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10 yrs ago
I'll be away on a trip for a few days so my activity will be low
11 yrs ago
I'll be on vacation for a few days so my activity will be low

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Sweet! Thanks for the map, I'll carve out my nation somewhere very soon! Also:

@Alfhedil

*Scrolls to Third Reich wiki page*

*Control+C*

*Switches to NS tab*

*Control+V*

;)


I think we already have a pseudo-nazi nation. Though there's always the room for another dictatorship or nation with aggressive foreign policy.
Holy shit how did I miss this! You guys accepting?
So long there are free lands in this RP I don't think the GM would mind new players at all.

Yep that really helps a lot thanks :D , i decided to claim the small islands near me and the big island is divided between Yamatai and Tiqsimuyu .



My land: It hasn't been named yet, so for now it is Mega-awesome land, and shall be regarded as such



You are also lucky because these two posts show practically all territories that were claimed by now.
Wow, this thing is back?
Alright, so what's the situation?
What kind of opponents are currently in the game?
@Willy Vereb "...She will reconsider..." I'm a HE! Also, damn straight, no nukes and no jets.
Oops, I think that was a typo.
Anyways, jet fighters are very much a thing in WW2 era.
I can understand if you don't want anyone using that technology in the begining. I mean without WW1 there isn't even that whole arms race about air superiority. Many nations would only begin to see the potential in aircrafts as weapons.
On the other hand the technology is there or in a very few aspects almost there. I can't see any wrong in introducing jet fighters after the war drags on for a while.
Like I said, jet airplanes at the time were not too different from their propeller-driven counterparts. And no, their range wasn't much better than other aircraft. Their speed was the main factor and even then you had to wait a while after WW2 when somebody developed a jet aircraft capable of surpassing the speed of sound. We sure won't get anything resembling modern jet fighters here.
Jets in WW2 were best used as interceptors (albeit Hitler tried to force the creation of jet bombers with the small size and other issues they were just not fit for that at all).
So yeah, can't see what harm is in them being allowed for later in the game.
Having jets from the start would be unfair because it's like starting your MMO with a sword which others can only forge once reached 250 skill points in blacksmithing.

Well, I don't know if anybody has noticed but I've been adding a bit to my my nation sheet each day. It's now done except for the sections on history and the military.

As far as the military goes I must admit that I'm actually pretty ignorant as to what tactics and technology should be like given this time period, which is making me have a somewhat difficult time writing out the military sections.

I'd say that I have a really good understanding of history and warfare up about through the Napoleonic Era, but if asked to talk about the 20th century all I'd be able to say is that trench warfare was a thing and armored vehicles and airplanes started showing up. Oh, and some chemical weapons. Actually, if we're around 1940 wouldn't atomic bombs be just a short ways off as well?
Use google for various WW2 military terms, I think with a hour or maybe half an hour "research" you can get a rough idea on wars.
Memories of you playing Call of Duty or any WW2 themed videogame could help, too.
Same with films.
Really, while you don't become an expert, writing WW2 combat scenes is somewhat easy because you get so exposed to it through the various entertainment mediums.
In addition this is technically the first world war for this setting. So many countries would actually think of warfare as if it were from the Napoleonic times. Things may change though as they face the hard truth with the new technologies altering military doctrines forever.

As for atomic power or nuclear bombs, yeah, they were in development. The first nuclear reactor was built in 1942, IIRC. And after the magnitude of nuclear power will be proven there'll be likely scientists who propose the idea of using this for a bomb like it was in our history. Then again nuclear bombs are one of the "big no" category items in such RPs. Just like firearms in medieval fantasy. And unlike ban on guns which is an overreaction due to popularized but incorrect historic knowledge, atomic bombs were indeed a huge gamechanger and they are pretty much the OP category for roleplaying balance purposes. So I can see the GM saying that nukes are banned, or they are forbidden until something really major happens.
On the other hand I hope she will reconsider the ban on jet fighters. The first jet planes were made pretty much in the 40s and could've developed even sooner. I can easily see them as a "mid-season upgrade". Besides jet fighters aren't that different from typical airplanes during this time aside from the fact jet engines are stronger and allow considerably faster speeds.

@MihndarCommunist elves...
Now I've seen everything.

<Snipped quote by Willy Vereb>

The chemical formula for greek fire has been lost to time, actually, so nobody truly knows what it was made of and the nations of this RP probably don't have napalm yet, considering the first synthetic napalm was developed in 1942 and that is rather late.
Just an example. I'm mainly meaning that we're going to be moving towards more chemical-based weaponry, and potentially might invent something like VX as the RP goes on, with all the ethical ramifications therein.
Well then we're another leader, that's simple to resolve.
Fair enough.

I'll probably think of another creative technological thing to throw in to differentiate our nations a bit.

AFAIK, Greek Fire i nothing but a mixture of raw oil and natural gases. There's no chemical formula to it whatsoever, more like a a procedure done to oil and that's it.
As for Nappalm or such, just because historically it was developed two years later it doesn't mean you could not have that a bit earlier in a fantasy setting.

