Hidden 4 yrs ago Post by OwO
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very specific question

what happens if someone rapidly switches from realistic to anime in the options

does their brain fry or does the game just force a series of confirmation boxes on you so you can't spam the switch
Hidden 4 yrs ago Post by GreenGoat
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inb4 it asks you to move to a new area to apply those options.
Hidden 4 yrs ago 4 yrs ago Post by ERode
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@Versa Cacophony Concord, not Cacophonia. Also, as a general note, like most competent games, you can adjust your starting attributes all the way until you're fully satisfied with the number crunch and get yeeted into the game proper.

@OwO Like normal option screens, you need to press 'Confirm' after selecting a new option, after which the screen disappears. So there's a three step process to switch from one Perception to another. Probably won't really do anything to your brain, really.
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Hidden 4 yrs ago 4 yrs ago Post by 71342
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@ERode My post is done, it's a bit late because I was working frantically yesterday. May I be pmed the HARD DEETS so I can include Minerva's responses in my post and adjust accordingly? Cheers!

P.S.: I also have some 0s in stats because my character isn't much of a gamer so he realistically would not know what is what (he also didn't ask Minerva on how he should spread his stats), but it doesn't mean he has malfunctioning limbs because he has 0 DEX right? D: .
Hidden 4 yrs ago Post by Yankee
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@71342 I don't think you're late friend, the post deadline is next Wednesday (unless I vastly misunderstood the deadline), so everyone is pretty early.
Hidden 4 yrs ago Post by 71342
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@71342 I don't think you're late friend, the post deadline is next Wednesday (unless I vastly misunderstood the deadline), so everyone is pretty early.


Most excellent, cheerio!
Hidden 4 yrs ago Post by ERode
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First off, just a bit of clarification. There is no cinematic or anything like that. You're floating in space, looking down on the planet, and those flashes of light are just what you see down below. It's not a dramatic close-up or anything.

@71342
Mind and body are separated when logged in. Physiological abnormalities in-game, such as rapid heart beats and all, are not reciprocated by your actual body.

Cacophony Concord already advertises a dilation of 3 to 1 on its website; every three hours spent in-game is one hour out of game. Further in-combat dilation varies from individual to individual. Essentially, it's like moving normally in a world that has become slower.

No.
Hidden 4 yrs ago Post by Cu Chulainn
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Cu Chulainn nuts

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Bit of a loaded question, but how does DEX play into a manual combat player's fighting ability? Does it actually affect their in-game skill in some way, or does it work more like game stats where your chance of hitting is calculated partly by stats and not taking into account your prior skill?

I guess a good example for my question is what would the difference be between an average Joe with a bow and like 8934589342573245 DEX against someone who happens to be an Olympian gold medalist archer with like below average DEX, assuming they're both playing Manual?
Hidden 4 yrs ago Post by ERode
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Your Olympian gold archer bro is competing on a fantastic level where people run at supersonic speeds and have physical strength to slap down mountains. In general, having an actual understanding of your martial skill helps, and in some cases, helps a lot, but Joe with his massive DEX will still perform much better.

So basically, when stats are equal, personal skill matters. When stats are grossly unequal, personal skill doesn't matter, assuming all else is equal. DEX plays in for manual people as an 'innate' understanding of how things will play out if one takes x action. Think of it as 'guidelines'? When it comes to crafting though, DEX works to influence percentile success rates. For combat, especially melee combat, the line is blurry.
Hidden 4 yrs ago Post by Cu Chulainn
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So basically just instinct vs. experience then, I'm presuming. Ah well, time to meatshield.

So who wants to be unfortunate enough to be well acquainted with Lew?
Hidden 4 yrs ago Post by Searat
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Guess someone has to bite the bullet eventually...*sigh*
Cu, would you like Raymond to be Lewis' friend?

Also, @ERode. How does the game system deal with 'difficult' players like generic Trolls and Griefers to more psychotic ones like Player Killers, NPC Abusers, Scammers, etc.?
Hidden 4 yrs ago Post by ERode
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Looks like everyone posted. If, by Sunday evening, there hasn't been any progress at all with regards figuring out character connections, I will be randomly generating them.

@Searat The game system doesn't, at least not in the form of moderated actions such as account suspensions and such.
Hidden 4 yrs ago 4 yrs ago Post by Yankee
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What are the "security systems put in place to prevent distasteful actions between players" in that case? Rather, what is a distasteful action that doesn't fall into above categories?

