Hidden 9 yrs ago 9 yrs ago Post by Sini
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Star Wars: Disintegration

Star Wars Nation Roleplay

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Keywords: realism, politics, trade/economics, intrigue, crime, gore, war, marriages, racism, mature themes, sci-fi, plot twists, ...


Zoomable Galaxy map similar to google maps, nifty.

IC information and scroll:

Following the Rebel Alliance's victory at the Battle of Endor and the death of Emperor Palpatine and Darth Vader, riots and uprisings took place on a multitude of Imperial-held worlds, as the news spread across the galaxy. Even Palpatine's homeworld of Naboo could not escape a liberation struggle. On Coruscant, billions revelled in their newfound freedom, and riots broke out from the non-Human-dominated sectors in which all Imperial patrols were attacked in the streets. Statues of Palpatine were toppled and other Imperial symbols were desecrated by those non-human minorities that had been savagely oppressed.

In the midst of all the celebrating and rioting, Imperial authorities ordered a massive crackdown on the rebellious elements in the city-planet's population and gave full power to the local military force to end the uprising and restore order to the system. The military retaliation was horrendous and the death-tolls rose as the Empire struck down the insurrectionists and brought the populace back under its control. Following this, control over Coruscant was again restored.

However, Emperor Palpatine's death provoked a crisis of leadership within the Empire: Palpatine had never laid down a succession plan, and various individuals and organisations alike now lock eyes onto the tasty prize that is the Imperial throne. A temporary Ruling Council was established, but held little real power. Wary of further Rebel strikes against key targets, the Ruling Council adopted a fortress world strategy, fortifying key systems. This left the Rebellion, swiftly reconstituted as the Alliance of Free Planets, largely unopposed. Additionally, this defensive strategy caused many of the Empire's most ambitious Moffs and governors to think only of the safety of their homeworlds and power bases, causing them to de facto break with the Ruling Council and become the first ‘warlords’.

Did the Rebels truly defeat Palpatine’s Empire at the Battle of Endor? Remnants of the Empire surely remain. What fate awaits the disintegrated Galaxy now, with a fledgling Alliance trying to maintain order?




OOC information:

This will be a nation rp. I’m sure most of you have already been in one before. If you like manoeuvring your little pawns in a political game of intrigue and shadowplay, you’ve come to the right place. The setting will be low-fantasy with predominately human civilisations.

I reserve the right to suggest amendments to your nation and/or character sheets in order to balance the game. You should work with what you can realistically have, not with everything you wished for. I understand that might sound a bit arbitrary, but I hope you trust me to keep fairness in play. Not to say I am unreasonable and will not work things out with a player. All in all I want to avoid unsurmountalbe "God Nations".

As said, I want every participant to be realistic in both their nations, as well as their characters' personalities, traits (AND flaws) and ambitions as well as take external and internal developments into account. No nation will be entirely self-sufficient or all-powerful. Interaction is encouraged. As a rule, consider tech-level to be at the time of the Battle of Endor (4ABY). Concerning the timing of the RP, we pick-up shortly after Palpatine and Vader’s deaths and prior to the invasions of the Sri-Ruuvi, Nagai and Tof (let’s keep those extra-galactics where they are).

Focus of the RP is not to lose ourselves in game mechanics, instead this is a game of logic, reason and collaborative writing. Our goal is not to have an overly competitive game, but to immerse into a nice creative experience for all parties. We write a story with each other, not against each other. Does that mean there will not be any competition? No, but keep it civil and reasonable. War makes for an excellent story, but let us not limit ourselves to that.

Concerning Force Users and canon characters; feel free to pick up a canon character, but I suggest you create an original one. While canon chars are great to base your own nation’s personalities on, they do put a potential strain on the RP. Luke Skywalker, Leia, Han,… these are such influential individuals that practically shape the events of the universe themselves, therefore I they are barred from play. However, you are not limited to play a wayward Moff or warlord. The way I see it we take the Star Wars galaxy post-original trilogy and populate it with characters of our own. Whether that be a Hutt, a pirate lord, Imperial or Rebel, or an independent individual capitalising on the collapse of the Empire. I do, however, hope that we have a few Imperial Warlords ready to step up to the plate. While force sensitive people, attuned to the Force are naturally around, you have to keep in mind that they are unpracticed and cannot control their powers. In general, I'd say they are regular individuals with a higher lucky streak than normal, for the Sith were destroyed, and Luke is the only 'Jedi' we know of.

