1 Guest viewing this page
Hidden 9 yrs ago Post by Inuyasha
Raw
Avatar of Inuyasha

Inuyasha 𝙫𝙞𝙡𝙡𝙖𝙞𝙣

Member Seen 18 days ago

It could work that way, or between each other. I'm not entirely sure the normal betting mechanics, but I'm thinking, you bet, you win what you bet, you lose what you bet, whichever is applicable to the situation.

bet 100, win 100(your initial bet, plus 100), you lose 100O(just lose your hundred).

I'll attempt to learn proper betting mechanics this evening, but its something I pitched to Mahz just before I asked in here.


So THATS why Senpai Mahz was in here
Hidden 9 yrs ago Post by GreivousKhan
Raw
Hidden 9 yrs ago Post by ImportantNobody
Raw
Avatar of ImportantNobody

ImportantNobody

Member Seen 4 yrs ago

To let those of us not in the know...to be in the know.


I would have found out by lurking in the amiibo and nintendo reddit section, but this came as a surprise.

what do you guys think about the ability to bet on fights? similar to betting on a sporting event? acts the same as a wager?


Didn't I suggest this idea earlier? I swear you guys shot it down.

It should be on the house, I think. However, there must be something in place to stop people from betting on the veteran fighting a complete newbie and bet everything to get 50 trillion points. Maybe the max bet scales with the points that the participants have and you win more or less points depending on odds.
Hidden 9 yrs ago Post by GreivousKhan
Raw
Avatar of GreivousKhan

GreivousKhan Deus Vult

Member Seen 3 yrs ago

<Snipped quote by DJAtomika>

I would have found out by lurking in the amiibo and nintendo reddit section, but this came as a surprise.

<Snipped quote by Rilla>

Didn't I suggest this idea earlier? I swear you guys shot it down.

It should be on the house, I think. However, there must be something in place to stop people from betting on the veteran fighting a complete newbie and bet everything to get 50 trillion points. Maybe the max bet scales with the points that the participants have and you win more or less points depending on odds.


I suggested it too, but Rilla has to make things seem like it was his idea first. :P

I wouldn't be against the idea. But I don't know how often betting would be done. Would be kind of interesting. Hmmm. I'll sleep on it.
Hidden 9 yrs ago Post by Rilla
Raw
GM
Avatar of Rilla

Rilla SuperNova Generation / The Lazy Storyteller

Member Seen 8 mos ago

In theory, you'd wager whatever you have in terms of your own points. I agree there should be a system where it stops people from betting against a one sided fight.

I'm thinking though, all bets must be in before the start of the fight, no later tan the second post.
Hidden 9 yrs ago Post by GreivousKhan
Raw
Avatar of GreivousKhan

GreivousKhan Deus Vult

Member Seen 3 yrs ago


Btw, I think tomorrow I'm going to start work on the Lore and plot lines for the multiverse. Skalla was kind enough to offer some of his free time to help possibly make one faction in the coming chaos.

<.<

>.>

Hidden 9 yrs ago 9 yrs ago Post by Vordak
Raw

Vordak

Member Seen 2 yrs ago

I'm totally against betting points. The ranks are supposed to show the participants' skill in textual combat, which includes a variety of things - from knowledge of combat to analysis of your opponents strategy to forming one of your own - and allowing to bet points will skew the results, as a lucky bet based on simply the reputation of a fighter, and not an independent evaluation of their skill, could bring one higher up into the ranks than they have earned.

Betting anything else? Fine by me, that could actually be pretty fun.
Hidden 9 yrs ago Post by Crazy Scion
Raw
Avatar of Crazy Scion

Crazy Scion Luck is a Lie

Member Seen 2 yrs ago

I'm totally against betting points. The ranks are supposed to show the participants' skill in textual combat, which includes a variety of things - from knowledge of combat to analysis of your opponents strategy to forming one of your own - and allowing to bet points will skew the results, as a lucky bet based on simply the reputation of a fighter, and not an independent evaluation of their skill, could bring one higher up into the ranks than they have earned.

Betting anything else? Fine by me, that could actually be pretty fun.


I agree with Vodak on this one. As anyone could become higher or lower ranked than their actual skill would suggest with this method. If one wants to back another fighter. I would keep it to an in-character interaction.
Hidden 9 yrs ago Post by DJAtomika
Raw
Avatar of DJAtomika

DJAtomika Second to Most

Member Seen 1 mo ago

I'm totally against betting points. The ranks are supposed to show the participants' skill in textual combat, which includes a variety of things - from knowledge of combat to analysis of your opponents strategy to forming one of your own - and allowing to bet points will skew the results, as a lucky bet based on simply the reputation of a fighter, and not an independent evaluation of their skill, could bring one higher up into the ranks than they have earned.

Betting anything else? Fine by me, that could actually be pretty fun.


Unless another point system solely for betting is introduced, which doesn't impact the ranking system in any way.

