2 Guests viewing this page
Hidden 7 yrs ago Post by Slime
Raw
Avatar of Slime

Slime (Former) School Idol

Member Seen 3 yrs ago

Ohh, boy. I knew the timeline inconsistencies would blow up at some point. I really hate these timeline shenanigans.

Btw, is there any named Hain Village around north of Xerxes?
Hidden 7 yrs ago Post by Scarifar
Raw
Avatar of Scarifar

Scarifar Presto~!

Member Seen 16 hrs ago

Ohh, boy. I knew the timeline inconsistencies would blow up at some point. I really hate these timeline shenanigans.

Btw, is there any named Hain Village around north of Xerxes?


With what little I know, probably the closest thing there is to that are the few known settlements in and around the Valley of Peace.
Hidden 7 yrs ago Post by BBeast
Raw
coGM
Avatar of BBeast

BBeast Scientific

Member Seen 1 mo ago

@Slime How far north of Xerxes? Near-ish to Xerxes is all Amestrian city states. Although I'm guessing you're further north. Provided you are due north of Xerxes, there would be no named hain villages yet (although there should still be some hain, with a decent human presence as well). Go too far East and you'll hit Yorum.
Hidden 7 yrs ago Post by Slime
Raw
Avatar of Slime

Slime (Former) School Idol

Member Seen 3 yrs ago

With what little I know, probably the closest thing there is to that are the few known settlements in and around the Valley of Peace.


Helvana and Co are already too far from the Valley for that. It has to be way closer to Xerxes than that.

@Slime How far north of Xerxes? Near-ish to Xerxes is all Amestrian city states. Although I'm guessing you're further north. Provided you are due north of Xerxes, there would be no named hain villages yet (although there should still be some hain, with a decent human presence as well). Go too far East and you'll hit Yorum.




My characters were attacked by the Pack-Minds somewhere north of the volcano Teknall made to kill the Acalya in that region. I'd be looking for a Hain settlement around that green circle if possible, although a little further south is acceptable.
Hidden 7 yrs ago Post by Kho
Raw
GM
Avatar of Kho

Kho

Member Seen 28 days ago

I don't entirely understand the issue with there having been undetectable inconsistencies in time flow, but if it's not something that's accepted to explain the chronological holes that doubtlessly exist I'm not too fussed.
Hidden 7 yrs ago Post by Muttonhawk
Raw
coGM
Avatar of Muttonhawk

Muttonhawk Let Slip the Corgis of War

Member Seen 5 hrs ago

@Slime Hain are just about everywhere around that region. Go ahead and make up a village if you like.
Hidden 7 yrs ago Post by Slime
Raw
Avatar of Slime

Slime (Former) School Idol

Member Seen 3 yrs ago

@Slime Hain are just about everywhere around that region. Go ahead and make up a village if you like.


I was planning to do that, but if there's one that was already featured in a post it could save me some time.
Hidden 7 yrs ago Post by Muttonhawk
Raw
coGM
Avatar of Muttonhawk

Muttonhawk Let Slip the Corgis of War

Member Seen 5 hrs ago

@Slime Nope, there are none. Go for it.

Back to the calendar stuff, this is what I have in mind so far.

- I reckon we could pick a start date from the following major events that had a worldwide effect (these are listed here in chronological order):
-- Phantasmogoria
-- Vowzra's death
-- The Blinding Purge

- I reckon that adopting the urtelem stone calendar is probably the most appropriate as it's the closest thing to a worldwide calendar right now.

- Backdating events with the calendar should be done only with approximate dates to let the temporal consistency remain relaxed.

- Dating posts from the adoption of the calendar should be optional at most. Anyone who wants to use approximate dates may do so.

- Problems would only arise if two different timestreams hit a third timestream out of order. If this happens, there may be some pigeon-holing of plots that prevents their interaction. In light of this, I think it'd be useful to restrict plots to a time range of +/- 200 solar years from a given date that is set at the beginning of every turn and just contain temporal inconsistencies to within that range. Of course, this could alternatively be a range of 100 years instead? Or 50 years? It's up for discussion. The central date could either advance regularly with every turn or arbitrarily at GM discretion. This way, everyone can stay in around about the same time frame as each other, allowing for mortal lifespans and long, slow events.

What does everyone think? Any opinions or suggestions?
1x Like Like
Hidden 7 yrs ago Post by Scarifar
Raw
Avatar of Scarifar

Scarifar Presto~!

Member Seen 16 hrs ago

Perhaps the calendar would help, but assuming we do decide to implement it, how would we introduce it into the IC?
Hidden 7 yrs ago Post by Kho
Raw
GM
Avatar of Kho

Kho

Member Seen 28 days ago

@Scarifar This calendar will be purely for us - a game mechanic - and not an in-IC matter.
Hidden 7 yrs ago Post by BBeast
Raw
coGM
Avatar of BBeast

BBeast Scientific

Member Seen 1 mo ago

Perhaps the calendar would help, but assuming we do decide to implement it, how would we introduce it into the IC?


