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@Indrajita Changed my mind, you read the PM, I'm sure. If you still want in... accepted! Sorry about that.
Name: Arthur Baker

Age:28

Country on Earth: America, Florida

Appearance: Arthur is 6'5 and 180lbs. He his best described as large, or as some describe him a moutain of a man. He is well built but not overly sculpted. He has shoulder length red hair that is well kept if a bit wild. He has emrald green eyes. On his back he has a large tatto of an anchor that takes up almost his entire upper back with then name Robert Baker seemingly freshly branded into it and below it states simply 1976-2020, he also has a tatto of a humpback whale on his calf breaching the surface of the ocean.(Still looking for a decent pic)

Personality:Arthur is a very quiet, serious person when you first meet him but if you get to know him you will find he is kind, loyal, and protective if a bit hot headed. That being said getting close enough to find this out isn't easy as he tends to not trust easy. He tends to have trouble controling his temper, especially if someone he cares about is in trouble.

Brief Backstory: Arthur's family has always been in the military from his grandparents, uncles, aunts, dad, even his brother. So it came as a surprise when he decided to not join the military and instead become a civilian mechanic. Most of his family accepted his decision, except his father. It never got too bad and despite this him and his father still had a decent relationship even if it was a bit strained.

Arthur has always been good with his hands and he enjoys taking things apart, seeing how they work, and putting them back together, sometimes better than before. After his father passed he got his tattoo and enlisted in the navy as a mechanic. He had been in the navy for three years when something finally went wrong, he got into fight with another crew member and they lost it and shoved him, accidently knocking him over board. He hit his he on the way down knocking him out. They never found the body.

Adventurer Class: Deep-One Reaver (Berserker/warlock with and ocean/eldrich theme, patron is gm's choice)

Starting Common Gear:Worn shark leather armor, quiver with five black whale bone harpons, a large knife made from a very large shark tooth, simple seal skin bag, scrimsaw kit, fishing kit.

Special item: Old Anchor and chain- it is covered in runes and seems to be able to be able to caue a flash freeze arond it on impact in a small area around it.

Notable skills or abilities: He seems to be able to increase his increase his strength and speed up to three fold for short bursts, the tatto of the whale glows with a deep purple light and seems to move when he uses this.

He is able to resist a deadly blow once and keep fighting, the anchor will glow with a deep purple light and then appear to rust over when this activates, rust will disappear once recharged.
(other tattoos can be granted by his patron)
@Zapdos accepted! Good to have you and your medium sized OOFs sir
@Dark CloudMonday prolly. That should give Zapdos a chance to finish up his CS and any last minute takers a chance to apply.
@Goblinguy Accepted sir, welcome aboard

@Indrajita Sorry, I'm not sure your style or character is what I'm looking for*

*Would not be opposed to a bard class or charisma based character though
@Goblinguy Yeah, there's still time to make a character application. Just head over. https://www.roleplayerguild.com/topics/189673-the-war-for-mytheria-isekai-adventure/ooc




Name: Marsel 'Zell' Brooks

Age: 23 years old

Country on Earth: London, England

Height: 6' 2"

Weight: 185lbs

Hair: Brown

Eyes: Green

Personality: Laid back & Party animal. This would perhaps be the most succint description of Zell, on the surface. Brimming with confidence and daring, Zell can command a certain degree of respect and even admiration from his peers. When he sets his mind on an objective, he often gets what he wants... pity that what he wants is usually vapid, shallow and fleeting. Enjoys playing sports and following sports teams, drinking beer and going to the gym.

Brief Backstory: Coasting through university on a football scolarship, Zell has used the entirety of his time in education to have fun and fend off the responsibilities of real life. On campus, he was popular, sold recreational drugs to fund his partying and paid other more studious peers to write his assignments. It was only during the last few months of his life that his persisent and passionate lecturer, Dr Bradford, started to get through to him. He was finally convinced to take life seriously and was beginning to put his head down and start working hard to finish his studies. But then he was tragically hit by bus, crossing the road, and died at the scene.

Adventurer Class: Fighter

Starting Common Gear: Longsword. Studded leather armour with some steel plating. Cloak and belt satchel.

Special item: None

Notable skills or abilities: Zell has the power to teleport short distances (roughly 6 feet in distance) He doesn't fully understand how it works, and will take some time before he can do it on command, but right now, it only activates on instinct. He has also been blessed with a keen understanding of swordplay and a slight enhancement to his athletic gifts.


"Partner' it'd be a darn shame to ruin a nice day, I reckon' you should mosey on."

Full Name: Clive Alexander Michel
Age: 27
Place of Birth: Texas (United States of America)

Physical Description: Clive's most distinguishing feature is the russet hair he often hides under the brim of a wide hat, it tumbles down his face sometimes so he slicks it back mullet style.

Clive is tall, well-built and broad-shouldered at about 5'11", his arms are toned and tanned from outdoor labor. He's no skinny farmhand, weighing at least 180lbs the country boy isn't weak-kneed at all. Clive's rugged face is covered with freckles, and a pair of bright sea-green eyes peer out from the mop of hair on his head.

