Hidden 7 yrs ago Post by 6slyboy6
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6slyboy6 The More Awesomest Potato

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This galaxy isn't yours!




Current Major Factions:
Emporium of Man - Humans
Mekhar Independancy - Mekhar
Kegran Trade Confederacy - Kegrans

Major Galactic Events:
Who knows that the shroud holds

Teaser


"Humans. These wretched and filthy creatures appeared in our galaxy 370 years ago and brought the end of an era. As soon as their ships appeared they began to colonize the empty planets and conquer those that already had owners. They were merciless and killed trillions in their galactic conquest. Some of us fought back of course, but every time it looked like they were on the run, more ships appeared out of the blue and slaughtered our forces. Even our galaxy's own large empires couldn't strike a deal with the humans, and ended up dying out after so many dynasties. In a last ditch attempt the small kingdoms of the galaxy united under the Free Planets Allinace to deter these invaders. They failed. Now we must praise the name of THEIR emperor, speak THEIR language, eat THEIR food, wear THEIR clothes and OBEY THEM. But we've had enough, and this time, they'll see what the many races of the Triangulum are capable of. Carry these seeds of rebellion and spread the word: We are not broken, but reforged! Glory to the Rebellion!"


BACKGROUND AND CONTEXT




Ahhh, Messier 33, better known as the Triangulum galaxy. Relatively close to the Milky Way, only a measely 2.7 million light years away, this galaxy may dwarf next to both Andromeda and our own galaxy, but it is the third largest spiral galaxy in our local group. And now, the humans rule over it with an iron fist, enslaving and controlling the alien species who live here. The Emporium of Man has appeared 370 years ago, and conquered every inch of the Triangulum in less than 30 years. For 300 years now, all of the alien species have been either subdued or exterminated, and most of the dead population has been replaced with humans. The majority of alien races live alongside other humans daily, and there are some who question whther this galaxy is theirs anymore, or one where the original inhabitants are the minority. Truth is that these quickly aging and even quicker breeding humans live meaningless lives trying to accomplish something, but they are only driving out the xenos from their homeworlds. It is rare to see places where there aren't any humans or where they are the minority. This large popolus gives enormous support and confidence to the Empire and they are not afraid to use the civilians against any rebel cells. A well spread propaganda can change the world. Truth is however, they are not the only ones in the galaxy that pull the strings. Two more nations exist, who still managed to survive against the empire for such a long time.

Mekhar Independance, a race that nobody knows a lot about, but are incredibly advanced in technology, and they survived against the Empire up until now. They arrived some 300 years before the humans, and they quitely settled those planets where no-one else could live, most notably a large interconnetced terriotry around the supermassive blackhole in the core. Ever since they have lived in relative silence and isolation, defending themselves against the Empire.

Kegran Trade Confederacy, a mutual trade partner of the Empire, the Kegran consider themselves a neutral party, and they are the head of most large scale transporting companies. They provide services to all the nations of the Empire, even trading with the Mekhar. They live in democracy which disgusts the Empire, but they know better than to mess with the people who have the money. The Kegran control a large region of the galaxy knonw as the Unknown Region, most ot their territory hidden from the Empire in a massive nebula that covers the galactic north-west region of the Triangulum.

Free Planets Alliance, an old empire that rose up against the humans some time after it became appearent that the small nations cannot compete against the might of the Empire. They controlled the galactic eastern part of the galaxy, the same region where the humans came from.

(thats all I can write now, but any question answers or new things will be updated here.)

Emporium of Man




The main antagonist of the RP, the bad guys who took away your land and then enslaved your people. They replaced your killed population with humans of their own, and now control most of your governements assets, and keep you, the leader, under a tight watch.

The Empire, as most call it, is very oppressive and it enforces its own rules. As such all recordings from before their time were destroyed. They now are trying to tell their own human population that the other species, your species, is nothing more than people they uplifted, or aliens who came to their land. Most of the humans beleive this, and look at the xenos with disgrace. They built large cities of metal and plastic that hide any signs of them not being the first ones to be there. They even built monuments that look like they have been there for quite a while. Obviously aliens from species that live for hundreds of years still remember the old times, but no one beleives them, and if they raise voice then they quickly disappear without a trace.