There already exists a couple of IC calendar systems. The Urtelem maintain their own solar calendar (with a start date of when Spiral Palms/Jvan/Chiral Phi gave them the Spiral Script). Kho said the Vetruvians keep a calendar of sorts. Other peoples very likely keep some track of years passed, by counting the passage of seasons. Our Year 1 is an arbitrary point chosen for OOC reasons (IC cultures will have their own Year 1's), but the length of the year is very much ingrained into the IC.

Also, I like the idea of having each Turn have a central date, and plots performed within that Turn avoid extending too far from that time. This will place some consistency on the time period that events take place in. For those who have long-ranging plots, it will tell them to reign it in a bit and wait for the world to catch up. For those who have short-term plots, it will remind them that the world moves on, possibly without them, and they should try to resolve those plots before they hold back everything else.

Of course, these time limits should be soft limits, recommendations, rather than hard limits. Many of us like to take some time to explore the life of an individual, which may span a much shorter time span than many other events but still take a lot of writing. But, at the end of the day, this is a god roleplay, not a mortal roleplay, and gods often act on a global timescale with long time frames. Mortals live and die. Cities rise and fall. The gods keep working.

Progression of time from Turn to Turn should be flexible. In recent events, with people exploring the aftermath in the generation of the Blinding Purge and the extended preparations for a single battle, it would not make narrative sense to enforce a major timeskip. But once the Xerxes battle takes place, we probably have enough breathing room to let a bit of time to elapse.
2x Like Like
Hidden 7 yrs ago Post by lif
Raw

lif the fastest RPer this side of fuck

Member Seen 10 mos ago

The Alefprians = Galbar Rome, but with no calendar

Lifprasil's enterprises are built off of winging it.
Hidden 7 yrs ago Post by Antarctic Termite
Raw
Avatar of Antarctic Termite

Antarctic Termite Resident of Mortasheen

Member Seen 5 mos ago

What are your tricks to pounding out the amount of content you do?


here presented in stepwise form, Termite's Secret to Shit Tonnes of Content

1. quit your job
2. neglect your studies
3. no seriously
4. neglect them harder
5. if you find out the deadline of your assignment any earlier than the week after it was due you're doing it wrong
6. run your self esteem through a blender, toss result out the window
7. soak up the remains of your self esteem with a paper towel and force it onto your writing
8. cry a lot because your emotional health is now entirely dependent on a relatively useless skill
9. cry directly onto your motherboard until it starts smoking and sparking
10. keep doing that
11. start an electrical fire with your tears
12. stay indoors
13. die
14. ???
15. ???????????????????????????????????
16. ??????????????????????????????????????????????????????????????????????????????????????????
17. ??????????????????????????????????????????????????????????????????????????????????????????
18. SKELETON WAR
19. ??????????????????????????????????????????????????????????????????????????????????????????
20. what the fuck is this shit and why is it fifteen paragraphs long

Looking at the Xerxes battle timeline,


no don't
3x Laugh Laugh
Hidden 7 yrs ago Post by Antarctic Termite
Raw
Avatar of Antarctic Termite

Antarctic Termite Resident of Mortasheen

Member Seen 5 mos ago

While the period of Tauga's dictatorship is somewhat ambiguous (Termite can clarify it if necessary), the battle will probably occur approximately one year after the Blinding Purge (at this rate).


A few months(?) passed between the Blinding Purge and her arrival in Xerxes, and she was in control for about two years(?) (enough to rebuild some infrastructure and get through the famine). The disparity can probably be explained away by saying 'well, turns out that grafting bits of dead god onto a couple of stragglers takes longer than expected'

'...and the guy we put in charge of it just so happens to be the skeeviest motherfucker in the entire city.'
Hidden 7 yrs ago Post by Cyclone
Raw
Avatar of Cyclone

Cyclone POWERFUL and VIRTUOUS

Member Seen 23 days ago

<Snipped quote by Scarifar>

There already exists a couple of IC calendar systems. The Urtelem maintain their own solar calendar (with a start date of when Spiral Palms/Jvan/Chiral Phi gave them the Spiral Script). Kho said the Vetruvians keep a calendar of sorts. Other peoples very likely keep some track of years passed, by counting the passage of seasons. Our Year 1 is an arbitrary point chosen for OOC reasons (IC cultures will have their own Year 1's), but the length of the year is very much ingrained into the IC.

Also, I like the idea of having each Turn have a central date, and plots performed within that Turn avoid extending too far from that time. This will place some consistency on the time period that events take place in. For those who have long-ranging plots, it will tell them to reign it in a bit and wait for the world to catch up. For those who have short-term plots, it will remind them that the world moves on, possibly without them, and they should try to resolve those plots before they hold back everything else.

Of course, these time limits should be soft limits, recommendations, rather than hard limits. Many of us like to take some time to explore the life of an individual, which may span a much shorter time span than many other events but still take a lot of writing. But, at the end of the day, this is a god roleplay, not a mortal roleplay, and gods often act on a global timescale with long time frames. Mortals live and die. Cities rise and fall. The gods keep working.

