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Hidden 4 yrs ago 4 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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Prologue

Clock Tower, 2019

"Professor, are you really sure about this? The balance of power here in the Clock Tower will shift without your presence..."
"Reines is already old enough to handle these affairs, Grey. Besides..."

The short snippets of dialogue, barely audible past the closed wooden door of the office that the two present were speaking in, were punctuated by the noise of books and other documents being shuffled around. The prestigious Waver Velvet (formerly known as Lord El-Melloi II), known throughout for the Clock Tower for how he drew the potential out of his students, was busy packing whatever it was that he needed away. His assistant, a young woman donning a cloak to cover her face, was standing quietly off to the side, a worried expression on her face as they spoke. Waver himself was staring at a single stack of papers, the light filtering in from the windowsill more than enough to let him read the contents out loud.

"Fusang City: built in the middle of the Pacific by a joint committee made up of the U.S., China, Japan, and... The Clock Tower. To think that the Animuspheres would willing to reveal the existence of magecraft to the UN and set this spark off... It's almost absurd," he sighed, placing the papers off to the side. "Despite retreating to the middle of Antarctica, their actions have set off a long chain of events that have thrown the world into chaos. More than that, though..."

Flipping the page over, Waver stared quietly at the line he had highlighted. This, more than the widespread knowledge of magecraft, stood out to him.

"Servant Summoning. Despite not having the Holy Grail as an anchor, the residents of this multinational city are able to summon Servants. Of course, there is no Holy Grail War, so I still question the validity of this matter, but this is something that the Clock Tower is unable to overlook any further."

"That's why you're being sent over?" Grey asked, quietly packing a few more books into her caretaker's luggage. "Didn't they have a few representatives over there presiding over everything already?"

"Well, yes. But for some reason, a certain former student of mine had decided to submit a proposal—without my approval, no less—asking that I teach over there for a few years instead. 'If it's him, he'll certainly find the diamonds in the rough among them and turn them into great magi!' What a headache..."

The way that Waver spoke of the 'former student' only brought one face to Grey's mind, and their name wasn't even necessary at this point. But it was by this point that Waver himself had finished his preparations. All that was left, of course, was the flight over.

"Grey, contact me or Reines if anything goes awry en route; we are flying on different planes because of that, after all," he remarked, closing up his suitcase and putting on his coat. "In any case... We should be off."

With that said, the soon-to-be 'visiting professor' took his leave, his assistant following close behind.

It was a long flight to the other side of the world, after all.


Fusang City

Following the revelation that magic (actually magecraft) was real in the early 2000s, the UN hastily put together a committee to work alongside the Clock Tower in regulating anything even remotely involved. This, in turn, led to another small arms race between developed nations in search of knowledge—this, in turn, was stopped in its tracks by the various factions making up the Mage's Association. Though they loathed their centuries of secrecy coming to naught, a few more progressive magi decided to take this opportunity to seek alternate paths to the Root. Among them, of course, was Fusang City.
Fusang City is less of a city and more its own nation-state. Created on an artificial island in the middle of the Pacific Ocean, the cooperation of multiple first-world nations led to the rapid development of infrastructure; it could be said that the place had essentially sprung up overnight. What sets this place apart, though, is the ability for the residents therein to summon Servants.
Built on top of a miraculous set of overlapping leylines, the summoning ritually normally reserved for combat has instead become a mainstay of life here for the students that make up more than 3/4 of the city's population. Of course, there are measures in place to stop rampage, but the system itself is somewhat more flawed than the one from which it was derived.
As a whole, Fusang City is a land of high-rise apartments and skyscrapers, and of schools and universities that supply the attending students with knowledge of science and liberal arts. As a result of this multinational coalition, though, students are all mandated to learn English, Mandarin, and Japanese in class. For the few with magical circuits or those with potential to become (or are) Masters, though, there are a scant few classes regarding magecraft and the application thereof.
This is not to say that the city is all modern, though; the efforts of a certain few Servants have led to the development of districts more in line with, for example, classical Roman or Sino-Japanese aesthetics. The former, for example, has a giant Colosseum in the center of the region which plays host to various Servant matches depending on the time of year.
In order to keep the city running, though, there stands at the center a giant building that towers over the rest. Comparable in height to the Taipei 101, this building, shielded by multiple barriers and magical wards (thanks to the various Casters contracted to protect it) plays host to the administrative staff of Fusang City, as well as the main AI and computer systems that maintain the city's infrastructure and transportation network.
Students are officially allowed to summon their Servants at age 14, though the end result is based off of both Master aptitude and any possible catalyst. Of course, anyone who knows the ritual can summon a Servant, so this rules is a bit harder to enforce, but the subsequent monetary fine for an 'illegal' Summon is levied on the person in question (or their legal guardian(s)). They keep the Servant, though, so a few impatient (or rich) children tend to ignore the law regardless.



