Hidden 7 yrs ago Post by Goldeagle1221
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Goldeagle1221 I am Spartacus!

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<Snipped quote by Rawk>

Gotcha. No rush, I was just wondering where everyone was.


Join the discord
Hidden 7 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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I dropped in.

Just want to say, it's really great that @Heat and @Rawk managed to keep this going in my absence. Maybe one day I'll get the time to read what happened.
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Hidden 7 yrs ago Post by Rawk
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Rawk Perfectly Broken

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Either way @Sep, don't be a stranger!

Hidden 7 yrs ago Post by Rawk
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Rawk Perfectly Broken

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[:: Incoming message from the Vitae command ::]


In light of Admiral Locke's latest ship-wide announcement, things will slowly be normalizing as the returning crew from the planetary away mission settle back into their daily routines and such. A brief summary is as follows for each section:

Medical Personnel: With the previously incoming wounded, they will have their hands full. Also scanning for any viruses (with help from Bio-Science personnel) and research for any new preventative measures against such an attack.

Security Personnel: For the most part, all Agents are reporting for duty as normal. "Security Central" working with NOAH & Engineering to ensure ship's internal systems have not been breached by an unknown threat. Also checking Beast & Nyx vehicles for same. Also (per Chief Gavon TreVayne) Agent Training Classes being held again, for new recruits as well as existing who need to "graduate" to the next level.

Robotics Personnel: Thorough inspection of the ship's service droids will need to be scheduled ASAP, as well as a few of Ark Sec's "ARX45 Security Droids".



Also, new businesses have begun springing up in "The Hub" within the last few weeks, so please show your support and enjoy what the Hub has to offer!

Hidden 7 yrs ago 7 yrs ago Post by Binary Reign
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Binary Reign frickin edgelord

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Hidden 7 yrs ago Post by Heat
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coGM
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Heat Hey, nice marmot

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@Binary Reign that's an interesting idea, your character is accepted! Please post the sheet to the characters tab.
Hidden 7 yrs ago Post by Binary Reign
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Binary Reign frickin edgelord

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@Binary Reign that's an interesting idea, your character is accepted! Please post the sheet to the characters tab.


Many thanks! Can't wait to get into it
Hidden 7 yrs ago 7 yrs ago Post by Fuzzybootz
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Fuzzybootz Cake or Death

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@Binary Reign we need to talk.... our characters are VERY similar... I have some character backstory that I developed after creating my initial CS that Would make our character.... ahhh... familiar with one another if you are so inclined... it has to do with coding.. I was in the process of clarifying my character further...
Hidden 7 yrs ago Post by Rawk
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Rawk Perfectly Broken

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Alrighty peeps, just a reminder, that you are free to post at will, based on the recent return trip from the away team and Admiral Locke's "ship wide" message. For any new players, don't get hung up on any story arcs right now as I'd rather like to see a good intro of your character to establish a baseline before we jump head first into anything serious. Have fun with it!

Also, don't forget that we are on Discord and generally do most of our character discussions/story plottings/general banter on there so if you can jump in from time-to-time then that would be great. Don't be afraid to chime in any ideas you may have that could be interwoven into the existing stories, especially when it comes to being able to collab with fellow players.

Remember, this is an RP community and while the GMs have their own plots in mind for the long game, it's really the players and their interactions and experiences that binds everything together and makes things flow and feel more lively.

/end of psycho-babble
Hidden 7 yrs ago Post by Iuniper
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Iuniper

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Are you still open to more characters?
Hidden 7 yrs ago Post by Heat
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coGM
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Heat Hey, nice marmot

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Are you still open to more characters?


Yes we are!
Hidden 7 yrs ago Post by AtlasRize
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AtlasRize Rebellion in Requiem

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Player Name: AtlasRize
Character Name: Echo Olveira
Character Age: 26
Character Gender: Female
Appearance: She might not be shooting for Queen of the Runway status anytime soon, but appearance has always been important for Echo. Just maybe not the same appearance that others want to cultivate. Echo stands at a tidge over five-eight, and weighs around a hundred and twenty pounds. She's lithe and wiry, and stronger than she looks. The vibrant blue of her ear-length hair matches her eyes, and sets off the light tan-brown skin she got from a myriad of mixed ethnicities in her background. What would otherwise be the harsh lines of her cheeks and nose are softened by her ready smile, warm skin tone, and a scattering of freckles across her nose and cheeks. She's collected a number of tattoos over the years, mostly on her left arm and right side. Her wardrobe consists almost entirely of bright colors and eclectic pieces in a decidedly punk aesthetic. She keeps an image of raw, wild-child rough and tumble at all times, an image that goes with her sometimes raucous personality perfectly.
Profession: Engineer (with a promising side gig as a non-combat pilot)
Nationality: Amani
Strengths: When it comes to mechanical things, Echo is an absolute savant. She intrinsically understands how moving things work and always seems to have the answers as to how to fix them, break them, or just MacGuyver them. It was this genius aptitude for engineering that got her selected for the Vitae more than anything else.

