Hidden 7 yrs ago Post by TheDarkTemplar
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TheDarkTemplar Knight-Captain

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Can vouch for Zel, best Co-gm a guy could ask for.
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Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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@Ciaran

Alright looks go to me balance and lore wise. For an artifact, I suggest an ether gauntlet that she can wear. The gauntlet is of a gilded ornament design, and at her own will she can use her stored ether to fuel it for a maximum carry limit of 2 tons. A full charge can last for 30 minute for that strength, or it can be released all at once for a concussive blast of blue energy. A full charge of the gauntlet however requires 1/4th's of her augmented body's reserve.

Edit: Her job will be a mercenary. Aside from utilizing her stealth her array of equipment may give her different tasks rather then being a pure assassin.
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Hidden 7 yrs ago Post by Zelosse
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Zelosse The Entity

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@dragonmancer unless I missed it, I don't recall what Bartuc and Evelyns job is.
Hidden 7 yrs ago Post by Zelosse
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Zelosse The Entity

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Oh we're allowed to make out own little announcement? Sweet.



This will have to serve as what Bartuc would say if he put any value in words..
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Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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@TheDarkTemplar@Zelosse Bartuc is a berserker and Evelyn is a shadowblade.
Hidden 7 yrs ago Post by ManoftheNorth
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ManoftheNorth A Bear

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Admiral Azal Charodon

Admiral of the Sunken Aslorian Navy, Admiral of the Haunted Waters, Char, Jaws


General description

Race

Alpha Beastmen

Age

His age is more of a story, than a number.

Size

Azal stands eleven foot tall and eight inches, with extremely broad shoulders, his weight is a bit more of an estimation than anything as it changes a bit depending on the situation, but it is guaranteed that he carries quite the weight in muscle. His tail length is roughly six feet, and as this accounts as a major part of him in the water his total form length roughly reaches thirteen feet long when swimming.

Gender

Male

Sexuality

Heterosexual

Religion

Azal's religion is one kept as a close secret to himself, and is never spoken with open lips.

Job

Admiral of the renegade Aslorian Naval Army


Personality

Azal is by no means nice, he serves a belief that all beings should be blunt and honest of their thoughts and feelings. He speaks without restraint.. most of the time. However even for a sharken Beastmen he has a snake's tongue. He speaks in ways that can curl and attract the minds of others, gifted with a personality that bolsters honesty and boldness, as well as charisma and intelligence. If ever you met a man with a shark smile, Azal would show you the true meaning. Azal isn't one for loyalties without proof they serve to be held,
as is the case with the former Aslorian Nation and Azal. That loyalty was betrayed and it quickly cost the Aslorian Nation.


Biography

Azal was born to an Aslorian Family of Sharken Beastmen. It was a simple life at first, he grew up with the other coastal living aquatic beastmen, growing up under the teaching of his family to be a Fisherman. However that life slowly became more and more distant as he began to grow an obsession with sailing and ships. This led a young Azal to pursue a life that would lead him to the sea and all it held.

He eventually grew to the age where he signed on with the Aslorian Navy, after long years working the docks and getting as close to ship-work as possible, where he could begin proper training. Though he was led a sheltered life for his earliest years and always seem to forget that a Navy was militant forces. When the time was upon him for combat training.. he grew almost skiddish and disgusted. But he desired nothing more than to sail and to serve on a ship, and while there were merchant ships, they were less kind to taking on a juvenile beastmen. So it was decided that he would have to brace himself for all of the Navy's training and as it could be said, Azal found himself a growing, combat improving, recruit of the Aslorian Navy.

Times and Hardships passed over the years and eventually Azal stood at the gates of the Naval Academy of Asloria. It was here that he stared at the greatest thing he personally had ever seen... his first ship, and it was His. He had successfully graduated the Aslorian Naval Academy to such a degree that he was one of the lucky few to receive the honor of becoming a full-fledged Captain to their own ship. Azal's ship was a rather old vessel, but a trusted one, dubbed the "Old Sea Crone" by the Dock workers. It seemed that every time the Old Crone came into the docks, she was mangled and beaten, battered and bruised, and she nagged the Dock Workers for days about her problems. Nevertheless they tended to the Old Crone and treated her marvelously, ensuring that every time she went back out to sea she was looking better than ever and stronger than before. This seemed more like a pity gift to some, but to Azal he loved it, as the Old Crone was a cherished memory and idol of his affection.

