-Nickname- Spud - Given by Cocoa due to the hilarity of his name and inability to take him seriously when using it.
-Birthplace- Abalathia's Spine
-Occupation- Mercenary - 3rd son, he journeyed out of his home to help support his family.
Botanist - Picked up in his mercenary travels
-Sexual Orientation- Demisexual
-Appearance- 7ft8 with striking orange hair and tan skin, it is hard to miss Spud in any crowd let alone with him away from home. Physically he is like many other Roe, with a natural bodybuilder shape to him he is a shoe in for hard labor of any kind. He has a very kind face, always smiling for one reason or another.
He wears a mixture of leathers, cloth and metal jewelry that he gained on his travels around the world. He dislikes wearing metal armor however, and will always try to keep himself looking casual, the most armor-like attire he wears being mostly thick leather.
-Personality- In short, Spud is a big teddybear who dislikes fighting, but is very very much able to crush a few skulls if the situation requires it. While he does dislike fighting, his main source of income being mercenary work means he is good at what he does, making it all the more surprising when people actually get to know Spud.
-Biography- Like Cocoa, he left home when he was young and never returned. Though unlike Cocoa he was very fit and found himself a dockworker at Limsa Lominsa. His youth was spent with his two older brothers, though it soon became very apparent that Spud was not one for combat even if he was the largest of his siblings. He was never teased for long though, as every time somebody opened their mouths against him they were soon shut up by a massive fist. He was in Limsa Lominsa for years until he was 21 and the Calamity shook the world. After this Spud needed time to clear his head, and found himself spending all his saved up money on adventuring, spending only half a year at the Marauder's guild before departing on his travels.
It was on these travels at age 25 that he met Cocoa at Reunion. He told her not of the battles he fought, or the money he earned, but the people he had met and the places he had seen, and his words had sparked something in her. He found himself returning a year later and made a companion out of Cocoa. He protected her on their journey, happily allowing Cocoa to choose their destinations at her leisure, and eventually they ended up at the Conjurer's guild after Cocoa was noted helping spud as he worked for a Conjurer in the area.
After Cocoa's training however, adventure called elsewhere when word reached them of a festival in Ul'dah, he could not say no to the call anymore than Cocoa could, and he eagerly led the way for her.
-Other Information- Shares Cocoa's love of small animals
-Nickname- Cocoa - Given By Spud the first time she tasted chocolate, needless to say she enjoyed it very much.
-Race- Au Ra
-Birthplace- Azim Steppe
-Occupation- Masseuse - Prefers female clients if only due to her Birth Tribe.
Weaver - Spends more than necessary on materials for comfortable / fancy underwear.
-Sexual Orientation- Questioning
-Appearance- With black hair, horns, scales and skin the color of Milk Chocolate, Cocoa easily gained her nickname. Cocoa is quite obviously, an Au Ra. She stands at 5ft, though only barely, and will quietly glare at anybody who mentions it, sparkling Amber eyes boring into them. Cocoa is the picture of simple, most often wearing simple self made robes of white cotton, padded with leather on the inside. The clothing however, only means that there is nothing to distract her from the horns protruding from the sides of her head.
-Personality- Have you ever heard of the phrase, curiosity killed the Chocobo? Cause someone should tell that to Cocoa. Curious and good willed, Cocoa shares little emotionally with much of her kin, having grown up taking care of the injured and tired warriors instead of being out and fighting.
She enjoys weaving, it having been a hobby of hers since she was small due to the sheer amount of free time she had. Her favorite thing to do is make underwear for herself, a fact she violently guards from others. She cares greatly for others, and hates infighting for no reason. She believes that if two people must fight, they must do so on even terms and under close watch. She is a firm believer in an eye for an eye.
As said before, Cocoa is curious to a fault and loves adventuring to see everything she can, though she is unused to combat and will often keep away from the main fray. Other than her curiosity, Cocoa has a very vocal and crippling weakness for small fluffy animals, namely cats, chocobo, dogs, weasels and even snakes. More often than not one can find Cocoa crying while eagerly hugging a small animal she found, they will be hard pressed to pry it away from her.
-Biography- Growing up in the Borlaaq tribe, Cocoa was exceptionally small compared to her sisters and was often left behind when they went to play, or later on fight. Due to this she found her own way to pass the time and help her tribe, mostly by helping the returning warriors be it medical attention with bandages and salves, or attention to strained or sore muscles.