Points for fights, and points for betting. One to show how skilled one is, the other to show how lucky or unlucky one is.
Hidden 9 yrs ago 9 yrs ago Post by Mahz
Raw
Avatar of Mahz

Mahz ¯\_(ツ)_/¯

Admin Seen 3 days ago

I'm totally against betting points. The ranks are supposed to show the participants' skill in textual combat, which includes a variety of things - from knowledge of combat to analysis of your opponents strategy to forming one of your own - and allowing to bet points will skew the results, as a lucky bet based on simply the reputation of a fighter, and not an independent evaluation of their skill, could bring one higher up into the ranks than they have earned.

Betting anything else? Fine by me, that could actually be pretty fun.


I'm holding off on any sort of wagering/betting system from the initial release anyways since it adds complexity. I'd rather open up a discussion on that topic once the basic ranking system has been live for a while.

Here are some screenshots of what I've got working so far locally:

Users can opt-in to displaying their arena stats in their userbit:


Ranked games clearly stand out when viewing the Arena:


An Arena mod can update a ranked roleplay's outcomes (one for each participant).
They can make these changes on the "Edit Roleplay" page of a ranked Arena roleplay:


Added Ranked vs Unranked setting to the "New Roleplay" page when creating a roleplay in the Arena forum:


Thoughts?

I figured the simplest implementation would be to require Arena mods to manually update the outcomes of ranked games. Maybe there's a stickied Arena thread where GMs enqueue their their ranked roleplays once they're ready to be judged, and the Arena mods can work through the queue. It's the opposite of "nice and streamlined", but I can improve that in time. My goal right now is to build a starting point that is easy for me to change in response to feedback and better ideas.

So far I've implemented the point system that Rilla explained in his PM proposal:

- Everyone starts with 1,000 Arena points
- Wins = +100 points
- Draws = +50 points
- Losses = +0 points

It's something we can always change (and recalculate for everyone) in the future.
3x Like Like 1x Thank Thank
Hidden 9 yrs ago Post by ImportantNobody
Raw
Avatar of ImportantNobody

ImportantNobody

Member Seen 4 yrs ago

Thoughts?


Looks nice so far. Great work.
Hidden 9 yrs ago Post by DJAtomika
Raw
Avatar of DJAtomika

DJAtomika Second to Most

Member Seen 1 mo ago

Holy crap that looks cool and is cool. Sweet!
Hidden 9 yrs ago Post by Skallagrim
Raw
Avatar of Skallagrim

Skallagrim Walker between Worlds

Member Seen 2 yrs ago

Looks posh.
Hidden 9 yrs ago Post by Green
Raw

Green

Member Seen 9 yrs ago

Lovin' it!
Hidden 9 yrs ago Post by Rilla
Raw
GM
Avatar of Rilla

Rilla SuperNova Generation / The Lazy Storyteller

Member Seen 8 mos ago

I agree with the betting points thing.

Also, that looks sweet. When does it go live?
Hidden 9 yrs ago Post by Rilla
Raw
GM
Avatar of Rilla

Rilla SuperNova Generation / The Lazy Storyteller

Member Seen 8 mos ago

Will the Mod be able to go in and manually update the points, to reflect the current ones?
Hidden 9 yrs ago Post by Mahz
Raw
Avatar of Mahz

Mahz ¯\_(ツ)_/¯

Admin Seen 3 days ago

@Rilla Once I finish creating the "Arena Mod" usergroup. Trying to wrap it up tonight, but it's getting late.
Hidden 9 yrs ago Post by Rilla
Raw
GM
Avatar of Rilla

Rilla SuperNova Generation / The Lazy Storyteller

Member Seen 8 mos ago

Do it tomorrow then. Hahah, I'll probably create an Arena Mod account for the Arena modship... thing.
Hidden 9 yrs ago Post by Crazy Scion
Raw
Avatar of Crazy Scion

Crazy Scion Luck is a Lie

Member Seen 2 yrs ago

Looks good to me Mahz. I look forward to the incoming changes.
Hidden 9 yrs ago Post by Mahz
Raw
Avatar of Mahz

Mahz ¯\_(ツ)_/¯

Admin Seen 3 days ago

Will the Mod be able to go in and manually update the points, to reflect the current ones?


No, the forum does the work of calculating everyone's points and win/loss/draw stats.

Arena Mods just have to do the work of clicking "Edit Topic" and then adding the outcomes like "Rilla Won", "Mahz Lost", "Green Lost" for a ranked roleplay. Rilla will get +100 points and +1 Win, Mahz will get +0 points and +1 Loss, and Green will get +0 points and +1 Loss.

Why do you want to be able to directly edit a user's Arena points? There may be a better way.

Do it tomorrow then. Hahah, I'll probably create an Arena Mod account for the Arena modship... thing.


Or I can just make your @Rilla account an Arena Mod. Whatever works.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet