Hidden 7 yrs ago Post by Slamurai
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Slamurai

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roleplayerguild.com/posts/4127936

Still writing, but I made a dent in several sections.
Hidden 7 yrs ago Post by Terminal
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Terminal Rancorous Narrative Proxy

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Significant updates made to the Calor Murex sheet on the previous page - general edits and clean-up, added all Hero profiles and a flag.
Hidden 7 yrs ago Post by Serpentine88
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Serpentine88 Writer of Overly Long Character Sheets

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Posted a short and pretty lame IC post, as I have very little information to work on for it (Will wait on Volus).

In other news, my actual IC work is going into the two collabs with Terminal and Goldeagle/Sigma.
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Hidden 7 yrs ago 7 yrs ago Post by Oraculum
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Oraculum Perambulans in tenebris

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...And I deliver.

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Hidden 7 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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As I edit my nation and put it into the character tab once I am done, who here would like a trade deal with a Merchant Kingdom that has a lot of ships? We're also privateers for hire.
Hidden 7 yrs ago Post by Turbowraith
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Turbowraith The Ghost of Christmas Fast

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Hey guys, I was recently made aware of this RP by Oraculum's cryptic whispers, but as I see, it's kinda full. Said ghastly presence informed me that it may be possible for a player to join with a nomadic force or a refugee wave. Is that still a thing?
Hidden 7 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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...And I deliver.



Good to add to the character tab.
Hidden 7 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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Hey guys, I was recently made aware of this RP by Oraculum's cryptic whispers, but as I see, it's kinda full. Said ghastly presence informed me that it may be possible for a player to join with a nomadic force or a refugee wave. Is that still a thing?


Well if you are still interested you can always join us in the chatzy. I'm somewhat busy today, but most days I'm fairly easy to get ahold of there.
Hidden 7 yrs ago Post by Terminal
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Terminal Rancorous Narrative Proxy

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Alright, I have been trying to get collabs going through the chat but that clearly is not working out.

Going to start work on a normal IC post.
Hidden 7 yrs ago Post by Slamurai
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Slamurai

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Need to solidify relations when folks are online. Still drawing a blank on fitting heroes, but I have some characters established.

The Kingdom of Hyrkos




Government

For thousands of years, Hyrkos has been under the rule of a monarchy. The king wields absolute power, in theory. His most significant duties include commanding the army, directing the Hyrkossian religion, and managing diplomatic affairs. His administration governs from the capital palace. He is the only individual who may conclude treaties and mint coins. He oversees the incomes of the kingdom, and its treasures. These include Hyrkos' mines, forests, royal landed properties and port duties on commerce. The king’s administration receives a tithe of the crops harvested by the lower class, which is then stored in case of famine.
Succession in Hyrkos is, by tradition, hereditary, patrilineal and generally respects primogeniture. Numerous cases exist, however, of kings without legitimate sons naming other relatives heirs. Upon the coronation of child kings, mothers have sometimes ruled as queen regent.
The king is assisted by a Royal Vizier, who represents the king’s interest to the public. The seat is usually filled by a close relative or lifelong friend. The vizier oversees the bureaucratic workings of Hyrkos delegates the responsibilities of government officials. They also direct the construction of government buildings and infrastructure.

Below the king and his vizier sits the Council. The Council is a collection of individuals chosen by the king to aid him in governing the kingdom. There are three categories of membership. The first are nobles chosen as personal advisors and ceremonial bodyguards. The second are persons chosen for life from the aristocracy. The last are the highest-ranking and important generals of the army. Many of Hyrkos' aristocracy are members of the Council by birthright, or chosen by previous kings, and so the king has less control over its composition than it would seem at a glance.

Hyrkos has several administrative districts acting as intermediaries between the central government and cities. These were established following the dissolution of the impractical general assembly. Each district is responsible for a number of major cities and the surrounding villages inside its borders. These districts carry out nationwide legislation from the central government and bring local affairs to its attention.

Geography


Major cities with populations over _ shown.

Hyrkos is a peninsular country, stretching from the eastern continent almost to the west. It is surrounded by water and buffered by the Darash Mountains inland, making its natural borders well-defined. The climate of Hyrkos is diverse, varying as one goes from the maritime territory further inland. The country is divided into four key geographical and administrative regions: Agaion, Khorshem, Thargos and Imryr.