Cocoa was not an only child, but she hardly remembers her sisters names. She did not find companionship with the warriors, she listened to their tales and absentmindedly nodded when they said she should come fight with them, but she never did. It was not until she finally found herself at Reunion that she gained a thirst for exploring the world. This was when she met Spud.
She was 14 at the time, and it was only after the calamity that she had the chance to leave and explore the world. To Cocoa the Calamity meant little, sure it had been a massive conflict that stole away countless lives, but she was alive, a lot of people were still alive and that was what mattered. And so it was at 16 that she left with Spud to explore the world. 16 when she disappeared from home with a purse of stolen Gil and whatever she could carry and 17 when she discovered the Conjurer's guild after having helped Spud who had been doing a job for a conjurer at the time.
The Conjurer's guild was a happy time for Cocoa, she made many friends with the other students and warriors who she went to explore and train with. Truth be told she surprisingly moved little in that time, spending most of that year in or around the conjurer's guild.
It was only when there was word of a festival in Ul'dah that Cocoa felt the tug of adventure again. She could feel it on the horizon calling to her, or well calling anyone really, loads of people left with her to Ul'dah including several close freinds she had made on her way through the world.
Don't be surprised if she cries when she sees a baby chocobo, or really anything small and fluffy for that matter.
The Phantom Pace (stylized as 'Castiel, the Phantom Pace')
(Doman) Midlander / Highlander (Ala Mhigan)
Twenty-three years old
The Fortress City of Ala Mhigo, Gyr Abania
Oschon, the Wanderer
A hot-headed and often obstinate plebeian with an eye for gil, such vanity befits that of the champion's demeanor. Castiel is an individual who elevated himself from the lowest dregs of society, boasting a grandeur vision of a life showered with what he considers his sacred trifecta: women, wealth, and wine. He is prone to quite the temper flare at a moment's notice, though this fiery temperament is usually tied to the confidence in his swordsmanship.
Beyond this, one may find a truer friend and companion in Castiel than he does himself justice. He hosts a great deal of warmth and compassion in his everyday life outside of the Bloodsands, and is never the one to resist a round of drinks at the Quicksand or any other fine establishment. His days are taken in stride, and with a relaxed outlook on everyday life, his quick-witted speech and sarcastic tongue make him a gregarious association.
Truthfully, the young man wishes to numb the heartache of vices past, conflicted with the pursuit of a precise purpose and setting his feet on an unknown path to redemption. Scattered over his being, Castiel unwillingly hearkens to these insecurities when the lull of sleep falls.
Castiel Pace is the eldest twin son of Answald Pace and Minamoto no Utahime (rendered as 'Utahime Minamoto' in Eorzea standard), born of an illicit relationship between his Ala Mhigan father and Doman mother. Inheriting more of the latter's Midlander attributes, his Doman name is Mitsurugi. His father came from humble beginnings, once serving as a courier for the fortress city before being conscripted as a warrior during the late King Theodoric's lunacy-driven genocide against the Fist of Rhalgr.
His mother was the esteemed princess of the prestigious Minamoto clan, whose history and lineage are directly tied to the royal family of Doma, having served as their very first retainers. Trained as a shinobi from a very young age, Utahime fled her home country to warn the western world of the Garlean invasion, and met Answald when her ship crashed on the Velodyna River near Ala Mhigo. Her admonition would fall on deaf ears after learning of the status quo, opting to help Answald with the resistance effort.
Born three years before the Garlean invasion of Ala Mhigo alongside his younger twin sister, Castella, Castiel has but a faint recollection of his father and turbulent time period, most of his impressions coming secondhand from his mother's account. Believing his father to have perished during the seizure of the fortress city, the two were among the staggering flocks of refugees migrating into Eorzea; a majority of them had been refused entry into Gridania by the Elementals of the Black Shroud, though the young boy and his mother were allowed into the city-state with impunity.
Castiel and his small family would reside in relative peace within the city-state shrouded in forest, where his mother found a modest livelihood with the Trapper's League and the Leatherworker's Guild. While Utahime attempted to instill the teachings of the shinobi with the twin siblings, only his sister showed a means of reciprocating potential, as the young boy had been far more prone to rowdy behavior compared to the disciplined Castella. Instead, he showed interest in the handling of swords and multitude of other armaments, to which his mother compared her son's likeness to his late father. His adept learning of the disciplines was noticed even by the Wood Wailers, who oftentimes found themselves bested in sparring matches to their embarrassment by the teenager.
