Hidden 6 yrs ago Post by Metal Tortoise
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Insert 'Anyone wanna go a round' here, 'cus I am up to it lately and Forum posting would work QUITE a bit for me atm.
Hidden 6 yrs ago Post by Tristwich
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I think I could very well enjoy this place. I like to think of myself as a bit of a fighting enthusiast.
Hidden 6 yrs ago Post by Mobius
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Hidden 6 yrs ago Post by Dolerman
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Hey everyone, anyone here know much about dice systems?
Hidden 6 yrs ago 6 yrs ago Post by PrinceAlexus
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Hey everyone, anyone here know much about dice systems?


Not much building em at all. But I know most table top games I've played stick to D6, D3 (1-2=2 etc)
D12,(D6x2) etc.

They stick with a D6, D10 or whatever system they choose across majority. Modifiers are used and set saves or attack requirements such a 3+ to hit +1 as a unwieldy weapon. But it does D3 damage, and a -4 armour save.

It only uses one kind of dice, from basic infriantry to a super heavy battle mech. Aka now D6 x 3 with 3 damage per successful attack at -4 save and going all way down to a 5+ to hit, and a 0 modifier.

You had a D4, 6, 10.

Most games only use one dice, and work systems round it for simplicity and ease of play. Your game right now requires 3 diffrent dice, 2 more for table top gamers than generic board games.

Most household board games will not have those dice in em. That's why D6 and varients like halves and multiples are popular, and easier on entry.

Hidden 6 yrs ago Post by Dolerman
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@PrinceAlexus Hey yeah
I'm using loads of different variations so I can give as much variety to the attacks as possible.

Plus because I need to make sure that none of the stats are OP certain dice need to be different for different tests.
Hidden 6 yrs ago 6 yrs ago Post by PrinceAlexus
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@PrinceAlexus Hey yeah
I'm using loads of different variations so I can give as much variety to the attacks as possible.

Plus because I need to make sure that none of the stats are OP certain dice need to be different for different tests.


D4 true could be simplified to a D12 divide 3
1-3 4-6 7-9 9-12

I see your point but I would try to bring that down, and try and keep things as uniform as you can.

I play some tabletop.

And one manages a lovely human with a bayonet, to the equivalent of 2500 ton walking bipedal warmachines all on the lowly D6.

Just consider the whole multiple and divide the D 6 can give you. If you seriously want people to use it. You need to make a system with easily accessible parts.
Hidden 6 yrs ago Post by Dolerman
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@PrinceAlexus Its more about the order in which ive done things. The Stats of the characters should have all been closer to 6 and multiples of 6 but I created them before I realised I wanted a dice system. And I'm too far gone now to change it.

Luckily its the internet and we all have access to whatever dice we need online.
Hidden 6 yrs ago Post by PrinceAlexus
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@PrinceAlexus Its more about the order in which ive done things. The Stats of the characters should have all been closer to 6 and multiples of 6 but I created them before I realised I wanted a dice system. And I'm too far gone now to change it.

Luckily its the internet and we all have access to whatever dice we need online.


True, there dice gens and all but just keep it in mind. And if you do rework it. Rework round a more generic basis. There's a reason alot of thr big table top games rely only on one or rarely two at most kinds of number dice for everything.

Even in digital age.

Dice apps and so are not always trusted as alot easier to rig or cheat than the ainciant and reliable solid dice.
Hidden 6 yrs ago Post by PrinceAlexus
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Agh...idea. While full refurb to D6 better.

Add a a auto hit and success, and auto fail. 1 and 12

Now with that small potential add on.

You just swapped everything mostly to a simpler D6 system..

Hidden 6 yrs ago Post by Dolerman
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Agh...idea. While full refurb to D6 better.

Add a a auto hit and success, and auto fail. 1 and 12

Now with that small potential add on.

You just swapped everything mostly to a simpler D6 system..


I was considering that, but in a game with so many options leaving auto hit and auto fail success to a 2/12 chance is a little too simplistic.
Hidden 6 yrs ago Post by PrinceAlexus
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<Snipped quote by PrinceAlexus>

I was considering that, but in a game with so many options leaving auto hit and auto fail success to a 2/12 chance is a little too simplistic.


