Name:Alister Crowe Age:19 Gender: M¿ Ref image optional: [img] Bio:Alister was born into a family long in the tradition of assassin's. Stealth and silence are woven into his blood. And the darkness seals his every move Skills: Archery, Stealth, Concealed weaponry, slight of hand, and the gift of gab.
Name: Harry Owl Age: 16 Gender: Male Bio optional: Harry was a travelling performer, having served in a travelling troupe since he was four years of age. In there he had learnt many skills. Skills: Harry is capable of creating different toxins which have different effects on the human body. He knows basic self defence. He knows many tricks, and is capable of creating different disguises.
Name: Winfry Malsorn Age: 18 Gender: Male Ref image optional: cdn130.picsart.com/260643256005212.pn… Bio optional: Literally had to fend for himself after 16. Father has no contact with him, while he ended up watching his own mother die in front of his own eyes. Is extremely sensitive, but tries to mask his insecurities with jokes and stories. In his old town, he was nicknamed the "Dying Jester" due to his borderline personality and relationships. Wears a bull's skull with a hood to be "edgy". Is seemingly social-able,but he generally acts uninterested after the first few meetings. (Makes keeping an intimate friendship or relationship strong or healthy). Has SLIGHTLY above average intelligence, but is more charismatic and "street smart". Wears thick cotton boots with rubber soles for sound nullification. Generally carries a dagger, crossbow, and broadsword. Skills: Is skilled with most forms of common weaponry, but is physically fragile. He is extremely persuasive. Is a very sneaky boyo. Can easily make friends, but would rather avoid common human contact. Has great sight for whatever reason. Has highly sensitive hearing.
Bio optional: WIP/ Will reveal sometime soon Skills: Stealthy, capable of using razor sharp wires as a weapon, long needles, Pressure point manipulation (Basically he knows the right pressure points to paralyze individuals and on on), Parkour, hand to hand combat, High sight, smell and hearing.
Name: Oliver/Ollie Age: 24 Gender: make Ref image optional:
Bio optional: Ollie was a former MARSOC, and then later grey fox sniper he left after four tours and decided to become a mercenary for a little while then joined the guild Skill: Ollie is a incredible marksmen knows how to use almost any gun prefers and is best with non automatic rifles, knows hand to hand ,guerilla tactics and explosives
Bio: John Scottsfield was a pretty normal kid. His childhood was alright. His parents provided for him, but his life changed drastically, on September 11, 2001. When planes crashed into the twin towers. The blatant terrorist attack on American soil started the war on terror. John's father was in the first tower and was killed. His body was never recovered. In retaliation, John Scottsfield joined the United States Marine Corps. He was placed into Force Recon and deployed to the middle east. He served for six years, before hearing that his mother had killed herself over grief. So, he resigned from the Marines and moved back to the states to look after his younger brother. He struggled to adapt to civilian life, missing the rush of combat. So, he applied to join the police force. He got into SWAT. While it wasn't hunting terrorists across the middle east, it was better than a desk job. He became one of the best SWAT agents and started making a name for himself. Which ended up being his downfall. He pissed off some mob boss. Who rigged his car to explode. Now the victim of a car bombing, John Scottsfield was barely alive. In a medically induced coma, hooked up to life support to keep him alive. One of John's buddy from his time in the military had gone into the private sector after leaving the military and was working for a questionably legal tech company. After hearing about John's accident, he pulled some strings and got John accepted into an experimental program. John was rebuilt. The exact specifics behind it were shady at best. The company used the latest in technology and even some dark magic to turn him into a soldier again. They never really told him what they did to him, but he was in and out of consciousness for some of it. He vaguely remembers a massive firey figure touching his heart but when he spoke about it, they just told, that some of the drugs may have caused hallucinations during the procedure. Now he is a cyborg, that kills for money. Skills: John Scottsfield's style of combat is based heavily around heavy firepower. He has a pretty basic hand to hand combat, preferring to utilise his gadgets and implants to turn the tide in battle, as opposed to learning fancy kung fu techniques. John is a pretty good shot and is very good at breaching rooms. Contrary to most assassins, he works like a sledgehammer, as opposed to a scalpel. You want the job done quiet, pick someone else, but if you want your target to see their death coming, and make an example of them, then John is the guy for you. Weapons, Gadgets, Tools & implants:
The Kiara Rifle is a combination weapon that is both a rifle and a shotgun. It has single and auto setting for both.
The P6D 7.5MM CDD COMBAT PISTOL has four firing modes. Single shot, 1-2 Burst, 1+2 Discharge, Auto. Each one comes equipped with a Range Finder, Laser Sight & Camera. John typically dual wields these.
The communications array was built by the company that turned John into a cyborg. It is a wrist-mounted unit that can use basically any form of modern communications technology. Allowing him to listen in on nearly any transmitted data.
This pocket pistol is small enough that John always has it in his pocket. It is his back up weapon, in that it only holds two shots. He also keeps one in his left boot.
Has several flash bang pellets in his belt and jacket pockets to disorientate and confuse opponents (Unless said opponent is Hellen Keller).
A knife hidden in his right boot.
A wrist-mounted grapple gun mounted on his right wrist, for speedy escapes, or last-ditch attacks.
For defence. It houses his grapple launcher, similar to the Numenorean Gauntlet for Desolation of mordor.
Several Powerheads attached to knife handles, for close quarters combat.
Visor over left eye protects against flashbangs.
The visor applies a heads up display to John's field of vision.
Has a wireless modem so he always has wifi.
Life support, like a lot of life support, to keep him alive.
A cerebral control module, that allows John to control certain technology with his mind.
Carbon fibre muscle replacements. Making John strong enough to lift small cars and bend metal, fast enough to move at/beyond the highway speed limit, durable enough to withstand being thrown off tall buildings.