This RP is essentially a mix of Fate/Requiem, A Certain Magical Index, and a bunch of other miscellaneous stories and series. Similarly to the former, those living within the city (assuming they have the qualifications) have Servants, who themselves have become a major part of daily life. As a large majority of the population is made up of students, it is also assumed (though not mandated) that a majority of Masters within the RP's cast would also fall under than umbrella.

For the most part, players will be playing students or other residents of the city (who may or may not yet be Masters) and Servants; the focus won't be placed as heavily onto the 'school' aspect here, if at all.

As for Servants... There's only one major set of rules.
Unless you are:
  • A 'Top Servant'*
  • A Lostbelt King (e.g. Ivan, Qin Shi Huangdi) or from a Lostbelt (e.g. giant horseman Xiang Yu)
  • A collab Servant (e.g. Shiki, Prisma Illya, etc.;) or from an 'alternate' universe (e.g. any Servant Universe Servant, such as MHX, Jane, or Space Ishtar)
  • A Pseudo-Servant

, anything's fair game.

*Despite the mention of 'Top Servants', though, I am not wholly discounting their presence within the RP, nor am I completely denying the existence of such Servants as able to be played by RPers. Those that fall under this category (e.g. Artoria, Enkidu, Karna, etc.;) will be evaluated on a case-by-case basis, and generally on a more critical level than most other Servants.

Players are able to make up to two Servants and one Master, though the second Servant necessitates the completion of a Master before anything else. The ideal scenario is that you pair up with one another, but we can a) use NPCs to fill in the gaps and b) self pairing, though a bit awkward, is situationally acceptable.

Speaking of, forms for your convenience.



Speaking of, though, I'd like to point towards @VitaVitaAR as my co-GM for this. It's a bit of a 'soft reboot', but for the most part the RP should be moving on a tighter internal schedule without as much nebulousness as the last iteration. All questions, concerns, and whatever else can be directed at one of us.
Hidden 4 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I'll be transferring my stuff over soon!
Hidden 4 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Mihama Nanako
  • Age: 16
  • Appearance: "Oh, so that's how it is?"
  • Personality: Good-natured friendliness is an excellent way to describe Nanako's default attitude. No matter who it is, she'll always try to treat them well, and try to get to know them, even if it almost seems impossible. This can be called the core of Nanako's attitude. Even if there is thousands of years between herself and someone else, she'll do all that she can to understand them and get to know them. She simply doesn't believe in treating people as if they're somehow foreign to humanity simply because of things like that. Additionally, she has a very optimistic outlook on life. Nanako always believes there has to be some path forward, even if it's difficult to see at the moment. She is the sort of person who treasures those that are close to her, to the point of considering their wellbeing well before her own. Indeed, it would seem as if it's very difficult to break her cheerful demeanor... however, it isn't impossible. While she usually doesn't allow it to bother her, it cannot be denied that Nanako sometimes has feelings of inferiority due to her low capability as a magus, and the fact that she has yet to summon a Servant. She tries not to let this affect her, but it's difficult for her not to feel down about it at times. Additionally, while she isn't without self-worth, sometimes she is extremely quick to dive into dangerous situations for the sake of others. Even if those others are Servants who are probably better equipped to deal with it then she is.
  • Abilities: Nanako possesses low capability as a magus. While it's not accurate to call her totally talent-less, her magic circuits are of average quality and she has a relatively low number of them. Not rock bottom, but hardly the best, and most of the actual magi of Fusang surpass her. Her affinity for Air does grant her some versatility, but she does not possess a wide range of spells due to the youth of her family. If there is one thing it can be said she excels at, her reinforcement typically grants her a surprising durability even in consideration of other magi. This is quite useful for someone who has a habit of throwing herself into danger for the sake of other people.
  • History: Nanako is the child of a very new magus bloodline, one that only recently discovered their potential two generations prior to Nanako. Her family was ecstatic at this discovery, and immediately began pushing their children to succeed in magecraft. Nanako is no different in this regard. In spite of her low capability as a magus, Nanako is the best magi that the Mihama bloodline has produced so far. They managed to scrape together the resources to fund her relocation to Fusang, but on her arrival she was immediately struck by the fact that much of the population had more capabilities then herself when it came to magecraft. Additionally, when she attempted to summon a Servant, she was simply unable to. For quite some time, she was rather depressed over the fact she was both unable to summon a Servant(unlike the majority of Fusang's population) and was inferior to most magi on the island. However, Nanako has recovered more recently, and has been considering trying to summon a Servant once again.
  • Other: Nanako is a native Japanese speaker. While she can get by, her English and Mandarin are not as good.


