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Wrote a weird ass NPC. Maybe Greenwood or some other outdoorsy characters can interact with them sometime. Hmmyes emoji.

More will come. Prepare your ass.

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Aaaaand there’s another. Possible friend for the Elite

Expect some lore on her apparition soon



Edit: MELSHA LORE

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Accepted.

WEAKNESSES ⫻ Through the connection that she innately has with all of her counterparts comes with some identity issues. By summoning her Phantoms, she loses some of her memories, which are replaced with the memories of the dead versions of her, which could be something like an event that occurred minutes ago or a treasured memory of hers. She cannot get them back without external help and will eventually lose herself to the Army of One. Through this shared connection, the Army of One shares injuries, and any injuries her phantasms receive will also appear in Amara.
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WEAKNESSES ⫻
Defender’s Armory ⫻ By casting any of Stormy's barriers, his movement speed is supernaturally reduced, slowing him down enough to make him a vulnerable target. The Guardian Barrier is not affixed to an object, which means that the shield can be moved by sufficient force (magical or otherwise). The Stoic Shell is similar but weak/useless against area-of-effect magic. The Iron Fortress comes at the cost of mobility and flexibility. Stormy and his allies are trapped within the dome, unable to move or respond to anything outside it. He is also unable to see outside of the Iron Fortress.

Abjuration Arts ⫻ Phantombane is less effective in areas of powerful supernatural energy, i.e., areas of intense magical activity such as a fight or place of ancient power. Consecration draws upon Stormy's life force to power its protective aura, which can lead to exhaustion if used recklessly or excessively. Over time, this depletion of lifeforce can leave Stormy feeling drained, weakened, and spiritually vulnerable. While Dragonhide enhances physical durability, it does not protect against magical attacks or effects. The backlash effect experienced by Witchveil wears off and may leave the user temporarily vulnerable to magical assaults.
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@silvermist1116 God damn, Tayla must have some really good coochie to get Dean so obsessed with her. lol

She got that ushy gushy.

Super Soaker 3000.
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@silvermist1116 God damn, Tayla must have some really good coochie to get Dean so obsessed with her. lol

She got that ushy gushy.

Super Soaker 3000.


Guild needs a feature to dislike a post.
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<Snipped quote by Punished GN>

Guild needs a feature to dislike a post.


Dislike these
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NoriWasHere

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<Snipped quote by Atrophy>

Dislike these


On it.
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@Estylwen
Do you want to collab this fight? Or just see how it goes bouncing back and forth?
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Collab sounds good to me! I've DM'ed a link.
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NoriWasHere

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Witness my amazing photoshop prowess (and Nori's amazing new character ofc)
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Witness my amazing photoshop prowess (and Nori's amazing new character ofc)


photoshop these
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<Snipped quote by FernStone>

photoshop these


Alright how do you want them done, i can make them look a normal colour rather than green if you want??
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Made a little something with Alizée, Void, Layla and Luna.

Tiktok Tribute
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Finally... after about a week of work Anya's updated spellbook is here @Punished GN if you want to add any weaknesses

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Been sitting on this one for a Lil bit, but here she is, back from 9-10 years ago:


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Hello virgins, are you itching for more Recollections content? Perhaps seeing Ghost Note and Fern finally utilize three great character ideas? A quasi-web serial about three psychopathic goofballs getting their second chance? Then I am ready to proudly present Paragraphs: Agents of Death. Something me and @FernStone have been working on for all month and are ready to unveil.

Reading is mandatory, and I will send a predator drone to your house if you do not read.




Unveiling two weeks of hard ass work, the Drake spell rework

Abstraction
▔▔▔▔▔▔▔▔▔▔▔▔▔
"I'll fry Father Wolf alive."

TYPE ⫻ Adept.

ABSTRACTION ⫻ Red & Purple Lux. Channeler: Adam's memorial and wedding rings.

ABSTRACTION DESCRIPTION ⫻ Drake learned that he, at a young age, had an affinity towards lightning and electricity from his late father, Adam Blackmore - it was a favored element from Drake. Through exploring this affinity, Drake developed a series of spells and became famous in the Old Coven. Despite it all, Drake is a very seasoned and well-trained Adept due to his constant personal training, being trained by his father in his youth, and developing new spells to assist with his vigilante work. Drake has four different "spell groups" or disciplines for himself: The "Electric-Arsenal," in which Drakes crafts semi-solid weaponry out of electricity and The "Lightning-God," a collection of different electricity-based spells, The "Son of Adam," which are spells his father taught him and other spells shared between the Blackmore siblings, and finally, The "Dragon," which are pyromancery and ash-based spells. Drake is more in tune with the Red Lux, almost entirely neglecting his Purple Lux, which he uses vary sparingly. However, he is gradually learning to work it into his Spellbook.