Northwest of Khorshem, the Agaion region has a Mediterranean climate. Winters are mild and wet, while summers are hot and dry. Some of Hyrkos' richest farmland is located here, in the fertile lowland valleys. Olives and olive oil are a major commodity of the region. It is home to many beaches. Agaion is among the most densely populated regions of Hyrkos.
The Hyrkossian capital, Iznea, rests in the south of Agaion. It has the largest population of all Hyrkos' cities, and the busiest port. From the royal palace, the king resides and manages the country.

The central region of Hyrkos is known as Khorshem, specifically where it is semiarid plateau. The Khorshemite Plateau is surrounded by hills and mountains, which snake in and out of the fertile coastal territories. Khorshem receives little rainfall, but irrigated agriculture produces wheat, barley, cotton, tobacco and other goods. Many basins are located here, the result of inland drainage or erosion. They vary considerably in size, and when they fill with rainfall, the water is saline, as it has no outlets to the sea. What forest there is is confined to the north and northwest. Khorshem is rocky and steep along the northern coast, save for valleys where rivers flow between gorges.

The inland Thargos region of Hyrkos has a more severe climate. To the north of the Dominion’s province of Sanjudown, and along the Eisen border, the terrain is rugged and elevated, and sees higher levels of precipitation. Harsh winters brings heavy snowfall. The valleys and plains of eastern Hyrkos tend to have fertile soil on account of the Darah Mountains’ volcanic ash.

Imryr sits in the southern tip of Hyrkos, bordering what was once Amberlander territory. It is made up of vast coastal plain and recovered floodland. It has fertile soil due to its proximity with the Darash Mountains, and is home to many farming villages, although has fewer major cities and population density than in the north.

An array of fauna lay claim to Hyrkos' wilds, key species being foxes, wolves, bears, deer, wild boar and squirrels. Lynxes are present, but very rarely spotted. They are considered good luck, if found. Wild birds include eagles, grouse and owls. A variety of fish and marine life can be found in the rivers that snake through the country.

Culture

The inhabitants of Hyrkos' peninsula have always considered the Amberlanders under Dakarragord as being a distinct ethnic group, although related by virtue of a shared Hyrkossian culture that has dominated the region for thousands of years. Different dialects of the Hyrkossian language are spoken across the coastline, with the primary language of the peninsula called Iorian Hyrkossian, and that of the Amberlanders Phyrgian Hyrkossian. Both are mutually-intelligible to Hyrkossian speakers.

The inhabitants of the Hyrkossian peninsula are dark-haired, with tanned, swarthy skin and aquiline noses. It is commonplace for scented oils, waxes or lotions to be applied to hair. Women wear their hair in elaborate braids, piled on top of their heads, or in ponytails, while men keep theirs cropped short. Wool is worn during the winter, and linen in the summer. Clothing is dyed in bright colors or kept white. Often, the color of one’s garments corresponds to the city one lives in. It is fashionable for wealthy women, especially high-class courtesans, to wear garments of incredibly sheer, almost transparent linen.

The Hyrkossians worship a number of ancient gods, chief of which is called Ishtar. Her domains include fertility and the earth, the cycle of life and the harvest. Though most often depicted as a female of immense beauty, Ishtar is thought to be able to assume any form she pleases. It is believed that her presence manifests in her idols within Hyrkos' major temples, sometimes all of them at once, and at others, changing from one to another. These temples are known for their ostentation and luxury, even rivalling minor kingdoms elsewhere. The beauty and reputation of Ishtar’s temple prostitutes is well known outside of Hyrkos. Ishtar is invoked on holidays celebrating the harvest, the cycles of seasons, during childbirth, the eve of a surgery or medical procedure, before meals and when couples attempt to conceive.

Aristocratic families dominate Hyrkossian society, whose principal source of wealth is raising and herding cattle and horses. Members of this aristocracy gather in what is called symposia: a gathering of noteworthy individuals in extravagant drinking parties, serving as a forum to discuss and exchange ideas, or simply to revel and celebrate special occasions. These venues facilitate interaction between the prominent folk of society, and characterized by an egalitarian atmosphere, whereby all are welcome to partake and contribute. Food and wine is served and entertainment is provided by slaves, hired musicians or courtesans. Games are occasionally played between symposium-goers for fun and bragging rights. The level of debauchery varies from symposium to symposium.
Young men must hunt a wild boar as a rite of passage before they are permitted to participate in symposia in full. Hunting is another popular activity for the elite.