Rules:

  • GM word is final.
  • Advanced standards; common sense approach; game of logic and collaboration.
  • Sheets should be posted on the OOC (though they can be sent via pm as well) for approval/disapproval. Not all decisions will be made public.
  • Play to enjoy, not to win.
  • Adhere to the Star Wars feel.
  • Massively powerful Star Wars characters are not available to the players (Luke, Leia, Han, Lando,…) Original player characters are encouraged.
  • You are assumed to be an adult by submitting a nation/character for this game; please act like one.
  • Applications may take a few days before a decision can be made. Generally, issues will be resolved over pm.
  • Players are encouraged to play typically one-on-one scenarios, large battle scenarios, cloak-and-dagger scenarios, small plots and large plots. To be creative, and to interactive with their fellow players on their own to plot. Take initiative but don't be a dick.
  • 'Meta-gaming' is evil (just don't be a-holes).
  • Tech levels are variable and based on canon SW-lore. Super Star-Destroyers and massive battle stations (e.g. Death Star) are not in use. Experienced Force Users are off-limits I'm afraid.
  • More rules can be added per GM leisure.
Hidden 9 yrs ago 9 yrs ago Post by Sini
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Military Creation Guidelines:


Depending on your faction and nation build-up, your tactics and doctrines will differ. The Rebel Alliance for instance has to rely on a strong, experienced core of veterans employing hit-and-run tactics trying to strike as hard as they can, as fast as they can. Any loss of men, equipment or ships shall be keenly felt. In terms of numbers, the Alliance is woefully outmatched by the Imperial Army, but is nevertheless a strong adversary. Unlike the Empire, they need not patrol and police millions of systems, forcing them to spread out their forces. They were organised into cells, and thus up until recently did not control entire planets. At the start of the RP, the Alliance is only just forming into something that can be called a governed state.

Eventually, I suppose, this will come down to numbers. Some looking around on the web got me these totals as a basis to work from. I admit my research might not be bulletproof or drawn from only canon-sources, but it will serve well enough for what we want to do here. The most important thing to take from the following sources, is that there are 7 ships available per planet; a plausible and manageable number. These ships can range from corvettes to battlecruisers.

Imperial Order of Battle, good for basing your trooper and equipment/apparel total on.



Assemble your Fleet

As said, we will generally be going with 7 ships available per planet. Seeing as size and power differs greatly, let us translate those 7 ships into 7 points. It makes sense after all that different types have different costs.

Corvette – 0.5
Frigate – 2
Cruiser – 3
Heavy Cruiser – 4
Carrier – 5
Star Destroyer – 5
Battlecruiser – 20



Starship Types:


Starships are spacecraft able to traverse star systems using thrusters and drives. While they are capable of reaching individual destinations independently, hyperdrives are the common manner of travel between star systems. Not all ships are outfitted with their own hyperdrives.

Small military vessels exist in a plethora of shapes and sizes, carrying out a variety of duties in any navy. Largely their types can be broken up into five roles, and are considered as combat support craft. These are:


Military vessels are generally divided into two groups: small and large ships, each with its own sub-division. Be advised that names can be misleading concerning ship classes. For example, the Carrack-class ‘light cruiser’ is designated as a frigate. Another example would be the lengthy Vigil-class which is actually a corvette in spite of meeting the length requirements to be classified as a frigate. Victory-class Star Destroyers are, in spite of their call-name, too small to be classified as true star destroyers. Ship-types can be moved up and down the ladder according to armament, role and size. There is a particular overlap with the corvette, frigate and cruiser size brackets. Depending on its equipment, ships like the Acclamator-class assault ship can be considered a (heavy) cruiser, troop-transport or carrier.

We shall try to follow the Anaxes War College System that classifies according to ship length. When checking this list, be wary of the year of introduction of the ships (the RP kicks-off at the end of 4ABY).



Military setting resources
(not exhaustive)
Hidden 9 yrs ago 9 yrs ago Post by Sep
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Sep Migs Mayfield - Core

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I will have a sheet up at some point @Sini for the evilguys

*InsertBattlecryHere*
Hidden 9 yrs ago Post by Sigma
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Still thinking on mine. It's between an Imperial Warlord, Or an Independent Faction.
Hidden 9 yrs ago 9 yrs ago Post by Terminal
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Terminal Rancorous Narrative Proxy

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Posting here to confirm my participation.

Here's a list of the planets I have claimed in advance:

Halowan
Drearia
Per Lupelo
Paqualis
Bogden
Nessem
Kidriff
Draria
Adin
Corsin
Skorrupon
Taris
Bandomeer
Harloen
Botajef
Drackmar
Hijado
Celanon
Ord Cestus

People who might care about these claims: @Heyseuss, since Mandalore is nearby.

As for finding these planets: Take a look at this map, and scan the Hydian Way. You'll know them when you see them.