THE ELECTRIC-ARSENAL ⫻ Drake's primary offensive weapon that he has tweaked and fine-tuned through a lifetime of practice, training, and necessity. Through Drake's near-mastery of the electrified realm, he has made himself a scary arsenal of semi-solid weapons. Known as the Lightning-Arsenal, he has a variety of different weapons, each one crackling with untamed energy, much like Drake, and ready to unleash hell upon his enemies. These spells are almost exclusively Red-Lux, but Drake is diving into Purple-Lux to incorporate Time and Movement Magic to enhance this discipline. Drake can only create one type of electric weapon at a time and typically cannot create more than two.

Voltblade ⫻ A longsword crackling with arcs of electricity. Its blade pulses with a vibrant electric glow. Upon contact, it can deliver devastating shocks and wounds to enemies. His Purple Lux enhances its electrified edge, allowing Drake to strike with lightning-fast precision and overwhelm his enemies with a flurry of electrifying blows. Drake can create two Voltblades at a time, one for each hand.

The Voltbuster ⫻ An enhanced version of the Voltblade, a colossal weapon crackling with torrents of electricity, designed to unleash devastating blows and electrifying shocks upon whichever poor bastard gets hit by it. It is enormous, about three times the length of Drake's body, and isn't as sharp as the Voltblade. However, it's more of a powerful siege tool that hits with far more force than the Voltblade and far more electricity behind it. Drake can only create one Voltbuster at a time.


Battle-Axe ⫻ A small, double-edged battle axe that pulses with waves of electrifying energy. Its compact size and lightweight design make it ideal for swift maneuvers. At the same time, its electrified edge delivers powerful shocks that immobilize and incapacitate enemies with each impact. Drake can only create two axes at a time.

Thunderguard ⫻ A round shield enveloped in an aura of crackling electrical energy to protect against attack while electrifying any poor schmuck who touches it. When wielded by Drake, the Thunderguard forms a barrier of electricity in one of his hands. Its electrified surface can unleash explosive energy, launching a shockwave of electrical force that will send anyone nearby flying. Drake can only create one Thunderguard at a time, but he can also create a weapon, such as a Voltblade or Battleaxe, to use in his other hand.

Electric-Flail ⫻ A flail composed of electrified chains crackling with lightning sparks, ending in a spiked ball that emits electricity. Its flexible chains can deliver electrifying strikes that leave the poor bastard who gets hit by it wishing their mother used the coat hanger. With one swing, it becomes a whirlwind of electrified devastation! Drake can only create one at a time.

Stormbreaker ⫻ A massive Warhammer with a heavy head that crackles with lightning. While heavy and unwieldy, it allows Drake to crush his foes and send out powerful shockwaves of electricity. It's the perfect weapon for ignoring defenses and shattering defenses. Drake can only create one at a time.

Thunder-Lance ⫻ A formidable and massive lance with a long shaft is pulsating with
electricity with a razor-sharp tip that'll impale foes. The Thunder-Lance is ridiculously long, three times the length of Drake's body, and can be used as a thrusting instrument or a slashing one (Somehow, don't ask questions). It's one of Drake's favored weapons. Drake can only create one at a time.

The Long-Hard Blackmore Stick ⫻ The Long-Hard Blackmore Stick is a simple staff weapon that Drake primarily developed to indicate that he has a weapon named... The Long-Hard Blackmore Stick. It's a simple staff created like the rest of the Lightning Arsenal that is lightweight and meant for quick engagements and keeping foes at a distance.

Thunderstruck ⫻ Thunderstruck is a bow and arrow set designed to unleash electrifying arrows upon Drake's enemies from a distance. It is massive, longer than Drake's entire body, and can unleash shocking arrows rapidly using both Red and Purple Lux. Drake can only create one at a time.