Echo is also a moderately skilled pilot of small to medium craft. Growing up in space is a natural place to learn such things, and with her innate grasp of how the things function and respond, she takes to piloting easily. What she isn't, however, is a trained combat pilot so while she's eager and capable when it comes to piloting things around for all sorts of duties (and indeed enjoys doing so) she won't be engaging in any dog fights anytime soon. Hopefully.

Echo is also a pretty damn good musician if you've got the good taste to enjoy her style.

Weaknesses: Echo, like many spacers, has a streak of anti-authority sentiment that can be hard to get past. Coupled with her fierce independent streak, sometimes touchy temper, and absolute willingness to throw a punch she can sometimes get herself into less than desirable situations.

In a lot of ways Echo tends to be more comfortable around machines than she is people, and she has a bad habit of thinking the worst about those who haven't proven themselves to her. Particularly those from Earth.

Personal Effects: Echo doesn't have a great deal of personal belongings, but what she does have are all very important to her. First off is her personal set of tools. A set of high quality pieces kept in a black satchel-style bag that she keeps with her at almost all times. After all, you never know when something might break. Or someone might need to be hit with a wrench.

Secondly is her guitar. Not overly fancy, but rather rough and powerful, like Echo likes to imagine herself as being. She keeps it in tip top working condition, regardless of what the outside might look like, and she likes to play.

The pictures. An absolute ton of pictures that Echo has scattered around her quarters, stuck on up on walls mostly without virture of a frame or anything else. Echo isn't the best photographer, but she's an avid one and her living area is covered in a myriad snaps of mostly people that she feels tells the story of her life and those around her. One particular photo of Echo and four others all huddled together in an obviously happy time holds place of honor next to her bed, the only one in an actual frame. She claims to have hundreds more that aren't printed out saved digitally.

She also brought along a collection of accpetable (by her standards) attire and a few odds and ends to go with it.

Bio: Echo grew up on a relatively poor Amani vessel. Both of her parents were mechanics and engineers, and she spent hundreds of hours with them in the depths of the ships workings, learning how to fix things or MacGuyver them into working correctly.

She was only six when the aliens came in and destroyed so much, killed so many. It was from them that she first learned what true anger was. Echo learned to hate after her parents died at the hands of the invaders, and she learned to fear as well.

But Echo had first learned love from her parents, not only for herself, but for the great machines that housed and kept them safe from the deadly vaccuum outside. Echo threw herself into learning, determined to make sure that wherever she lived would work well enough to escape the invaders the next time they came, or could fight back. It didn't take long for others to notice not only her single minded devotion to learning engineering and mechanics but her natural gifts for it as well. By the time she was ten she was easily the match for anything her parents could have done. By twelve she had left their capabilities in the dust. And she never stopped or looked back.

When the time came for Project Genesis, her name was put up by the captain of her ship, and it didn't take long for those doing the choosing to agree. Despite some incidents over the years where Echo's temper got the best of her, the girl was perfect in many ways. Her skills could prove invaluable to any ship, and her drive to learn and explore all but ensured that she'd jump at the chance. Coupled with her age and physical traits, she was quickly snapped up as an excellent candidate.

Code Word: Spaghetti, right?
Hidden 7 yrs ago Post by Heat
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Heat Hey, nice marmot

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@AtlasRize it looks good, accepted! Please post it in the character's tab.
Hidden 7 yrs ago Post by boomlover
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boomlover The godfather of explosions

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good to see this shit is still breathing keep it going people you have my faith !!! ( may not pay the bills but hey)
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Hidden 7 yrs ago 7 yrs ago Post by Ruby
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Ruby No One Cares

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Name: Anabella 'Ana' Brax
Age: 40
Gender: Female
Nationality: Federation
Profession: Former CEO & Senior UEC Official. Currently Civilian Administrator for Ark Vitae.

Strengths:
  • Intellect: Rarely will Ana find herself out of her intellectual depth.
  • Courage: No matter the odds Ana will stand tall for what she thinks and feels.
  • Charisma: She was raised to work a room, but her personal gravity and charm are genuine natural gifts.

Weaknesses:
  • Mysterious: Sometimes getting a firm grasp on the woman's true feelings or intentions can seem impossible.
  • Fame: She is never an unknown, she is never able to casually blend in. Eyes are always on her.
  • Unmilitant: While she has trained in weaponry and survivalism to prepare for this, she has precious little field experience.

Personal Effects:
  • Organic 3D printer capable of several pre-programmed food items.
  • A small private art collection, including some famous pieces.
  • Clothes and beauty supplies. Plenty of clothes.
  • Possibly used connections to secure a store of items/resources to use strategically.