Every corner, every little opening is overseen by an EOM soldier. They are in every building and inspect every decision. They often randomly stop a xeno to harass them for their ID cards, or just to make fun of them. For the human populus they are the great guardians, the keepers of peace who keep the filthy aliens away. For us, xenos, they are the embodiment of the curse that we carry every day. They are the pawns of the Empire and they make sure you remember that. They stop you from raising your voice, and their intimidating presence keeps you on your toes.



At nights the sky is filled with mayn stars. For the unsuspecting it is just the beautiful sight of our home galaxy, but for those that know the truth, those shiny dots are no more than the engines of the blockading fleets. But every xeno or human living in large cities knows the sight of an EOM Battleship. These giant metallic beasts hover over every major setllement and port, making sure everything that goes in and out is to the liking of the Emperor. Only a miniscule part of the fleets of the Empire, these ships are the ultimate and true rulers of space, commanding every other ship around the planet, and thus ultimately governing the people who live on said planets. They are the highest form of propaganda and deterrement against xenos.



The Emperor is the man of steel, the immortal ruler, the true leader of the miserable bunch they call humans. He was the one who signed the bill to kill of any and every xeno who opposes his will, and he was the one who lead the genocide of our people during the war. He is never held any mercy for the people of this galaxy in his heart, and he never responded kindly to any agression. Every xeno knows his face from the posters that litter the streets of city centers, and from the Empire's broadcasts on the television. His "graces" sight reaches everywhere, but mostly us, and it is by his will that you'll be taken away and killed if you speak anything against him. Not to mention that most of the humans are absolutely in love with him, and would stone you themselves if you said a single bad word about their immortal ruler. The same man who once lead the fleets of humankind into our galaxy is the one who controls this massive empire now. Nobody knows how he managed to survive for so long, avoiding any signs of aging, but even the humans can agree that something shady is going on in the background. Whether its the work of some medicine, or a new kind of humans, this man has been on the throne for too long, and somebody needs to put him to his place.



le CS


Name:

Flag:

Type of Governement(So the Empire knows what tehy are dealing with):

Description of Governement:

Main race(Your own species, unless you want to play as humans):

Minority races(humans and what other. Needs to be at least 50% humans if you majority is them):

Demography(Min 20% humans):

Religion(Optional but appreciated):

Culture(A paragraph or two):

History(what you did under the rule of the empire fo roughly 300 years):

Important characters(very important, your leader[s], your strategist, your spy master and any other important character IN DETAIL):

Description of Military(ships and ground troops):

Technology(note that there are no energy shields, and that doomsday weapons are not a thing.):

Additional(whatever you feel like you want to add):
Hidden 7 yrs ago Post by Ciaran
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Ciaran Lord's Blade

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Name:
The Glorious Providence of Arlan

Flag:


Type of government:
Theocracy

Government description:
The Providence is headed by a Grand Theurge, a simultaneously religious and political leader. Each Grand Theurge rules until death or abdication, and is chosen by the previous Grand Theurge to take over after them. They wield absolute power, but a council of twelve Lesser Theurges advises them, and vote on decisions in the rare absence of a Grand Theurge, such as when they die before they get a chance to choose a successor. All thirteen are said to have a special relationship with the Iratoc's cheif deity, Ashula.

Main race:
Iratoc - A bipedal, humanoid race with blue-white skin, elongated ears and three horns. They are well adapted to the intense cold and near-constant snowfall of Arlan, but have difficulty sustaining themselves in hot environments. Additionally, having spent large amounts of their lives underground, Iratoc have naturally good night vision, but find sunlight and other bright light difficult to see in and slightly painful.


Minority races:
Just humans.

Demography:
60% Iratoc, 40% human.