Halbread ⫻ Another weapon with a long, pulsating shaft (Drake asserts he's not gay) that cackles with electricity. The Halbread versatile weapon allows him to deliver sweeping strikes and electrifying thrusts that cleave through enemies with lethal precision. The Thunder Halberd's reach and versatility make it ideal for engaging enemies at a distance and incapacitating them with electrifying force. It was Drake's favored weapon. Drake can only create one at a time.

The Electric-Guitar ⫻ Created in collaboration with his sister, Amanda, and inspired by Sylvia Cruz and Simone Le Fay (sort of). As the name implies, it's a guitar made of lightning! It looks like a spiky electric guitar but is primarily used as a blunt instrument. However, it has a unique magical attribution: Drake can create special sound blasts to launch the opponent black by playing on the riffs. Drake can only create one at a time.

The Two-Headed-Monster ⫻ Linqian created a dildo made out of lightning! A young Drake Blackmore had no choice but to one-up her by not only creating his version of the Lightning Dildo but a three-headed one. In contrast, Drake can only create one at a time but should create zero Two-Headed Monsters.

The Future? ⫻ Who knows what the future may bring? Drake feels like his Electric Arsenal is redundant and needs updating. Drake is working on merging the Electric Arsenal with his Lightning-God discipline, so maybe eventually, he could learn tricks as such as telekinetically manipulating his weapons, creating hundreds, and more.


LIGHTNING-GOD ⫻ The secondary spells that Drake used as an offensive weapon, but less cohesive than his Electric Arsenal. The Lightning God discipline is a collection of lightning-themed spells that do not fall under the Electric Arsenal. It's technically the first discipline that Drake developed, but at the same time it is incomplete, as he quickly abandoned the discipline to focus on the Electric-Arsenal. The Lightning-God is Red-Lux, but it's the discipline in which he uses Purple-Lux the most (other than The Son of Adam).
Zeus's Lightning ⫻ This Spells channels Drake's inner-Zeus, the cool, lightning-chucking, All-Father and not the God that fucked a cow one time. This spell allows Drake to create and physically hurl bolts of lightning at his enemies. With a commanding gesture, Drake summons a lightning bolt from the sky and shapes them into a javelin-like projectile. He can control how fast (or how slow) they can go, but at the top speeds they can travel at blinding speeds.

Electric-Aura ⫻ Or the "fuck off" aura, one of the first spells that Drake had developed. By channeling his mastery over lightning magic, Drake can generate a shimmering field of blue-white crackling electricity surrounding his body and anything he touches. While this is active, it provides no defense or enhancements beyond making it foolish to touch him and enhance his physical strikes. He can make a partial-field or one that fully envelopes him.

Thunderbolt ⫻ Thunderbolt is a spell that unleashes a concentrated blast of lightning from Drake's fingertips, one that he can charge to be more devastating. By focusing and channeling the power of thunderstorms itself, Drake charges a powerful bolt of lightning out of his fingertips. One that, if appropriately charged, can electrify and stagger even the most potent Paranormal-Beings. However, he must be immobile while charging it.

Flight ⫻ is one of Drake's first developed spells and one of the few spells that almost exclusively channels Purple-Lux. Flight allows Drake to defy gravity and soar through the air, leaving behind a trail of lightning as he flies. Drake can levitate and propel himself through the air at incredible speeds, traversing vast distances and easily evading enemy attacks.

Ride the Lightning ⫻ One of Drake's "ultimate weapons" to use in his "fight against evil" and bringing peace to St. Portwell. Using a mixture of Purple and Red Lux, Drake charges forward by surrounding himself in a solid-orb of electrical energy. With this spell, he can gravely injure some of the strongest Paranormal-Beings out there.

Works in progress ⫻ Since Drake is working on developing the Lightning-God discipline further, Drake has developed some more spells that primarily utilize his Purple-Lux.

Thunderstep ⫻ Drake has attempted to harness the power of lightning to facilitate a form of teleportation teleportation. However, the results are less than reliable. When activated, Drake vanishes from one location in a blinding lightning bolt... but he hasn't worked out the kinks yet and can't control its destination. So far, Drake has ended up on top of trees, the sky, and the ocean - thankfully, he can't teleport inside the solid objects. So, the spell's erratic nature and lack of control make it practically useless, which frustrates Drake. Nonetheless, he continues experimenting and refining the Lightning Step to unlock its full potential.

