Hidden 5 yrs ago Post by XoXKieroBombXoX
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@GhostOrb Your character is accepted, but I would strongly suggest buffing it slightly.

Speaking of interaction, the whole party split is going to be somewhat disappointing for me. It'll lead to a lot of missed potential where I like to really gauge how my character can mix with others, and also leads to some possibly forced squad-stacking in the sense of the oingo boingo brothers.

I understand having a twelve-person group is an absurd thought of Stand power to have in a concentrated area, but that just points to going over the original limit presenting another problem (albeit admittedly not as absurd as the previous problem that was presented).

This is just a personal issue, though.

Well, I have good news for you then! The group will eventually meet and work together, due to the brokenness of the antagonist's powers.
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Hidden 5 yrs ago Post by XoXKieroBombXoX
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@JrVader Changes accepted, make sure to move them over.
Hidden 5 yrs ago Post by XoXKieroBombXoX
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@Lugubrious @BCtheEntity
Do you guys have any problems being my Co-GMs?
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@Lugubrious @BCtheEntity
Do you guys have any problems being my Co-GMs?


Can't say I do.
Hidden 5 yrs ago Post by Potemking
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Well, I have good news for you then! The group will eventually meet and work together, due to the brokenness of the antagonist's powers.


The thought of potentially needing 10+ stand users to take the guy down is terrifying.

Hidden 5 yrs ago Post by XoXKieroBombXoX
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Oh, you don't even know. XD
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Hidden 5 yrs ago Post by JrVader
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I'm scared
Hidden 5 yrs ago Post by XoXKieroBombXoX
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I introduced the first side antagonist, his ability is up to guessing during RP!
Hidden 5 yrs ago Post by BCTheEntity
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@Lugubrious @BCtheEntity
Do you guys have any problems being my Co-GMs?


Sure, I can do that. It ought to be a fun time.

<Snipped quote by XoXKieroBombXoX>

The thought of potentially needing 10+ stand users to take the guy down is terrifying.


laughs in Araki
Really, you don't need ten Stand users for one guy. You just need the one Stand with a perfect counter.
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Hidden 5 yrs ago Post by Potemking
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laughs in Araki
Really, you don't need ten Stand users for one guy. You just need the one Stand with a perfect counter.


The question is, do we have that counter?

The GM doesn't seem to think so. Might be a rough ride ahead.
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<Snipped quote by XoXKieroBombXoX>

Sure, I can do that. It ought to be a fun time.

<Snipped quote by AmpharosBoy>

laughs in Araki
Really, you don't need ten Stand users for one guy. You just need the one Stand with a perfect counter.


Or one weak guy with the right opportunity and creativity.
Hidden 5 yrs ago Post by Savo
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I was about to say combine Walk the Line and Nowhere Man ACT1's powers to get around it, though, Nowhere Man might be at his final ACT by then or at the very least nearing it. I wonder if their power has to do with time.

Now that I think about it, @AmpharosBoy, how many ACTs do you have planned for 「PITCH PERFECT」?
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@Savo

It'll go up to ACT 3 at most. I've been more or less sorting out the abilities, but I'm still not quite finished. Plus I want to figure out how I want the design to evolve.
Hidden 5 yrs ago Post by Genon
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@XoXKieroBombXoX

Hey, when's the IC going up?
Hidden 5 yrs ago Post by Savo
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@AmpharosBoy at least you're a little more reasonable than me when deciding the ACTS for Nowhere Man. I feel I should probably work on figuring out the designs for Nowhere Man as well, as I only have two right now. I wonder what ideas you have for each ability.
Hidden 5 yrs ago Post by XoXKieroBombXoX
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@Genon
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@BCTheEntity
Yeah, and my original Stand I was going to use WAS that counter, but I wrote up Malcolm instead to create more of a challenge.
Hidden 5 yrs ago Post by Potemking
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@Savo

I'm thinking act 2 is going to be based more around manipulation of frequencies, giving it supportive utility like jamming communications, or support such as giving other Stand users additional punches per second for h u g e damage beatdowns. She could probably use this on herself, but I don't think she's comfortable getting that close to an enemy user because she's pretty defenseless. Sometimes offense is the best defense though.

And I can totally see her just grabbing the amplifier by the handle and whacking the shit out of a guy with it as a beatdown with ACT 1. >.>
Hidden 5 yrs ago Post by XoXKieroBombXoX
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Another important thing to remember, a Stand and it's user cannot directly interact with one another, unless that is a mentioned ability. Sorry, that's been bugging me slightly.
Hidden 5 yrs ago Post by Potemking
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@XoXKieroBombXoX

I suppose the difference between the wielded microphone and amplifier counts?

That's fine, it's not really *practical* to try and whack someone with it, I just thought it was a funny thing to suggest as a possibility.
Hidden 5 yrs ago Post by XoXKieroBombXoX
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@AmpharosBoy Wasn't directing that at you specifically my guy. A lot of people seem to have that issue too.

Sorry if I directed at you that way though, regardless.
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