Hidden 9 yrs ago 9 yrs ago Post by Vandy
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Vandy Post Apocalyptic Superman

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P.S. Is it a flat requirement to fill out the arc pitch section of the CS? I have many arcs to play with John but giving a good three of four of them away seems to spoil the fun somewhat.
You don't have to spoil anything. That part of the CS is just to give us an idea of where you are going with the character. As for villains, I was thinking of putting together some sort of collab system to deal with that. The problem with making villains actual full time playable characters is the threat of a player disappearing. If Green Lantern disappears what do we do with Sinestro? Plus if, for example, I wanted Lex and Superman to interact and fight in a certain way or I had a plan for a Superman arc I wouldn't want to tell the player playing Lex how to play their character. See what I'm saying? However I do see the potential in players playing as villains and there's no denying that there is a fun dynamic to that. So I've been thinking that if a player were to play a villain, the hero could ask them to do so. The player playing as the villain would temporarily take that character over and write a sort of collab arc with the hero. And say if Batman wants to, he can allow a player to take over as the joker every time Batman has an arc against the Joker. I am of course open to suggestions on how to make this work!
Hidden 9 yrs ago 9 yrs ago Post by An Outsider
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Hidden 9 yrs ago Post by Roman
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You don't have to spoil anything. That part of the CS is just to give us an idea of where you are going with the character.
Cool. I'll include a few bits regardless, just so you're re-assured of my commitment to the character.
As for villains, I was thinking of putting together some sort of collab system to deal with that. The problem with making villains actual full time playable characters is the threat of a player disappearing. If Green Lantern disappears what do we do with Sinestro? Plus if, for example, I wanted Lex and Superman to interact and fight in a certain way or I had a plan for a Superman arc I wouldn't want to tell the player playing Lex how to play their character. See what I'm saying?
My only real response to this particular concern is that, as a GM, you have to trust your players. Without trust in a player's commitment to a game and their character, you can't truly be confident enough to start your game in the first place. One should always assume 100% player dedication when launching a story, otherwise there's no point launching it in the first place. This is a problem when flipped as well; the Sinestro player could leave just as easily as the Lantern one, and then the Lantern has to end the arc regardless. If a player leaves, their character is either taken up, or quietly put away, hero or villain. A Character should never be short of a player, or, failing that, a resolution and further plots to pursue.
However I do see the potential in players playing as villains and there's no denying that there is a fun dynamic to that. So I've been thinking that if a player were to play a villain, the hero could ask them to do so. The player playing as the villain would temporarily take that character over and write a sort of collab arc with the hero. And say if Batman wants to, he can allow a player to take over as the joker every time Batman has an arc against the Joker. I am of course open to suggestions on how to make this work!
I think any two players controlling contesting characters need to cooperate and collaborate, no matter the moral alignment. Batman and Superman are not known to be 100% with each other 100% of the time; if and when such a situation arises in this game, you and BlackSam will have to collaborate, much the same as a hero would with his/her villain, to reach a suitable resolution. Any two players playing together, allies or enemies, will have to collaborate. However, I don't think any player should have to - need to - relinquish control of their character in order to reach that solution. If two players can't agree, then, with respect, that's part of your role as GM to have the final call. It's all manageable. On a seperate note: @Ruby, in the canon and my personal lore, John Constantine has a brief, young relationship with Zatanna. Is this something you would like me to edit out (easily enough) or are you okay with the history being present?
Hidden 9 yrs ago Post by Ruby
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On a seperate note: @Ruby, in the canon and my personal lore, John Constantine has a brief, young relationship with Zatanna. Is this something you would like me to edit out (easily enough) or are you okay with the history being present?
I'm okay with it.
Hidden 9 yrs ago Post by Roman
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Cool! Thanks a lot. I'll briefly mention it in the character's history and there'll (hopefully) be some tension should the two cross paths again, but otherwise it shouldn't affect anything.
Hidden 9 yrs ago Post by Ruby
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Cool! Thanks a lot. I'll briefly mention it in the character's history and there'll (hopefully) be some tension should the two cross paths again, but otherwise it shouldn't affect anything.
Sounds good!
Hidden 9 yrs ago Post by Blue Demon
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  • As we are making our own DCU, solo story arcs are highly encouraged and will be everyone's first arc. Solo stories cannot be any longer than three posts however so make these long posts rich in detail and story. The three post rule is to keep everything moving as RP's can tend to chug when nothing is happening.
Since I was thinking of getting started on my first arc, since it will be solo. I just wanted a few points of clarification. 1) Does it have to be 3 posts long? Or can it be less? (I get that it cannot be more) 2) Is the first arc their "debut" per say? 3) Will the solo arcs all happen around the same time in the timeline? 4) Lastly, if it is their "debut" do they have to clash with a "villain"?
Hidden 9 yrs ago 9 yrs ago Post by Vandy
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My only real response to this particular concern is that, as a GM, you have to trust your players. Without trust in a player's commitment to a game and their character, you can't truly be confident enough to start your game in the first place. One should always assume 100% player dedication when launching a story, otherwise there's no point launching it in the first place. This is a problem when flipped as well; the Sinestro player could leave just as easily as the Lantern one, and then the Lantern has to end the arc regardless. If a player leaves, their character is either taken up, or quietly put away, hero or villain. A Character should never be short of a player, or, failing that, a resolution and further plots to pursue. I think any two players controlling contesting characters need to cooperate and collaborate, no matter the moral alignment. Batman and Superman are not known to be 100% with each other 100% of the time; if and when such a situation arises in this game, you and BlackSam will have to collaborate, much the same as a hero would with his/her villain, to reach a suitable resolution. Any two players playing together, allies or enemies, will have to collaborate. However, I don't think any player should have to - need to - relinquish control of their character in order to reach that solution. If two players can't agree, then, with respect, that's part of your role as GM to have the final call. It's all manageable.
I understand where you are coming from, I think you misunderstood my collaboration idea though. As this RP focuses on the heroes, taking on a villain character would not be a permanent role nor would it count toward the 5 character limit. Think of it more as a guest appearance from a player who is helping out further someone else's arc by bringing in their own style of writing. If, for example, you played as Sinestro and liked the role Lovleand would be able to allow you to keep the character as a 'permanent' role. This would include everything from solo arcs to universe arcs with said character involved. Ultimately however Lovleand would have say over all his villain characters as a sort of mini-GM. Any arguments I would of course step in to solve. edit* Demon, 1. Nope it could be as short as a single post, it is your character and your story. 2. Basically 3. Yes and time will pass as a Universe 4. Not if you don't want them to
Hidden 9 yrs ago Post by Roman
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So may I suggest a ruling that villains are allowed as playable characters, with the addendum that they are accompanied by a Hero application and that they are not of that Hero's Rogue's Gallery?
Hidden 9 yrs ago Post by Vandy
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Eh, let's get the ball rolling on the RP before we do anything with playable villains. I want to get us all started first and then we can re-visit the villain issue. I'm guessing you have a certain villain that you really want to play?
Hidden 9 yrs ago Post by Ruby
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Eh, let's get the ball rolling on the RP before we do anything with playable villains. I want to get us all started first and then we can re-visit the villain issue. I'm guessing you have a certain villain that you really want to play?
That Condiment King...
Hidden 9 yrs ago Post by Vandy
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Vandy Post Apocalyptic Superman