As for differentiating our nations, it'll be easy. Yllendthyr is an elven empire with a considerable portion of them being pointy eared and with the old tradition to ride griffins. I also use a nerfed-down mithril instead of steel in practically anything.
We'll be pretty different anyways.
I'm just trying to help you to make your nation truly the leader in chemistry.

<Snipped quote by Alfhedil>

Unlike yours, however, I intend for Kataylabinskian technological advances to be chemical rather than industrial in nature. Greek fire, chlorine and mustard gas, helium airships, and potentially V-2 esque primitive missiles.
Greek fire is a pretty common knowledge by this period.
Production of mustard gas and its derivatives are also actually an important step for industry so pretty much any up-to-date nation should have them.
As for the last two, my nation is among the leaders in aviation and rocket technology.
I didn't plan to steal your thunder. I just tell you the current status with this game.
Of course you can be the leader in chemistry but you need to think on other developments. Nappalm instead of greek fire, nerve agents as poisons and being the world-leading nation in helium production can help to establish that.
I leave the rest to you.
BTW, there are a number of nations with airships in this setting so if you produce the most helium you can fill your pockets with that business pretty well. By just plain memory there are at least 3 nations who would buy it from you, including mine.

I'm still working on the NS, but I'd like to make it known that I'm putting up a claim on the land north of Yllendthyr. If someone could tell me how you all made those cool map borders, that would be very helpful.
I pretty much used the pencil tool of Photoshop but really, you can just use Paint on your computer for the same effect.
We carefully drew these lines by hand and the use of a mouse. Nothing complex about it.
As for drawing borders I suggest using your common sense.
Country limits are typically drawn at natural borders. Large bodies of water, thin crossings or mountain chains all offer such use. Also try to make the borders look less orderly because otherwise it'd loose its sense of authenticity.
That's all.
Oh and check all previous territory claims and try to make sure your claim won't overlap with those.

You are great Ironbeard dwarves, and as you took your first steps upon these lands, you could almost feel it... It was as if the very land itself told you: There are other dwarves in these realms.

Quickly you put your only operational ship to good use - fishing. It provides a good source of food for your people, and combined with the hunted animals you are able to find in plenty around the region you are quickly fed.

Your scouts are sent out and come to the conclusion that these lands are good for farming. Sure, it's quite hilly, but it should work.

Additionally, your builders construct temporary hovels near the mountains as they start surveying the mountains. It has plenty of caves but the cliffs are steep and sharp.

Results from your scouts sent out into the valley and the forests come next turn.

Population: 152 men, 102 women, 51 children.
Military: - Roughly 40% of adult population.
Food level: - Low
Resources: - Nonexistant
Wealth: - Nonexistant
Trade: - Nonexistant
Growth: - Low
Morale: - Indifferent
Foreign relations: You do not know any other civilizations.


Land of Yngvar
Yngviera 001, Month of Harpa


The dwarves of Yngvar celebrate this joyous occasion for the birth of no less than 5 children under such a short time. This had to be a sign of their god Yngvi's blessing! They were indeed living in the promised lands. Consequently 4 dwarves had already reached adulthood:Vikar Kalfrson Van Jättenstäd, Ragnar Bardason Van Stahlpoler, Jacoliene Kruitdottir Van Riktupp and Vera Lindottir Van Vokkers. They took their place as productive members of the society. Speaking of which, the primary tunnel for the mines was about to be finished. Soon the proud Ironbeards could immerse themselves in their true profession. Same tunnel also made the basis of the complex cavernous system which will be the future Yngvaria. Thanks to the fishermen and hunters from Clan Van Riktupp the dwarves solved their immediate issues with food. Still, if they were to build a great country they need even more. Examinations of the nearby valleys determined they are sufficient for growing corps and other plants. The dwarves had lost more than half of their seeds to the storm but what they have is still sufficient for the job. About a dozen dwarves began preparing the first of farmlands which will feed their entire nation. Yet no proud dwarf could live on plants alone. Their physically active bodies require meat, lots of red meat. As such all the free members of Clan Van Riktupp began searching the neighborhood again, trying to find animals that are worth to domesticate. They'll capture them and make these animals the basis of their livestock. In the future there shall be no dwarven stomach left unattended! Meanwhile some members of Clan Van Vokkers are working to fix the second ship. They gathered wood and collected all the scraps from the 5 other wrecked ships. Hopefully that much would be enough to restore the second ship into a somewhat working condition.

B.) Prepare farms, search for livestock to domesticate (Prep for increasing food)

Other notable actions:
- Celebrating the plentiful childbrith and that four dwarves had reached adulthood
- Mines are continued to be worked on, beginning to take a shape.
- Clan Van Vokkers is gathering materials and working on to fix the second ship
Then again, this is a setting where elves ride griffins into battle. -shrugs-
Elves ride Griffins into battle while equipped with rifles and SMGs.
Also while it's certainly fantastical I took pains to portray them in a serious light with all the realistic issues such unit could have.
Using them to backhandedly justify your own forces is just plain uncalled for.

That being said, I have no issue with your military but I'm getting enough of people referring griffins and elves as something of an outlier.
This is a fantasy NRPG set in 1940.

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