Yeah, I actually prefer to run empires as opposed to being a god. You don't have to be there for everything that happens, you just need to say that you have someone assigned to whatever needs doing.
Delegation is the key to management, life, and empire building.
<Snipped quote by Webmaster>
Alright, it offered zero information as to why it froze, but since Chrome was the only thing running at the time I'll assume it was another conflict with my Radeon graphics card and YouTube, since they mentioned freezing as an issue that cropped up when viewing the site in one of their old patch notes. Granted, that was for Internet Explorer/Edge, so I've no idea why Chrome would be the cause but it's all I've got.
EDIT: And what do you know, there's a software update available for my GPU's drivers.
Are we going on majority vote, or should I ask Melodious as well?
On whether he can be there? It's most likely a yes, but Melodious has the final say, since it's his fight. We're usually not super formal about things.
There's no guarantee I'll still be on the site when he goes down, and it would be a pain to keep going with just "I send out my forces, they're not powerful enough and Nemid destroys them," so I'm not willing to put in the time investment and take that risk when I can effectively automate the process.
'Sides, since they're psychic, Lash could have a Technomorph interface with a drone and control it psychically, allowing him to give commands and witness the battle without crossing the barrier. Barring raids for biomass, Lash could have one of his hijacked ships stay above, being fed biomass to produce creatures it can then send down to supplement the growing swarm planetside.
Standing outside the barrier and sending drones is probably a decent strategy, unless Nemid can convert those over to his own power.
That's not the worst of problems. Lash doesn't care about his people (no Wither in charge does) and knows that even if he loses everything he sends in, the sheer creation rate of the Withers would easily outstrip that. Heck, since he's so sadistic, he'll probably take some joy from sending someone to retrieve you from the storm just for you to realize that you're still just as trapped as before.
He’ll have to take down Nemid in the process to get rid of the one-way barrier =P
What's the nature of the battlefield itself? Because even if it's some Matrix-esque place, that would work, since one of the Wither biomorphs can directly interface with technology. Actually, as long as it's not just the empty void, it could work, considering Wither resilience (I'll attach the sheet explaining the species and character)
Name: Lash Gender: ??? Description: Lash is a member of a species known as Xenaris polydeimos, or Withers. Withers are shapeshifting sadists that reproduce through implanting an egg into their victims, slowly turning them. They can shapeshift into any creature of similar size whose DNA they have consumed, and the only thing that brings them satisfaction is bringing suffering to others. They are also powerful psychics, with their main focus on the ability to psychically modify genes. Due to all of these traits, when a single Wither appears on a world, that world is often doomed.
Lash is a Prime Wither, meaning the already dangerous qualities of Withers are enhanced yet more. His entire purpose is to infiltrate worlds and reproduce rapidly, overtaking, enslaving, and eventually murdering the population. Skills: Withers are incredibly powerful, yet even more dextrous. They are naturally masters of manipulation and infiltration, but can be found out due to a hard-to-conceal lack of empathy. Their analytic minds allow them to outwit, bait, and lure their prey, and they absorb the memories of those they kill, allowing them to quickly become very proficient in their profession. Powers: Gene Manipulation: Withers can psychically manipulate the genes of their victims and themselves, often using this to create monsters to further their objectives. Common creatures include: Morphs, a ‘runt’ form of Wither that is used to sabotage worlds before the Withers arrive. Insectoids, ravenous, car-sized hybrids of human and insect, used in huge swarms as shock troops. Amalgamates, animate hunks of flesh that can absorb and integrate lifeforms into themselves. Wilthounds, crawling, perverted humans with snapping jaws and extreme speed and senses. Technomorph, a biomechanical slime capable of integrating with and controlling technology. Vampyrs, mutant Withers capable of ambushing and sucking all the fluids from prey. Strangler Oaks, animate trees with black vines that entangle and suffocate prey. Ceremorphs, larva-like creatures that stimulate pain nerves to torture captured victims. Goldentongue: Withers can focus their power into speaking a suggestion that is almost impossible to resist. Gaze: Looking into a Wither’s eyes can cause madness in all but the most resilient. Shapeshifting: Withers can almost completely disguise themselves as prey they have consumed, acting the same and even remembering what they remembered. While in this form, they are nigh-impossible to detect. Weapons: Claws and Bite: Wither claws and teeth are both incredibly sharp, with the claws capable of inflicting painful slashing wounds and the teeth spaced perfectly to slide between human vertebrae and sever spinal cords. Wither saliva is toxic, so bite wounds can still kill even if the bleeding is staunched. They can distend their jaws as well, swallowing victims whole before quickly and agonizingly digesting them into an extremely acidic substance they can then regurgitate at enemies. Secretions: Withers can secrete various chemicals from their bodies. They can regurgitate a substance that encases enemies before hardening to the strength of concrete. They can also create a healing chemical that allows quick regeneration, often used to prevent victims from dying from their cruel experiments. Armor: Resilience: Withers regenerate at an exceptional rate, and take little harm from poison, acid, flame, radiation, and even hard vacuum. However, they are weak to psychic attack, which can stun and blind them. Utilities: Companions: Withers are often accompanied by several creatures of their own making, which are even more dangerous.
It’s a physical location; my digital chars just have a way to materialize there. It’s behind a one-way barrier so you can enter, but you can’t leave. The storm is causing massive spacial distortion, so that’s a danger factor right now.
I meant that my guy possesses control of a Witherhive, which to average mortals would be absolutely devastating, but probably wouldn't stand up to your character, whom I've taken to be some sort of deific being.
Mine’s a digital being, a living program. Those have traditionally been pretty strong. The longer you play, the more you’ll get a feel of where the power ranges are and the more you’ll recognize what the upper range looks like (and honestly, I don’t think you need to worry about it all that much). Really, I’m more concerned about making sure the power level makes sense in context than I am making sure you aren’t OP. We have plenty of OP, so it just needs to make sense given the circumstances.