Religion:
As a theocratic society, Iratoc religion is very important. They worship deities of the sun, Ashula, his three sisters, the moons Kaluseth, Alunen and Batret, and the stars, which hold a place similar to Abrahamic angels in the real world. Most are unnamed, barring a few exceptions such as Jarallian and Noellus, but are collectively known as the Valeston. Ashula rules the sky as a chief deity and the creator of all, whiles his sisters and their Valeston army guard his world for him when darkness preys upon it.

Culture:
Most of Arlan at any given time is completely covered with snow, in some places going up to a hundred metres deep. As such, surface travel is awkward, and ground vehicles are practically useless, while the entirety of Arlan's civilised locations are deep underground, in the rock below the snow. Food is produced primarily from fungi and other plantlike sources with low light requirements. Every Iratoc (and some humans) follows the same religion, and any who can make a pilgrimage to the surface in order to see the sky for themselves.
For a typical citizen of the Providence, life is dull, but not harsh. Everyone needs to do their part for it to survive as a whole, but as long as they do, things are generally uneventful. They have their role, they perform it, things continue safely. They do, however, have a strong sense of identity. They do not call themselves "The Glorious Providence" because they wish to serve the humans' interests over their own. Questioning the Providence's religion is a sure-fire way to get oneself treated poorly on Arlan, and outright denying it is a crime.

History:
During the invasion, the Iratoc hadn't yet ventured into space. The humans largely ignored Arlan, as the planet's climate made settlement difficult, and the Iratoc were undetectable to basic scans. It was only a few years later, when Arlan was considered for mining, that a mineral scan revealed huge underground networks wthin Arlan - the Providence's cities. The Providence fought the humans in a guerrilla war. They knew the tunnels better, and were more used to fighting in the darkness. Eventually, though, the humans' superior technology and numbers defeated the Providence.
Since then, a number of humans have settled in existing Iratoc cities. They were initially treated with animosity, but they made themselves useful, allowing the Providence to expand. They eventually reached high enough numbers that they could spare some materials, and began selling metals to the Empire. Ultimately, the Providence has largely benefitted from the humans, gaining significantly in technology and wealth, but these are beginning to fade. The Empire is driving a harder bargain on its trade. A few of the Lesser Theurges think they could do better alone, though so far they haven't said it aloud. Many Iratoc think those "faithless humans" could do with a conversion.

Important characters:
Grand Theurge Kalwara - A young but willful Iratoc, chosen by the previous Grand Theurge for her cleverness and ability to improvise. Having lead the Providence for four years, it has so far proven to be the correct decision.
Utwarn, Lesser Theurge of the Eleventh Seat - It is no secret that Utwarn is the elder brother of Kalwara, and her most trusted advisor. He is a zealous believer of the Providence's faith, next in line to be the Grand Theurge, and one of the strongest believers that the humans need to be ousted.
Joseph Clint, Lesser Theurge of the Eighth Seat - The decision to allow humans to become Lesser Theurges was controversial, but there has been no reason to regret it so far. Joseph is the first and only human Lesser Theurge, and an Iratoc sympathiser. Despite this, he has had difficulty in gaining any real influence on decisions.
Field Marshal Maltarn - While the Theurges hold political power, it takes someone with military expertise to command an army, and Maltarn fulfills this role. While there have been no major conflicts in the recent history of the Providence, war games have shown Maltarn to be one of the planet's brightest.

Description of military:
While the Providence is lacking in ground vehicles, its infantry are strong guerrilla fighters and have a massive advantage in dark conditions (assuming the enemy isn't using night vision equipment). In addition, their defensive capabilities are second to none. What's a missile to them when their fortifications have to hold back several tonnes of snow anyway? And that would only be relevant if the enemy knew where they were in the first place. In terms of ships, it has a good presence of fighters and small ships, but very few large ones.

