Hidden 9 yrs ago Post by Sep
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Yavin, so that would prove interesting. I do not want to convince you to take a different starting spot, but just want to point out that what might concern you.


If the other side of the Galaxy is not that far away...

With its 1,137 meters, it falls well within the SD-size bracket (Ships of roughly 1000 - 2000 meters length), so I have reclassified it accordingly. Some pages on the wiki had conflicting labels on it, hence my mistake. The way I explained the ability to field all those smaller craft, would be to swith out all weapons in favour of docking space.

The alternative that you two propose would bring it more towards the carrying capacity of an Imperial I SD, its successor. I believe that to be reasonable. 90 smaller ships per Venator seems a proper balancing decision, so let's go with that.


A) Yes true but the reason conflicting labels exist is it is not a real Star Destroyer it was an "Attack Cruiser" first. Because god bless the old Republic classifications.

B) The Venator has very few Turbolasers with it's size due to the fact it was designed to carry a large complement, that was it's purpose. I mean it has a massive weakness in that a large portion of it is hollow. I'd say keep it at it's original complement at least and limit it to that if you have to but technically it could field MORE TIE fighters than the old ARCs/V-Wings it used to field.

The alternative that you two propose would bring it more towards the carrying capacity of an Imperial I SD, its successor. I believe that to be reasonable. 90 smaller ships per Venator seems a proper balancing decision, so let's go with that.


The next ship produced =/= Successor. An Imperator Star Destroyer was designed for a completely different purpose.
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<Snipped quote by Sini>

A) Yes true but the reason conflicting labels exist is it is not a real Star Destroyer it was an "Attack Cruiser" first. Because god bless the old Republic classifications.

B) The Venator has very few Turbolasers with it's size due to the fact it was designed to carry a large complement, that was it's purpose. I mean it has a massive weakness in that a large portion of it is hollow. I'd say keep it at it's original complement at least and limit it to that if you have to but technically it could field MORE TIE fighters than the old ARCs/V-Wings it used to field.


A) We're using the Anaxes WC system as clearly stated in the OP (which was an institute in place even under the Old Republic).

B) The Venator's armament allows it to lock horns with an Imperial I-class SD. There is no doubt it could take on a Victory I-class. Main battery wise, the Venator has 8 dual turbolaser, whereas the SD only has 6 but complemented by 2 large ion cannons. The smaller hardpoints taken into account, shows indeed a discrepancy. Something I consider normal, seeing as the Imperial SD-designs are more advanced than the Venator schematics. However, a Venator would be able to field over 400 starfighters which is entirely disproportionate in comparison with the 72 an Imp I could. Capping it at 96 or 108 means it has two/three more squadrons than an imperial star destroyer.

In conclusion: Being able to field two squadrons more than the Imp I-class, and possessing the armament between a Victory I and Imp I-class, sounds sufficient to me. The ship is less advanced than either of those imperial designs, and keeping it at 400 starfighters seems unrealistic (paradox aside). The Venator was designed as a capital ship, with its main task being ship-to-ship combat. Its secondary role was starfighter carrier, escort or troop transport. This is sufficiently illustrated by the 24-36 additional starfighters, meaning it has around 1.5 times an Imp I's complement. Another argument for the smaller amount of turrets is that a SD is almost 500 meters longer than the Venator.

TL;DR - Venator starfighter complement is capped at 108.

<Snipped quote by Sini>

The next ship produced =/= Successor. An Imperator Star Destroyer was designed for a completely different purpose.


Don't be overly semantic ;). While it perhaps wasn't the successor in the same line, the Imp Star Destroyers make up the core of the Imperial Starfleet whereas the Venators did that during the Clone Wars. The Venators were in fact being replaced by more modern Star Destroyer designs. As a capital ship and 'workhorse', the Imp SD's followed the Venators.
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<Snipped quote by Sep>

A) We're using the Anaxes WC system as clearly stated in the OP (which was an institute in place even under the Old Republic).

B) The Venator's armament allows it to lock horns with an Imperial I-class SD. There is no doubt it could take on a Victory I-class. Main battery wise, the Venator has 8 dual turbolaser, whereas the SD only has 6 but complemented by 2 large ion cannons. The smaller hardpoints taken into account, shows indeed a discrepancy. Something I consider normal, seeing as the Imperial SD-designs are more advanced than the Venator schematics. However, a Venator would be able to field over 400 starfighters which is entirely disproportionate in comparison with the 72 an Imp I could. Capping it at 96 or 108 means it has two/three more squadrons than an imperial star destroyer.