Yes and no. A natural 1 will almost always be a fail. It's lower than any stat will be normally.

A 12 is highest roll and cannot be beaten.

They both fit. But more so, this allows you to modify your system to work on a D6 basis and lose one specialist dice. The 4 can be run a D12 with a divide 3 to simulate D4.

Simplify is good... Not the enemy.
Hidden 6 yrs ago Post by Dolerman
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<Snipped quote by Dynamo Frokane>

Yes and no. A natural 1 will almost always be a fail. It's lower than any stat will be normally.

A 12 is highest roll and cannot be beaten.

They both fit. But more so, this allows you to modify your system to work on a D6 basis and lose one specialist dice. The 4 can be run a D12 with a divide 3 to simulate D4.

Simplify is good... Not the enemy.


In this game simplicity is the enemy. Considering it's fighting game, the complexity has to be in the details of every move because the story and plot is thin to non existent (keeping in step with most fighting games). If this was an adventure RP id be doing something closer to fighting fantasy with the stats and rolls.
Hidden 6 yrs ago Post by PrinceAlexus
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@Dynamo Frokane

Wait... Rereading that...

D4, 6, 8, 10. Mixed dice rolls, and more plus multiples and divides.

A D10 and D6

...

That's great for you, and I appreciate you designed that system for personal use.
If you want to make that a open system., that needs a total refit to he a D6 system and so. That's just overly complicated when you need 5 kinds of dice for a RP game. Effort and materials vs reward.
Hidden 6 yrs ago Post by Dolerman
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@PrinceAlexus

Well like I said, I could refit it to two dice types, but I'd have to heavily decrease the types of available moves. Now while you dont think that is a problem, the game is built around the fighting system and little else. On the 5th 6th 7th game there needs to be different ways to fight before the whole thing gets repetitive.

Again, appreciate the input. But this is what's needed for a non-story driven game.
Hidden 6 yrs ago Post by PrinceAlexus
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@Dynamo Frokane

True, maybe its just me seeing things from the different side of things.

i appreciate you need variety and so, and that requires complex systems, normally found run by computerized software that means its a non issue. the fact you made a working dice game is impressive though. its not the easiest thing to do.

If you can explain it and write it in a way someone who knows very little of table top games and pick it up then id say you did suceed, thats the real test.

Hidden 6 yrs ago Post by Liseran Thistle
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hello, my name is Liseran and I'm kind of new at this, but the arena interests me very much, and I was wondering if someone could give me a run down on how this place usually works? like, are there any special requirements before I can even join in the arena role play, or can I just ask anyone if they would like to role play? is it more of a collaboration between two people, do I like have to plan this out with someone, or is it just as you go along?
Hidden 6 yrs ago Post by Liseran Thistle
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I also see that there's a point system on my account, and I have absolutely no idea how that works at all, so I'm kind of just guessing at it. I'm enjoying myself on the site so far, lots if nice people, and this seems a lot more complicated than the usual rp, but I think I can handle it.
Hidden 6 yrs ago Post by ImportantNobody
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hello, my name is Liseran and I'm kind of new at this, but the arena interests me very much, and I was wondering if someone could give me a run down on how this place usually works? like, are there any special requirements before I can even join in the arena role play, or can I just ask anyone if they would like to role play? is it more of a collaboration between two people, do I like have to plan this out with someone, or is it just as you go along?


I also see that there's a point system on my account, and I have absolutely no idea how that works at all, so I'm kind of just guessing at it. I'm enjoying myself on the site so far, lots if nice people, and this seems a lot more complicated than the usual rp, but I think I can handle it.


You can ask anyone. Only requirement is they want to fight you too. XD Sometimes we have tournaments with multiple people but most of the time it's 1v1. Entirely up to you. Most of the time it isn't all planned out but people post back and forth trying to get the upper hand. The stats are just for if you both agree on the battle being ranked, than if you win or lose it goes on your record there. Nobody really uses it at the moment
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Hidden 6 yrs ago Post by Metal Tortoise
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I'd be down personally. Drop a word and such.
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