Technology:
The Providence is approximately fourty years ahead of real-world technology. It still uses ballistic weapons and armour, albeit relatively advanced ones. Most of its power comes from nuclear sources, and so containment methods have been advanced to make this safer. Technologies useful underground, such as mining and the farming of low-light flora have been advanced out of proportion to other technologies, for obvious reasons.

Additional:
It is worth noting that there is no difference in power between the seats of the Lesser Theurges - the numbers are purely to differentiate between them (i.e. the Lesser Theurge of the First Seat is neither the most nor the least powerful simply because their seat is first).
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Hidden 7 yrs ago Post by 6slyboy6
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@Ciaran "faithless humans" you say? Their faith is based around burning xenos and admiring their God-Emperor, so I wouldn't say that to their face haha.

Aceepted, slap taht baby into teh CS
Hidden 7 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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@6slyboy6 Before I start working on the NS. Are hive-mind races allowed in the RP or changeling races ? I ask because I've got a few ideas but don't want to work on something if it's now allowed :)
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@Timemaster Hivemind is definetly okay, last time we had races like that. Changelings are always really cool, so you can definetly use them.
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Hidden 7 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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@6slyboy6 A race of hive minded changeling then ?
Or an idea that just "hit me. I totally forgot about it 'till now that is.
A race of brainwashing worms. Let me explain. A race that works as a simbiotic race. They enter their hosts and assume control over them. Giving them enhanced strength and regenerative abilities (nothing OP ofc. Something like a cut would heal in a few hours instead of a day or two).
How does it sound?
Hidden 7 yrs ago Post by 6slyboy6
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@Timemaster hive mind changelings? Anything more OP? XD

Either or for those two. Braincontrolling worms? Kill it with fire. The Emperor approves.
Hidden 7 yrs ago 7 yrs ago Post by Eventua
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Eventua

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Name: The Iukkoth Triumvirate



Type of Government:
-- Traditionally, a sort of collectivist meritocracy - since the Last Stand of the Pariah, however, they are officially an imperial colony at the whims of the imperial government.

Description of Government:
-- Prior to the Last Stand, Iukkoth's numerous clans and nomadic tribes were united by a set of three governments that functioned independently of each other but worked together due to their specializations. The result was somewhat difficult for outsiders to follow due to its complexity, but essentially proved to be a stable - if occasionally corrupt and easily exploited - government with three distinct 'branches'. Following the Last Stand, however, much of the government's power has been turned over to the imperial government and all Triumvirate decisions are rigorously screened and evaluated before approval is permitted.
---- The Landmarker's Coalition is currently the most authoritative of the Triumvirate following the events of the Last Stand, since its primary purpose - organizing the distribution and arrangement of territory, property and resources belonging to the Yaephath's many tribes - is seen as the least dangerous and intrusive form of independence. Primarily made up of government appointed Scout and Soldier-caste Yaephath, it is a bureaucratic nightmare that is widely disliked by the majority of Yaephath who live more traditional life-styles, since the hunting of wildlife and growing of food are tightly controlled and food shortages amongst smaller tribes are often caused by their mistakes and biases.
---- The Starspeakers/Yae'thon (Children of Yae) are the religious branch of the Triumvirate and have always been moderately powerful, since they represent the boundaries between life and death, land and sky, past and future, memory and oblivion. Since most tribes hold to a fairly common set of spiritual beliefs, the Starspeakers consist of shamans and priests from most tribes and attempt to achieve some sort of common ideas and teachings through debate and discussion. The imperial government, however, insists on closely monitoring their discussions after their role in the Last Stand, and much of their traditional theology has been deemed dangerous and heretical, with many shamans bowing to the pressure to work in worship of the human God Emperor into their discussions. Worship of the God Emperor is common across much of Iukkoth and wider Yaephath society.
---- The Trailblazer Council is the largest of the three branches and consists of representatives from all major tribes of the first through till twenty-eighth generations (IE up to twenty-eight degrees of 'we got too big and had to split off into a new tribe'). It decides on matters of lawmaking, inter-tribal conflict, education, childcare, medicine and most forms of industry or scientific research (though the study of physics and anything strongly related to space travel is controlled by the Starspeakers). It is also traditionally the seat of authority for anything involving military action between multiple tribes, though they lack the authority to take or order such action unless requested to do so by the imperial government. They are under the heaviest scrutiny due to their open rebellion during the Last Stand and their inaction during the earlier Moon Rebellions.