Arc Lightning Field ⫻ The Arc Lightning Field is an experimental spell that Drake is developing, utilizing both Purple & Red Lux for a devastating combination. Drake creates a box that slows down the movement of anything within that lacks an Emotional-Field by using his Purple Lux while ravaging the poor sucker inside with erratic lightning. The intention is to make one large enough to cover several city blocks and bypass Emotional-Fields; however, since it's in the testing phase, it is precarious and unreliable. He can hardly create the field half the time; if he can, it will only last for a few moments before it falls apart and dissipates.

Electromancy ⫻ The pinnacle and end-all-be-all for Drake's lightning magic, one that supersedes not just the Lightning-God discipline, or the Electric arsenal discipline, but his ultimate magic. Electromancy allows Drake to manipulate and control electrical currents on a scale never before seen. With a mere thought, he can summon thunderstorms from clear skies, unleash devastating bolts of lightning that cleave through buildings, and command the element to his will. Electromancy's potential is staggering, with the ability to rival even the strongest Paranormal-Beings and will allow the "Lightning-God" discipline to live up to its name. In its current form, Electromancy is still in its infancy, and it cannot control electricity beyond what the Lightning-God discipline currently entails.


SON OF ADAM ⫻ Adam Blackmore was considered to be a master of Purple & Red Lux and had thousands of different spells under his belt. Spells that he attempted to pass onto Drake, but as it turns out, Drake was far too hard-headed to utilize the spells that Adam taught him. From feeble attempts at Lumomancy to comically unreliable Teleportation magic, each spell in this hapless arsenal reflects Drake's journey to discovering his affinity in Lightning and developing his primary spell-groups.

Lumomancy ⫻ Drake's attempts at Lumomancy often result in feeble attempts to summon dim, flickering lights or tiny sparks that barely illuminate his surroundings. Despite his efforts to channel his father's teachings, Drake's lack of focus and enthusiasm for light manipulation leaves much to be desired, making this spell useless.

Aeromancy ⫻ Drake's level of Aeromancy yields laughably weak gusts of wind that barely rustle leaves or ruffle hair. Despite his father's attempts to instill the principles of air manipulation, Drake's lackadaisical approach to the discipline results in ineffectual breezes that provide little more than a gentle breeze on a warm day.

Portal Creation ⫻ Drake's experiments with Portal Creation lead to chaotic and unwieldy disasters as his attempts to open portals result in unstable rifts that collapse upon themselves moments after being created. His father's teachings on interdimensional travel and portal creation were lost on Drake. Though Victoria has been teaching him somewhat... instead of working against his nature, she is trying to teach him how to create portals out of electricity.

Chronomancy ⫻ Drake begrudgingly engaged in half-ass attempts to grasp the intricacies of Chronomancy, spurred by his father's insistence on tapping into the most potent aspect of Purple Lux. However, his efforts yield only feeble results, as Drake struggles to harness time manipulation with zero luck or success. Despite occasional attempts to concentrate and focus on changing the flow of time, Drake's lack of genuine interest and commitment to the Spell results in hilariously ineffective results. Though he's learning some aspects of it, such as for his Arc Lightning Field, Chronomancy is not his forte. He'll likely never develop this Spell until he undergoes some major growing like his father did.


THE DRAGON ⫻ A discipline that Drake has been developing recently, though it comes from the fragments that his father taught him (what little of it stuck to Drake). Drake created The Dragon Spellgroup from those fragments, inspired by Linqian and other fire benders in the Old Coven. Since Fire is also one of Drake's affinities, he has a straightforward time developing the Dragon Discipline. Unlike regular flames, this fire is a vibrant blue color.

Fire God ⫻ This collection of spells represents Drake's burgeoning mastery over fire magic, inspired by his affinity for pyromancy and his determination to harness its destructive potential.
The Flameblade ⫻ Using a similar method to Drake's Electric Arsenal, Drake conjures a blade of pure flame from the depths of his hot-blooded soul. The fiery weapon dances with flames fueled by Drake's firey rage, and much like the Electric Arsenal, it's somehow solid. It can cleave through flesh and bone like an actual blade (though Drake missed the memo on the point of, you know, a sword).

Fireball ⫻ One of the few spells that his father taught him that Drake caught on to. Drawing upon the primal fury of flames, Drake conjures a sphere of fire in his hands, and Drake can hurl the Fireball at will. He can create a fireball the size of a basketball that'll leave behind a trail of swirling fire behind it. He can make several fireballs one after the other and put them in both hands.