  • Name: Benienma
  • Class: Saber
  • Appearance: The Innkeeper and the Enma
  • Personality: By her appearance, Benienma is a young girl who appears quite precious. Indeed, this can hardly be considered to be incorrect, but to assume she is immature as her looks would imply would be a mistake. Her demeanor, on most occasions, can be compared to a loyal, polite samurai. An official of the afterlife with a serious and considerate personality, Benienma is a very honest girl, but also one who is willing to be a blade for her master and strike down evildoers to protect the innocent. She does not bear ill-will towards those that are free-spirited, even if she is not among them. Her sense of duty to her Master is paramount. However, in spite of this cool-headed demeanor, in reality Benienma is a very sentimental girl that holds every kindness done for her close to her heart. She is also a proud cook and is happy to dispense(rather harsh, but insightful) cooking lessons. Indeed, she instructed many legendary youkai after their deaths. Due to spending time as an innkeeper(and still maintaining one), Benienma is versed in the art of caring for others as well as the art of the sword, due to taking the stance of someone who supports those who could be called 'good humans'. She takes equal pride in both. While, of course, she is a loyal and serious Servant, there are some things that can result in a more childish response from her. Getting a day off, the swordplay of a certain swordsman, and the Noble Phantasm of a certain Archer can cause this reaction(in positive, negative, and positive ways, respectfully). Even if she is a serious girl, she is not one to hide her happiness.
  • Stats:
    • Strength: D
    • Endurance: E
    • Agility: A++
    • Mana: B
    • Luck: B
    • Noble Phantasm: B
  • Class Skills:
    • Magic Resistance: A. The cancellation of spells A-rank and below. Even High Thaumaturgy is incapable of penetrating Saber's anti-magecraft defenses.
  • Personal Skills:
    • Eye of the Mind(False): A. The innate ability to detect danger, a technique that can be compared to foresight.
    • Independent Action: A. Even without the support of a Master, Saber is capable of remaining materialized for up to a week before disappearing.
    • Presence Concealment: A. The capability to obscure one's presence as a Servant. At the rank of A, it is possible to disappear completely.
    • Inn Creation: B. The capacity to create a territory for the service of one's Master and allies. Differs from Territory Creation in that it is not the workshop of a magus, but rather an environment designed to serve others. Can be utilized for the rest and healing of those designated as 'guests'.
    • Ventriloquism: EX. Saber is capable of speaking even in spite of the removal of her tongue, due to intensive training. As a result, it is impossible to silence her, nullifying the effects of skills that rely on the cancellation of beneficial effects applied to herself.
    • Basket of Stars(Big): EX. The basket of recompense. By preparing wicker baskets before battle, Saber is capable of creating a basket that, when unsealed, unleashes negative effects upon the targets. These effects include weakening their defenses and their capability to attack, as well as temporarily rendering it impossible to utilize their Noble Phantasm. However, the targets' injuries are also mended by this skill, as it is fundamentally a gift.
    • Basket of Stars(Small): EX. The basket of gratitude. The other half of the coin when compared to the woven baskets that induce a curse upon the enemy. This basket, when unsealed, instead grants a boon to allies. Blades are sharpened by magical energy, mana is replenished, and a measure of Magic Resistance is temporarily applied. Additionally, injuries are mended to an extent. However, the healing capabilities of the basket of gratitude are indiscriminate, and enemies are also relieved of a measure of damage.
  • Noble Phantasm(s):
    • Name: Jyū-Ō Hanketsu - Tsuzura no Michiyuki
    • Rank: A
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: An enormous wicker basket is summoned, and from it is issued forth a blistering wind and the Hyakki Yagyō in the form of sparrows. This assault disorients the enemy, allowing them to be captured in the basket. While the enemy is captured within, it is almost impossible to escape, and a passage to a space where judgement can commence is created. Within, sparrows representing the ten kings that pass judgement upon the dead preside over Saber's deliberation. After judging the target guilty, Saber unleashes a single slash that pierces the basket and cuts through the one trapped inside. It is not impossible to survive this sentencing, but Servants of the Chaotic Evil alignment are assuredly killed. Additionally, the chance of being slain outright increases for Servants of a Chaotic Alignment, and increases further for those of an Evil Alignment. Even a Servant that survives will be gravely injured and incapable of continuing to fight until their wounds are mended. Perhaps this is the difference between those of pure intent and sinners.
  • Alignment: Lawful Good
  • Changes: N/A


