Hidden 4 yrs ago 4 yrs ago Post by Hank
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Hank Dionysian Mystery

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@Hank Morgan is fukken great. He is accepted after you clear something up.

It's somewhat confusing to me on why, after he was saved by a Witcher and given the opportunity to become one, he believes it's a good thing that Witchers are dying out, and that he wishes he could have lived a normal life rather than be a Witcher. Isn't the fact that his family was brutally killed the reason he couldn't live a normal life, and that vengeance/prevention of further butchering worth the Witcher trials as well?


Soldiers and magic could've done that job, but kings and sorceresses alike were too busy plotting against each other instead of against the monsters in the land to bother with it. Instead humanity relied on witchers while also actively persecuting them, destroying their homes, erasing their culture and spitting in their faces wherever they went. Morgan no longer believes that humanity deserves witchers to protect them. If humanity no longer deserves witchers, then he didn't have to become one. Arthur could've brought him to an orphanage and Morgan could've been a blacksmith or a farmer or a poet and married a pretty lass and had a whole bunch of babies, and he would've been blissfully unaware of just how undeserving humanity is.

Or at least, that's what he believes. It's a nugget of self-pity and misanthropy that lies at the core of his being. It developed over the years; when he set off on the Path, he saw things the way that you described. Then humanity beat that naivety out of him. Unlike Aidann, Morgan has no memories of the heydays of the witcher caste to cling onto, back when they were treated with respect and gratitude and humanity was too weak and ill-established on the Continent to defend themselves. He only knows xenophobia and ignorance and the few exceptions he encountered along the way weren't enough to balance the scales.

It's pretty hard to explain because it's so contradictory. Morgan is a complex guy and it took me quite a few days to work through his mindset while writing.
Hidden 4 yrs ago Post by NuttsnBolts
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NuttsnBolts

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Made some adjustments in the history aspect of the CS, and fixed that grammar mistake too. Lol
Hidden 4 yrs ago Post by Fetzen
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@POOHEAD189 Excuse the probably silly question, sir, but I'd like to ask to which degree (very) profound fighting capabilities are a requirement for any character. Both purely in terms of keeping a character within interaction and in terms or pure survival. The reason for this question is that an unstable solar system of various ideas has formed in my head, but they all have a bit in common that the resulting character would not have that grand offensive capability anyone of the cast seems to have so far. More of... an in development one.
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Hidden 4 yrs ago Post by NecroKnight
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@NecroKnight If your character is a lecturer at Oxenfurt, how is she allowed to wander the Northern Kingdoms? A fair amount of her history works, but it's only bits and piece to a longer story, and how is it she travels around the countryside alone, with no armor or weapons in a world where there's monsters and bandits aplenty?
I'll be frank, there is nothing entirely wrong with your character other than a few little bits, but she seems more suited for a casual roleplay. And that's not an insult, I'm talking about her general style.


As I recall, and in many other character sheets - haven't the monster population dropped considerably by now? I mean, by now we have thoughts by people that Witchers aren't a necessary thing and are shunned by others. That tells me, that the monster population isn't so high that people can't visit their woods and more or less along similar lines to an encounter with a bear or wolf. You know they are around but you aren't gonna walk into one every time you go for a walk.

As for bandits. Same thing - I doubt any kingdom or government would allow bandits to roam the roads - considering in medieval times, those were important sources of trade and travel. I assume there are patrols around to make sure such people aren't an issue.

Hidden 4 yrs ago Post by Red7VII
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@RedVII Not a bad character. Though I think you should add certain locations on where he grew up in his backstory, and fill in the blanks a bit. You don't need to tell me about every day, but we can't skip 10-20 years by saying he simply grew up with his mother.
Also, I suggest you give him a gambeson or some light mail, but that's just me. If you want him to wear cloth it's up to you.


Lemme hit the workshop this weekend and I'll see what I can do about fleshing it out. Thanks for the input!

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Hidden 4 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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@POOHEAD189 Excuse the probably silly question, sir, but I'd like to ask to which degree (very) profound fighting capabilities are a requirement for any character. Both purely in terms of keeping a character within interaction and in terms or pure survival. The reason for this question is that an unstable solar system of various ideas has formed in my head, but they all have a bit in common that the resulting character would not have that grand offensive capability anyone of the cast seems to have so far. More of... an in development one.


Fighting capabilities are not required for any character as long as they are useful for base building in other areas.

<Snipped quote by POOHEAD189>

As I recall, and in many other character sheets - haven't the monster population dropped considerably by now? I mean, by now we have thoughts by people that Witchers aren't a necessary thing and are shunned by others. That tells me, that the monster population isn't so high that people can't visit their woods and more or less along similar lines to an encounter with a bear or wolf. You know they are around but you aren't gonna walk into one every time you go for a walk.

As for bandits. Same thing - I doubt any kingdom or government would allow bandits to roam the roads - considering in medieval times, those were important sources of trade and travel. I assume there are patrols around to make sure such people aren't an issue.


If they put that, they're wrong. Every Witcher knows there's still plenty of monsters. It says so in one of the first chapters of "The Last Wish."

And kingdoms change in the northern kingdoms often. There are plenty of disenfranchised soldiers out of work looking to steal.

@Hank As long as you make sure he is slightly contradictory (within belief) in posting, then I shall accept him.

