Hidden 8 yrs ago 7 yrs ago Post by Gowi
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Gowi

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P R E M I S E


This will likely be my most disorganized interest check I’ve ever made, so bear with me.

Now, for those involved I apologize for the precedent this sets because it is something I never found myself doing— creating a RP of similar concept after declaring interest and commitment to another one. I’ve always felt it discourteous and rude, but I’m not doing this out of selfishness or petty vanity. But going beyond that I'd like to formally get on with explaining the prospect of this interest check and past this sort of disclaimer.

Pariah (or Pariah Online) is a semi-linear collaborative story based around the concepts of anime serials like Log Horizon, Sword Art Online, Overlord, Familia Myth, and the grandfather of the “trapped in a game” framework, .hack//SIGN. You’ll notice there is only one real outlier in these influences in that of my mention of Familia Myth, which I’ll admit has more to do with me liking how that particular serial looks at things like guilds, dungeons, and progression in an interestingly designed way. Anyway, as you can imagine the central idea of this roleplay is the whole “trapped in a game” plot device and the hurdles that comes with it. But as with inspired settings, this is wholly original— this is not set in any fandom and is not an amalgamation of them.

Creating a roleplay like this without it being .hack//SIGN-lite is a challenge in itself, so really it comes to what you (as an author) want to do that works within that framework yet is still significantly fresh and different. Ultimately I decided upon the idea where the game isn’t centered on the same virtual reality peripherals that are often seen in these concepts and more upon the concept of dreams and the human consciousness. But how does this really effect the roleplay? Is it really that important in the long term of things? Will it play into the roleplay at large or is it just well-designed fluff?

Maybe.

I know that’s not the most assuring answer, but I’ve always thought that the niche details were still important— or at least so in their own way.

In the current state of the RP, I’ve got a lot of notes and ideas coming to me— so a lot of this will be discussion, compromise, and so forth going forward. As such I will need help in managing the ideals of the RP which I will probably elect two people who I think can help me do that job best, but that’s a conversation for private as I want a lot of this to focus on the RP. But I suppose everyone has questions about classes, levels, and so forth. But “Pariah is not a game. It’s a whole new reality.” as I have slyly coined through the perspective of the ambiguous inventor of this dreamscape-esque sort of technology that allows this augmented reality to exist.

Anyway, the next section will have a constantly updating source of information on my current ideas from my scattered notes.

What I want for you guys to discuss things with me as we get this more and more concise and plot-ready.

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Hidden 8 yrs ago Post by Rin
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Interest, if I can get something figured out at least. I do love me some .hack//, so... XD
Hidden 8 yrs ago 5 yrs ago Post by McHaggis
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Hidden 8 yrs ago Post by Gowi
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This is a big discussion thread and it’s bound to have a lot of questions. I will try to best work on this and answer them at the same time.
Hidden 8 yrs ago 5 yrs ago Post by McHaggis
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Hidden 8 yrs ago Post by Gowi
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@Gowi

I asked this in DM before, but I'll ask it again to open discussion here, too; are the players' avatars reflective of their real life physical form, or can they change everything from their hair colour to their gender in virtual reality?

And race, if you're doing that. Not sure if you're into that even now.

My perspective is since the technology is derived from consciousness, dreamscapes, and hypostasis theory that the individual who goes into virtual sleep to enter Pariah can imagine themselves however they want to be within the acceptance of the game’s design. I’d be welcome to conversation on this subject, but I’d lean towards accepting the door that opens with imaginative character customization including sex, gender, race, and ethnicity.
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Hidden 8 yrs ago Post by cloudystar
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cloudystar The Roleplaying Roleplayer of Roles

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hm...depends on how much based off the original idea to cause intrigue. we're not really basing this on Stats that much right? and is permadeath a thing now or no more?
Hidden 8 yrs ago Post by Gowi
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hm...depends on how much based off the original idea to cause intrigue. we're not really basing this on Stats that much right? and is permadeath a thing now or no more?

Statistics are kind of broken down, deconstructed in my current frame of mind. I’m open to arguments for or against it, either way— though I do think a “statless” sort of approach can be equally as interesting.

The concept of death is certainly an important one— and in the history of the aforementioned thread I believe I’ve placed my stance on death pretty publicly and calmly. But while Savo has mentioned to be some interesting counterpoints that prescribe to Rune’s point of view, I personally still believe absolute death meaning something; but I will be able to works things around to make it interesting in the framework of the story regardless.
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@Gowi

ok i'll talk to rune about this and convince her to stay. i think this'll be interesting in the end and if you lot need the cooking shield guy, i'll bring him back XD
Hidden 8 yrs ago Post by Gowi
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Interest, if I can get something figured out at least. I do love me some .hack//, so... XD

I’d be glad to have you, if you can commit to your promises! We haven’t RPed together in like three years!
Hidden 8 yrs ago 5 yrs ago Post by McHaggis
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Hidden 8 yrs ago Post by Apokalipse
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Apokalipse AAAAAAAAAAAAAAAAAAAA!

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Interested :D
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Hidden 8 yrs ago Post by Dionysian Puff
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Sounds interesting.
Hidden 8 yrs ago Post by cloudystar
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cloudystar The Roleplaying Roleplayer of Roles

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oh and are you also copying the CS from before or editing most of it? just want to know before i copy and paste it or something lol
Hidden 8 yrs ago Post by Gowi
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oh and are you also copying the CS from before or editing most of it? just want to know before i copy and paste it or something lol

I will be changing to a CS format that fits my requirements, yes. But not much will likely change, but yeah. Mostly.
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cloudystar The Roleplaying Roleplayer of Roles

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well hopefully i can find my guy and use whatever bio stuff i put there to use here XD
Hidden 8 yrs ago Post by Lady Athena
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Lady Athena Chaotic good with a hint of insanity

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@Gowi
Well Im in and I will give you input whenever I have anything to input.

Does enjoy .Hack//____
Hidden 8 yrs ago Post by Lord Zee
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Glad to see this.
Hidden 8 yrs ago Post by Gowi
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And will jobs and professions be as important as fighting skills in the skill trees?

As requested, I will answer this here.

Yes— oh my god, one-hundred percent yes. With the system of benchmarks, achievements, attributes, and threat assessment this is a big thing to consider. If you have the experience put in to being an herbalist, you will have knowledge that someone who focused entirely on combat doesn’t have. “What does this herb do?” becomes a larger more important question when someone with the appropriate benchmarks into that field is the only person in the group to answer if that is poisonous leaves or healing herbs. An “Alchemist” as a role is a very important one, and this is just my train of thought of many many examples.

Understand that with no visual statistic boxes, professions much like research become very vital to survival.

As a group I’m sure we can brainstorm this much more in-depth.
Hidden 8 yrs ago Post by vietmyke
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Ah, so here's where we all ended up.
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