Long ago, The Warrens began life as a humble fishing village, nestled between a river and a natural harbor, backed by a huge forest. While many were happy with their simple life, others looked upon the land with greater ambitions in mind. The Gaecia Empire conquered the village, naming it "Westeinde" and it swiftly became the empire's major port for trade. It wasn't long before the forests were cut back and replaced by farms, while a city of wood and stone was built, along with massive cargo ships, and warehouses, filled with many barrels and crates.
But the merchants of Westeinde were foolish, greedy men. They hired mages to cast curses on their rivals - and those rivals cast curses on them. And because the mages kept casting those curses daily, they began to build up. The ground began to tremble, storms became stronger, and more ships were lost at sea. Something had to snap - and snap it did. An ancient volcano stirred to life and erupted, covering Westeinde with ash and poisonous gas. Tremors made the land sink. Without the forest to hold the land above the town in place, the rains and tremors caused massive slides, further burying the city. But that wasn’t all. Amidst this cavalcade of destruction, a dungeon core was created. It fed on the collected curses, then slowly extended throughout the buried city as the surface recovered. And it began summoning monsters to protect itself.
After Gaecia, other empires rose and fell. There was more construction, and more disasters as the ancient curses wreaked havoc on the land. Seekers of ancient, long lost Westeinde never realized what lay buried far below their feet. After many hundreds of years, a new city was built on the site of the old, becoming once more a trading hub serving ships from all over the known world, while caravans carried their cargos to the new capital. But this renewed prosperity was not to last. Instead of another eruption, the new empire simply found a closer port to conquer.
The ships come rarely now. There hasn't been a caravan in over a decade. The wealthy merchants have fled with their money. But even as mercantile trade dies, a trade of a different kind has begun to flourish. Deep beneath the crumbling port, the dungeon core stirs to life, calling adventures to brave its labyrinthian depths and test its formidable defenses. Who will be the first to reach the ancient heart of The Warrens? Only time will tell…-Ecks’phan de Bhul’s On the Storied History of The Warrens
Many brave and foolish parties of adventures challenged The Warrens’ darkened depths in the time since Ecks’phan de Bhul penned their famous chronicle, but none had managed to overcome its array of fiendish traps, nor its formidable host of monstrous guardians. Yet, not every adventurer that challenges The Warrens is part of a group, and not every monster is counted amongst its guardians…
How could anybody confuse meh with Zoppy?-Zig Dat’z it… Zig mentally encouraged the group of adventurers as she watched them from around the edge of a darkened corner.
Just keep goin’ down dat tunnel…Most would scoff at the idea of a lone adventurer braving
any dungeon, and especially one as dangerous as The Warrens. Of course, those same people would also never imagine said lone explorer being a
goblin. After all, monsters didn’t
raid dungeons, they
defended them. And yet, raiding dungeons was Zig’s primary occupation, and she’d gotten very good at it. It hadn’t always been this way, though. For a time, she and her brother, Zag, had been a part of Big Boss Zug’s warband, but while Zag had been content with a life of pillaging (when not serving as expendable fodder in battles), Zig longed for a grand adventure on which she could truly test her pillaging prowess. She wanted to raid a dungeon. The ensuing laughter of the other goblins, Zag included, did little to dissuade her, and shortly thereafter, Zig set off to find fame and fortune.
Now, several dungeons later, Zig, the infamous goblin adventurer, was braving her most challenging dungeon yet. The Warrens was larger, had more cunning traps, and was populated by fiercer monsters than any dungeon Zig had ever traveled through, with each floor ruled by an extraordinarily powerful monster, from stone colossi and cave witches, to lich kings and vampire lords. Even so, Zig’s strategies for dealing with these myriad challenges were the same as those she employed on all her previous adventures.
Exceptionally skilled at puzzles of all sorts, Zig was easily able to discern the locations and methods of operation for most traps, allowing her to either disarm, or simply avoid them as needed. Able-bodied and skilled in combat, she was also quite capable of dealing with most low to mid level adversaries, although she preferred to simply pass by them unnoticed, her small form and monstrous appearance aiding her greatly in this regard. Another factor that greatly helped with this, especially where large quantities of high-level foes were concerned, was the fact that she was almost never truly alone in a dungeon. All too often, at least one other party of adventures was exploring the place at the same time, and far more likely, that number was three or four times greater. By trailing along behind one of these groups, Zig allowed them to capture the attention of particularly dangerous enemies, while she simply slipped by, undetected amidst the swirling melee that ensued. On this particular floor, that strategy would be especially useful, as the sickly vines growing along the far end of the corridor gave evidence that this was the domain of the Gruesome Gardner.