The young boy was always surrounded by many friends alike, mostly acquainting himself with the orphaned Gridanian children. Castiel would find a truer confidant in another boy named Noceo, whom he had originally mocked throughout the years until a scolding from Utahime set him straight. Despite his mother's frequent interjection with the boy's behavior, he maintained a jarring reputation within Gridania as a mischief-maker alongside his posse, often spelling trouble for the Wood Wailers and the rightful elderfolk with their actions; on the fateful days and nights leading towards the catastrophic event that would forever scar Eorzea, the Calamity would be no different for the eighteen year old.
On the night of moonfall, Castiel wanted a closer view of Dalamud, continually pressing the reserved Noceo to accompany him. The plan involved riding a pair of 'borrowed' chocobos from the stables near the Carline Canopy, and ride past the Yellow Serpent Gate into the North Shroud. Noceo protested, stating that it would be too difficult to slip past due to the enacted martial law, but would eventually cave into peer pressure. With many of the locals and Wood Wailers' attention diverted to the sky, the boys were successful in smuggling themselves into the North Shroud.
Making their way towards the overlook of the Alder Springs, Noceo continued to press his best friend of his insecurities, his pleas to return home rebutted by Castiel, who would assure the boy that this sight was to die for. As they were perched in their location of observation, the pair would look on as Dalamud came apart, and the Elder Primal Bahamut sprung from its shell.
A sense of foreboding crept along Castiel's being as he watched ripples of destruction emanate from the supernatural being, while a once-meek Noceo pondered the flares with excitement. As the colossal being tore through the skies and unleashed its rancor all across Eorzea, the boy would find himself shackled with fear as the beast flew across the Black Shroud, raining explosions across the landscape.
When Castiel advised Noceo that it was time to leave, the latter refused, suggesting that he was no longer a coward. The endless fire from Bahamut's Gigaflare crumbled the earth below the two boys, sending Noceo over the edge and hanging helplessly from the faltering cliffside. With the land prepared to cave in and their chocobos mirroring the boys' panic, Noceo called for Castiel to save him. At the height of the moment, Castiel could only regard the situation with overwhelming fear, tormented by the cries and screams of Noceo falling into the abyss as he left his friend behind.
Without turning back, the boy rode the chocobo in his panicked state, finding himself unable to return home and face his mother and the people of Gridania after leaving Noceo to die due to his actions. Castiel wandered without any knowledge of a destination, riding southward for the entire night. He would travel so far that he eventually reached Southern Thanalan, where the boy collapsed alongside his chocobo at the worn entrance of Little Ala Mhigo.
[Adulthood to Present]
The eighteen year old had been found and taken into the care of the Ala Mhigan refugees residing in the makeshift camp, and after much conversation, Castiel set off for Ul'dah in search of a sustainable fortune. Upon being inspected and searched at the Gate of Thal, one of the gatekeepers recognized the particular barding of the boy's chocobo, recognizing it to be one of the Monertarist's mounts.
The city watch would throw Castiel into a prison cell, charged with theft and sentenced to several years behind bars. As he lamented on the sudden twist that his life had taken, an opportunity of escape would arise as, several weeks after his arrest, the boy was offered freedom in the form of a coliseum victory. As a Noxius, he would duel one of the champions of the coliseum in an upcoming tournament against a Roegadyn, and if he proved to be the victor, he would walk free. Without a question, he accepted these conditions.
Castiel was only given a handful of days to reacquaint his sword arm before he was pitted against the Roe, an axe-toting brute who was known by the people of Ul'dah as the Butcher of the Bloodsands. With sword and shield, the boy could only put so much of his training into practice as he found himself hard pressed by the Butcher's relentlessness. Only his fleet footwork kept Castiel alive, and he had been on the run from his opponent for the entire duel.
Seeing the Roegadyn's lack of awareness, Castiel would throw his shield haplessly towards his opponent, encapsulating on the vulnerability when the Butcher battered the shield away with his axe. The boy charged the distracted brute with his sword in both hands, driving the blade through his heart and felling the feared Butcher of the Ruby Road. While Castiel was initially worried of the consequences in killing his opponent, the Hypogeum roared in excitement over the climax of the duel, and he was informed of the coliseum's risks that death was an ordinary factor on the Bloodsands.
It would take several months of fighting as a Noxius for Castiel to eventually buy his freedom from the coliseum earnings, during which the people of Ul'dah began to dub him as the Phantom Pace for his agility. Since then, Castiel has made enough of a fortune to own a small lot to himself in the Goblet with employment through the Gladiator's Guild.
