Hidden 7 mos ago Post by Mae
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Mae Crayola

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I think, generally speaking, alot of roleplayers congregate into the Casual section.

I like creating roleplays sometimes that require low wordcount, but the same skill, world building creativity and maturity as I've come to enjoy from low advanced writers.

But I'm starting to wonder if there's really a 'market' for it. And also where to put those RPs. I used to run games like CRAWL in the game section where people really developed their characters over time, evolving with the game as it got more in depth, but starting from a simplified place. I play alot of TTRPGs and it's a similar concept to that.

My question is, how many people here identify as seasoned roleplayers would enjoy something with low entry requirements?
Hidden 7 mos ago Post by mickilennial
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mickilennial Patron Saint of Inconsistency

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My question is, how many people here identify as seasoned roleplayers would enjoy something with low entry requirements?

It respects our time a whole lot more. When you're "proven" you kind of expect a certain quality among your peers in projects so high expectations kind of seem superfluous.
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Hidden 7 mos ago Post by IAmTheIsland
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IAmTheIsland A Victim of the Transience of Life

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May I asked how you define "low entry requirements"?

If things like more bare bones sheets to fill out are part of that, then yeah. Some aspects of common character sheets have, imo, lost their (or tend to lose) their weight.

Personality sections tend to feel like more of a chore; why tell you how my character behaves and processes the world around them when I can show it more effectively through writing in-character?
Hidden 7 mos ago Post by Penny
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Penny

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I personally am put off by huge character sheets with skill lists and all that other nonsense. Im much more interested in finding a characters voice than figuring out how many points I need to put into accounting.
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Hidden 7 mos ago Post by Mas Bagus
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Mas Bagus Storyteller

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Casual enough to keep momentum, yet deep enough to give every post meaning.

...Is probably my go-to motto both as GM and player. I stay in Casual simply because it's more crowded, so yeah, if you ask if there is a market for your style, I can say there is. But the 'low advanced' term kinda puzzles me somehow. What does that mean?

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Hidden 6 mos ago Post by Birdboy
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Birdboy Feathered freakshow

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It appreciate the freedom. It sucks to try to flesh out a post that is straight and too the point because it's only two paragraphs. I think my issue stems from that being all someone can muster. Specifically in combat and action scenes a short and sweet post really shines, whereas in I think longer posts really shine in dialogue-heavy replies. Since you can describe every bit of body language, every bit of tone, etc
Hidden 6 mos ago Post by GojiBean
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GojiBean Your resident irradiated Kaiju King

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Hoyo!

As a guy who's been roleplaying in one form or another for longer than I care to admit, I do appreciate lower requirements. I prefer higher requirements, as I like being challenged. But I do still enjoy lower requirements as well because there's little to no pressure and it's easier to stay involved in when I work a 9-5 that leaves me drained at the end of every day.

Cheers!
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Hidden 6 mos ago 6 mos ago Post by Taramafor
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I understand the concept, but it's about both. People are trying to seperate it but that prevents a lot too.

If it's "just casual" then maybe people are being lazy. I don't trust lazy comfortable people. Always the quickest to ignore concerns.
You get tired when you make excuses. I never get tired now. I'm done with that. it's a state of mind.

Let's say someone that does really good roleplay is on Second Life. At the same time shorter posts can express shorter and more personal actions (more about "us" then "characters"). If you had massive arguments with the person then shorter posts can work back up to something bigger.

But if people are being lazy shits are going "Wah wah, boo hoo. I don't want to try." then that's not good enough.
Do you really want to be a lazy shit making excuses?

Training takes time. Which also means addressing flaws more.
"But boo hoo, desperation for roleplay." TOUGH!

Perhaps one reason for "casual roleplay" is because why even bother trying if people are quick to ignore concerns due to desperation for fun? People will admit it makes them weak. Those that can admit it at least. Those that don't are either that brave (rare) or that much of a coward (more common). If people are that craven then I want to know sooner. Not later.

I test people quicker myself. ASAP. Right away. How honest are you? Are you a open book? Does it seem too good to be true?
MAKE the hard times happen. Intend it. TEST them.
Just have the can do attitude.

I can guarantee most people will do lies and secrets. It's about how you deal with that. I can deal with it. Most people don't even try too. Most people have an irrational fear of conflict that holds them back. Which also means missing out on a lot. Could be having a good time here. Even people lying with intent, having massive arguments with me will say it's better to play along. So why resist?

I control that. I dictate how the game is played. I don't follow deluded rules made from fear.
I run the show. I provide direction. I keep you sane. I keep you moving. I keep you focused on something.
It might not be what you want. It might not be what you expect. But it will be something. And in that people have a purpose.

I never had a good roleplay when someone never argued with me. They are always cowards.
I've always had better roleplay when people address concerns. Many an enemy has become a lover. Ask Sun Tzu.

One time I did a roleplay that was very special and MEANT something on a personal level. I actually intend to do it again (except I'll be doing it back this time). Old friend of mine. We do short posts at times. Because actions mean things. That's part of the appeal of casual roleplay. Except you can also do bigger posts as well. They did the same thing with their RL partner. Some things are that intimate. At that point it's not "just roleplay". That's getting very personal.

Why have one when you can have both? And more even. The problem is people try to seperate it. Sod that. I'm going straight into IM boxes and talking shit out.

I also remember doing shorter posts with somoene. To teach them things. In this case that it's not as simple as fight or flight. You can teach people with shorter posts. So that's a factor too.

I challenge everyone. And I'm reading that comment above me. They get it. Even if they're struggling when being lazy. Reminds me of my old friend actually.

Question. Challenge. Test. Do it big. Do it small. And whatever you do don't let yourself get coddled. Wherever you like it or not I'm going to push you to do better.
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Hidden 6 days ago Post by Aksiram
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Aksiram ๐•ฎ๐–†๐–“๐–Ž๐–“๐–Š๐–˜ ๐–”๐–‹ ๐–™๐–๐–Š ๐•พ๐–†๐–›๐–Ž๐–”๐–—

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Honestly, the characters Iโ€™m proudest of came from minimalโ€‘requirement signโ€‘ups. When Iโ€™m given a giant sheet to fill out, I feel like Iโ€™m being asked to preโ€‘write the character instead of discover them. It narrows the possibilities โ€” personality, arc, even the emotional range โ€” before Iโ€™ve had a chance to see how they actually behave on the page.

But when the requirements are light, something clicks. I get to meet the character as I write them. Their voice sharpens, their flaws show up naturally, and their story grows in directions I never couldโ€™ve planned in a template. That freedom is where my best work comes from.
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Hidden 5 days ago Post by Mole
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Mole โœŽแฐ.แŸ

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Applications with light requirements and a little game-specific creativity are the safest and funnest games to enter. When Character Sheets ask for too much information, it generally takes away from the mystery of getting to know the characters in-game and provides too rigid of guidelines for most players to follow.

Prefereable Examples may be found here and here.
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