Hidden 6 yrs ago Post by Tera
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And yes would be nice for someone to role play medic :) can be a hybrid of mechanic/medic
Hidden 6 yrs ago Post by Sierra
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Ah, clockwork mechanisms make for some guuuuuuuud machine guns. :D Can I work with clockwork and gunpowder seeing as there is an efficiency in chemical propellant, or would I be limited exclusively to high-pressure steam power @Traps?

We seem to cross paths in the most unexpected of places @boomlover :P
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Hidden 6 yrs ago 6 yrs ago Post by Tera
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@Sierra Yes gunpowder allowed! Its invention actually dated way back to the 9th century China and was introduced to most part of Eurasia in 13th century so yeah. The only limitated use of technology will possibly be electricity.
Hidden 6 yrs ago Post by ayzrules
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@Traps ooo lit thank you! Did you have a specific year in mind for this, or is it just general 1800s steampunky era?

And how closely are you planning on sticking to actual history? bc qing china was kind of a mess towards the end LOL (plus not considered a world power)
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Hidden 6 yrs ago Post by Sierra
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@Traps I might have something for your consideration then ... but due to the inconvenience that is the last few weeks of the college semester, it will have to wait until tomorrow evening.
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Hidden 6 yrs ago Post by Adalea
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And yes would be nice for someone to role play medic :) can be a hybrid of mechanic/medic


I was thinking that my character could be a kind of semi-medic who experiments a lot with potions, droughts, and such. She'll probably be very... adventurous in her remedies, though, so things probably won't always go exactly as planned if that's okay ;D
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Hidden 6 yrs ago 6 yrs ago Post by BespeckledCeph
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Time for the extremist cleric to come out of the ground
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Hidden 6 yrs ago 6 yrs ago Post by Tera
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@ayzrules hum just loosely. Technology advancements in different countries will be at a different pace from actual history, and major world history started to divert after year 1803, when the US bought Kansas region from french (Louisiana Purchase) and discovered the hole.

Edit: plus *cof cof* the GM failed in history
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Hidden 6 yrs ago Post by Tera
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@BespeckledCeph There is still normal church actions if you prefer the good side xD
Hidden 6 yrs ago Post by Adalea
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@Traps Are you going to put a limit on the number of players? If everyone in this thread has kept their interest, it looks like it's going to end up being pretty crowded.
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Hidden 6 yrs ago Post by Tera
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@Adalea It’s a good concern. I am actually looking into how to manage the possible high posts traffic. No limits for now but if it gets necessary I will have to sadly cut some people before the first IC.
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Hidden 6 yrs ago Post by BespeckledCeph
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BespeckledCeph Your Friendly Neighborhood Mr. Danklage Spanklage

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@Traps Now that you've pulled me into the dark, there is no going back.

I would like to put a recommendation that the dark side is the best side, we have brownies and chocolate cookies!
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Hidden 6 yrs ago Post by Genbor
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We need a bartender to keep our Spirits up. :P
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Hidden 6 yrs ago Post by Enigmatik
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I'm thinking a mech/submarine mechanic and explorer. Well, more big game hunter. Gotta kill them krakens somehow. Would that be ok @Traps
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Hidden 6 yrs ago 6 yrs ago Post by Tera
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@Irredeemable Definitely! :) Someone has got to keep the sea/lake creatures under control.

Edit: I just took a look at the map. Might have to keep the sea off limits for a while because of its far distance from the Aeraport. The land between the city and the sea will have to be secured first before the first human can reach the sea. Plus travelling will cost too much IG days if you want to move back and forth. For the time being there will be a lot of lakes to conquer though. xD Mining companies will want to hire explorers to help check out the lakes for minerals and help clear out the monsters.
Hidden 6 yrs ago Post by Genbor
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@Traps

I was thinking of an Airship Aviator (as previously mentioned) who works for a contractor company where they provide an airship and a pilot with it for the client's needs. Depending on the dangers involved with the job, the pay is doubled, as it's less risky to deliver cargo than to hunt down a BAM (Big Ass Monster).
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Hidden 6 yrs ago Post by Tera
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@Genbor Yes BAM! :D I got the reference from Tera xD
And yes sounds like an interesting role :)
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Hidden 6 yrs ago Post by Sierra
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@Traps the character in mind conveniently needs very little in the way of edits. The time period is sufficiently similar. Not in the format you'll want (yet) but I'm guessing it won't matter for an early look. So have a read if it pleases you.
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Hidden 6 yrs ago 6 yrs ago Post by Tera
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Inventors' Idle Game (Tentative Idea)


Need some opinion here. I'm thinking of adding some simple game mechanics that allow players to make decisions that will impact and change the world significantly overtime. Here's one idea for the inventors/mechanics/engineers.



For every in-game week, each inventor will get to start a personal project and also join a group project (if they are from the inventors' institute) by choosing from a list like the one below:
Repair
Creation
Innovation
Invention
Aeraport Defense Cannon
Time: 1-2 days
Funding:
Resource:
Espionage Spider(client request)
Time: 3-5 days
Funding:
Resource:
Airship speed (+10%)
Time: 6-7 days
Funding:
Resource:
Atomic Bomb
Time: 6-8 weeks
Funding:
Resource:
Submarine(client request)
Time:
Funding:
Resource:
Toe Prosthetic(client request)
Time:
Funding:
Resource:
Pistol gunpowder usage (-10%)
Time:
Funding:
Resource:
Germs Discovery
Time: 2-3 weeks
Funding:
Resource:
Flintlock(personal)
Time:
Funding:
Resource:
Chainsaw(personal)
Time:
Funding:
Resource:
Mining efficiency (+5% minerals)
Time:
Funding:
Resource:
Weather Machine
Time:
Funding:
Resource:
*Only for illustration purposes. Game content will be different. I will likely be listing project choices (will be more descriptive) in skill tree form (some inventions need to occur before others), and also balance the time/effort required on each inventions.


The projects will run on itself for the specified time period (don't have to make continuous posts about the mundane work). For efforts/time required, generally Invention > Innovation > Creation > Repair.
Repair: Help fix something, such as weapons, airships, defense towers etc.
Creation: Design and produce a weapon/machine/transport with existing technology (for personal use or trading in for money).
Innovation: Research and make improvements on existing technology, making them more efficient.
Invention: Creating something original that will have a huge impact on the society.

Players working together (group projects) will reduce the time effort significantly.

For personal projects, players may be able to patent their own creations and commercialize them; they may also choose to contribute to a certain organization or release to the general public. For group projects, the inventors may vote for the invention to be released in public or contribute to the institute's funds.

Players may also create their own customized project and the GM will help in setting realistic time/effort needed to complete it.
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Hidden 6 yrs ago Post by ihinka
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I like this idea... I'm not very good with mechanics in general, but this would add a nice flavor to the game besides the narrative. My character would certainly be up for all four steps to varying degrees. I envision her well adapt to repairing, some creation, heavy on the innovation and some small inventions.
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