As a farmhand, he prefers to wear lighter clothes or merely a tank-top when working outdoors and at most a loosely fitting buttoned shirt if there is a nip in the air maybe a pair of sturdy gloves and of course a wide-brimmed hat to keep the sun out of his eyes.


Personality: Clive's 'As stubborn and hardheaded as an ass, but as hardworking a reliable son-of-a-bitch can be.' as people who know him often say. And they wouldn't be wrong, anyone whose come to know Clive would agree that he is a stubborn man. He's also an honest man, won't lie or mince words to save his life and more often than not will say what's on his mind even if it comes out sounding rude or opinionated.

Clive is a hardworker, and respects those who pull their own weight instead of letting others do their job for them, he hates layabouts and will put people in their place if they slack off or make excuses. As a kid growing up in rural Texas, most folk knew each other and most outsiders were eyed with suspicion, people were still opinionated with their views on faith or the color of someones skin but Clive wasn't that sort.

He lives and let lives, not giving a hoot who you are or what you look like as long as you aren't causing him or anyone else harm, or being a lazy piece of shit, he'd treat anyone as a friend before they weren't. Clive enjoys being outside, working with his hands getting down and dirty if he has to, makes him feel alive. Other than work he doesn't have many hobbies, maybe careing for the animals and exercise counts as a hobby?


Brief Background: Born and raised in a small rural town in east-texas, where the people in the fringes of town worked the plow and field. Everyone knew everyone and people who were strangers most often were met with prejudice or suspicion.

People lived simple lives, went to church and worked their fingers to the bone in order to make a living. Clive was no different from anyone else, just a young man working the farm his family worked for generations. Died one hot summer, working the fields. Suffered a pretty bad sunstroke, exhaustion from stubbornly working in poor conditions too single-minded to cease his labor.


Adventuring Class: Commoner

Gear/Equipment:
  • Set of common clothing, including a wide-brimmed hat with a set of sturdy work boots and leather gloves.
  • Shovel.
  • Burlap satchel, containing dried meats and bread.

Special Gear/Equipment:
  • A pair of cured-leather armlets; imbued with some sort of protective enchantment that infers the wearer physical protection in a fight with an invisible barrier of magic.

Skills/Abilities: Clive ain't special, he don't cast no fancy spells or pray for divine protection or nothing. But he's strong, hale and hearty. Clive's got a mean left-hook and can use what he's got on hand to defend himself, like a shovel or a pickaxe. He can go for long periods of grueling labor without tiring, and endure through the pain.
Name: James Sirius

Age: 23

Country on Earth: Mexico

Appearance: 5'9'' Height, 162 lbs


Personality: Some words that come to mind when one is describing James are acrid and irritated but compassionate under all the fire and brimstone. Often, someone who holds an angry expression and an even angrier glare, nonetheless those who reach out to him discover that he is not a hostile person and even pleasant to be around with those he considers friends.

Brief Backstory: Born to an American father and a Mexican mother who took him back to Mexico after they divorced, James has grown up in a little community surrounded by a family known to all as generous and simple people who wouldn´t hesitate to help if someone asked them to do it.

As a result, James was raised with the same principles that his family acts upon, even if he forces himself to act in a scarier manner to drive away those that search for abuse of their desire to help. It is perhaps no surprise that he died trying to help evacuate the burning home of a neighbor as a result.

Adventurer Class: Cleric

Starting Common Gear: Standard priest robes, maze disguised as a clerical staff.

Special item: A holy symbol that belongs to no god.

Notable skills or abilities: Despite not being tattered to any god in specific he is still considered a "holy man" or rather "an open conduit", in some regards this is useful as he can call on the powers of many gods, in others this is extremely bothersome as he has to convince said gods that he is acting in their best interest first, and gods are fickle beings.
Name: MacKensie Trydant

Age: 21 years old

Country on Earth: Lyon, France

Appearance: Height - 5' 7" Weight - 110 lbs

(Ignore the ears lol)


Personality: MacKensie has always been a strong headed, competitive person. She is generally agreeable, but known for a bit of a temper that can be triggered by a moral injustice, (or occasionally just some percieved slight on her person.) She's into politics, athletics, archery, ballet and classical music.

Brief Backstory: Daughter of Sir Axel Trydant, a French business magnate, and Belle Trydant, popular socialite of high society; MacKensie was afforded all the opportunity to be successful. And before the plane crash, success was exactly where she was heading. On her way to completing a major in sociology. Picked to represent France in the coming Olympics. But it all came crashing down, along with the plane that was carrying her and the national archery team across international waters.

Adventurer Class: Ranger

Starting Common Gear: Some light leather armour. One-handed crossbow. Pouch of bolts. Backpack for odds and ends.

Special item: Magical grapplehook gauntlet, which will probably take some time to figure out.

Notable skills or abilities: MacKensie's atheletic endevours have translated into this strange new world remarkably well. Her dexterity and coordination far exceed her previous limits, and she is able to shoot arrows, bolts and even throw stones with silly precision. She also has hyper agility and acrobatics.
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