Many more years passed, decades even, as Azal became a great leader for the Aslorian Navy. However as it would happen, just a few years after his promotion to Admiral of the Navy, he and the entire fleet were betrayed. It had been revealed that for decades the Navy's missions were great sources of unwilling piracy and national obstruction of peace. The Navy of Asloria was sentenced to trial as a body of renegade militant figures. The trial was hosted without the Navy's knowing, and a "Mission" was set to cast them into a trap. They were instructed to travel to a pre-determined sea of death and destruction. The Fleet was led by Azal and it was there that the ocean tried to claim the navy, but Azal and his underlings made proof of their training an skill by surviving the course and the waters. The supposed "success" and the lack of finding the false target, which was said to have been a spy ship, led the Fleet back to mainland. Asloria could not accept their return, officially revealing their betrayal by announcing that the Navy could no longer dock at Asloria and were exiled for crimes against the Nation.

Azal was the leading figurehead. He was the Admiral, the Commander, the Voice of Reason for the now exiled Navy of Asloria. He chose to lead them, and he led them to a life of freedom. The Navy of Asloria, was now the Renegade Navy of Aslorian Pirates. It was this title and this path in life that led Azal to eventually come to the grips of Lancelot's regime.




Traits and Equipment







Relationships

Azal has previous sold ships to Evelyn and Bartuc, as to how these ships were acquired by Azal was never discussed, and their relationship was purely business.

Other

(Theme songs or other noteworthy things and such go here.)
Hidden 7 yrs ago Post by Lmpkio
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@ManoftheNorth A shark beastkin...

Well damn that's certainly new and cool. Cant wait to see him in action!
Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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@ManoftheNorth

Welcome aboard Shark Cap'n!
His role will be navy admiral, for the Knights of Evil he will have expected leadership and guidance through any mission directly related to the sea.
Hidden 7 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Now I know my character isn't quite the talking type... but I wouldn't mind pushing him to talk if anyone wants it too lol
Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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discord.gg/VG9Ucg2

Discord server link for the rp is now up.
Hidden 7 yrs ago Post by Snagglepuss89
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Snagglepuss89

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Didn't quite want to force an interaction with anybody when it looks like the scene is starting to end, so I left the post pretty open to either collab or move on from.
Hidden 7 yrs ago Post by ShaggyDoo0
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ShaggyDoo0 Mystery Inc. C.E.O. / Investigator extraordinaire

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Room for one more?
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Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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We still got room here,
Hidden 7 yrs ago Post by ShaggyDoo0
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ShaggyDoo0 Mystery Inc. C.E.O. / Investigator extraordinaire

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Ill start working on a character soon then!
Ill also read and catch up
Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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Alright so since posting seems to be a bit slow I will wait till sunday for the update post. Just to note, that update will timeskip to the next day giving players the option for more character interaction. On friday I will then timeskip to the day of the mission, introducing the objectives to the knights and ending it with them on their way.
Hidden 7 yrs ago 7 yrs ago Post by Vox Angelis
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Vox Angelis Dust in the wind

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I have noticed some have posted and mentioned something about lingering souls wandering the area. Just to be clear for future interactions, the castle grounds will be free of roaming souls starting the next IC day, as Par'Sath is now proceeding to spend the entire night guiding these lost spirits to the afterlife. Obviously, that doesn't include souls trapped within artifacts or on characters.

Oh, and feel free to interact with him if your character has a fancy of speaking with a Reaper. Just call out to him and he'll come to you.
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Hidden 7 yrs ago Post by BayRat
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BayRat Oh No

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Next update will be the next Sunday, which will immediately time skip to the day of the mission. In between now and then, players may post interactions and such from anytime IC time between after the first meeting to the night prior to the first mission.
Hidden 7 yrs ago Post by ShaggyDoo0
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ShaggyDoo0 Mystery Inc. C.E.O. / Investigator extraordinaire

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Ok... so im stuck as to who i want to play. I have a few ideas and im torn between; A half demon who is possesed by himself (i will explain), A powerful bard turned lich, and a masochistic pschyco who gains strength and speed the more pain he endures.

I have no idea which one i want to play
Hidden 7 yrs ago Post by Vox Angelis
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Vox Angelis Dust in the wind

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For originality's sake, go for that sadomaso psycho. We have a lot of undead and demonic entities already, although none are musicians.

Maybe a masochistic bard?
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Hidden 7 yrs ago Post by ShaggyDoo0
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ShaggyDoo0 Mystery Inc. C.E.O. / Investigator extraordinaire

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@Riffus Maximus ill work on it, just want to figure out how to make it work so he wont kill himself too easily
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