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Zeroth Post
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Zeroth


The Intro & What To Expect


The meat and potatoes to any good RP is dedicated players, interesting characters and an active plot. this shouldn't be hard to achieve at all. So I propose to keep things nice and simple (at least to start with).

First, clear choices in a 'Choose your own adventure' style will be given at the end of most of the narrator's posts. You will still have a free agency within the posts to act and say whatever you wish, but to keep the story focused I will employ this technique.

Second, there wont be any long waiting period to start or prologues to pour over. You will have a world, and a starting location and you will figure out the world and the plot from the IC as you play it. Choices and survival will be difficult and combat will challenge you as a character and a player.

Third, we only need two players to get started, the rest will join the party 'fellowship style' as the story advances. The writing level will be low-advanced. Let's have some fun!


(Click the image for theme music)


The Fantasy World of Terraixa

A traditional sword, sorcery and savior setting where I base all my high fantasy stories and characters.





Character Sheet

Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assasin, beserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST on paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)


Combat




Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a hail of arrows, don't attempt to Neo-dodge the projectiles or you will just get torn up).

However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless zombies ,low level bandits/gangsters or stationary defense towers if they are part of a siege.

Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped into a pit'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.


Magic


Magic is not a cure all for everything. In fact, a common principle to Magic is that it takes as much effort to do something by spell than to do it via conventional methods. Such as a wizard tilling the earth with a geokinetic spell, will tire as much (if not more) than someone who dragged a rake across the field by hand. Especially if he took less time than usual. Maintaining fire will burn your own reserves and that could lead to fatal exhaustion, which is why spellcasters and magicians are usually smart about it.

A witch would rather start a fire on something that can burn by itself than maintain a fire in her hands unless truly neccessary. Magic of someone's own, is bore entirely by themselves, body and all. Which is why magicians of all sorts are constantly trying to find new ways to improve their existing spells or new ones.

Individual spells are like skills, not just an incantation or a simple ritual. Learning to throw a fire orb takes as much effort as learning how to be an archer, learning how to create fire in the first place; is like learning how to craft a proper bow and arrow set from scratch. It often takes more than just effort too, many Magicians will carry materials to help them. Every spell is a skill, every act of Spellcasting tests how good the Magician is at said skill. Like how someone may not learn a brand new skill overnight, they may not learn brand new spell overnight.

Keep this in mind when creating your characters. Magic does not happen by 'magic'. Magic has a cost, Spells are a specific skill. Practice makes perfect, and Knowledge takes time.
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Hidden 6 yrs ago Post by Spiffy
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Hidden 6 yrs ago 6 yrs ago Post by Roughdragon1
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(Preliminary)

Name: Rakkath
Age: 23
Height: 5’9
Weight: 145 lb
Class: Berserker
Race: Demonfolk

Weapons & Equipment: Sharp finger-gauntlets, steel. One Dane axe. Throwing axes worn on a leather belt. Plain shirt worn under chain mail. No armor on the legs besides his trousers and his boots. Wears a bear’s pelt around his head like a bandana. Has a pouch containing dried meat and a waterskin.

Skills and Abilities: A brawler at heart, Rakkath’s rage literally runs in his blood. Not trained in any formal way, but has lots of experience fighting rival gangs. If someone draws his blood, he will go into a frenzy for a few minutes, and then collapse in exhaustion afterwards.

Bio: Born and raised in Naveroth, Rakkath had to fight to survive. Demonkind already had its… less than savory stereotypes, and being in one of the most prejudiced cities didn’t exactly help his situation. He joined a gang of Demonfolk, where he learned quick that Humans were not exactly the giving kind.

He faced near-daily attacks, having to fend off multiple opponents at once at times, and after a while, gained a reputation of being a fighter. But things changed when someone drew his blood one day in an alleyway. He went into a bloodlust that couldn’t be stopped, even by his own gang-members. Suffice to day, he was too mangled to convict Rakkath of any crime.

A demonic cultist had explained to him that his bloodline was different than others of his race. Somehow, he had kept some semblance of demonic power, however it could only be used for a few minutes at a time.
Hidden 6 yrs ago 6 yrs ago Post by Clever Hans
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Hidden 6 yrs ago Post by Dolerman
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@Spiffy Looks good, CS is approved.

@Roughdragon1 Also looks good approved.

@Clever Hans CS is okay but youll need a longer and more detailed bio. Especially that youve brought a new faction into the lore 'the whisperers' also what province does you chararcter and the faction hail from?
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@Clever Hans CS is okay but youll need a longer and more detailed bio. Especially that youve brought a new faction into the lore 'the whisperers' also what province does you chararcter and the faction hail from?


I left a few key words out of the CS, now added. Not sure what other info you're looking for. There's family, upbringing, training, current status. What else would you like to know?

The Whisperers do not have to be a major player. They can be a background nuisance, a source of vague rumor, the backers if an inconvenient surprise attack, or they can shrug and move on.

Hidden 6 yrs ago Post by Fetzen
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I'd like to ask if it is still possible to join this :)

I don't have a readily fabricated character idea as of now though.
Hidden 6 yrs ago Post by Dolerman
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Henlo Smol Halfling @Dread
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@Spiffy feel free to add a picture(s) and theme song for your CS, I want this RP to have as much flavor as possible.

The RP will start based around you, so for this chapter you will be the 'main' character, the others will be introduced as we go along.
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Hidden 6 yrs ago Post by Spiffy
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I have a picture IC up. I will add a theme song.
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It is finished.
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Hidden 6 yrs ago Post by Dolerman
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@Spiffy Your post was fine content wise but this is Advanced, so more meat to your post in future.
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Understood.
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Hidden 6 yrs ago 6 yrs ago Post by Cyrania
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@Cyrania

Looks okay but will need a much more detailed bio and let me know where shes from.
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@Dynamo Frokane Alright. I'll get on that. Though I did specify that she's from Ispar.
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@Dynamo Frokane Alright. I'll get on that. Though I did specify that she's from Ispar.


Sorry I must have missed that, looking forward to what you add to the bio.

Also feel free to add a picture.
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@Dynamo Frokane Done with the second edit. Added a drawing I found that was close to my imagining of her and expanded her backstory.
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@Cyrania Okay, good work she's approved.
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@Dynamo FrokaneThanks. I'll transfer her over later today.
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