Castiel dislikes wielding shields, although he understands their importance, and uses them reluctantly, sometimes in an unorthodox fashion.
Occupation: Low-Ranking Intelligence Operative of the Rogues' Guild.
Sexual Orientation: He's somewhat fond of the ladies, but not enough to be a ladies' man.
Personality: Quick-witted, casual when it comes to danger so quite possibly a thrillseeker. Has some degree of sympathy to the less fortunate, so he might give a few gil every now and again to beggars. Possesses distaste for high-class noble types, and may struggle working with them. Would murder for the greater good, and maybe even sometimes for his own gain.
Biography: Born in poverty to two parents in the Brume of Ishgard, Cyrus had grown up to learn that people get what they want through both. Instead of developing a cynical mindset, he instead opted for the first lesson he had in his first decade and a half of his life that sometimes, you gonna grab life by the horns and make it your wench. He prefers not to dwell much regarding his childhood, figuring that his time when he learned about Limsa Lominsan and met her militant force: The Maelstrom Navy, he considered them far better than the Temple Knights. To him, serving them felt like a far more better idea than trying to serve as some stableworth to a random guard knight due to being of poor worth established from birth. Although he was quite untrained to a degree.. After the weather turned cold following the Calamity, Cyrus had just about had enough of those living amongst the clouds pointing heavensward. He didn't murder any nobles, but he definitely pickpocketed what he couldn't beg, pawning off his belongings to less desirable sorts. Following having stolen an expensive looking amulet from the owner, Cyrus was suspect treason against the Holy See of Ishgard and branded a heretic, to which his associates of the Brume had given him prior warning. He didn't take the amulet with him and left it behind instead of playing towards the noble's hand.
Having to tread through the barren cold of Coerthas on the run, began to make long treks, using the constant attacks of the Dravanian Horde to his advantage in order to avoid the soldiers of House Hallienarte, Fortemps, and Dzemael, slipping out when he found it most convenient to make in confusion. He made his way into the Black Shroud, having finally made it to Eorzean grounds. He now had to avoid the Adders without getting deported back to Ishgard, which the latter sovereign thought him still within the nation, and their current reluctant foreign policy had made Cyrus easily able to ghost the Temple Knights and soldiers of the Four Houses. Frostbitten, Cyrus had collapsed a little past the Shroud's border, in severe condition - gained from starvation and cold.
He wasn't sure what had happened, as far as he could recall. He thought himself out for more than a few days at least. He awoke, unfamiliar to his surroundings as he had found he had been tended to. Alarmed, he snuck his way out, but not before leaving a message to the soul. "Your debt will be repaid, this is my oath. --The stranger you so kindly helped". He never knew who it was, and he was desperate to find an area that would take him. Knowing of the Shroud, he knew his presence would not be tolerated for long. At this point, he's gotten some parts for discretely moving, from his days in the Brume, but now since he was found the Adders are at least aware of him. Were he to go missing, he'd be searched for. Which is why he left the note, to calm concerns. He headed southward, taking the paths filled with somewhat more docile creatures, preferring path of antelope. He had to make it to the major city, but where? He just narrowly avoided a brush with death (in being spotted and unprepped) just north of a tavern. To the east, bandits waylaid travelers, so he felt staying at the tavern would be it. He peddled some of his "wares", sold a few to at least eat and conserve his strength. It was there he met people he was amazed by: Adventurers. Their tales of making a living and the like sounded so well ran. But where to start?
He wanted to get as far from Ishgard as possible. After paying for a meal, he asked to see a map. After asking for some parchment, he roughly traced it. He then saw a sigil of some sort on the map. That belonging to the Navigator, Llymalen. He scoffed, what good had Halone done for him? None. So he decided his new patron, and prayed for a safe trip. The man, who he learned the name of: Buscarron was rather hospitable for what Cyrus later learned was the "Druthers". He advised going to the Shroud to go to Limsa by airship. With a good word and a manageable fund. Cyrus made his way to the heart of the Shroud, then towards Gridania to purchase the ticket.
To him, that's how he ended up in Limsa, "By the Navigator's guidance", he said. And now he uses his ill talents to serve a more meaningful cause (The Rogue's Guild) to become one with the adventurers that had helped him so, and to eventually paid them back.
Other Info: Has whetstones attached to the end of the hilt of his stabbers, exchanges them for new ones once every fortnight, usually. Always maintains his weapons well.