In conclusion: Being able to field two squadrons more than the Imp I-class, and possessing the armament between a Victory I and Imp I-class, sounds sufficient to me. The ship is less advanced than either of those imperial designs, and keeping it at 400 starfighters seems unrealistic (paradox aside). The Venator was designed as a capital ship, with its main task being ship-to-ship combat. Its secondary role was starfighter carrier, escort or troop transport. This is sufficiently illustrated by the 24-36 additional starfighters, meaning it has around 1.5 times an Imp I's complement. Another argument for the smaller amount of turrets is that a SD is almost 500 meters longer than the Venator.

TL;DR - Venator starfighter complement is capped at 108.

<Snipped quote by Sep>

Don't be overly semantic ;). While it perhaps wasn't the successor in the same line, the Imp Star Destroyers make up the core of the Imperial Starfleet whereas the Venators did that during the Clone Wars. The Venators were in fact being replaced by more modern Star Destroyer designs. As a capital ship and 'workhorse', the Imp SD's followed the Venators.


A) I agree on that point I was just saying how you may have got the confusion xD

B) The Venators armament alone is smaller: 8x Dual Heavy Turbos, 2x Medium Dual Turbos versus the ISD-I: 6x Heavy Dual Turbos, 2x Dual Heavy Ion, 2x Quad Heavy Turbos, 3x Triple Medium Turbos and 2x Medium Turbos. Just going on the heavy stuff, coupled with the ISD-Is heavy armour and lack of significant weakness it's no competition just as a Single Venator struggles to take on a single Providence Class and usually ends up loosing that fight.

C) The Venator was a hybrid destroyer/carrier design. While meant to be able to put out a semi-reasonable amount of firepower it also heavily relied on it's fighters. Most of the time against an opposing ship of the same size without it's greater fighter compliment it would come up the loser in any fight. Yes I know that makes fighter superiority a major bonus to anyone fielding a Venator the Imperials did come up with countermeasures for against fighters.

At the end of the day this isn't meant to be full on combat so it shouldn't really matter, so if you want you can just tell me to shudup :L

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<Snipped quote by LordZell>

Mhm, be advised though that as Imperial rule is collapsing, you guys risk being isolated in the Outer Rim. No reinforcements will be coming other than those you can get for yourself. The Rebel Alliance has just won a major victory, and a lot of their soon to be consolidated holdings are in the Outer Rim (along the Sanctuary Pipeline) and the southern reaches of the Hydian Way, Corellian Trade Spine and the Corellian Run. Basically you're about to set up shop in a wasp's nest of 'filthy Rebel scum'. :P Endor isn't that far away from Yavin, so that would prove interesting. I do not want to convince you to take a different starting spot, but just want to point out that what might concern you.


All the more reason there needs to be Imperial Order within the Region. Plus the Rebels will focus more on getting coruscant and the Inner Rim territories where the Imperials are stronger, than just us in the Outer rim.
Hidden 9 yrs ago 9 yrs ago Post by Sep
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-snip
Hidden 9 yrs ago Post by Cold Hands
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I'm very interested in this but I might get lost in the logistics sense of this so I will try my best in trying to form a descent sheet. I am curious though in one thing. Would it be plausible to play something like faction of the Black Sun? Since I believe they were still around, my Star Wars lore is lacking at the moment, but otherwise I'd like to go for an Imperial faction.
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My completed nation sheet will be posted tomorrow.
Hidden 9 yrs ago Post by Sigma
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Seeing as we're getting, or will be getting a few imperial splinter factions. Think I may go for an Independent route. A Warlord who seized the opportunity in the chaos.
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I'm very interested in this but I might get lost in the logistics sense of this so I will try my best in trying to form a descent sheet. I am curious though in one thing. Would it be plausible to play something like faction of the Black Sun? Since I believe they were still around, my Star Wars lore is lacking at the moment, but otherwise I'd like to go for an Imperial faction.


Black Sun fell upon harder times during the reign of the Empire than the Hutt Cartel but they're still around.
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I'm very interested in this but I might get lost in the logistics sense of this so I will try my best in trying to form a descent sheet. I am curious though in one thing. Would it be plausible to play something like faction of the Black Sun? Since I believe they were still around, my Star Wars lore is lacking at the moment, but otherwise I'd like to go for an Imperial faction.


You can always pick up a pirate or mercenary faction, but these will always be smaller than an Imperial warlord or Rebel general's forces/holdings.