Progression of time from Turn to Turn should be flexible. In recent events, with people exploring the aftermath in the generation of the Blinding Purge and the extended preparations for a single battle, it would not make narrative sense to enforce a major timeskip. But once the Xerxes battle takes place, we probably have enough breathing room to let a bit of time to elapse.


*whistles innocuously as all Vetros-dependent plotlines are still yet to catch up to the Realta invasion*

You know, I can actually back each turn having a rough time period to cover...

It would probably keep me on track much better than I have been. That being said, I have no real desire to attempt to date my posts (other than the Vetros ones which are dated by generation and lifespan of the Priest-Kings).
Hidden 7 yrs ago Post by Frettzo
Raw
Avatar of Frettzo

Frettzo Summary Lover

Member Seen 2 days ago

I don't mind the dating and I wouldn't mind dating my posts. Although that might be because I haven't cranked much -if any- content at all in the last few months. Others with a lot more content may have a tougher time in dating, so I feel like the dating should be optional.

Edit: What did I just write?
1x Laugh Laugh
Hidden 7 yrs ago Post by Slime
Raw
Avatar of Slime

Slime (Former) School Idol

Member Seen 3 yrs ago

here presented in stepwise form, Termite's Secret to Shit Tonnes of Content

1. quit your job
2. neglect your studies
3. no seriously
4. neglect them harder
5. if you find out the deadline of your assignment any earlier than the week after it was due you're doing it wrong
6. run your self esteem through a blender, toss result out the window
7. soak up the remains of your self esteem with a paper towel and force it onto your writing
8. cry a lot because your emotional health is now entirely dependent on a relatively useless skill
9. cry directly onto your motherboard until it starts smoking and sparking
10. keep doing that
11. start an electrical fire with your tears
12. stay indoors
13. die
14. ???
15. ???????????????????????????????????
16. ??????????????????????????????????????????????????????????????????????????????????????????
17. ??????????????????????????????????????????????????????????????????????????????????????????
18. SKELETON WAR
19. ??????????????????????????????????????????????????????????????????????????????????????????
20. what the fuck is this shit and why is it fifteen paragraphs long


Wow, I'm actually halfway through that list. All I need now is a way to toss the remains of my self esteem into my writing.
1x Like Like
Hidden 7 yrs ago Post by Vec
Raw
Avatar of Vec

Vec Liquid Intelligence

Member Seen 10 days ago

@Slime What a coincidence, a fellow 6 stepper! Let me pour a strong one for you and me

Hidden 7 yrs ago Post by Slime
Raw
Avatar of Slime

Slime (Former) School Idol

Member Seen 3 yrs ago

@Vec


A toast for our procrastination.
1x Like Like
Hidden 7 yrs ago 7 yrs ago Post by BBeast
Raw
coGM
Avatar of BBeast

BBeast Scientific

Member Seen 1 mo ago

<Snipped quote by BBeast>

A few months(?) passed between the Blinding Purge and her arrival in Xerxes, and she was in control for about two years(?) (enough to rebuild some infrastructure and get through the famine). The disparity can probably be explained away by saying 'well, turns out that grafting bits of dead god onto a couple of stragglers takes longer than expected'

'...and the guy we put in charge of it just so happens to be the skeeviest motherfucker in the entire city.'


This calls for some maths.

We have 5000 Cosmic Knights if I remember correctly. Say we have 50 chambers for brewing these Cosmic Knights, such that 50 Cosmic Knights can be made simultaneously, meaning that 100 batches will have had to be run. Say it takes a week to convert a person into a Cosmic Knight. This means that it would have taken two years to build this army. Add some time for training too.

Most of those numbers are semi-arbitrary though, so you can adjust them to get whatever number you want. Say 100 chambers but 2 weeks per Knight would give the same result. 70 chambers and 2 weeks per Knight would give about 3 years.

So yeah, building an army of Cosmic Knights would probably take longer than a year, so you should be fine there.

P.S. Been researching a bit about core collapse supernovae, for reasons. Some of the figures are terrifying.
When the core's mass exceeds the Chandrasekhar limit of about 1.4 M☉, degeneracy pressure can no longer support it, and catastrophic collapse ensues.[9] The outer part of the core reaches velocities of up to 70,000 km/s (23% of the speed of light) as it collapses toward the center of the star.[10] The rapidly shrinking core heats up, producing high-energy gamma rays that decompose iron nuclei into helium nuclei and free neutrons via photodisintegration.
Wikipedia

Something the mass of the Sun collapsing at a speed of 23% of the speed of light.
Gamma rays so powerful they literally destroy atomic nuclei- a literal disintegration ray.
Additionally, the majority of energy transfer, the mindbogglingly massive amounts of energy, are transported in a not-insignificant part by neutrinos, which are normally comparable to a butterfly's wing-flap against a mountain when it comes to interactions with matter.

Supernova are scary-big.
2x Like Like
↑ Top
2 Guests viewing this page
© 2007-2024
BBCode Cheatsheet