Main race: Yaephath
-- A seemingly reptilian species that reproduces through spores, they traditionally live nomadic life-styles across the vast plains and valleys of their dark and volcanic home world. Though they are hermaphrodites, they are born into reoccuring and distinctive Servant, Soldier and Scout castes focused on specific aspects of survival and function in a wider community and thus their languages frequently use distinctive terms or pronouns to define individuals (and often other organisms, machines, inanimate objects and even abstract concepts) according to this 'rule of three', sometimes with fourth or fifth variations for 'without caste' or 'containing all castes', respectively.

-- Though not technically nocturnal, the thick atmospheric clouds of their home-world - coupled with heavy pollution caused by their own industry and the arrival of human mining operations - has left it a permanently dark and unpleasant place. Although they struggle to form deep one-on-one bonds, their survival instincts and deeply ingrained senses of low self-worth lead them to naturally step into line by the opinions and decisions of those considered to be either 'older' or 'more numerous'.
-- At the front of their skull is a series of organs designed to produce high-powered 'clicks' and to then detect the echoes from such and interpret the data received as images. Echolocation is a key sense for their species, even more so than their eyesight, which though widespread due to the width of their eyes, can only see in a smaller spectrum of light and cannot pick out fine detail with the effectiveness as human eyes. The shorter and more stoutly-built Servant caste are very distinctive for their complete lack of eyes, instead possessing a second set of forward facing ears and a more refined echolatory system that makes them excellent wardens and miners. Traditionally, this extreme distinction in their body-structure was often seen as a sign of being more 'in touch' with the universe, and most traditional Yaephath religious beliefs hold that the Servants are 'closer to the ancestors'. For this reason, many tribes and clans reserve the position of 'shaman' or other religiously and spiritually significant roles for Servant caste Yaephath.
-- Their Soldier caste are the genetically most common and 'typical' of their species, the most adaptable, tallest and physically strongest, and traditionally become 'leaders' in their communities. However, following the Last Stand, imperial decree states that all tribes are limited to no more than 20% of their population to be of this caste, and abortions, cannibalism or abandonment of Soldier caste infants is extremely common. There are rumours that many tribes ignore or minimize this requirement, however, and the number of supposed 'accidents' at imperial mining facilities has drastically increased following the introduction of this law.

Minority races:
-- Humans, who mainly live on mining stations or military and research outposts. A small imperial fleet is based at the Iukkoth moon station due to the planet's valuable strategic location and the risk of future rebellions. It seems that, for reasons not fully understood, there is a higher than usual concentration of anti-Imperial sentiment amongst the humans on Iukkoth.
-- Klideu, a species of spindly, many-jointed, six limbed crustacean like creatures. Naturally short-lived and isolationist, they were often outnumbered and existed in a bitter rivalry with the Yaephath for thousands of years but were slowly dwindled away by their larger, more numerous and technologically advanced rivals. Although their role in the Last Stand nearly led to their extinction at the hands of both human and Yaephath, a sustainable population exist in specially cordoned and monitored 'Klideu Homelands' in a number of river deltas - carefully patrolled by the imperial army, these are little more than work camps and breeding grounds, the Klideu brainwashed and genetically engineered from birth to serve the empire and then used as highly effective engineers, surgeons and fighter-pilots across the galaxy.