Shotgun Fireball ⫻ Building upon the explosive potential of the Fireball spell, Drake channels the chaotic energy of fire into a burst of literal firepower. With focus, he fragments the fiery sphere into smaller projectiles like a hail of flaming meteorites. Each projectile is far weaker than a full-fledged fireball, but the Shotgun Fireball spreads further and is devastating at close range.


Flamethrower ⫻ Drake conjures a roaring column of fire out of his hands, much like an actual flamethrower. Drake creates a fiery torrent directed toward his enemies; however, it has a concise range of around two meters, making it an effective short-range weapon of destruction.

Explosion ⫻ In an attempt to harness the volatile energies of combustion, Drake attempts to develop the spell "Explosion." However, it has yielded less-than-ideal results, as the spell proves to be highly unpredictable and unreliable. When invoked, "Explosion" manifests as a burst of fiery energy that erupts at a chosen location; however, it is wildly inconsistent. At times, the explosion may be disappointingly feeble, barely strong enough to singe a few hairs. At the same time, on other occasions, it might unleash a catastrophic detonation that engulfs even Drake. Due to its inconsistent nature, Drake struggles to control this spell and finds himself at the mercy of its unpredictable results.

Ash-Storm ⫻ Amidst his exploration of pyromantic arts, Drake has begun to experiment with a spell he tentatively calls the Ash-Storm. However, in its current state, the spell remains erratic and unreliable, barely living up to its potential. When Drake attempts to use the spell, he struggles to control the power he seeks to unleash, resulting in a lackluster display of some ash specks spawning - rather than the swirling tempest of fiery destruction he envisions. Despite its shortcomings, Drake remains diligent in developing the Ash-Storm spell. Recognizing its potential as a destructive weapon, engulfing the battlefield in a swirling maelstrom of ash and flame.


Dragon-Dive ⫻ A mixture of Red and Purple Lux and the fire version of his "Ride the Lightning" Spell. It's a simple spell; if Drake is in mid-air, he launches downwards toward his target like a rocket. As he descends, flames surround Drake and leave behind a fire trail. Drake crashes down with the force of a meteor, unleashing an explosion that launches fire in all directions.


LIMITS ⫻

THE ELECTRIC-ARSENAL ⫻ The weapons in the Electric Arsenal require a significant amount of energy to use, draining Drake's stamina with each use. Overusing these abilities can lead to exhaustion and potentially render Drake unable to cast further spells or wield his electric weapons. Despite their power, weapons in the Electric Arsenal are limited by Drake's physical strength and endurance. Using heavy weapons like the Voltbuster and Stormbreaker requires significant physical exertion.

LIGHTNING-GOD ⫻ Some of the most potent Lightning God spells rely on atmospheric conditions such as storm clouds or electrical disturbances. Drake's ability to cast these spells may be severely hampered without suitable weather patterns, and on a sunny day, Drake is the weakest, ironically. Drake's lightning-based attacks are more effective in environments with high conductivity levels, such as open fields or urban areas with metal structures. His spells may be less potent or ineffective in areas with poor conductivity, such as deserts or insulated interiors. Channeling vast amounts of electrical energy through his body carries the risk of overload, which can lead to physical exhaustion, mental strain, or even injury if Drake pushes himself too far beyond his limits. Zeus' Lightning and Thunderbolt require Drake to be immobile... though it doesn't count if he's floating using his flight as long as he's stationary in the air.

SON OF ADAM ⫻ Drake's lack of interest and commitment to mastering these spells severely limits their effectiveness. They often produce only minor, inconsequential results, are highly inconsistent, or fail to achieve their intended purpose.

THE DRAGON ⫻ First and foremost, Drake cannot mix his Dragon Spells with his Electric Arsenal or Lightning God Spell groups - he has to choose fire or lightning. The fiery nature of the Dragon spellgroup makes them particularly sensitive to environmental conditions. In damp or rainy environments, the effectiveness of the spells may be diminished, as water can dampen the intensity of the flames and reduce their destructive potential. While powerful, the Dragon spells are most effective at close to mid-range combat. At longer distances, their effectiveness diminishes, and Drake may struggle to target distant foes with his pyromantic attacks accurately. While powerful, the Dragon spells primarily focus on offensive firepower, offering limited versatility in terms of defensive or utility capabilities.


WEAKNESSES ⫻ It's water. You can beat Drake with a cup of fucking water.