  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Stats:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
  • Class Skills:
    • Magic Resistance: A
    • Riding: B
  • Personal Skills:
    • Charisma: B. The capacity of one to stand as a beacon to others, a sort of natural charm exhibited by those who spent their lives as leaders. At the rank of B, it is sufficient for one who was the King of a country.
    • Instinct: A. Finely-honed battle instinct comparable to predicting the future, allowing Saber to instinctively react to and understand even incomprehensible attacks. Visual and auditory interference can be be partially negated through this ability.
    • Mana Burst: A. Via the use of her enormous mana supply granted by her mana core, Saber is capable of reinforcing her entire body with mana, greatly enhancing her parameters. Primarily the use of this skill is for physical defense and speed, though even a single strike can be massively empowered by applying this reinforcement.
  • Noble Phantasm(s):
    • Name: Excalibur: Sword of Promised Victory
    • Rank: A++
    • Type: Anti-Fortress
    • Appearance: The sword gifted by the Lady of the Lake
    • Effects: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and it is also capable of unleashing a small beam of mana in order to assault her foes. However, its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive mana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. Its strength, even in a state where its full power cannot be unleashed due to being partially sealed, is sufficient to permanently scar the earth in a manner visible from space if the blade comes in contact with the planet while invoked. Even phantasmal beasts and evil deities from alternate dimensions are annihilated by the wave of mana released by the invocation of Excalibur. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.

    • Name: Invisible Air: Barrier of the Wind King
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed, propelling herself towards her target in a manner similar to a rocket. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Alignment: Lawful Good
  • Changes: N/A
Hidden 4 yrs ago Post by PKMNB0Y
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Similarly:

