make sure some scumbucket doesn't put a plasma bolt in your ribs for your troubles in the middle of the night.

Life on the edge doesn't suit you? Don't want to keep looking over your shoulder for bandits and highwaymen? You could always give up all of your worldly possessions and live the life of an ascetic in the Order of the Elars, an organization of peacekeepers and space travelers. The Order of the Elars spend most of their time studying the history of time and space and huffing space dust- Aura they call it. What does Aura do? Well it does a little bit of everything- telekinesis, foresight, fire conjuring, just a lil shot of Aura into your veins and you'll be slinging space magic in no time flat! Just careful not to overdo the fireballs, or you'll turn into one yourself! Man oh man, that's not a fun experience, but its not too bad- I mean, that mind splitting headache will probably be the last one you ever have! So, perks and drawbacks, but hey! What's a little bit of melting brain to manipulating the cosmos as you see fit?

So, catch your interest, kemosabe? You're almost certain to die young, so might as well enjoy it while you can!
~ Roni Keral, Wanted Dead or Alive. 12,000,001 Crds.

The Premise

Welcome to the Milky Way Galaxy- some thousand or so Earth years into the future. Life is equal parts great and terrible, depending on your means to navigate it. Thousands of years worth of technological development means humanity has spread itself out to the far reaches of space, and with it, encountered alien life. The Vangarian Empire- a mostly human civilization rooted in the original homeworld of humanity constantly expands, laying claims to worlds as they see fit, regardless of the complaints of other planetary governments and organizations. All of this is done in their near constant pursuit for a substance known as Aura. Aura, is the magical macguffin that powers practically any and all technology- from spaceships to energy weapons, and outside of more traditional means, is for all intents and purposes the ultimate fossil fuel. It can be found in a variety of states, from massive crystalline structures in the crusts of planets, to the liquid blood inside star sized space whales that travel the inky emptiness between stars and galaxies. But all of that is just the big picture.

We the players will take on the role of a small crew of rag tag spacers, scoundrels and rapscallions from all walks of life aboard the Guernica, making our way through the galaxy and suddenly stumbling on a quest upon which the fate of the galaxy no doubt rests. Will our heroes survive? Or will they crash and burn underneath the weight of the odds as well as their own inner turmoils? This RP takes heavy cues and influences from various sci-fi fantasy properties, Star Wars, Guardians of the Galaxy, to name a few, with the general goal of being a lighthearted romp through the galaxy- though occasionally with more serious and mature themes and situations to keep the narrative moving.


The Ship


The Crew

Space samurai, star elves, pseudo not-jedi, sentient robot AI, genetically enhanced catgirls, eclectic warrior types, crazy aliens and tinkers; are all welcome- with a caveat: All players and characters must be part of the team. Not everyone has to like each other, and some dysfunction can even be humorous, but everyone has to be able to play their part together. Self destructive sociopaths incapable of communication and endangering themselves and others just for the shits and giggles will be left behind. - just don't be an asshole, basically.

Regarding characters, I want them to be cool! Be good at something, hell, be pretty damn good at that something, but don't be good at everything. This is, after all an underdog story. If I have to tell you the limits of what's too OP, then this probably isn't the game for you.





I'm guessing something like the kshatriya is not a suit we'd be able to start with?

@Letter Bee and no, probably not Ramba Ral himself, probably a relative or descendant
Had an idea for a newtype pilot and a gouf- maybe I'll play into it and be a descendant of Ramba Ral
always love me some Zeon- the suits just look better
As soon as Duncan was certain the Captain was okay, he was already moving onto the next task- which would've been strapping down the civilians, if it wasn't for the call for a doctor. Whizzing around, Duncan was a bit surprised to find a woman and her child inside the Jo's conference room, though he was even quicker to spot the sight of a man sitting in one of the chairs, a small pool of blood slowly expanding beneath him, blood dripping from his hands and the edge of the seat. Duncan dashed into the room- it was Fret, one of the surveyors, he had been shot.

"Stay in your seats! Ma'am, please strap your son in." Duncan ordered, his voice maintaining a calm discipline as a mental command activated the communicator function in his Smart-Lenses, the device clipped to his belt automatically turning on. Directing his communications towards the medbay and his team, he called for them. "I need hands! Conference Room, Richard, bring a stretcher!"

