Hidden 7 yrs ago Post by Dolerman
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@Ashgan I'm currently finishing up my CS, can I include that the Flotilla and my faction (The Kellerach Clan) have been in minor conflict over the last 15 years or so? Mainly at sea.
Hidden 7 yrs ago Post by Dolerman
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@Flagg If i want to add areas to the map for my faction how do I go about that? or do I provide you with details and you edit the map for us?
Hidden 7 yrs ago Post by Flagg
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@Flagg If i want to add areas to the map for my faction how do I go about that? or do I provide you with details and you edit the map for us?


Like...add land? I guess send me the details and we'll see what we can work out.
Hidden 7 yrs ago Post by Dolerman
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<Snipped quote by Dynamo Frokane>

Like...add land? I guess send me the details and we'll see what we can work out.


sorry I didnt mean 'add' land to the map, I just meant naming areas of the map like what has been done with a few of the approved CS.

I just wanted to label the mountains in the top right corner the 'Kellerach Mountains' and the small patch of land between it and the ocean the 'Oni Plains' if that could be arranged. Obviously only if my final CS is approved.
Hidden 7 yrs ago Post by Ashgan
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@Ashgan I'm currently finishing up my CS, can I include that the Flotilla and my faction (The Kellerach Clan) have been in minor conflict over the last 15 years or so? Mainly at sea.


Sure, go for it.
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Hidden 7 yrs ago Post by Flagg
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<Snipped quote by Flagg>

sorry I didnt mean 'add' land to the map, I just meant naming areas of the map like what has been done with a few of the approved CS.

I just wanted to label the mountains in the top right corner the 'Kellerach Mountains' and the small patch of land between it and the ocean the 'Oni Plains' if that could be arranged. Obviously only if my final CS is approved.


yep, that's cool. players can name the land they claim. I'll add everything to the map once all the NSes are accepted.
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Hidden 7 yrs ago 7 yrs ago Post by Dolerman
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@Ashgan There is minor stuff in here about your flotilla, let me know if you want anything added or removed.

@Flagg Here is my submission, I didn't put more in about the empire because I wanted to build the narrative they have cornered themselves off from the world.

Faction Name: The Kellerach Clan Union
Alias: Boatbreakers, Coastdogs, The Feudal 4.
Government Type: Allied War Clans + Local Village Cheifs
Faction Specie(s): Humans, Goblins and Orcs
Species Descriptions: As described in OP.



Territory Details: The north east of the map of Nagath lies the Cursed Sea which is bordered by the Icy Kellarach Mountains and the fields of the Oni Hollow The Kellerach Mountains are homes to large and powerful frost Orcs, who have been tempered by the harsh enviroments and bitter blizzards. And the mountain gatherers, a very proud clan of human hunters who manage to forage and store food in one of the most difficult places to survive. In the brisk feilds of the Oni Hollow is home to the Ichii clan, a shadowy people who operate as assasins, ronin, warlords and religous figures. Finally near the coasts of the Hollow lies the black banks which is home to a clan of pirate goblins who constantly raid cargo boats and pillage islands to survive, they very rarely leave the northeast.

Faction Religion/Ideology: As a unified clan their religion is very diverse, the Frost Orcs pray to the goat spirits of the mountain which is known as that Krash Faith. The Gatherers also worship the Goat Spirit but have devotion to other spirit animals not recognised by the Orcs such as the Wild Boars and the Owl this is known as the New Krash Reform. The Ichii clan worship the Holy Shadow Dragon named Izaoyi. The Black Bank Goblins have no religon.

Faction Description: The Kellerach Union is made up of 4 Clans that have banded together to form a quasi-nation.

The Frost Orcs who live deep in the Kellrach Mountains

The Gatherers who live near the outer edge of the same Kellerach Mountains.

The Ichii Clan who live in the Oni Plains

The Black Bank Pirates who live on the coasts of the Oni Plains.