  • Name: Meltryllis
  • Class: Alter Ego
  • Appearance: "Humans never seem to learn."
  • Personality: As the Alter Ego of pleasure, Meltryllis is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltryllis cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltryllis is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while.
    But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
  • Stats:
    • Strength: E
    • Endurance: C
    • Agility: A+
    • Mana: A
    • Luck: B
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
    • Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltryllis is able to use such things as she pleases.
    • Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltryllis to exist for up to a week without being maintained by a Master's mana.
    • Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltryllis is comprised of multiple divine existences, this skill manifests as such.
    • High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltryllis, a member of the Sakura Five, as an existence beyond normal Servants.
  • Personal Skills:
    • Crime Ballet: A. As a ballet aficionado, Meltryllis re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
    • Sadistic Constitution: A. A skill that strengthens Meltryllis's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
    • Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltryllis to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltryllis to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltryllis to take in the elements broken down by the virus and inject more into the enemy's system.
      Survivors will regain their former abilities provided that they receive proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltryllis herself or by someone able to nullify its effects). The effects on Meltryllis herself will wear off if she did not consume the entirety of her target, lasting for varying amounts of time depending on how much was absorbed.
  • Noble Phantasm(s):
    • Name: Benzaiten's Five-String Biwa — Sarasvati Meltout
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes.
      Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
  • Alignment: Lawful Good (Yes, really.)
  • Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
Hidden 4 yrs ago Post by Raineh Daze
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This is not transferred. Maybe something will be. Maybe it will not. I do not know.

  • Name: Kaguya-hime
  • Class: Caster
  • Appearance: This appearance may be familiar.
  • Personality: The demure but aloof princess. She cares not for humanity in general, finding them to be boorish and too easily swayed by her charms, but those who prove their moral standing or do something with no concern for the reward or pleasing a beautiful princess are exposed to a much warmer side, the "ideal daughter" of the bamboo cutter. She seems to delight in collecting oddities entirely for their own sake, but has enough restraint to not go rifling through every curio shop that shows up for something interesting.
    With her life having spent mostly at home, she's secretly eager to do something more exciting, even if not sure how.
  • Stats:
    • Strength: A
    • Endurance: C
    • Agility: A
    • Mana: C
    • Luck: C
    • Noble Phantasm: A
  • Class Skills:
    • Item Construction: C. Rather than a case of limited specialisation, it is better to say that Kaguya is simply "following a recipe". If the instructions or method she copies are better, then so will the end result be.
    • Territory Creation: B. Creation of a workshop becomes possible. Though in the modern day, it might be more appropriate to say a server room...?
  • Personal Skills:
    • Clairvoyance: EX. Access to a complete repository of knowledge on the past and the present; although something about the situation seems to be interfering with many answers regarding the island?
    • Moonlit Beauty: A. Possessed of an unearthly beauty from birth, Kaguya cannot help but charm those who see her. Love at first sight and attempts at marriage are almost expected, and even those uninterested in such things or not taken in find wanting to destroy such beauty a challenge.
    • True Ancestor: B-. Nature as an Elemental born in the image of the Moon, giving Marble Phantasm as an ability and the Curse of Restoration; even as a Servant, albeit far more limited by mana, Kaguya will regenerate to the same base state if not thoroughly killed. Even now, a substantial amount of her strength is devoted to limiting the vampiric impulse that otherwise comes with this state, and all parameters are ranked down. On the flip side, she still strengthens with the moon, and at full moon this is entirely cancelled out.
    • Vampirism: D. Kaguya would gain no more mana than a human would in such a situation, but her bite alone does have the potential to spread vampirism itself.
  • Noble Phantasm(s):
    • Name: Five Impossible Requests
    • Rank: C (EX in the system of the Moon Cell)
    • Type: Anti-Unit
    • Appearance: A crystalline branch with white jewels; a much more colourful round gem, the clothes that Kaguya is wearing; an unremarkable stone bowl, and a pretty sea shell.
    • Effects: The impossible requests that Kaguya set her prospective suitors--theoretically attainable, yet something that would never be brought to her, and gathered by herself as a hobby.
      The first is the Buddha's Stone Bowl. One might assume that a bowl is quite useless, but the bowl's original size is great--and it can be expanded to that full size immediately, and due to its holy nature almost cannot be destroyed. Aside from that... it's but a bowl.
      The second request was the Jewelled Branch from the island of Hourai--albeit, this "island" is rather the Moon itself. On Earth it has no ongoing effect but to symbolise Kaguya's other connection with the moon, but within the Moon Cell itself it would be possible to hand over as a "key" transferring administrative power over SE.RA.PH. However, on summoning, it did re-copy Kaguya's lunar counterpart into her earthly body--not that said counterpart has been required to do anything. In short; it made sure both the Moon Cell and Throne of Heroes versions of Kaguya are synchronised.
      The third request was for a robe made of the fur of the fire rat. It could be considered inaccurate to call this one item; rather, the impossibly fine clothing describes an entire wardrobe. When immersed in fire, the robe only comes out all the more lustrous for a time--and both it and its wearer remain unharmed. Being fireproof is sometimes useful.
      The fourth, the dragon's throat jewels, have the principle of gathering, and the one kept in Kaguya's possession is set to accumulate mana. In effect, the mana gathered by this jewel is enough to effect an A-rank of Independent Action--though rather than not having the skill, it simply operates as a back-up battery that has charged itself.
      The final request is but a simple seashell, beautiful, but oddly placed in a swallow's nest of all places. As part of the set, and Kaguya-hime's Noble Phantasm, it gives its owner the ability to charm birds; passively, she cannot help but attract them and gather their interest, but used actively it can magically compel them. But in the end, they are only birds.