Dancing and music is incredibly important to Hyrkossian culture. There are over two-hundred distinct dances, each appreciating war, humor, athletics, religious worship and holidays, weddings, funerals and other events or celebrations. One of the most sought-after traits in both sexes is a partner practiced in dance. Lyres, flutes, tambourines, cymbals and castanets are the most widely played instruments, often accompanying these dances.
Weddings are grand affairs whereby brides ritually travel from their house (or the city gates, in the case of far-away families) to the house of their grooms seated in chariots full of gifts. The chariots are followed by members of the bride's’ family, and are preceded by friends of both partners, playing instruments and waving torches to light the way and ward off misfortune. During the ceremony, the bride eats a fruit provided by the groom, symbolizing his duty to provide for her from thereafter on. The ceremony is followed by feasting and passionate celebration.

Military



The nucleus of the Hyrkossian army is made of regular units stationed within Iznea. Chief of these is the Tagmata, elite regiments of guardsman cavalry. The Tagmata act as both ceremonial bodyguards of the king, and the striking hand of the army. These soldiers are equipped like cataphracts, dressed head to toe in glimmering mail and lamellar.
Elsewhere, Hyrkos’ soldiers operate under a provincial system. Soldiers stationed in regional districts about Hyrkos are commanded by military governors, or strategoi, who possess their own full-time personal retinue. These strategoi are assisted by civic officials in matters of administration: finance and soldiers’ pay, legal affairs, taxation, revenue, and so on. The common soldier under a strategoi would be a freeman, owning a plot of land in the district governed by his strategoi in payment for his service.

The basic unit of Hyrkossian soldiers is called a banner. Infantry banners are organized into units of 256 men - sixteen groups of sixteen men each. Three-fourths of heavy infantry banners are spearmen; the remaining fourth are equipped as archers. These banners are commanded by a small hierarchy of four sergeants under a commanding officer.
Light infantry is generally organized as one troop type, rather than mixing archers and spearmen as their heavier counterparts do. Their number is often smaller as well.
Cavalry units usually number 300 men - six groups of fifty. These would be mostly lancers, with a lesser number carrying bows in addition to, or instead of, lances. Each subunit of fifty men is led by a sergeant, and the whole banner by an officer.
In reality, units usually operate under-strength, if wounded or sick men and new recruits are taken into account. The size is also dependent on the district they hail from, and how many men a strategoi can muster.

Chain mail, scale and lamellar armor all see use by Hyrkos soldiers, with lamellar being the most widespread. Iron is the chief material for lamellar plates, but leather and bone are also evident. Lamellar armor is either sleeveless or very short-sleeved, and reaches the waist. Scale corselets are comparable in size, though mail is often seen reaching to knee-length, with long sleeves.
In place of sleeves on lamellar and scale corselets, many have leather strips hanging from the waist and shoulder. Soldiers may also wear leather or splint armor vambraces and greaves. Helmet aventails can be either chain, lamellar, leather, or quilted cotton. Hyrkossian helmets follow a universal design, being conical with nose guards and made of iron.

The shield of a heavy infantryman resembles a three-by-four-foot oval, while some carry a circular shield of a 30-inch diameter. Light infantry carry a small round shield about a foot in diameter, as do many cavalrymen and archers.
The principal weapons of the army are lance and sword. A cavalryman’s lance is twelve feet long, while infantrymen carry a slightly longer version. Other spears include shorter variations and nine-foot javelins.
Swords come in two main designs, the first being thirty-six-inch long, straight and double-edged. The other is a single-edged saber about the same length. Maces are also seen, but seldom carried by troops other than cavalrymen.
The Hyrkossian bow is a compound design, 45-48 inches long. It is used both by foot archers and cavalry. Two cavalrymen in every five carries one instead of a lance.

Heroes





History

In the last millennia, the Hyrokssian peninsula has had a turbulent history, characterized by conflict with its neighbors. Prior to the Dakarragord’s invasion of the Amberlands and Riawin-controlled territory south of the peninsula, Hyrkos and the Amberlanders had been in numerous conflicts over the spans of their existence. In antiquity, when both nations were but city-states, each warred over territory at the border at Imryr, and over control of the inlet. Though they were both of a common culture and language, there was no nationalist school of thought in those days.

Though they were prone to bouts of fighting, they were also infrequent allies. When the ancestors of modern-day Dakarragord arrived south of the peninsula by the sea, they settled in a region of the Amberlands they called Sujan. They were left alone until Hyrkos, Amberland and Riawin eventually grew intolerant of their presence and formed a league. The combined army marched on Sujan and drove the Dakarragord into the Darash Mountains.