Demographics:
-- Yaephath (~58%)
-- Human (~41%)
-- Klideu (<1%)

Religion & Culture:
-- Traditionally ancestor and star worship, whereby the two concepts are tightly linked - each star in the sky is a Yaephath to be or a Yaephath that was. While modern science has refuted much of this, it is often justified with the idea that stars either contain the resting place for Yaephath souls, or else that the frequent death and birth of new stars somehow correlates, usually through very complex deductions, to the birth and death of tribes.
-- Cannibalism is a common motif and cultural tradition tied up with a number of religious beliefs that has drastically increased over the last few centuries. Since the stars are so difficult to see, it is feared that new souls will struggle to arrive and old ones will fail to leave. For this reason, most funeral rites involve consumption of the dead body by a close relative, which is said to ensure the soul will survive through the relative as a sort of 'host body'. Critics note that this would mean current generations consist of 'hosts' for dozens of souls each at least, and the subject is hotly debated by the Yae'thon, with some claiming this explains why the current generations live longer lives - apparently ignoring advancements in medical science that have eradicated several diseases and made many formerly fatal injuries no longer fatal.
-- Especially since the Last Stand, the empire has placed a great deal of pressure for the Yae'thon to spread the ideals of Emperor-worship, and although it is often unpopular - especially amongst the more traditional tribes - it has slowly been gaining traction in more densely packed (and military controlled) areas. Ironically, most Yaephath will, if asked, openly pledge their allegiance to the God Emperor, but their description of his personality will usually sound an awful lot like the personality of some key founding member of their tribe or important ancestral figure, and they'll all swear that the Emperor is some sort of reborn ancestral figure or a well of Yaephath souls. More apockalyptic shamans will often claim that the Emperor is soon approaching a sort of critical mass of
---- tl;dr Yaephath religion is complicated and often contradictory, but they'll still swear by it because that's what every other Yaephath does, and if every other Yaephath does, it's got to be right, right?

History:
-- Pre-Imperial
-- Initial Resistance
-- Moon Rebellions
-- The Last Stand of the Pariah
-- Post-Last Stand

Important characters:
-- Manak Li'Roe, head speaker/representative for the Landmarker's Coalition, a blue-speckled Scout caste of the Kure tribe. Fears the slow extinction of the Yaephath species, and has been working to redistribute resources for the creation of mass medical supply depots and more widely available check-ups, something that some Imperial officers have discouraged on the grounds of 'unnecessary spending'.
-- Avaz No'Kure, main representative of the Starspeakers/Yae'thon, a shaman with the special title of 'Voice for the Stars' who holds great weight on the Triumvirate. A Servant caste of the Roe tribe with a prominent scar across zhyr front-left ear, sister tribe to the Kure. Is a fiery and impassioned speaker, which draws some criticism from other members of the Yae'thon but has made zhyr popular with the common people.
-- Varaz Moln, main representative of the Trailblazer Council, a dark-red Soldier caste of the Moln family and rumoured to have been a veteran of the Last Stand. The Triumvirate denies that xe had any such connections to such events, however, and xe primarily now just works in the oversight of (imperial sanctioned) mining operations.
-- Kree Jamieson, chief 'ambassador' to the Imperial garrisons stationed on the planet and in orbit/on the moon, originally 'adopted' by an imperial officer following the end of the Last Stand. A dark blue/purple Scout caste from an extinct tribe.
-- Iuon'Ka Nden'Wi, a member of the Starspeakers responsible for managing the Yaephath used as workers on the orbital stations/fleet used by the empire. A very loyal, mid-green Servant caste.

