Rats looks most concerning. How the hell is Skjsel supposed to keep a bunch of rats from his precious garden?!
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Fourteen of them by my count (._.')
So, @Burger, Those that aren't picked, do we get a sister dungeon? XD
Last minute sheet drop, time for a vampire.CainRarity★★★★★ | Sanguine True Ancestor| Level 1Appearance: Born with the ability of flesh change, Cain's true form is that of a white-haired, red-eyed humanoid with pale skin covered with countless teeth-filled maws. Behind his back lies eight lashing tendrils with razor sharp spikes on their ends.
Albeit He most often takes the form of a red-haired monarch, his flesh shaped into ornate black armor adorned with false rubies along with a simple broadsword.
Personality:Born with the pride of a ruler, Cain considers himself to be the perfect lifeform: deathless and unageing. He is a being of extreme in both boons and flaws with ambitions of domination far outstripping his current means and never-ending greed to consume more, take more, rule over more.
However as both maker and lord of the sanguine race he is just in rulership: punishing failure yet rewarding competence.
The Ancestor feels inbuilt hatred towards humans (despite now knowing what they even are yet), viewing them as mere cattle for his kin to harvest and reap as they please.
He enjoys the company of undead (which whom he feels an innate kinship) the most with neutral views on other monsters.
Cain possess great love towards all sanguine, viewing them as his children (which they are either directly or not). Thus will always sacrifice other monsters before them. However he doesnt hold the same favoritism towards ghouls of which he actually dislikes and considers a stain towards sanguine pride.
Abilities:
Racial:
Extreme physical amplification: All blood-born (another term for sanguine) posses extreme strength and blinding speed. Moreso in their ancestor. Their flesh is generally hardened with the effect varying based off rank. Cain himself could be considered armor-clad at all times despite not wearing any.
Extreme regeneration: Varies in individuals based on rank, from healing cuts in moments and regrowing limbs in hours (Knights) to having their flesh mend so fast as to make the severing of limbs or head impossible as the flesh grows back at the same speed at which it is cut.
Familiar creation and control: An inner calling for the birth of new kin as their kind cannot reproduce. Ability given to all sanguine whose potency depends the purity of their blood. For a true ancestor like Cain, such a skill allows for the creation of up to 6 Sanguine Progenitors who may in turn create sanguine dukes, earls and barons. A baron may only make knight class sanguine who in turn can only create mindless offspring known as ghouls.
Sanguines may be directly created from the ancestor's own flesh and blood, thus bear a greater portion of its power or be made with existing flesh such as a human being and then shaped with the infusion of sanguine blood, resulting in a weaker form.
It is worth noting that based off their blood relationships, sanguine "parents" have absolute control over their subordinates but may choose to let them exist as independent entities.
However this control may be overridden by intervention from a superior party such as an earl overriding the control of a baron over their knight
Spells like turn undead may sever this blood connection.
Blood and Flesh magic: Born of blood, all sanguine posses some degree of control over it. Making themselves turn into bloody mist to escape ensnarement, draining foes of blood or shaping projecting their own blood into projectiles/shields, etc.
In addition they have full control over their flesh, hardening it or manipulating it like the ancestor's black armor.
These skills are essential for the creation of new sanguines.
Undead Resilience: Various skills shared amongst the undead of which sanguine are considered a subset of. Includes resistance to both cold, poison, disease and such.
Sunlight Vulnerability:An innate dislike and fear by all their kin, direct sunlight exposure can turn even knight class sanguine to dust not mentioning the ghouls. However to even barons sunlight becomes merely an annoyance, lowering their power across all metrics. The extend of which varies based on rank as usual. To the ancestor himself the sun is reduced to a discomfort but carries no debuff.
Weakness to Holy:A weakness shared across all undead, holy magic is extremely damaging to their kind with some even being turned against the rest of their race. Holy magic is almost mandatory to fight the higher ranks sanguine due to its ability to slow down or even halt regeneration.
Learned Skills:
While the lord feels an affinity towards flame magic, he does not know flame magic.
Rookie numbers. We can pump it up to 20 by tomorrow, at least!
@Terry BogardYes. Yes.
I’m interested. I have a couple of things to ask, though. First of all, we have to play an OC, right? And does the character really have to be a monster? Thanks!
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Ah, alright. So we can’t be a mere mortal with powers, then? Lol. But what about half-human, half-monster. Is it acceptable?
Do you have an OC monster?
We may be monsters, but we were brought here to defend this place from the true monsters - adventurers. Murder hobos who break into your homes, slay everything that moves, then ransacks the place looking for loot or cutting off your ears.
Why do they want our ears?
What use could they possibly have for them?

Ah, alright. So we can’t be a mere mortal with powers, then? Lol. But what about half-human, half-monster. Is it acceptable?
Burger is going to assign our characters to his gun waifus and base the RP's final cast on his pull results.