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That Condiment King...
Lol, this one?
Hidden 9 yrs ago Post by Ruby
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That Condiment King...
Lol, this one?
Makes my mouth water! (Mostly 'cause I haven't eaten dinner yet.)
Hidden 9 yrs ago Post by Roman
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I have my heart set on Harvey Dent, and his inevitable fall. He is by far the most interesting Batman character. But I'm also a fan of player vs. player conflict and Hero/Villain player interaction. Plus some villains, like Lex, Joker, Sinestro, Black Mantis, The First, Darkseid, Lobo (Anti-villain but still), Black Adam, Braniac, Captain Cold, etc etc etc really deserve their own dedicated players.
Hidden 9 yrs ago 9 yrs ago Post by Vandy
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Vandy Post Apocalyptic Superman

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That Condiment King...
Lol, this one?
Makes my mouth water! (Mostly 'cause I haven't eaten dinner yet.)
Well he does seem uh, inviting?
I have my heart set on Harvey Dent, and his inevitable fall. He is by far the most interesting Batman character. But I'm also a fan of player vs. player conflict and Hero/Villain player interaction. Plus some villains, like Lex, Joker, Sinestro, Black Mantis, The First, Darkseid, Lobo (Anti-villain but still), Black Adam, Braniac, Captain Cold, etc etc etc really deserve their own dedicated players.
Like I said we can revisit the villains thing later. I'm pretty partial to Deathstroke so who knows but for right now let's focus on the heroes.
Hidden 9 yrs ago 9 yrs ago Post by Roman
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Four edits later and the coding is working. The one thing I don't like about the Guild is you can't make a sheet look pretty anymore. Regardless, it's up, peruse at your leisure.
Hidden 9 yrs ago Post by Ruby
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That Condiment King...
Lol, this one?
Makes my mouth water! (Mostly 'cause I haven't eaten dinner yet.)
Well he does seem uh, inviting?
Glad to know your type! (I'm not judging.)
Hidden 9 yrs ago 9 yrs ago Post by Vandy
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Vandy Post Apocalyptic Superman

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That Condiment King...
Lol, this one?
Makes my mouth water! (Mostly 'cause I haven't eaten dinner yet.)
Well he does seem uh, inviting?
Glad to know your type! (I'm not judging.)
Haha, no no no! That was a suggestion for you my friend. I likes mees the females! Roman I will start reading your sheet now, look for an edit to this post. *edit Alright, I like your character sheet its very well written. I'm surprised you got it up so fast! I also like how John recently moved to the US so that his use of magic and stuff would be unknown in the States. I am ready to move your sheet over but I'll let Ruby read it and see if she's okay with the couple of Zatanna parts in there. If she is your good to go, if not just make a few simple edits. Oh and Byrd Man give me a minute to look at your's.
Hidden 9 yrs ago Post by Byrd Man
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Throwing this out there.
Hidden 9 yrs ago Post by Enarr
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Enarr

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Interested. Expect a sheet shortly. Interesting seeing you all here. I've been off this site for some time.
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