Description of Military (ships and ground troops):
-- Prior to the arrival of the empire, the Yaephath lacked a large-scale military. Individual tribes handled their own defense and rarely used anything more powerful than simple pre-industrial handheld weapons for hunting or intimidation of enemy tribes. During the initial invasion, the larger city-states - known as the 'crossroads' for their highly multicultural and loosely governed nature - did attempt some larger and more organized resistance, reconfiguring a number of powerful non-military mining and exploratory technologies to create bombs and artillery, but these were ineffective in the long-term in comparison to the Empire's far greater resources, manpower, and military-focus.
-- During the Moon Rebellions - and later during the Last Stand - the tribes were able to produce and use a surprising quantity of both stolen Imperial weapons and 'home-made' vehicles of surprising durability and containing impressive firepower at a large number of secret facilities managed by the Trailblazer Council. This coupled with clever guerilla tactics, human collaborators and a short-lived alliance with the remaining 'free Klideu' nearly granted them independance... only for it to be crushed by the empire with renewed and brutal vigour.
-- After the Last Stand, the Triumvirate lacks the authority to organize or produce potentially dangerous military technology without strict supervision by imperial officials, and individual tribes are no longer allowed to carry personal or handheld weapons unless they apply for an imperial-allocated license. That said, a number of tribes residing in less heavily controlled regions are noted to flaunt these rules or find loopholes, and many tribes have used the imperial-provided technology for 'neurological harnesses' (a kind of mind-control through implants/cybernetics, provided by the empire to help calm fears that with less access to firearms the tribes would be unable to hunt safely or protect themselves from criminals/rival tribes) to bend the will of the wildlife on their planet.
-- In the totally hypothetical (and in no way realistic because they'd never try it again) situation that the Triumvirate was to seize enough power to start a new wave of rebellion and take another attempt at independence, their forces would likely consist of a mixture of secretly produced or stolen Imperial armoured vehicles and massed part-time/volunteer/civilian infantry, using tamed/harnessed/augmented wildlife as shock/support-troops and making heavy use of guerilla warfare or sabotage long enough to establish some sort of heavy anti-orbital or orbital defense against Imperial retaliation.

Technology:
-- This mostly consists of Imperial tech that has been built using available Yaephath materials and resources, resulting in an often hardier but less power-efficient variation. The introduction of Imperial technology has theoretically improved the lives of Yaephath on the planet, but in practice the advancements in medicine, transportation, communication and infrastructure are limited to the Yaephath living in human managed towns or facilities, with the average Yaephath nomad not living much different from xyr ancestors a thousand years ago - accept some stranger from an alien world gets to decide what's best for xyr entire social circle, culture, and family member.

Additional:
-- Will start off very much as pawns of the Empire with little autonomy, but will likely rebel given a number of circumstances or the arrival of outside help.
Hidden 7 yrs ago Post by NecroKnight
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NecroKnight Elite Death Knight of Decay

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@6slyboy6

I plan to make a new race soon.
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Hidden 7 yrs ago Post by 6slyboy6
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@Eventua Really enjoyed that read, slap that baby into the CS.
Hidden 7 yrs ago 7 yrs ago Post by Lauder
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Lauder The Tired One

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These guys are hardcore. EXPLOSIVES EVERYWHERE

The Voreli Remnant




Type of Governement
Absolute Monarchy

Description of Governement:
Very straight forward, the Voreli Remnant is ruled by the Immortal Crusader Zoroul Verimi, who has the final say in any matter within his nation, whether the problem be small or much larger, though he does have some administrative staff to take care of some minor things.

Main race:
The Voreli are a very large race, standing at eight feet tall as well as being two times wider than the average human. They are the apex among the wilds of their planet, able to crush skulls in their grips and able to shrug off pistol fire with their tough hide. They might be physically stronger than humans but they are clumsy and reckless, though they are natural warriors adapted to warfare and survival. Their large girth is not for nothing, it is a nutrient and water reservoir, much like and eath camel, which can allow them to survive weeks without water or food.



Minority races:
Humans

Demography:
80% Voreli
20% Human

Religion:
Much like Imperium of Man, the Voreli worship the Immortal Crusader himself, albeit in secret with the human now controlling every aspect of life. To worship is to give of flesh and blood as tribute for the Immortal one allowing them to walk, to fight, and to die with honor. To not worship is to be dishonorable and to be cast out from all of society, these kinds are those who seem to aid the humans the most.