    • Name: Elixir of Life - Lunar Gift
    • Rank: A
    • Type: Personal
    • Appearance: Looks like water...
    • Effects: A reward given for those who chose to help Kaguya even when it was time to return to the moon, a perfect medicine crafted with all the knowledge from the Age of Gods. The amount that Kaguya has is limited, even upon being summoned, but it has all the effects that one would ascribe to such a panacea: eternal life without the curse of vampirism and the healing of all injuries and illnesses. If used by a Servant, it would incarnate them in a physical body--though as ever, mana would still be required to use abilities.
      Quiet volatile; if set on fire it would burn forever.
  • Alignment: True Neutral
  • Changes: Kaguya-hime is an alien from the moon... which has one logical conclusion in this. Specifically, however, after an exciting period of time in which the moon itself was killed, information from the supposedly dead white titan filtered back to the Moon Cell, and all True Ether disappeared from the world, the Moon Cell undertook action to check its own functions were undamaged by the ramifications of the first two and to assess the accuracy of current observations given the apparent large changes.
    Thus, a new True Ancestor was selected as a host for an AI of the Moon Cell, and this was the "alien" that would be recorded in history as Kaguya-hime. Both an observer and a backup for important data, her unusual connection with the moon left her apart from her actual race and more interested in humanity.
    Rather than succumb to the increasing bloodlust, with the Moon Cell's actions complete and the observations corroborated, Kaguya-hime's mind transferred itself to the moon and her body into an endless sleep.
Hidden 4 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@Raineh Daze: Accepted.
Hidden 4 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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I forgot to accept my co-GM (is that even necessary?); I guess that's that.
Move forms whenever.
Hidden 4 yrs ago 4 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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Hidden 4 yrs ago Post by Reflection
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Reflection Slightly Stressed but Flawless

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Hidden 4 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 4 yrs ago 4 yrs ago Post by PKMNB0Y
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PKMNB0Y Archer Inferno

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All right, it's time for review.

@Crusader Lord: Animal Communication too high at A+. Kintoki's is C, Summer Ushi's is D. Scale that down.

@Rune_Alchemist: JK OK!

@Reflection: All right. There's a few points to make here.
  • A+ AGI at base with a modifier to go EX? Uh... No. Kid was not as fast as Achilles, and exceeding both him and Atalanta is absurd.
  • Riding A. Also no. This is mainly due to the fact that all of the Servants (bar Marie, because she's weird) have actual qualifications... You know, actually riding something. I am fairly certain that doing the equivalent of gluing a pair of wings on and flying is not the same as riding anything under a Phantasmal.
  • Rosy-Cheeked Adonis is a no, as there are no anecdotes that would in any way make that skill make sense with respect to Icarus. Similarly, I'd expect Instinct to not be there on account of the kid not having the instinct to not fly too high and get himself killed. Charisma, too; he didn't even interact with anyone other than his dad!
  • You'd think the wings would be more mechanical and less angelic when it comes to Icarus, especially given the aesthetic trend of Greek Servants, non?