@Kassarock You know at first, I did have a problem with your character's appearance as this is a RP not based on the witcher TV series, and as someone who has read the books/played the games, there isn't much skin diversity. However, you did acknowledge that there was very little information on the wiki about the lands of Nazair, and who knows they could have been immigrants from further south? But I'll allow it. Other than that, the sheet looks good. She is accepted.

@Lemons Very well made sheet, my friend! The only thing I might want to know about is maybe a job or two he took in those 70 odd years he was just being a monster hunter. Give me that and he is accepted.
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Hidden 4 yrs ago Post by Lemons
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@POOHEAD189

Aight, will do! Glad you like him!
Hidden 4 yrs ago Post by NecroKnight
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@POOHEAD189

Still. There is a question that @Fetzen had asked before.

How armed/armored or skilled in martial abilities are we needed to be in order to take part in this RP?

Considering the fact that not everyone is gonna be some Geralt slicing and killing apart monsters and men. Not to mention, as the Witcher lot has presented - even a skilled knight can be torn apart by a monster.

In that regard, considering this place in also medieval society - I doubt many would be skilled with a blade or walking around in armor. Considering one takes years to learn and master - not to mention armor costs a good lot of money.
Hidden 4 yrs ago Post by POOHEAD189
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@NecroKnight I answered him. You don't need to be skilled in arms or armor to come along.
Hidden 4 yrs ago 4 yrs ago Post by Kassarock
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@Kassarock You know at first, I did have a problem with your character's appearance as this is a RP not based on the witcher TV series, and as someone who has read the books/played the games, there isn't much skin diversity. However, you did acknowledge that there was very little information on the wiki about the lands of Nazair, and who knows they could have been immigrants from further south? But I'll allow it. Other than that, the sheet looks good. She is accepted.


Ace!

In regards to the skin tone thing, she's not like 'black', just darker than average. Wiki says there are 'swarthy' Nordlings (it's got a book reference as well) and my character grew up at the same latitude as a desert, so it seems somewhat logical she'd be on the darker end of that spectrum. I'll edit to make this a little bit more clear.

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Hidden 4 yrs ago Post by Hank
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Hank Dionysian Mystery

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If they put that, they're wrong. Every Witcher knows there's still plenty of monsters. It says so in one of the first chapters of "The Last Wish."


Based on this (and our conversation about it), I have edited Morgan's sheet to reflect this. He no longer believes that witchers are unnecessary but struggles with humanity's widespread notion that they are.
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Hidden 4 yrs ago Post by NecroKnight
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@POOHEAD189

So what would you like for me to edit to my character?

Hidden 4 yrs ago Post by POOHEAD189
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@POOHEAD189
So what would you like for me to edit to my character?


Exactly as I said before. It's not that I need your character to be combat ready. It's that, I don't understand how she traveled alone when she isn't combat ready.

And how was she able to travel as a professor for a profession.

Hidden 4 yrs ago Post by POOHEAD189
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He no longer believes that witchers are unnecessary


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Hidden 4 yrs ago Post by spicykvnt
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@POOHEAD189 Excuse the probably silly question, sir, but I'd like to ask to which degree (very) profound fighting capabilities are a requirement for any character. Both purely in terms of keeping a character within interaction and in terms or pure survival. The reason for this question is that an unstable solar system of various ideas has formed in my head, but they all have a bit in common that the resulting character would not have that grand offensive capability anyone of the cast seems to have so far. More of... an in development one.


Avery is not really a fighter, if that helps. She very much fills a 'support' type role - at least I hope when I complete the CS she comes across that way. She's useful at distraction and barriers, but in a face-to-face fight she'd do very poorly, really. I'm interested in seeing whatever you roll, but looking at our ranks so far - perhaps a doctor would be quite useful, especially if you do not wish to write a fighty boi/girl :) They are not fighters - but absolutely vital to the survival of this group! But don't feel pressured to roll anything other than what idea is whizzing through your head <3
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Hidden 4 yrs ago Post by NecroKnight
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<Snipped quote by NecroKnight>

Exactly as I said before. It's not that I need your character to be combat ready. It's that, I don't understand how she traveled alone when she isn't combat ready.

And how was she able to travel as a professor for a profession.


I assume as a professor of alchemy, she would have to gather the things necessary for her experiments and tests herself. Since I doubt merchants would have in stock the variety of things she would need. Also, she is less a professor and more a lecturer - less bindings to hold her down.

As for travelling - would it suit her better, if she either traveled in groups or if perhaps she used her knowledge to mix up various 'warding concoctions' to keep people/monsters off her?
Hidden 4 yrs ago Post by Bazmund
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@NecroKnight Well I mean, if she’s a lecturer of alchemy at a university, that implies that there is a Department of Alchemy to speak of, which has a degree of funding from the university itself. While regular merchants may not have the stock she needs, there are probably people who could be contracted to go and find it, as well as supplementing her stock herself.
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Hidden 4 yrs ago Post by Jarl Coolgruuf
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If it's not too late, I'm down for Witcher shenanigans
Hidden 4 yrs ago Post by POOHEAD189
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POOHEAD189 Warrior

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@Jarl Coolgruuf Hmmm...give me a character concept and I might allow it, but it's getting pretty crowded as of now

@NecroKnight I would follow Bazmund's advice, but yeah her being guided by a guard or two would be good.
Hidden 4 yrs ago Post by Bazmund
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@POOHEAD189@NecroKnight

Also, why not just grow her own herbs and stuff? Greenhouses and controlled environments have existed for quite a long time after all.
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