THE ELECTRIC-ARSENAL ⫻ The effectiveness of the Electric Arsenal may be diminished in certain conditions, such as heavy rain or extreme humidity, which can interfere with the conductivity of electricity and weaken the power of Drake's spells and weapons. If his guns get drenched in Water, they'll be destroyed, and he'll have to remake them. Also, these weapons are bright and loud and interfere with his sense of vision, sight, and smell.

LIGHTNING-GOD ⫻ Water is a natural conductor of electricity, and Drake's lightning spells may be less effective or even backfire in environments with high moisture levels or standing water. This causes these spells to explode in his face if he isn't careful. Drake's lightning-based attacks demand precision aiming and timing to ensure maximum effectiveness, leaving him vulnerable to agile adversaries capable of evasive maneuvers. These spells are also bright, flashy, and loud, throwing stealth and any subtly out the window, temporarily blinding and deafening him as he has zero resistance to bright lights and sound.

SON OF ADAM ⫻ Drake's haphazard attempts to use Son of Adam spells can sometimes result in unintended consequences or backlash. These unforeseen consequences pose a risk to both Drake and those around him, making the spells inherently dangerous. For example, when attempting to use the Teleportation spell, Drake could miscalculate or fail to establish a stable connection with the destination. This can result in partial materialization, leaving Drake momentarily trapped in an object or even a different dimension. However, these spells are useless anyway.

THE DRAGON ⫻ The fiery nature of the Dragon spells makes them vulnerable to water-based attacks or environments. Water can extinguish flames and dampen the intensity of pyromantic spells, rendering Drake's fire-based abilities less effective or even completely nullifying them in wet conditions. Drake isn't fully immune to fire, so the intense heat generated by the Dragon spells can be a double-edged sword, posing a risk of overheating Drake if used excessively. If not used safely or correctly, Drake can burn himself with his fire.



WEAKNESSES ⫻ Aryin/Aaron's ability to switch genders and spell groups is connected to their emotions and could lead to unintentionally switching forms and even getting temporarily stuck in either Aaron or Aryin. Which can be pretty risky in situations in which they need one form or another. Aryin/Aaron's Abstraction is specialized, with each form focusing solely on defense or offense, which means they sacrifice one for the other. While Aryin's Stonewall form provides excellent defense, it also limits her mobility and range of movement, making her slow, sluggish, inert, and easier to maneuver around in a fight. Aaron's spells, particularly Evil Spirits, Be Gone and Spirit Bomb, are highly telegraphed and require charging time, making them incredibly easy to react to in a fight. While Aaron's offensive form grants him powerful destructive abilities, it may also leave him physically vulnerable due to decreased defense and a weaker Emotional-Field which means he is more susceptible to magic than average.

Finally... after about a week of work Anya's updated spellbook is here @Punished GN if you want to add any weaknesses



WEAKNESSES ⫻ Attempting to exert excessive control or make too many changes within a dream could destabilize the dream environment. Anya's manipulation may introduce conflicting elements or disrupt the natural flow of the dream, leading to instability within the dream realm and possibly collapse - ending the dream then and there and forcing her back to the real world. Anya's attempts to manipulate dreams may provoke resistance or backlash from the dreamer's subconscious. If the dreamer's subconscious rejects Anya's alterations or perceives her presence as a threat, hostile anomalies within the dream could manifest and force her out of it. Overloading the dream environment with excessive changes or manipulations can lead to unintended consequences or unforeseen outcomes. Anya's alterations may also create unexpected scenarios that escalate out of control, leading to the collapse of a dream. The more Anya interacts with nightmares, the greater the risk of succumbing to their malevolent influences. Prolonged exposure to nightmares can corrupt her thoughts, emotions, and perceptions, blurring the line between reality and illusion. She may struggle to distinguish between dreams and waking life, experiencing hallucinations or delusions that threaten her grasp of reality. If Anya is injured in a dream, the injuries transfer to the real world, and if she is killed in someone's dreams, then she dies in real life.

Also, there is a chance that Anya may randomly enter the Dreams of the dreaded Trevor Obott. The more dreams Anya enters a night, the more likely she'll accidentally enter his dreams. Even if Shimmer's Trevor is dead, due to magic bullshit I won't explain; she'll just enter the dreams of an alternate Trevor. And every one of them is just as terrible as Shimmer's Trevor.

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Hidden 1 mo ago 1 mo ago Post by Punished GN
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Peep the above post.
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