Avatar of Apollosarcher

Status

Recent Statuses

2 yrs ago
Current A quiet day is a good day, especially when it doesn't have to be productive.
2 likes
3 yrs ago
I made a new RP for the first time... In years. roleplayerguild.com/posts/5… please give it a look!
7 yrs ago
Fallout Tactics has death claws that can talk, scary killer robots, and the ability to have a tank. It just doesn't... Sit well with the rest of lore.
1 like
7 yrs ago
Very sick, will post when not hurting.
7 yrs ago
I'm awake at weird hours again.
4 likes

Bio

User has no bio, yet

Most Recent Posts

@HeySeuss Generally. A mage platoon is all mages. Sometimes mages are attached to artillery platoons if they have additional mages but not enough for a squad.
@HeySeuss Alright, well just to let you know. Wind mages can recharge air canisters very fast, generally though they are assigned to large battalions rather than formed in platoons. Water mages are normally kept to the navy so they can keep damaged ships afloat or destroy enemy vessels. Other forms of magic are listed above I believe, I felt these two were irrelevant to anyone who wasn't going to play a mage company so just didn't add it in.

As for your platoon strength, each platoon is at max strength at the start. Fifty soldiers and the officer for the platoon.
@HeySeuss Hmm... Well, perhaps your character is not trapped under a single school of magic? It would weaken each school more and more schools he could work with. He could use this talent to alter the terrain by controlling water to form mud in the water and then use fire to bake it if his troops needed to advance. His powers in each would be limited to just simple control of whats in front of him but utility would make it worth it.
@Dynamo Frokane Well that's the thing with this style of warfare troops were generally very singular in purpose. So you won't see many units that can charge, lay down heavy fire, and break enemy lines. Gunner platoon could train with Hurricane gun emplacements if you want heavy weapons. While on paper Platoons will be given a defined name and structure the truth that each platoon would probably have certain things it excelled at over others thus changing how a commander might use them.

@HeySeuss Hmmm... Well, wind mages or telekinetics spring to mind but perhaps that's a little general. I'd happily discuss this further.

@Wernher Looks good, move it on over.
@Guilty Spark @Dynamo Frokane Eager to hear your thoughts on added content and such or see your ideas for Platoons.

@caliban22 A little rough but I like it so far.

@Wernher Has also created a very interesting and unique Engineer platoon.

Lastly, I'm leaving what happened to the crown princess open-ended for now. Though I may add her as NPC later.
Just to let everyone know I will doing a prolouge in the IC detailing the events of the invasion of Northmen, how it was repelled and how everything aligned perfectly to possibly destroy the Empire.
@Wernher If you wish talk to me about it. They fill a very special role.
@Dynamo Frokane Yes, it would be fair to assume so.
@Wernher All characters serve as officers within the Empire, though how they became an officer is up to you.

@Dynamo Frokane Full Roleplay can be found here.
@Dynamo Frokane Awesome actual RP set up. I'll drop a link here when I'm not on my phone.
© 2007-2026
BBCode Cheatsheet