As for player relations, I'm gonna do some brainstorming (most of you know this amounts to a light rain shower at best), but I still think the easiest way to have everyone connected ahead of time is through some online forum or chatroom. However it's also possible that the party could know each other like a chain? For example Character A is friends with B and C. B is not friends with C but knows D and E, etc. from there...? So it wouldn't be necessary for everyone to know one another as long as there is a string of acquaintances...?
Hidden 4 yrs ago Post by ERode
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@Yankee So if you're of a certain age (read: a child), there are certain options that you can't change in User Experience (obvious ones being Nudity Censor set to On and Clothing Damage set to Off). There's an auto-suicide function that can be accessed at will, to avoid situations like forcible confinement. One can also 'share' memories, which in turn means that the veracity of allegations regarding PvP gone wrong can be proven very easily. This, of course, applies only to players doing shitty stuff to players.

For atrocities committed against the NPC populace, it basically works like this. You have citizenship to your nation, but if you commit crimes against your nation's people, you can lose it (via the nation's goverment and legal system deeming you a criminal). If you commit crimes against another nation's people, you can be preemptively blacklisted by them, making it impossible (beyond certain circumstances like paying shit tons of money) to apply for citizenship to that other nation. Sometimes, if the crime is bad enough, politics can come into play and you'll be disavowed by your own nation even if you did nothing bad to your own nation, because they want to avoid going to war.

When all nations disavow/blacklist you, the next time you die, you will respawn on a prison island, and will be confined there for an amount of days equal to the weight of your crimes. No NPCs, no Anomalies. You can still 'play', but you don't get loot, events, waifus, etc.

Essentially, the meta of conduct is this: don't be a creep to other players, because news spreads fast. Don't be a dick to the NPC population, or you'll increase the chances of getting tossed onto the island. There is no retribution or moderation in terms of the system booting you out, but there's systems in place in-game to punish evil-doers. Consequences of choices, essentially.

Of course, if you were just good at being a criminal, that's fine and acceptable. So long as you can outrun the law, everything's fineeeee. As a matter of fact, killing NPCs nets you more EXP than you would get from mob monsters... ;3
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Hidden 4 yrs ago Post by RC3
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So, who wants to be online buddies? Met in a r/HorriblyDepressing or r/Funny?
Hidden 4 yrs ago 4 yrs ago Post by Yankee
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Amelia and Katherine can be online buddies~ maybe not the horribly depressing one which I am going to take a face value and assume is a section for straight up depressing stuff. I think Amelia would probably frequent the more popular/easily accessible sites to talk about game series she likes and branch out from there. Disclaimer I have no idea how reddit works but if you can make a friend through it I'm down

I think Amelia, Katherine, and Raymond (and Theresa?) are the most "normie" so it might be easier to connect those few, and harder to connect them to others. For example the hardcore MMO players and our resident esportsman, at least for me Amelia didn't really have an interest in those before CaCo (yes I'm gonna call it that). However the MMO players might have run into each other once or twice in other games. If there are two or three "groups" then we'd just need a bridge to connect them.

And for someone like Lew, because of his large interest in P***mon, and that franchise being what it is... if he is active in fandom groups for it it's easy to connect him, I could easily see Amelia being delighted by his love of the cutesy monsters in video games (with his "other" desires unknown of course).

It's a bit hard to connect everyone but, well, this is my two cents. Form a venn diagram of friend groups.
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Hidden 4 yrs ago Post by GreenGoat
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The easiest would be something like a newbie server wide raid, where it groups you up in an instance for a dungeon run or something. Connects everyone and serves as a nice preview event to keep the newbies interest IC as well as a preview as to what to expect for us OOC
Hidden 4 yrs ago Post by ERode
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The thing is, Goat, that something like that, where people are automatically grouped by the system, doesn't exist. Ever since the Int Chek, I was basically like 'yo, y'all gonna know each other before Cacophony Concord and will be buddying up all friendly and shit'.
Hidden 4 yrs ago Post by GreenGoat
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Well if that doesn't exist, then a common chat group of people with varying interest brought in by other people in that group is another easy way.
Hidden 4 yrs ago Post by Searat
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Okie Dokie.
Time to list down things our characters like and find similarities and make it our connection.
The manner we know is based on what social media they use the most (e.g. Reddit, Twitter, Tumblr FB, IG, etc.)

Raymond uses FB, Reddit, and Twitter the most.
The following are his biggest interests and hobbies:

  • Playing Videogames
  • Fishing
  • Archery
  • Table Top RPGs
  • Competative Eating
  • Reading
  • Animals
  • Cooking
  • Reading Fantasy Books
  • Customizing Model Kits
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