Ergo, rejected.
Hidden 4 yrs ago 4 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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Hidden 4 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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Hidden 4 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@1Charak2: Accepted.

@RolePlayerRoxas: Accepted.
Hidden 4 yrs ago Post by Crusader Lord
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@PKMNB0Y Lowered Animal Communication to C rank! Just to be safe. o7
Hidden 4 yrs ago 4 yrs ago Post by GoMach
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Here y'all go! Will have a master up asap


Hidden 4 yrs ago 4 yrs ago Post by Reflection
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@PKMNB0Y
- So on the A+ agility, I kind of meant the + to be more a manuverability thing, but I'm fine dropping it to A, or further to a B, and tie a speed boost into a true name release or something. As for the EX, it's strictly related to a suicide bomber attack. Literally, going EX kills him dead. It's kinda like Stella in a "This leads to my death, so it's gotta be cool." kinda deal. So if you're worried that he's gonna be EX speeding around constantly, can't happen. It's literally tied to his death NP.
- Riding A is the base for Riders. I mean, I have the choice of either going with EX with some kind of flying thing, or doing some Marie and Bonny stuff where it gets replaced with a personal skill. Your choice on which you'd prefer.
- I can drop Rosy-Cheeked down to C if the issue is rank. There doesn't really seem to be an exact anecdote required for it, since neither Alexander or Gilgamesh (child) have any particular info that says "Only they have it" or "They have it because of this." Generally seems to be a "Cute kid" kinda deal.
- For Instinct, I gotta agree. I was spinning wheels on the 3rd general skill, so I might look into other defensive stuff so he doesn't get sniped out of the air by an archer like instantly in every encounter. Since he's not exactly a fighter.
- I mean, I can make them robo-wings if you want. Since they specifically have feathers, and the feathers falling off is why he falls, I could probably do some kind of "Robotic under the feathers" thing if that's the angle you want me to take. Really seems like a weird request, since Daedalus made the wings specifically with whatever he could find in his tower.

Another option, though it wasn't my first pick, is that I can scrap Icarus for now, and go with Cu Chulainn Alter. Since I've been wanting an excuse to play as my favorite Berserker.
Hidden 4 yrs ago Post by PKMNB0Y
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@Crusader Lord: Accepted.

@GoMach: Quick problem here:
Gifting Lo Zuccone to a normal Human, this gives them the power of a low powered servant with stats at C/D based on how Donatello sees them and how long he spends working on the creation.

Base C spread is still REALLY strong. Tune that down a few ranks and the form is pretty much all clear otherwise.

@Reflection: All right. So.
  • B AGI is fine, but I won't budge on the EX problem. Icarus is famous for falling to his death, not a sky-high elbow slam onto someone's face while covered in fire or something. Terminal velocity is still a thing that exists, and there is logically no way to 'fall faster' with regards to the singular anecdote that is... Basically Icarus' life story.
  • Riding: Hi Drake, Columbus, George, and Mandricardo with Riding B. Odysseus, B+. Bartholomew, Riding D. Blackbeard, who has none.
  • Rosy-Cheeked Adonis: Hi Paris, you seem to be doing fine without the skill despite falling into that category.
  • Mechanical framework with feathers. Daedalus was an inventor and, as seems to be the case, Greeks liked their mechanical stuff in Nasuverse lore.


Problem with Cu Alter: needs Medb + Grail shenanigans to exist and be written into the Throne.
Hidden 4 yrs ago Post by GoMach
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Modified it to fit, instead its a base E spread with D in Strength and Agility which I hope is alright
Hidden 4 yrs ago Post by PKMNB0Y
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@GoMach: Aight, accepted.
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