As very diverse and fairly recently unified faction, the Kellerach Union is an effective but shaky one. Thier government is actually comprised of 4 warlords which each represent their own Clan. Then there is a further Village chief for each settlement but since the union the cheifs dont always match the clan of the village which has mixed results. But their balance of skills and resources works extremely well. The Gatherers excel in food and construction. The Frost Orcs excel at Mining and raw military might. The Ichii clan lead in technology and information. And the Black Bank Pirates excel in seafaring and obtaining treasures. This productivity is what holds these very different clans together.

Faction History: The history of this faction is somewhat fragmented. The Union of the clans which now form the Kellerach Nation were previously quite indipendent of each other. The Ichii clan would occasionally hunt and kill rouge goblins from the black banks but only in response to a direct robbery. And the Frost Orcs historically bullied the Gatherer Men out of the mountains so they could keep the precious natural mines to themselves, but after this they generally left each other alone. All 4 factions managed to live as neighbours with icy but independent relations.

Ironically, it was outside conflict which brought them together.

For as long as anyone cared to remember the Black Bank Goblins had been running amok through the seas, mainly robbing cargo ships from Daigon Zul and the Bay of Teeth and exploring treasure coves along the northen coast of the cursed sea. This was not to last however one early morning a large fleet which would late be identified as the Regal Flotilla managed to disrupt one of the pirate raids of the goblins and very quickly and effectively destroy the unorganised pirate ships. In embarassment and fury the Black Bank Goblins sent a larger war focused fleet to not only retaliate against the flotilla but to try and regain some of the losses from their ships, only to be decimated in a more lengthy and violent naval battle.

The goblin pirates were now cowering, how could they return to the sea after two humilating defeats in the span of of 72 hours? (this would be known as the Blackest Weekend). Desperate the goblin clans approached the only other capable fighters they had contact with, the notorious Ichii clan who lived in the Oni plains. At this time the Ichii clan were not the only Ronin clan in the plains, they were at war with the equally dangerous Kagemura Clan who had been slowly whittling the Ichii numbers down and stifling their influence.

In a very shaky meeting of mutual interest, the Ichii clan told the Black Bank Goblins that they would only help their naval campain if they could provide support on the ground against their bloody turf war against the Kagemura, so they could finally rule the Oni plains as the sole clan. Now the goblins were skilled pirates but far from soldiers and knew they would stand no chance providing support against a highly skilled clan of human ronin, even with greater numbers, so they went elsewhere for help. Luckily a few goblins lived near the mountains and were able to provide a link of communication with the Frost Orcs in the heart of the Kellerach. The Frost Orcs were very skilled military fighters and had the numbers and the natural physical advantages to help the Ichii clan wipe out thier rivals. But they were isolationist and untrustworthy of pirate goblins, let alone humans. But luckily the diplomacy of the newly formed Ichii alliance proved helpful. With their moderate diplomacy skills they were able to promise more precious stones from across the sea in pirate raids and a promised increase in resources from a campaign against the regal flotilla. In exchange for these rewards the frost orcs not only joined the fight against the Kagemura but also re-opened mining trade routes to the previously exiled Gatherer clan who in turn offered to feed all other 3 clans with their massive food stockpile during the war effort.

With that battle all 4 clans became the Kellerach Clan Union and destoyed the Kagemura clan in mere weeks of battle. Now the Ichii (although still not fully recovered from the ronin war) was able to train and upgrade the Goblin's naval warfare with their highly advanced technology. Which allowed them to raid more often and successfully, and even ocassionally fight off the regal flotilla where they would encounter them. The gatherers and frost orcs continue to exchange trade routes for mining and food but all 4 clans are still somewhate shaky about their new alliance, which is held together by the Four Lords of Kellerach .


Important Characters:

The Current Four Lords Of Kellerach









Relations to other Factions:

Kagemura Clan
A now defunct ronin clan that was wiped out by the Ichii clan along with the help of the other 3 clans which lead to the Kellerach Union. History about them is very scarce and hard to verify as the information from the is almost entirely from their enemies. But they are rumored to been the indigenous people of the Oni plains and the Ichii were originally immigrants from the Daigon Zul area.