Official NS in progress, which will include a much neater overall map.
Hidden 9 yrs ago Post by Sep
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Posting here to confirm my participation.

Here's a list of the planets I have claimed in advance:

Halowan
Drearia
Per Lupelo
Paqualis
Bogden
Nessem
Kidriff
Draria
Adin
Corsin
Skorrupon
Taris
Bandomeer
Harloen
Botajef
Drackmar
Hijado
Celanon
Ord Cestus

People who might care about these claims: @Heyseuss, since Mandalore is nearby.

As for finding these planets: Take a look at this map, and scan the Hydian Way. You'll know them when you see them.

Official NS in progress, which will include a much neater overall map.


The Hutt Sector is mine....

But I'm willing to share if anyone wants to go halvsies.
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Hidden 9 yrs ago Post by Drunken Conquistador
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This is pretty interesting. I just need to finish reading the OP
Hidden 9 yrs ago Post by Sep
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What? It isn't finished?

I thought it was ;)
Hidden 9 yrs ago Post by Ruby
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Ruby No One Cares

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<Snipped quote by Ruby>

What? It isn't finished?

I thought it was ;)


Hidden 9 yrs ago Post by Sini
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Sini

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This is pretty interesting. I just need to finish reading the OP


Thanks! Hope to see you around ;)
Hidden 9 yrs ago 9 yrs ago Post by Sep
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-snip-
Hidden 9 yrs ago 9 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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WIP


Hidden 9 yrs ago Post by LordZell
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I'm very much interested in this and by the sounds of it. You seem to be basing this off of the orginal After battle of Endor Lore with things. If it's possible I'd very much like to be Grand Moff Zsinj
Hidden 9 yrs ago Post by Drunken Conquistador
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Drunken Conquistador

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<Snipped quote by Drunken Conquistador>

Thanks! Hope to see you around ;)


I just need to decide where to park my Imperial Warlord now XD. By the way just to be clear, are we using the Legends or Disney canon?
Hidden 9 yrs ago 9 yrs ago Post by Sep
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@Flagg My W.I.P Is better. More interesting. ;)

@Drunken Conquistador With more and more being released they're not so different as you think :P
Hidden 9 yrs ago Post by Sini
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I'm very much interested in this and by the sounds of it. You seem to be basing this off of the orginal After battle of Endor Lore with things. If it's possible I'd very much like to be Grand Moff Zsinj


Perhaps you've glossed over the OOC information section, but I rather move away from canon characters. Some issues I have with Zsinj (which are not unsurmountable though ;) ): the size of his 'Empire' and the fact he has access to dreadnought-class size ships. Those large vessels are something I've decided not to put in this RP simply because of their sheer power. However, if you are simply wishing to play the persona of Zsinj, I can't say no.

<Snipped quote by Sini>

I just need to decide where to park my Imperial Warlord now XD. By the way just to be clear, are we using the Legends or Disney canon?


Basically run something by me/us when you're in doubt as to that it belongs here. Best advise I can give you is to just stick to the movies, hence why I have this kick off at 4/5ABY.
Hidden 9 yrs ago 9 yrs ago Post by Sini
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Name: High Admiral Kaul Bylvers

Race:Human (Corulag)
Age: 29

Personality:
Pragmatic and ruthless, Kaul enjoys taking calculated risks, which has earned him a reputation of tactical brilliance. He is aware, however, that he lacks the certain military genius some believe him to have and tries to compensate this by extensive study of both history, strategic codices, and works of military theory. The new tactics he and others of his generation employ, have led to the older rank and file to consider him unorthodox and dangerous. Not seeing the calculation behind his decisions, Kaul has more than once been condemned for a dangerous brute. This stumping of his ambitions fuelled his rancour towards the old guard.

Though indeed no stranger to brutality, Kaul has come to consider it –and his notoriously savage rages- as a tool, one of the personal weapons in his arsenal. Alternatively imposing or charming, his quick mind always usually resorts to violence of a psychological sort, whereas previously his abuse was considerably more traditional. His intelligence and impressive rhetorical skills allowed him to ascend the Imperial hierarchy in spite of opposition of more conservative superiors. Indeed, Kaul’s true talents lie within the fields of organisation and oratory, both of which spill over into tactics and inspiring the troops. While not an impressive pilot, Kaul Bylvers is apt at handling his men.

Admiral Bylvers is loyal to the Army and the Fleet as prestigious institutions, seeing them as the best bet to ensure the Empire’s survival. Additionally, he is grateful for the lessons his military career has taught him. Most importantly for tempering his ferocity and enabling his guile, recognising self-restraint was the truest mark of a man. This insight has, nonetheless, led to a lot of pent up frustration and aggression.