Bio:

Of the people that came out of World War III better than they went in, perhaps none did so better than Atticus Brax. At the start a peon of military research and design, by the end of it, a renowned inventor and engineer that helped make any sort of claim to victory possible through his genius and obsessive work ethic. After the war Brax went into buisness for himself, using war time connections and contacts to immediately secure a source of income for his small Brax Industries. By the time the man died many years later, the small business would be on the verge of conglomerate.

Atticus' son, Charles, was already in place to continue the trajectory. Though not the scientific or engineering genius of his father, Charles Brax had a better sense of people and business, bringing more of a CEO's mindset to Brax Industries than a mad scientist. When the Cold War began to heat up, he knew how to take advantage of it, and better yet, he knew how to work with the other side. Where governments and militaries could not go, industry and buisness could, and did. Growing Brax Industries to a world power in it's own right became Charles' obsession where Atticus' obsession had been producing advacement after advacement, establishing a base from which to launch future generations from.

The same generational mindset didn't hit Charles until his early forties. Though late to the game, it wasn't very hard for Charles Brax to find women that were interested in helping him establish family. Only problem was, he didn't like any of them, and was more than content to be lonely than force the issue with the wrong person. However content he was with that scenario, it wasn't one that lasted. During a deposition in a lawsuit he discovered a lawyer as sharp on the inside as she looked on the outside. She only turned him down six times, having no interest in appearing to be digging for Brax gold when she herself made more than most men she knew of.

As content as he was to wait, Charles Brax was just as aggressive when he found what he wanted. Over time he wore Eleanor down with patience and friendship and kindness, the only gift he ever gave her was an engagement ring--he knew she'd throw any other gift right back in his face. Though a happy and close match, the couple would only last twenty years, and two children, before it ended sadly. No matter how hard Charles Brax pushed the medical arms of the Brax business empire, there was nothing that could be done to save his Eleanor from a mix of genetics and bad luck. Fortunately for the two children, it had been enough time to have Eleanor instill in them everything that made her, and Charles, great people with good hearts.

And better yet, as Eleanor liked to say, "deep souls."

Anabella was the oldest, and much to her mother's delight and father's agony, from her earliest days it was clear who she took after: Atticus Brax. Curious, restless, fearless, and wildly independent. From her father she gained an appreciation in his worldview; a world of buisness that truly ruled the world, no matter what governments and artists said, the place where the Brax family could do the most good while gaining the most success. To Charles, wealth and the capacity to do good were one and the same.

From Eleanor, she gained the appreciation of just the opposite: that love and compassion weren't dulled by a lack of resources, if anything the inverse was usually true. She learned to love art, and music, and that those with the most must in turn do the most with those with the least. Both as a matter of humanism, and as a point of practical survival: the more they the masses saw you as a force of good, as another human soul not a callous capitalistic leach, the less the odds those masses would come and tear your house down and destroy everything you worked so hard to gain.

The common theme between both parents? Survival. To Ana that always meant survival of the Brax dynasty. She was raised for it; brought up going all over with her father, meeting with leaders of various governments and industries, closed door diplomacy whether in boardrooms or private clubs or in government chambers. Schooling in various parts of the world, even a few years spent learning on Mars. Then her father's right hand in business until his death, and taking over the mantle of chief philanthropist from her mother after Eleanor's death. Ana Brax was born for it, raised for it, destined to it. Nothing could stop that.

Until the Three Day War.

Everything changed. The daily botherings of business were left mostly to her brother and son, Ana and her own husband always on the move, throwing every hour of their lives and every resource they had into making the United Earth Council a reality, into doing everything that could be done to ensure survival. When her husband grew weary of the effort after three years, Ana all but dismissed him back to help their son and her brother. She helped negotiate the Articles of the United Earth Council, played a central role in striking conciliating concessions for Mars, and even helped drive what remained of Armani to the Genesis Project. Her personal, physical, inclusion in one of the Arks was a shock to many; most of all her family. Her brother stayed behind to take over all family ventures, and most painfully of all, her son refused to join her and her husband--the cost of neglect from a mother more focused on humanity than her only son.


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Hidden 7 yrs ago Post by Fuzzybootz
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Fuzzybootz Cake or Death

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Woohooo... More minions! *gets out whip*
Hidden 7 yrs ago 7 yrs ago Post by Rawk
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Rawk Perfectly Broken

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Yes, minions are a good thing

Hidden 7 yrs ago Post by Heat
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Heat Hey, nice marmot

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<Snipped quote by Fuzzybootz>

Fine, you can borrow my whip just this once...


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Hidden 7 yrs ago 7 yrs ago Post by Iuniper
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Iuniper

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@Heat @Rawk


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Hidden 7 yrs ago Post by Heat
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Heat Hey, nice marmot

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I've added a few locations to the Hub on the Wiki, everyone. Just some places your characters could possibly visit in the future.
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