An undead abomination that may have once been a Spriggan, the Gardner constantly added to its garden of undead botanical horrors, melding the remains of unfortunate adventurers into its twisted creations. Soon, the cramped catacombs would open into a sprawling forest of undead plant life, all controlled by the Gardner’s malign will. Zig wanted to ensure that when
she reached that point, the boisterous party of adventures ahead of her had already fixed the attention of the Gardner and its creations firmly on themselves. Thus, she trailed along cautiously, her pace only quickening when the sound of battle cries reached her pointed ears.
Entering the forested chamber, Zig was greeted with the sight of a fierce battle, the various well-armed adventures clashing with a malformed horde of undead plant-animal amalgamations. An elven archer fired arrows coated in mystic flame at a massive wolf made of bark and thorns, while a paladin in an elaborate suit of gleaming sliver armor fended off a horde of corpses animated by vines as if they were puppets. Several other combats raged throughout the chamber, including a roguish looking young man in a long cloak dodging the attacks of a herd of deceptively playful skull-faced moss cats, while his pet crow dropped small explosives on them, but by then, Zig’s attention was solely focused on locating the quickest path through the fray to reach a passage to the next floor.
Keeping her yellow eyes peeled, Zig soon spotted what she was seeking, a small indentation on the far wall, clearly the outline of the doorway to a hidden passage. Racing over to it, while still remaining careful not to attract any unwanted attention to herself, the goblin girl had almost reached her destination, when she was confronted by a pair of undead amalgamations. The first resembled a tree with a skeletal face and thorny, bark armor, while the second vaguely resembled a giant cactus, with whip-like vine tendrils, covered in needle-sharp thorns. Reacting with swiftness, Zig swung her small, yet mighty, mace at the skele-tree, caving its bark-covered skull in, before driving a flying kick into the cactus creature’s great, cyclopean eye. The creature cried in pain as it fell over backwards, providing Zig with a clear path to her objective.
Yet, no sooner had she dispatched these foes, then a burly, flaming haired man carrying a giant cittern shouted,
“Ya think you’re hot stuff?! I’m gonna show ya why I’m called the Immortal Volcano!” The next instant, the blazing bard forcefully sounded a mighty chord on his massive instrument, sparking a blinding explosion that swiftly engulfed the entire undead forest in a raging firestorm.
“Shit!”Darting towards the secret door, Zig retrieved a gold key from a pocket on her large backpack and thrust it into a small opening in the stone wall. The hidden passage immediately opened, and the small goblin flung herself inside mere seconds before the searing conflagration consumed her. The passage turned out to be a slanted shaft, which Zig tumbled down for several seconds before finally reaching the bottom with a thud. Taking a moment to catch her breath and ensure her surroundings were free of threats, the goblin girl pulled the small canteen she’d purchased from old Torvald out of her backpack and took a few deep gulps of its contents. The enchanted water not only quenched her parched throat, but also cooled and healed her singed and bruised body, restoring her depleted strength so that she could continue on her quest.
Do you know who
else is currently feeling a bit parched?

Zoppy
Zzzzzzz3-ZoppyZoppy’s parched and passed-out form was woken by the refreshing sensation of water droplets seeping into her mouth.
“Mmmm… Dat tastes niiiice…” she murmured groggily, still too tired to even open her eyes. When she finally regained the energy to do so, she discovered that someone had dragged her back into the dungeon’s cool and shady depths, while also placing a very moist clump of moss on top of her. After wringing the last of the water out of it (a task even a pitiful weakling like her could manage with some effort), Zoppy’s big ears twitched as her attention was caught by the Oracle’s booming voice. His excessive volume made her head hurt and she winced at each thunderous syllable. Even so, she was still able to make out the basic message the eldritch being was attempting to convey, although her reaction was probably the exact opposite of the one the strange creature was hoping for…
“Mor customerz…?!” Zoppy exclaimed, her green eyes seeming to sparkle.
“Zoppy really needz ta finish ‘er shoppy!”With that, she hefted her small pickax once more, and prepared to take another less-than-impressive swing…