Palpatine and Vader might be gone, but the order and honour of the imperium will live on. As a military man he has a duty to uphold, though he is recently in dubio as to what this duty exactly is and to whom his allegiance belongs. In this time of chaos, Kaul adheres to the values of discipline, efficiency and respect and trusts these will maintain stability.


History & Background:
Born just before the start of the Clone Wars (25BBY), Kaul grew up as a child of Emperor Palpatine’s New Order. For Kaul Bylvers, violence was an exquisitely effective, practical means toward attaining a desired end. His introduction to its virtues came during his childhood, when he was forced to burn down alien farmlands with his intolerant father on Corulag. Bylvers senior was a man whose drive and ambition exceeded his qualities, which turned him into a pathetic figure in Kaul’s later years.

Initially, being younger than ten years of age, Kaul had trouble with placing the wanton viciousness towards non-humans his family exposed him to. Despite his clearly racist upbringing, he took a more pragmatic approach towards employing violence. Especially after his own record started to outshine his unapologetic speciesist father. Nevertheless, Kaul was foisted with his sire’s aspirations for political and military prestige.

Then, in his Imperial Academy days attending the Corulag Imperial Military Academy, competing in the close-combat arena, his brutality earned him accolades as the intramural champion. His military education provided him with much needed refinement, the discipline giving him the means to shackle his early-taught ruthlessness, encouraging the increasingly pragmatic view of life he was adopting. The young Corulag native later transferred to nearby Anaxes, as to receive further formation at the War College there.

Shortly after his graduation, Kaul broke entirely with the idea of ‘high-human culture’, deciding being a proper and loyal Imperial had little to do with one’s racial background. In such a colourful universe, that was a reality one could not aspire to. Uniformity would not be lost. Instead, he measured others by their devotion to the New Order, as well as their skill and efforts in pursuit of their goals.

His initial deployment saw him hunting seditionist cells throughout the Mid and Outer Rim. He was dismayed by the outcome of the Battle of Yavin 4, and had the greatest trouble giving credence to the efficiency of the Rebel Offensive ensuing it. Large chunks of Mid Rim territory were lost to the Rebel Alliance, and pirate raids were able to pierce through the Imperial defence lines. Given insufficient means to repel either Rebels or pirates, Kaul Bylvers nevertheless managed to pull several victories out of the fires engulfing the Mid Rim.

In 3ABY, Kaul participated in the Battle of Hoth, serving under Admiral Piett who had orders to sequester the system. Captaining his Victory II-class, Kaul was commended for his service. Supposedly the apex of his career on the front lines, he was shortly after recalled to the Galactic Core on baseless charges. By now it was becoming increasingly clear to the young officer, that Palpatine was taking leave of reality, letting sycophants and libellers call the shots. Kaul Bylvers felt cheated from his deserved glory, being redeployed in safe sectors for patrol duty; something he saw as little more than forced retirement.

However much he hated policing docile systems, he remained diligent in his tasks, and even put down an uprising and thwarted a Rebel deep strike directed at the energy-supply world of Sarapin. This new mandate, though, would not last very long.

For Kaul Bylvers, following the Emperor’s fatality at Endor, he was shocked at the almost total collapse of the Imperial chain of command. In the ensuing chaos, many Imperials turned on one another, resulting in a disastrous loss of apparel, personnel, ships and cohesion. Nevertheless, the debacle at Endor increased the need of competent officers, and so the fracturing of the Galactic Empire also opened higher tier ranks for capable women.

After a profound purge of Sector Zero’s officer’s cadre, Kaul found himself promoted from Senior Captain to Fleet Admiral. A failed stunt by his predecessor saw him elevated again, to High Admiral. This supposed recognition of his talents by the newly proclaimed Grand Moff Vel, illustrates the need for competent officers in the higher echelons of command post-Endor. These promotions brought with them a ship transfer, leaving Kaul in command of his own Praetor Mark II-battlecruiser.

Bylver’s primary loyalty being to the fleet, he had little difficulty in making the switch to serving the Grand Moff Dashara Vel’s Imperial faction. Kaul believed strongly in the ability of the Empire, and especially its military, to bring order and stability where the Rebel Alliance and New Republic could not. A former Ace Pilot and strong supporter of the Fleet, she represents the best choice for a continued Imperial state.


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@Flagg

Muunlist, bisellia, endoraan, entralla, capza, yaga minor, ord sendra, cezith, venestria

Probably a better list for your other worlds. The current list you have has planets all over the place with planets in the gaps. This gives you a little circle of space and then a little bit more. Three more and you could have an arm to bastion if you wanted.
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