The Regal Flotilla
Despite skirmishing with the flotilla for a decade and a half, the Kellerach Union knows very little about them beyond their effective naval warfare and ability to occasionally disrupt a pirate raid. The Black Bank Goblins most want to see the flotilla completely wiped out. While calmer voices in the lords such as the Gatherers think that fighting such a powerful enemy so far out of their own territory is stupid.

Justinian Empire
Unlike most factions in Nagath, the Kellerach is almost completely removed from the dealings of the empire. Since all four clans have essentially been kept into the mostly frozen wasteland corner of the world they resent the 'kingland' and want nothing to do with it. They only want free reign of the sea, but the Ichii clan are aware as they grow in influence they may have to confront the empire sooner or later....

WIP

Hidden 7 yrs ago 7 yrs ago Post by Slamurai
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@FlaggI'll get you a claim today, even if it's the only thing I do (hopefully not)!



I think this is what Gold and I are rolling with, for now.
Hidden 7 yrs ago Post by Goldeagle1221
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If anyone is interested in starting out with a cult that reigns over Aristo, and my own lands, send me a PM and you can be in on the brainstorming so it fits your nation as well!
Hidden 7 yrs ago Post by The Nexerus
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I thought the Marches were mostly Justinianist kingdoms? I suppose either Aristo or Gold (whoever's red on that map) is the exception.

Hidden 7 yrs ago Post by Dolerman
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Would any nation be interested in a naval cargo trade with my faction?
Hidden 7 yrs ago Post by Elgappa
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@Dynamo Frokane
Goblin Pirates, ey? Well, they are more then welcome to trade with the republic! Slaves always fech a fine price there!
Hidden 7 yrs ago Post by Dolerman
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@Dynamo Frokane
Goblin Pirates, ey? Well, they are more then welcome to trade with the republic! Slaves always fech a fine price there!


Well I was thinking more, Food or Weapons, as nasty as the Kellerach faction can be, they lack the infastructure for a proper slave trade, and probably wouldnt have much use for them outside of adding them to a pawn army.
Hidden 7 yrs ago Post by Elgappa
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@Dynamo Frokane

Well, the republic would properly flood the market with mass-produced weaponry from their manofactoria´s, but food...well, with so many slaves working, they really could need a reliable source of food!

For other relations, i could see the republic being quite arrogant towards your nation, yet not hostile. Treating them as "primitive Sea-dogs" they would be quite patronizing, but pay good coin for all food that they could bring, as long as they keep their pirates away from their black ships!
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Hidden 7 yrs ago Post by Dolerman
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@Dynamo Frokane

Well, the republic would properly flood the market with mass-produced weaponry from their manofactoria´s, but food...well, with so many slaves working, they really could need a reliable source of food!

For other relations, i could see the republic being quite arrogant towards your nation, yet not hostile. Treating them as "primitive Sea-dogs" they would be quite patronizing, but pay good coin for all food that they could bring, as long as they keep their pirates away from their black ships!


I think this sounds great, you will be in negotiations with Dane of The Gatherers and Clipper of the Pirates to arrange exxhange when we get started. Hopefully everyone involved can keep their ego in check :P
Hidden 7 yrs ago Post by Flagg
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@FlaggI'll get you a claim today, even if it's the only thing I do (hopefully not)!



I think this is what Gold and I are rolling with, for now.


I thought the Marches were mostly Justinianist kingdoms? I suppose either Aristo or Gold (whoever's red on that map) is the exception.


Nex raises a good point- namely, that you're right up against an Imperium that regularly culls the population of Nagath and is actively hostile to all of our factions. If you want to be in that area, just factor that into your histories.

