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Hidden 7 yrs ago 7 yrs ago Post by Ariamis
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Alright, starting the planning on thenew post; should be out on Tuesday.

Edit: still needs a bit more work, so Wednesday or Thursday at the very most. Sorry about this.
Hidden 7 yrs ago Post by Ariamis
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@Ammokkx@Apollosarcher@SillyGoy@Evil Snowman@Dragoknighte@Mr Rage@DarkRecon@Jasonhero@redbaron1234@ArkmageddonCat

New post, with no new map since it has become pretty much obsolete by this point.
Hidden 7 yrs ago Post by Dragoknighte
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RIP Map

You will be missed.
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Hidden 7 yrs ago Post by JessieTargaryen
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JessieTargaryen Celestial Queen-in-Waiting

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Did sarge just get 'sploded? O.O
Hidden 7 yrs ago Post by Ariamis
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Prometheus got split in two, but no splodes.
Hidden 7 yrs ago Post by JessieTargaryen
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Got it.
Hidden 7 yrs ago Post by ArkmageddonCat
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So... they got Jazz'd?

...bad reference, I know...
Hidden 7 yrs ago Post by JessieTargaryen
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Post up! Apologies if it is shit. Let me know should I need to fix stuff and things!
Hidden 7 yrs ago Post by Mr Rage
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Question. Any reason we can't use the same route that the other team took, and not fight our way through the turrets and impenetrable shield?
Hidden 7 yrs ago Post by Ariamis
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@Mr Rage

Sure you can.
Hidden 7 yrs ago Post by JessieTargaryen
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@Mr Rage I still vote we fuck the turrets over, to avoid being shot in the back.
Hidden 7 yrs ago Post by Mr Rage
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I'm just thinking that if it takes us three rounds to get inside and two rounds to reach the infiltration team, than it is a lot longer than simply going through the backdoor.

Maybe a crazy idea, but someone inside, maybe try and use the nega collar to shut down atty? If everyone is carrying one, than we can spare one or two. It should work on corrupted Elora, if my theory is correct it should work on atty, too.
Hidden 7 yrs ago Post by Apollosarcher
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@Jasonhero @Mr Rage Well think about it like this we've lost any form of cover in narrow hallways. Paladin is not going to be able to dodge turret fire and he's too slow to avoid it. So then the next option is slowly advance popping every turret as travel with the large mechs having to single file or at best walk next to each other. Were sitting ducks and it will take to long, logically we should send lighter faster mechs to the back door.

The beat stick Brigade. (Yes I gave it a name. It fits.) Takes a slow advance clearing turrets so they exit through the front of the building.

However I don't want to Meta to hard so Ariin might suggest this and Jason can ignore and charge down the hall way trying to be a hero and get to Serah first. Ariin's got a mind for strategy and a lot training plus now combat experience and... A deeper understanding of Paladin so he's not as reckless as he once was.
Hidden 7 yrs ago Post by redbaron1234
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Well I might as ask the question then: What should Krista do? I think she's actually close to Elise and is otherwise unable to fight. Best she could do in a fight is put up her shield. Maybe she could try and catch her?
Hidden 7 yrs ago Post by Mr Rage
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@Apollosarcher I like that plan. Black Star, Yaeger, and Eiswolf could make it inside theough the backdoor leaving paladin and ribasu outside to clear turrets. Hoy Yi can get Prometheus back to the ship to start recovery.

@redbaron1234 I think that would be a good plan. Shield and recover, return to carrier.
Hidden 7 yrs ago Post by JessieTargaryen
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@redbaron1234 I sent Yeager after Elise, cause he's supposed to be fast, can reach her quickly. As I doubt a mech blown in two is something even remotely aafe. Perhaps Yeager gets to her, hands her off to Krista once in a more stable environment?

@Apollosarcher I was pretty much thinking something through this without the fast guys going around back. Paladin and Ribasu can certainly lay down the pain, so we'd be on detail of moving through and obliterating anything in our way. Making a safer retreat path.

So in an amend to the plan. Fast guys go sneaky and help stabilize the situation, you and me are on the detail of clearing an exit?
Hidden 7 yrs ago Post by redbaron1234
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@Jasonhero yeah I think that would be hte best. I know I would have Krista have some difficulty in pulling Elise into her Mech since it has no hands, and that shield could accidentally fry her. I put some thought into how hazardous catching Elise would be.
Hidden 7 yrs ago Post by Mr Rage
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@redbaron1234 I assumed that your machine would have some form of rfid to identify friendly units and the shield would then not activate, I also assumed that you would have at least some sort of utility arm or tether or something. Something so minor that it isn't worth mentioning in a write-up. Shrugs. I'm not the boss though.

On another note, I know that the boss has said we are always welcome to inflict additional damage to ourselves, but if the werk is in culling mode and is intenting to protect the pilot, don't you think that it would prevent such nerve feedback from getting to the pilot? I donno, just thinking out loud here.

And I guess if rainus can get us through the shields, then I guess we proceed together.
Hidden 7 yrs ago Post by Ammokkx
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but if the werk is in culling mode and is intenting to protect the pilot, don't you think that it would prevent such nerve feedback from getting to the pilot? I donno, just thinking out loud here.


Plugsuit is what causes the link to the frame in the first place and is also what causes the damage. As long as Serah's wearing it inside of Atty she *will* hurt herself.

(Also if I don't knock her out then the situation's only going to get worse.)
Hidden 7 yrs ago Post by Dragoknighte
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Well on the other hand, the lower the Synch rate, the less "damage" the pilot takes. And Culling is as low as it can possibly go (unless there's some level beyond -100 that causes the Third Impact or something), so it might not be as bad for Serah (not counting all the other obvious bad things going on).
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