Culture(A paragraph or two):
In progress

History(what you did under the rule of the empire fo roughly 300 years):
In progress

Important characters(very important, your leader[s], your strategist, your spy master and any other important character IN DETAIL):
The Immortal Crusader – in progress

Description of Military
Ground Forces
  • The Cabal - The basic footman of the military is a force to be reckoned with even when outnumbered by, they are fanatical and armed with the standard rifle that fires explosive slugs at the enemy. No matter what, most EOM soldiers warn against direct engagements with these units at all costs, or else everyone is going to have a bad time.
  • The Nil – These are soldiers armed with an explosive-firing pistol a large metal shield of an alloy that not even the Imperium knows how to explain, this shield is able to deflect large caliber rounds and can really only be pierced by a dedicated anti-armor round designed against this shield. Seeing one of these on the field is a tough cookie to fight against without the proper armaments.
  • The Engineers – dedicated footmen who tend to the despairs and logistics of their brothers’ weapons and armor. While also armed with a cabal rifle, they also have explosives such as satchel charges and many grenades. The EOM highly advises keeping a minimum distance of 30 yards away, mainly so the soldier will have a chance to run away if they see a grenade being thrown at them.
  • The Caliphates – These are the biggest and the baddest of the Voreli foot troop, physically larger and wearing a flag standard on their back, they are easily distinguished as a squad’s leader or platoon leader depending on flag color. Armed with a sword the size of a man and a pistol, they would seem like easy picking if it weren’t for the armor they were wearing which would call for explosives or the same anti-armor weapon used against the Nil. All EOM troops are advised to not try and fight these behemoths, unless acting as a sacrificial lamb in the name of his squad mates and the Emperor.
  • Doom Tanks – Tanks, dedicated to about everything, able to slaughter anything within a 300 foot radius. Not only armed with a dual barrel cannon, with explosive ordnance of course, but has flame throwers and machine guns that allow it a 360-degree field of fire. All EOM soldiers are advised to run the hell away to the nearest tank squadron or to get within range of a starship immediately.
  • Everything else – The Voreli rarely rely on air or space superiority, but they have one singular ship still remaining, the Everything Else, the Immortal Crusader’s personal ship which can match another battlecruiser and its respective escort. While heavily damaged and unable to make repairs very easily, this ship is still potent enough to ram enemy ships into submission.


Technology(note that there are no energy shields, and that doomsday weapons are not a thing.):
In progress

Additional(whatever you feel like you want to add):
In progress
Hidden 7 yrs ago Post by Liotrent
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Liotrent Tabby Space Cat

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I'm still in the middle of typing out the characters, someone turned off my laptop before I got to save it, so I have to make revisions all over again.
Hidden 7 yrs ago Post by 6slyboy6
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@Liotrent Now yoi have the chance to make an even better one.
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@Lauder Really high power level, edgy design, and a cinically saturated description of armed forces. This calls for mamdatory shock collars and automated cannons on every intersection.
Hidden 7 yrs ago Post by Lauder
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@6slyboy6

You know it! Haha
Hidden 7 yrs ago 7 yrs ago Post by Timemaster
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Timemaster Ashevelendar

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@6slyboy6 This is my WIP for the race. Tell me if it's acceptable before I continue, please :)



Hidden 7 yrs ago 7 yrs ago Post by Liotrent
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I'm gonna make this look prettier when I get all the stuff I need. And I'm still assuming Lasers are allowed with a yield roughly similar to that of a main capital ship weapon for its upper limits? Just making doubley sure so when I get to tech I won't be hindered by "I wonder if this is too much..." -> Literally me worrying about the tiniest details.

EDIT: Also yes, I'm really getting into this, cause I've been dying for fleet combat and politics again.
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@Timemaster Quite interesting. However I do need to know how the humans came to colonise the world and if they know about the worm or not (I assume not)

@Liotrent I feel like you and me would be awesome partners for playing a race of mine that is very similar to yours. Actually, we might just do that. Definetly accepted.
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@6slyboy6 This is it. Tell me if you like my creation (which I am rather proud of, to be honest). If something needs changes, don't hesitate to tell me please ^_^

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