Also, @everyone- please throw your WIP NSes in the Character tab. I will share my preliminary thoughts on them as you work on them, but I'd like to kick this shindig off this week so we dont loose momentum.
Hidden 7 yrs ago 7 yrs ago Post by Goldeagle1221
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Nex raises a good point- namely, that you're right up against an Imperium that regularly culls the population of Nagath and is actively hostile to all of our factions. If you want to be in that area, just factor that into your histories. @Flagg


We factored it in! :) As our joint leader's history states that they were captured in a Justinian raid and put into death camps, a common occurrence and a catalyst to the rise of the new government. I suppose since there are no public sheets this wouldn't be known as of yet but we are on it.

I also apologize for the buffer time for Aristo's or my sheet to be posted. I know we are usually the first in and last out type of players but since this is a giant joint collaboration and we are doing a lot of experimenting, it is taking a little more time than our usual rate.
Hidden 7 yrs ago Post by Flagg
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<Snipped quote>

We factored it in! :) As our joint leader's history states that they were captured in a Justinian raid and put into death camps, a common occurrence and a catalyst to the rise of the new government. I suppose since there are no public sheets this wouldn't be known as of yet but we are on it.

I also apologize for the buffer time for Aristo's or my sheet to be posted. I know we are usually the first in and last out type of players but since this is a giant joint collaboration and we are doing a lot of experimenting, it is taking a little more time than our usual rate.


all good!
Hidden 7 yrs ago 7 yrs ago Post by Zeropathic
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So I've revamped my concept slightly, and I expanded my territorial claim a little and I want to run it by you Flagg and see if it's okay. I read that your Worm Disciples hang out near Azoth Zul, though I'm not sure exactly where your territory ends.


The four named regions are human kingdoms which were established in an ongoing effort through the centuries to pacify the tribes and bring the light of civilization to the area. I imagine they are all relatively young, with Artova being the oldest. Population of the kingdoms (not counting my nomads) would be the descendants of a combination of colonists from the west and pacified tribes integrated into civilization.
Beyond the kingdoms themselves, I figure there are a few city-states scattered here and there, mainly along the Cursed Coast.

Religion of the kingdoms is a weird mix of Justinianism with old tribal faiths and customs, with the latter being more common the further east you go. By all means the kings themselves and most of the upper classes claim Justinianism as their faith, but on ground level things often look different.

The kingdoms closer to the Justinian Empire tend to view these fringe kingdoms as somewhat backwards and barbarous, despite them being a lot more civilized than anything else in the area.

The area also has a strong tradition of horsemanship as a result of their interactions (and integration) with the Yaksha people who inhabited the region since before the time of Daigon's fall.

I'm working on writing some history right now, which goes something like this:



And this is roughly where my people are at the start of the RP, I figure. I'm not entirely sure how far into his reforms my new ruler is, but we're at a time when the Yaksha and the settled people are getting somewhat used to each other. There has in the past been violent rebellions and to them even more violent responses, but such things are more rare these days - even if tensions still exist. His goal is to rule more directly over the conquests and turn it into more of a state and less of a big tribe with a bunch of tributaries.

As for religion I'm still not sure what the tribal faiths are actually like, beyond that we worship Shar, the creator of humans (mentioned in the Red Empire's sheet) in some shape or form. We're big fans of our ancestors as well. Oh, and we don't like Daigon, and we probably don't like these Worm Cult guys either, but tbh I don't know a lot about them yet.

*Edit*
Also, it'd be neat to have some sort of reference for the scale of Nagath. I'm not sure whether my empire is closer to Russia or Luxembourg in size. :P
Hidden 7 yrs ago Post by Vinsanity
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Hey everyone,

Been following this for a bit and see the interest is here along with commitment to building nation sheets. I would like to join the fun, is there a map of all the claimed territory thus far? I have gone back a few times through the pages to locate all the claims, but some claims overlap others and I am sure nothing is set until approved, just curious as to what is free so I can look, claim, and build my sheet around it.

Thanks and looking forward to watching this develop.
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