Sporadic fighting between the Dakarragord, the Amberlands and Riawin persisted for centuries. During this time, Hyrkos took a backseat to the conflict, concentrating its efforts on strengthening its powerbase and expanding across the peninsula. It grew inland, bringing into its fold city-states in eastern Khorshem and Thargos. The Darash Mountains, and the Dakarragord, were surrounded from nearly all sides.

When the Dakarragord cleaved their way south, the Amberlands had not been prepared. Twenty years ago, Vaemaradosth Dakan, the newly-established tyrant of the Dominion, united the Dkarragord tribes and capitalized on Riawin’s declining power. Huge swathes were cut from Riawin and Amberland territory in the Vaemaran Wars, as retaliation for injustices done nearly a millenia ago. Hyrkos lost a strip of the province of Imryr, now called ‘South Hyrkos’ by the Dominion. Its efforts prevented further incursion towards the peninsula, but it could not save the Amberlands from complete domination.

Hyrkos sits uneasily above the Dominion, memory of its explosive domination still fresh in its mind. Many within feel for their Amberland and Riawin counterparts, but are uncomfortable at the prospect of another war. Meanwhile, Hyrkos bridges the gap between the eastern and western continents, as goods flow up and down the inlet, and foreign ships pull into Hyrkossian harbors.

Relations








Characters




Other characters TBA.
Hidden 7 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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Looks good Aristo. Add it to the character tab and get to posting ICly!
Hidden 7 yrs ago Post by Sigma
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Sigma

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Woo! Finally got a post up.
Hidden 7 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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I do say this with reluctance, because I know most of y'all and love nation RPing with you. But I think I might need to drop out. I was iffy at first, but then I got encouraged and decided 'what the heck' and made a Nation I like. But I am swamped with many things at the moment, and y'all deserve a regular poster. I apologize.
If you want, use my trading/privateer/ranger empire as a story hook for some of you.
Hidden 7 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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Well damn. Maybe next time then.
Hidden 7 yrs ago Post by Catchphrase
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Catchphrase Pun Master General

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I'm dropping out of this rp, personal matters
Hidden 7 yrs ago Post by Darkspleen
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Darkspleen I am Spartacus

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Well guys it just over two weeks since the IC was started a fair number of who have just disappeared on me. Guess its time to clean house and make room for those who are interested.

@Willy Vereb@ClocktowerEchos@El Noche@MonkeyBusiness@Poohead189 - Those of you who just disappeared on me, never posted, and/or have been talking about leaving: I no longer consider you to be in this RP. If you feel you have been unfairly placed in this group feel free to contact me, but I urge you to do so quickly. It is my intent to remove you from the map either Wednesday night or Thursday afternoon and once you are removed from the map I will not bother putting you back on. If you recognize that you do belong in this group, but still wish to participate without losing your claim: contact me before I remove your claim AND get an IC post up by Friday night.

@Terminal@Isotope - Like those in the group above you have not posted yet, despite having two weeks to do so. Having said that I will be giving more leeway since you are either still active in the chatzy and clearly intend to post soon or have communicated to me previously that RL issues are delaying you. Having said that please post by Monday. If that won't work out for you please contact me and we'll try to work this out.
Hidden 7 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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@DarkspleenI appreciate it. I just didn't want you to have a busy user not posting so much, it's not that I didn't like the concept FYI. Maybe next NRP, my friend. Thanks for the tag though^^
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Hidden 7 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@DarkspleenI was supposed to finish up my NS by last Friday but well... I wasn't quite swimming in free time for a while.
I'll try remedy this before the deadline but we'll see. It's way past midnight here right now and I have no idea which time zone are you so there might be a bit of difference in that.
Hidden 7 yrs ago Post by Darkspleen
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@DarkspleenI was supposed to finish up my NS by last Friday but well... I wasn't quite swimming in free time for a while.
I'll try remedy this before the deadline but we'll see. It's way past midnight here right now and I have no idea which time zone are you so there might be a bit of difference in that.


Ok. You've made contact with me. Get a post up by Friday night and we are good.

Edit: I'm on pacific standard time.
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Hidden 7 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Friendly Neighborhood / Landmine Enthusiast

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@Darkspleen I think I am going to bow out of this one seeing as despite having the energy to create something, I find myself lacking that energy for this RP; my apologies. Hopefully the rest of the people will be able to make something cool out of this ^^
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