Duncan's natural hand unbuckled Fret from his seat, as the unnatural one pressed its fingers to his neck. Moments later, a small indicator appeared in the corner of his vision, the label read 'Chappel.F.', with an accompanying pulsating line and number indicating his heart rate, a small line leading towards his body. A quick cross reference with the Jotunheim's database and Fret's blood type, any pre-existing medical conditions and other recorded information began to overlay underneath the label. Getting shot was never a good situation, but at least his vitals weren't too erratic. Ducan's natural hand slapped the man in the face.

"Stay awake Chappel." Duncan ordered, "You've been through worse, yeah?"

Duncan's cyberarm reached into the small medical bag he kept, the machine arm easily navigating through the meticulously organized contents. Out of the bag came a small cannister of biofoam. He gave it a quick shake then pressed it into Fret's wound. Medical foam quickly filled the wound with a hiss- a powerful cocktail of medical ingenuity designed to numb pain and stop blood loss, and would keep him intact until they got him back to the medical center. Taking Fret's hand, Duncan pressed it against the wound.

"Pressure." Duncan commanded, "Where's my stretcher?!"

"Here Boss!" came the reply. As if on cue, the two medical assistants burst into the room, a small, powered stretcher between them. Without waiting for words, the male assistant went over to Duncan, and the two quickly lifted and dropped Fret into it. Duncan grabbed the back of the stretcher before pointing out into the service corridor.

"Richard, strap those civies down, Sara, check for more wounded." Glancing down at Fret, Duncan grabbed one of the straps and made sure he was secured on the stretcher. "Look alive, Fret. Keep pressure on the wound, we're moving you up to the med bay." If push came to shove, Duncan could strap Fret to the stretcher and lock it down in place when the ship began moving, but if they were lucky he'd be able to get Fret to the Med bay, though any major operations would have to wait until they were still.
Interesting!
As the sounds of gunfire began to die down, a pair of figures, male and female, popped their heads out from behind the curtained medical beds. By the door, a taller man pressed against the side, a weighty AED hardcase in his hands, ready to be swung at the head of any intruder wishing to break their way into the medical bay. But, no such attacker came, the halls of the upper deck remained relatively quiet, save for a few of the crew that had gone down to check on what had happened. The medical crew, while possessing varying levels of former military experience, opted to stay above decks- they were soldiers no longer, and their medical experience would do nobody any good if they were among the casualties below.

"What's going on down there? The female assistant asked the room. While her small frame and French accent presented a sort of gentle demeanor, Sara's sharp tongue and sharper wit were really anything but.

"Is everyone dead..? Should we stay up here?" The male assistant whined. Ever the gentle giant, while a bit cowardly, Richard's physical strength and bedside demeanor was second to none.

"Stay here, I'll go down and assess what's going on." Duncan instructed, setting the AED case back down on a nearby table. Rounding out the merry medical crew was none other than himself. A bit of an everyman; filling the role of physician and surgeon in such a small crew on such a small ship. "Keep your comms on and the doors locked, I'll notify you guys when I get down there."

Pausing at the door Duncan turned back, "Better start shaping up the med bay, I get the feeling we're going to get busy soon."

On the main deck of the ship, Duncan stepped out of the lift, poking his head out into the main hall. Despite what he expected, there was no carnage in the ship itself. A few individuals were sat along the sides of the corridor, banged up, but for the most part alive and with non life-threatening injuries. From what he gathered, more than a few of the individuals now on board the ship were not supposed to be, but no one was actively hostile. Duncan spotted the airlock opening, and Captain Kadıoğlu stepping out from it.

"Captain!" Duncan called out to her, though not actively attempting to stop her, she seemed busy enough. "You're intact right?" In a situation like this, being in one piece was the important thing, it didn't matter if they were a little banged up or bruised, minor injuries could be taken care of after they got out of- whatever mess this was. So long as she was capable of performing what she needed to do, he could go into the hangar and check out the state of people there.
Here he is, my chain smokin' doctor, ready for review.

@TheNoCoKid it's very tempting, I'm a bit short on time, but I'll give it a thunk

Would an R&D magitech Smith work? Someone who uses less spells but more a bunch of magical tools?
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