Seeing as we're getting, or will be getting a few imperial splinter factions. Think I may go for an Independent route. A Warlord who seized the opportunity in the chaos.


Not all Imperial factions are aligned or alied. There are those who want to safeguard their sectors and build up their own power to make a bid for the throne, others who'll go rogue and cut off their own slice off the Galaxy to rule. Think of the diadoch generals after Alexander the Great's death, or the warlordism of the late Roman Republic.
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@Sini Think the only two semi-strong criminal organisations are the Zann Consortium and the Hutt Cartel.

The two don't really see eye to eye either xD

I WANT SOMEONE TO GO MANDALORIAN.

I had plans for them damnit.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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@Sini Think the only two semi-strong criminal organisations are the Zann Consortium and the Hutt Cartel.

The two don't really see eye to eye either xD

I WANT SOMEONE TO GO MANDALORIAN.

I had plans for them damnit.
Black Sun would have a word with you.
They are by far the most ancient and often the most powerful crime organization in the entire galaxy.

EDIT: Ooops, you already mentioned them.
Anyways, weren't they a major force during the Forces of Corruption?
That setting was distinctly ABY what with the Superlaser equipped Eclipse as their flagship.

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<Snipped quote by Sep>Black Sun would have a word with you.
They are by far the most ancient and often the most powerful crime organization in the entire galaxy.

EDIT: Ooops, you already mentioned them.
Anyways, weren't they a major force during the Forces of Corruption?
That setting was distinctly ABY what with the Superlaser equipped Eclipse as their flagship.


The Eclipse didn't last very long, Zann just wanted it for the information it had. He rightly said that having a ship that size would bring too much attention. Though they they were the playbale faction in the campaign. Though yeah while Black Sun is one of the oldest (Hutts are also really old) their lack of their own space has caused them problems in the past.

Though nothing to say you can't grow it up. Or if you wanna go another criminal route you could go another Hutt in Hutt space. The fleet in my sheet (Other than the one in Riibbos CS) is for the entire sector not just Riibbo so you can join and claim your own space in the Hutt Sector and some ships off the list.

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<Snipped quote by Willy Vereb>

The Eclipse didn't last very long, Zann just wanted it for the information it had. He rightly said that having a ship that size would bring too much attention. Though they they were the playbale faction in the campaign. Though yeah while Black Sun is one of the oldest (Hutts are also really old) their lack of their own space has caused them problems in the past.

Though nothing to say you can't grow it up. Or if you wanna go another criminal route you could go another Hutt in Hutt space. The fleet in my sheet (Other than the one in Riibbos CS) is for the entire sector not just Riibbo so you can join and claim your own space in the Hutt Sector and some ships off the list.
I see, my memories about forces of Corruption were kind of blurry.
I'm rather thinking of a semi-pirate nation, kind of like raiders for hire. The details are still a bit uncertain, though.
What I know that I already have a few nice custom ship ideas. Basically I'd be using heavily retrofitted version of otherwise weak and common ships.

Hidden 9 yrs ago 9 yrs ago Post by Sigma
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Not all Imperial factions are aligned or alied. There are those who want to safeguard their sectors and build up their own power to make a bid for the throne, others who'll go rogue and cut off their own slice off the Galaxy to rule. Think of the diadoch generals after Alexander the Great's death, or the warlordism of the late Roman Republic.

Very true, and had considered such a faction. Actually also got another possible idea. A Moff being a Follower of the Pius Dea, who were thought long dead for many millennia.

Which do you guys think would be better? An Renegade Imperial Warlord, a Resurgent Pius Dea?(Kinda the same as last, but with a religious twist and other things), Or a Local Warlord in the Outer Rim.
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<Snipped quote by Sini>
Very true, and had considered such a faction. Actually also got another possible idea. A Moff being a Follower of the Pius Dea, who were thought long dead for many millennia.

Which do you guys think would be better? An Renegade Imperial Warlord, a Resurgent Pius Dea?(Kinda the same as last, but with a religious twist and other things), Or a Local Warlord in the Outer Rim.


I'd simply stay clear from the Pius Dea.
Hidden 9 yrs ago 9 yrs ago Post by Sigma
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No problem. Still got the other two to think on :)
Hidden 9 yrs ago 9 yrs ago Post by Sep
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-revoked-
Hidden 9 yrs ago Post by HeySeuss
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Formal resignation.
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@HeySeuss Damnit man, I was told you were gone before @Sini told me you weren't.

Do you want Corellia? I have 101 ideas. I'm good.
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