Gonna ask @AdmrlStalfos19 if it's still okay for us to post Cahreli test-firing her main cannon, carving a valley through the forest-floor just as Azai has convinced Kaselith that Tabris has nothing to worry about... as the blinding flash of light passes between them and narrowly misses very tip of Jenny's tail.
Pretty sure that'll give... something. At least until there's an actual fighty-fight to do.
Oriro's beastly features, much like her hair and eyes, are all a dark shade of red. Although said features make it pretty difficult to clothe herself - and most Manticores don't seem to mind - Oriro values her modesty. For her torso, she wears an áo yếm, which keeps her wings comfortable while still retaining modesty in her front. For her bottom she wears a maroon-plaid skirt tailored to permit her tail. Unlike her normal Manticore appendages like her tail, fur, and wings, Oriro's hands are slightly different. They are smaller than her brethren's hands, though still just barely able to text using a cellphone, with difficulty. Notably, the more flustered she becomes, the more they grow towards regular size. She is known to be able to reduce the animalistic features on her hands with intense focus. Oriro is six feet tall.
Personality: Dissimilar to her race's normal behavior, Oriro is not aggressive towards those around her. Quite the opposite, actually. She is generally reserved around those she is not too familiar with - often aloofly so, but is more talkative to those who have gained her trust. Despite her outward indifference though, she is quick to be flustered by things other members of her race would not be bothered by at all - such as wing or ear touching, or generally embarrassing occurrences.
When it comes down to serious business, Oriro is more of an observer and planner, as opposed to someone who's only plan is to just charge in all guns blazing. She'll try to contribute to the plan of attack and allocating their most useful assets to the most vital areas. Notably, if the rest of the group is adamant on one plan, she still won't budge if she believes she is right - unless somebody she trusts persuades her - or if they put enough pressure on her to make her fold. Which is rare, considering she's pretty stubborn when her mind is set.
Callsign: Black Wing | Type: Mobile Suit Appearance:
Eight meters in height.
Abilities: Black Wing is a highly mobile mecha designed to infiltrate the back line of enemy formations and defenses, minimizing damage to itself through agility while applying precise attacks to disable opponents. By utilizing (or sometimes being) a distraction, the Black Wing can open up an opponent's vital areas to attacks from Oriro's allies - encouraging the targeting of areas such as the cockpit, joints, or any other weak points.
◽Kinetics Recycling System [KRS] - The thighs and calves of Black Wing contain a locomotion-enhancing system that sustains itself on the kinetic energy of the suit itself. Hence, it is powered by movement. To induce enhanced movement. The device allows for explosive bursts of powerful speed to emit from the leg "muscles" of the machine when it has enough energy stored up to do so. However, after a handful of activations this system's energy reserves are depleted, and must be recharged via normal movement. Luckily though, the suit is already pretty agile on its own. Hypothetically, this system can be mastered in such a way that the pilot can sustain their energy supply while also having sustained bursts of speed throughout every moment of the battle - though Oriro is not skilled enough to reach that point yet. ◽Aerial Propulsion System [APS] - The Aerial Propulsion System, or "wings" as Oriro calls them, appear as two thick, fin-shaped protrusions that sprout shortly from the shoulder-blade positions. Being relatively small, they are not very powerful and do not hold much fuel, but are meant to be used sparingly and as a supplementary form of movement. They do not function underwater, but are protected from debris by the tough carapace of the torso. ◽Grippers - The Black Wings's feet and hands are augmented by a set of gripping tools which allow it to - well, grip. This specific augment has forms such as magnetism, super-strength digits, film/liquid/goop/etc dissipating heat-expulsions, etc. Basically, its grip is really good - making it an excellent mecha for scaling terrain, when paired with the suit's other functions. ◽Plasma Disperser - Black Wing's tail contains an array of capsules which hold and slowly produce stores of white-hot plasma. These capsules can be launched from or directly sprayed out of the sides or end of Black Wing's tail. Naturally, Black Wing's tail and back area are resistant, but not immune, to heat and plasma attacks. One technique Oriro often uses is racking her Heat-sink blade through the plasma in the tail to enhance its cutting. ◽Visual Aids/AntiScramble Lenses - Black Wing's visual receptors and aids, such as infrared, are highly resistant to scrambling technology. It can also parse through smokescreens a bit easier than other mechas.
Loadout: ◽Heat-sink High Hilt - A long-hilt weapon more akin to a spear than a sword, it still assumes its position in swordsmanship due to its main use as a slashing weapon. The hilt and blade alike are seemingly impervious to damage from any heat source, regardless of intensity. However, the blade goes even further, seeming to even absorb the heat's energy and allow itself to cut through many more materials than a regular blade(and many plasma blades) would be able to. The weapon's hilt and blade are about the same length, allowing for effective grips in both defensive and offensive stances. ◽120mm Grenade Launcher - A relatively long, large, detachable cannon that Black Wing carries strapped to the rear of its left shoulder. When required for use, it easy latches onto one of the forearms of the mecha for more stability. While Oriro is not entirely a fan of explosives, she finds this weapon useful in that she can launch smoke canisters with it, among other utility capsules - such a rocket-intercepting shrapnel blasts. ◽Scrambler Smokes - Smoke canisters that, when activated, emit a thick black smoke that is seemingly impossible to see through. However, they are much more useful than just a smokescreen. These smokes also release particles of signal-scrambling energy which also disable infrared and other visual aids, like targeting and missile lock-ons. Any mechas standing within their radius will also have their communications scrambled. ◽7.62mm Machinegun - A simple weapon, not meant to do much damage - just an annoying and repetitive 'ting ting ting ting' against other mecha's faceplates.